Difference between pages "Loaded Down, Wealthy, July 20-21st" and "Marcule"

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[[File:Marcule.jpg|center|250px]]
Continued from '''[[Retire to Above]]'''
 
  
'''The DM:''' I will need to know what your action points are on the cart.  I've created a chart for calculating cart encumbrance, if you haven't already seen it. The weather on the morning of the 20th is beautiful: clear skies, no clouds at all, pleasant weather, a gentle breeze blowing. Feels like the first day of Summer.
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== Level 1 --- '''XP 4201/4001''' --- '''GP:70 SP:55 CP:94''' --- '''HP:20 --- Current HP:20''' ==
 +
=== Gnome Illusionist / Assassin {1:1} ===
  
: What's more, seems very quiet this morning as you head out on your journey.
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'''Male, 26'''
 +
''(Nov 14th,1623 Nanbrun, Village of Enjern)''
  
'''[[Lexent]]:''' Quite.
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''Height 3’8, 83 lbs''
  
'''[[Vafrandir]]:''' Looking for my Stavanger sheet - AP shortly.
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''Cat's eye green; hair Jet black, with a slight body wave and youthful; Tan skin''
  
'''[[Vafrandir]]:''' We need to drop about 300 lbs. Max with the mule is 1 AP at 1350 lb, we have about 1635 lb.
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<span style="color:#663399">''Beauty: Character has a strong jaw, and is also stoutly equipped as a man."</span>
  
'''[[Lexent]]:''' Wow. I don't suppose that's an amount we can spread out amongst ourselves and our hirelings.
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<span style="color:#663399">''Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost.  The same can be said once the character spends at least six months in any single area.''</span>
  
'''[[Lexent]]:''' I can only take about another 20 lbs. before I reach my max. 9 more will drop me from 3AP to 2.
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<span style="color:#663399">''Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.''</span>
  
'''The DM:''' You have the strengths of each hireling; presume they're already carrying 40 lbs. of personal gear, and that they'd be ready to push themselves to 2 AP ... 1 AP if you'll provide them a 2 s.p./day bonus.
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<span style="color:#663399">''Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.''</span>
  
'''[[Vafrandir]]:''' We can give them 282 lb all told and stay at 3 AP. That leaves a little over 3 lbs which any one of us can make up the difference in.
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== '''Stats''' ==
 +
==== Thaco: 20 ====
 +
* Dex: 16
 +
* Int: 15
 +
* Wis: 11
 +
* Con: 17
 +
* Char: 12
 +
* Str: 15
  
'''The DM:''' You can eat that for breakfast on the 20th.
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<span style="color:#663399">''Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.''</span>
  
'''[[Lexent]]:''' Then I believe we are off.
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<span style="color:#663399">''Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.''</span>
  
'''The DM:''' Figure 4 lbs. a day for travelling, eat 1½ lb. each for breakfast, then at the end of the first day you finish off with 48 total lbs. gone from eaten food.  The journey is, I remember, 14 total hours at 3 AP.  So it would be 21 at 2 AP ... so you’ve made a little less than half your distance the first day.  That leaves 11 hours at 2 AP.  Unless you want to cache some of your food at the cairn.
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'''Father was a Furniture maker'''  
 +
''Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3.''
  
'''The DM:''' You have no encounters on the 20th.
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<span style="color:#663399">''Family: Raised by both parents.  Character is the eldest of two siblings, with a brother who is 2 years younger.''</span>
  
'''Pandred''': That's almost too bad. We'd have eaten more of our encumbrance. Hmm, but then we'd have loaded down the cart with trophies. Tricky business.
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== Weapons and Armour ==
 +
==== AC:8 (Unable to wear armour) ====
 +
==== Weapons (3 Proficiencies)  ====
 +
===== 1.Sabre, iron, (light scimitar) <span style="color:#008000">3.64 LBS</span>  =====
 +
===== Scabbard (sword), sheepskin (includes belt harness) <span style="color:#008000">1.58 LBS</span> =====
 +
===== 2.Chakram, iron (thrown disk with sharpened edge, treat as dagger) <span style="color:#008000">2.0 LBS</span> 2.0 LBS  =====
 +
===== 3.Blowgun, rosewood (tube for firing light projectiles) <span style="color:#008000">0.25 LBS</span> -- '''(2)''' =====
 +
====== Dart (blowgun), rosewood (projectile for blowgun) <span style="color:#008000">0.04 LBS</span> -- '''(24)'''======
  
'''[[Lexent]]:''' As we set up camp for the night, I cast ''Augury'' and ask the following:
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<span style="color:#663399">''Agility: Character requires one more round than normal to load any form of crossbow.''</span>
:'''[[Lexent]]:''' "Is Hamish Ross in Norway"
 
:'''[[Lexent]]:''' "Is Hamish Ross in Denmark"
 
:'''[[Lexent]]:''' "Is Hamish Ross in Scotland"
 
  
'''[[Vafrandir]]:''' I thought about caching but we'd have to leave too much to gain any AP. We'll be fine with the longer travel.
 
  
'''[[Vafrandir]]:''' Tomorrow, can you ask if the gold can be recognized or tracked?
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== '''Right Hand:  ----    Left Hand:'''   ==
  
'''The DM:''' The answers are Yes, null, null.  You don't get answers for the last two questions.
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=='''Equipment'''==
  
'''The DM:''' From the document: “the scroll delivers a land grant to whom is apparently a Scotsman, Hamish Ross, of 8,000 acres upon the island of Askøy west of Bergen, for services rendered to Christian IV, the King of Denmark, against the Swedes in the Battle of Femern in 1644. The document was to be delivered to Ross so that he could take possession of his lands; the document is dated May the 10th, 1647.”  Which is odd, since all the coins clearly post-date 1648.
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<span style="color:#663399"> ''Choices: Possess credit.'' Interest equals 1% per month, with a minimum return payment of +3% (so you might as well not return it for three months, when the cost will be the same; the interest compounds after the third month)</span>
  
'''[[Lexent]]:''' I can certainly ask that tomorrow. I assume the most likely place for him to be is on the island of Askøy, but I figured I'd start narrowing it down.
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===='''Encumbrance'''====
 +
<span style="color:#000080">Under 16LBS:None</span> --- <span style="color:#0000FF">17-32LBS:-1AP</span> --- <span style="color:#008080">33-48LBS:-2AP</span> --- <span style="color:#4169E1">49-64LBS:-3AP</span> --- <span style="color:#6495ED">65-80LBS:-4AP</span>
  
'''[[Vafrandir]]:''' Thank you for the reminder. That's intriguing.
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===='''Mount'''====
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''Donkey (pack animal, adult)''
  
'''[[Lexent]]:''' And, if I recall, the airship showed signs of being exposed to Norwegian rains and winters for three years.
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''Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs)'' <span style="color:#008000">5.03 LBS</span>
  
'''[[Vafrandir]]:''' That implies that the gold is not from the airship. Which I didn't think we believed as a theory but can possibly rule it out anyway.
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''Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs)'' <span style="color:#008000">5.03 LBS</span>
  
'''[[Lexent]]:''' Interesting. The pack in which the circlet and land grant were found was described as "bearing the emblem of the King of Denmark & Norway, Christian the 5th. Your king." Is this merely a typo?
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===='''Backpack'''====
: '''The DM:''' Hm. That shouldn't have been published; it was an error I thought I'd fixed before publishing. I'll clear it up. Christian the 5th doesn't become king for a while.  Your present king is Frederick III. 
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''Backpack, cowhide (16 in. deep by 13 in., with 4½ in. opening, suitable for 3,700 coins)'' <span style="color:#008000">3.10 LBS</span>
::'''[[Lexent]]:''' Meaning that the emblem on that pack was of Frederick III, meaning that the land grant could date to the same time as the gold, just not the airship.
 
::: '''The DM:''' That's correct.
 
  
'''[[Vafrandir]]:''' Also, cultic goblins may not have had much use for gold. Perhaps Ross may have a deeper connection to the Grond lair than we previously thought.
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''Belt pouch (small), cowhide (5 in. deep, suitable for 80 coins)'' <span style="color:#008000">0.14 LBS</span>
  
'''Pandred''': Here I thought we were about to uncover a cool conspiracy with the wrong king. Denmark-Norway got soundly beaten in the wars preceding us. Sweden pretty much runs the Baltic from what I understand.
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''Belt, cowhide (2 in. wide)'' <span style="color:#008000">0.44 LBS</span>
  
'''The DM:''' Odd.  My first draft made that Christian V error last night; and now I find I made the same mistake months ago.  I draw your attention to [https://en.wikipedia.org/wiki/Frederick_III_of_Denmark#:~:text=Frederick%20III%20(Danish%3A%20Frederik%3B,until%20his%20death%20in%201670.&text=He%20instituted%20absolute%20monarchy%20in,the%20Throne%20Chair%20of%20Denmark this page on wikipedia]:
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===='''Food'''====
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''Daily ration (heavy exertion)'' (bread, salted pork, cheese, onions, apple, sugar, butter, oil & salt provision for one day of hard labour)<span style="color:#008000">'' 6.00lbs</span> -- '''(10)'''
  
'''The DM:''' Don’t be too sure about that 3 year weathering; you’re not experts, it’s just a guess.
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''Daily ration (travel) (bread, salted pork, cheese, onions, sugar, oil & salt provision for one day of travel)'' <span style="color:#008000">4.00 LBS</span> -- '''(10)'''
: Pandred, since the death of Gustavus, Sweden has been on a very slight decline; and with the end of the 30 years war, it is getting embroiled in disputes over the territory it holds on mainland Europe.  It is distracted from menacing Denmark & Norway at present.  This would be common knowledge.
 
  
'''[[Vafrandir]]:''' I assume the king who granted the land was Christian IV. The airship bearing the grant crashes shortly after (and no apparently attempt is made to recover it). Frederick III became king in 1648, mints special coins, and Hamish Ross takes possession of them. Then they find their way to Grond. The timing of the airship crash would help determine whether or not the coins were on the ship, which would be the most convenient explanation for their presence in the lair.
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''Daily ration (rest) (bread, cheese, beef jerky, oil & salt provision for one day of rest) <span style="color:#008000">2.00lbs </span> -- '''(10)'''
  
'''[[Lexent]]:''' Except that the bag at the airship also bore the emblem of Frederick III.
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''Herring (salted) (hard fillets)'' <span style="color:#008000">1.25lbs</span> -- '''(10)'''
: '''The DM:''' Yes, I want to make sure its understood that's the case, my error nonwithstanding.
 
  
'''[[Vafrandir]]:''' Ah, ok. So then the working theory is that the gold was on the airship and was recovered/taken to the lair.
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''Taffy (paper box, 3 in. by 2 in. square) <span style="color:#008000">1.28 LBS</span> -- '''(2)'''
  
'''[[Lexent]]:''' So, a couple of possibilities:
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''Lutefisk'': Dried whitefish It is made from aged stockfish (Clay Jars) <span style="color:#008000">0.5 LBS</span> -- '''(10)'''
* Our estimates on the length of time the ship was there were wrong.
 
* The gold and bag were not on the airship when it crashed, but instead were brought there later.
 
* They started making Frederick III coins and bags before he was king.
 
* Time travel.
 
  
'''The DM:''' bursts out laughing.
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''Jug, stoneware  (9 in. tall, with handle, 16 oz. capacity)'' <span style="color:#008000">1.89 LBS</span>
  
'''[[Vafrandir]]:''' Can't rule it out though ;)
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===='''Clothing''' -- CLO: ====
 +
''Hat(wide-brimmed),calfskin (waterproofed with 5 in. brim)'' <span style="color:#008000">2.00 LBS</span>
  
'''[[Vafrandir]]:''' Out. We'll get to the bottom of this!
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''Workman's wear (breeches, loin cloth, shirt)'' <span style="color:#008000">5.43 LBS</span>
  
'''The DM:''' Out.
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''Jacket, Rabbit (tailored)'' <span style="color:#008000">8.3 LBS</span>
  
== What to Do After Treborg? ==
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''Gloves, lambskin (soft leather, laces at wrist for comfort)'' <span style="color:#008000">2.00 LBS</span>
'''The DM:''' In.
 
  
'''[[Vafrandir]]:''' In. 4 lb per person for traveling for the 20th, correct?
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''Boots (high soft), kidskin (knee-high)'' <span style="color:#008000">3.80 LBS</span>
: '''The DM:''' Yes.
 
  
'''[[Lexent]]:''' In.
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''Boots (low soft), rabbit  (knee-high)'' <span style="color:#008000">1.93 LBS</span>
  
'''Marcule:''' in
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===='''Healing'''====
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''Bandage, cotton (4 in. by 72 in., sufficient for one wound)'' <span style="color:#008000">0.21 LBS</span> -- '''(4)'''
  
'''[[Vafrandir]]:''' About what time do we arrive in Treborg?
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===='''Other Equipment'''====
 +
''Flint (stone for starting fires)'' <span style="color:#008000">0.24 LBS</span>
  
'''[[Lexent]]:''' I believe we are still at the cairn on the evening of the 20th.
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''Comb, blackwood (for personal grooming)'' <span style="color:#008000">0.19 LBS</span>
  
'''[[Lexent]]:''' Unless we can figure out a way to pick up the pace, I believe we are slated to have to risk malady checks to even make it by the end of tomorrow.
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''Dice, ivory (pair, six-sided) '' <span style="color:#008000">0.02 LBS</span>
  
'''The DM:''' You're probably past the cairn.  You'll have 11 hours travel tomorrow.  Let's decide first if you want to push that travel and risk accidents.
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''Thieves pick, brass'' <span style="color:#008000">0.06 LBS</span>
  
'''[[Vafrandir]]:''' I have no objection to another day of travel. We are pretty loaded down. "Shortcuts make long delays."
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===='''Treasure'''====
 +
*3 cherry hematite gems
 +
*One bridle is fixed with about 3 lbs. of gold gilt & studs, with 50 walnut sized cairngorm gems fixed into it as well.
 +
*Silver dagger
 +
*3 adamantium pieces
 +
*1 adamantium short sword
 +
*Staff of unknown magical power
  
'''[[Lexent]]:''' Fine by me. We split up the remaining travel into two days.
+
=='''Spells'''==
 +
====Chromatic Orb====
 +
====Phantasmal Figure ====
 +
====[https://tao-dndwiki.blogspot.com/2018/03/chromatic-orb-spell.html Wall of fog]====
  
'''Marcule:''' I agree, if we rush that might leave us in real trouble.
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=='''Sage abilities'''==
 +
'''Puppetry''' -- (Bard)
  
'''[[Lexent]]:''' Is everyone else ready to sleep for the evening of the 20th?
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'''Unreality''' -- (Illusionist)
  
'''The DM:''' The weather declines on the 21st declines and it lightly drizzles through the afternoon after an initial light shower.  You find the wheels are getting caught in ruts, because you can’t just bang over the gaps between the rocks during your steady descent.  However, by the end of the day, there have been no encounters and you’re about three hours outside of Treborg. Continue into the 22nd?
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<span style="color:#663399">''Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.''</span>
  
'''[[Lexent]]:''' I'd like to cast ''Augury'' again first.
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=='''Cantrips'''==
  
'''[[Lexent]]:''' I cast ''Augury'' and ask the following questions:
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* <span style="color:#FF1493"> '''Snap:''' Produces the sound of a breaking twig. -- haunting sound </span>
:'''[[Lexent]]:''' "Can the Frederick III Gold with the extra crowns be recognised as special or tracked?
 
:'''[[Lexent]]:''' "Is Hamish Ross on the island of Askøy?"
 
:'''[[Lexent]]:''' "Is Hamish Ross in Rogaland?"
 
  
'''[[Vafrandir]]:''' After the Augury we can continue on to the 22nd. Food marked for the 21st.
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* <span style="color:#FF1493"> '''Coloured lights:''' creates globes of illusionary light  -- Illusionary </span>
  
'''[[Vafrandir]]:''' Out for a bit for lunch.
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* <span style="color:#FF1493"> '''Dim:''' dims an existing light to half strength -- Illusionary </span>
  
'''The DM:''' Answers: yes;  no; null answer.
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* <span style="color:#FF1493"> '''Mirage:''' mask and image to appear as a landscape -- Illusionary </span>
  
== Arriving in Treborg on the 22nd ==
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* <span style="color:#FF1493"> '''Rainbow:''' Creates a rainbow to compel attention -- Illusionary </span>
'''The DM:''' The weather is dry with hardly a breeze, and a clear blue sky.  The weather is pleasant and comfortable.  You spend those last three hours making good progress over a decent cart track ... and you draw attention from a few cotters on your way into Treborg, who can’t help noticing the height of the cart’s goods, the evident wealth of some of the objects and the look of the party, which is – shall we say – rumpled.  One or two approach to ask where you’ve come from.
 
  
'''[[Lexent]]:''' "Up in the mountains a few days journey from here."
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* <span style="color:#FF1493"> '''Two d'lusion:''' Creates a two dimensional illusion -- Illusionary </span>
  
'''The DM:''' Since that isn’t specific, I assume you don’t want to be, and that you put off further questions politely but without giving further details.  Eventually you roll into Treborg, to your own house, where you breathe deeply to be finally at home.  This last haul has been troublesome and tiring.
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* <span style="color:#FF1493"> '''Thingamajig:''' Creates a small, useful object which can be used normally. -- Legerdemain </span>
:'''[[Lexent]]:''' Correct.
 
  
'''[[Lexent]]:''' How is Valda doing?
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* <span style="color:#FF1493"> '''Close Wound:''' Closes an open, bleeding wound, so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed. -- Person-affecting </span>
  
'''The DM:''' She’s been worried about your departure.  One of you came in badly hurt last time and this time she’s wondered who that’s going to be.  She’s glad to see you all safe.  She has taken some of your stored meat and made sausages for you, and biscuits.  She’s also been able to create a reed matting for the floor of your house, so you’re not forced to walk on dirt, and she has a few gallons of small beer for you to drink. Small beer is about 0.5% alcohol, and is safer to drink than well-water.
+
* <span style="color:#FF1493"> '''Nod:''' Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting</span>
  
'''[[Lexent]]:''' I thank her for her concern and her efforts and assure her that we are well. I also take the time to enjoy what she prepares for us.
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* <span style="color:#FF1493"> '''Firefinger:''' Conjures an intense flame that has the power to light a lamp, torch, split log, paper, straw, wick, oil-soaked cloth or oil within 1/5th of a round. The object affected will not be fully lit until 1 full round has passed. -- Personal </span>
  
'''The DM:''' She fries up the sausage.  Before she’s done, and as Oddsdrakken begins to supervise the unloading of the cart, to store your things in the collection of tents and space that you have, a small crowd begins to gather.  They are particularly interested in the chests and the very large shield, neither of which can be practically kept hidden.
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* <span style="color:#FF1493"> '''Mouse:''' Creates a mouse within 10 feet of the caster, which can then run an additional 15 feet in any direction and bite one creature. -- Personal </span>
  
'''[[Lexent]]:''' Hmm. We need to improve our methodology for returning to town in the future.
+
* <span style="color:#FF1493"> '''Smokepuff:''' Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal </span>
  
'''The DM:''' The town’s governor, Mss. Hendriksen, soon arrives, advancing to the door of the party’s house, interrupting them during a dinner of sausage, involving not only the party by your hirelings I assume.  “Er, h’hm.  Ladies ... Gentlemen ...” he starts.
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* <span style="color:#FF1493"> '''Unlock:''' Causes the tumblers in a lock to shift, fall or turn into the positions necessary for the lock to be opened, as to enable entry. -- Personal </span>
  
'''[[Lexent]]:''' "Yes?"
+
* <span style="color:#FF1493"> '''Ravel:''' Causes stitching and weaving, as in clothing or baskets to fall apart and shed its weave. -- Reversed</span>
  
'''Hendriksen''': "I’ve been asked to inquire ... that is, in a non-official fashion ... if you haven’t recently come into possession of a rather large, erm, ah ... some sort of treasure.  Begging your pardon, sirs.  And ladies."
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* <span style="color:#FF1493"> '''Chill:''' Will cool non-living material up to 30 degrees less than the ambient temperature. -- Useful</span>
  
'''[[Lexent]]:''' "While investigating some cattle disappearances from the town we found an old goblin lair. We took care of the trouble inside and found a few items for our troubles. There is a rather large shield. May I ask as to who has requested you to make such an inquiry?
+
* <span style="color:#FF1493"> '''Clean:''' Cleans surfaces (including cloth) within the area of effect from soil, muck or oil, so as to be glistening, spotless and fresh. -- Useful</span>
  
'''Hendriksen''': "The villagers.  I am, after all, the governor.  It is in my purview to ... but, ah, I assure you, this is not ... I mean that I’m not attempting to, uh ... well, sir, you understand, you’re new to the village and you appear to be, um ... well to-do."
+
* <span style="color:#FF1493"> '''Freshen:''' Removes all odor or smell from any material or substance conforming to the cantrip’s area of effect. This includes smells emitting from such sources as a corpse, feces, rotted food, burning sulphur, etc. -- Useful</span>
  
'''[[Lexent]]:'''[OOC] I'd like to let the rest of the party weigh in before either providing any more details or specifically declining to do so.
+
* <span style="color:#FF1493"> '''Sprout:''' Causes acceleration in the germination and growth of magically created vegetable seeds or fruit from existing fruit trees, the primary purpose of which is to produce abundant food after a period of magical tending. The number of seeds or buds created are determined by the level of the spellcaster. -- Useful</span>
  
'''The DM:''' I can wait.
+
* <span style="color:#FF1493"> '''Tie:''' Causes any enlongated, flexible material to tie itself around an object of the caster’s choosing, no matter if this is a permanent fixture or something loose upon the ground, or indeed a living creature. -- Useful</span>
  
'''[[Vafrandir]]:''' We have no intention of causing a panic. But I do understand their concern. But we may also not be sure if we have actually "come into possession" of anything. I would want to reassure Mss Hendricksen that we don't want to disrupt everything - the people of Treborg have been quite good to us. Perhaps we should ask to speak to him later after we've had a chance to discuss it privately. Would that be untoward?
+
* <span style="color:#FF1493"> '''Warm:''' Will warm non-living material up to 30 degrees higher than the ambient temperature. -- Useful</span>
  
'''The DM:''' “I would want” and “perhaps we should” are not actions.  I need an action, since he’s standing in front of you and the other players cannot hear your thoughts; therefore, attempting to relay your perspective at this time as though you’re all telepaths, and can work out a solution telepathically, is not kosher here.
+
'''Marcule:''' "I can offer 50g"
 
 
'''[[Vafrandir]]:''' I address him directly. "Mss Hendricksen, I would like to better understand your concern. We have no desire to cause any trouble, as this town has been nothing but good to us."
 
 
 
'''Hendriksen''': "Um, no, no, I don’t wish to cause you any trouble.  Rather, if it is possible ... see, sir, it is like this.  In the last season of last year, Treborg received a lightning strike, that ... well, there’s no real way to get around saying this right out.  Our lighthouse burned down.”
 
 
 
'''[[Vafrandir]]:''' "Ah, I see. So you wish us to finance a new one. How much would be required for a new structure, if I may make bold?"
 
 
 
'''Hendriksen''': "Well, we have most of the funds from his honour the Count of Rogaland, but ... well ... he doesn’t feel the village is of great importance ... 200 g.p.?”
 
 
 
'''[[Vafrandir]]:''' "Mss. Hendriksen, would you mind if we conferred and delivered our answer after we have refreshed from our journey? We thank you for bringing this matter to our attention. It would indeed be a great boon to all of us to have a working lighthouse once more."
 
 
 
'''Hendriksen''': "Uh, yes.  Yes, that would be fine.  Of course.  Pardon me.  I, uh ... believe you know my daughter Monica.  And that you recovered in my house some weeks ago; I was not home at the time, but ... I don’t mean to imply anything, but ... uh, I just want to say you know where I live.  If you could visit me there.”
 
 
 
'''[[Vafrandir]]:''' "Yes, I recall. Please tell her I was most grateful for her care and hope to see her soon."
 
 
 
'''The DM:''' And on that note, out.
 
 
 
'''[[Vafrandir]]:''' Out.
 
 
 
'''[[Lexent]]:''' Out.
 
 
 
== Plans? ==
 
'''[[Lexent]]:''' In.
 
 
 
'''The DM:''' In.
 
 
 
'''[[Pandred]]''': In.
 
 
 
'''Marcule:''' In. -- "maybe we should consider offering something small and additional to this town proposal?"
 
 
 
'''[[Lexent]]:''' My concern is that, excluding the Ross gold and goblin shield, we may not have even covered our expenditures for this expedition.
 
 
 
'''[[Lexent]]:''' And we won't know until we sell the gemstones.
 
 
 
'''Pandred''': Oh! That reminds me. Your divination earlier: you asked if the gold could be tracked, but I think we should re-ask if it was marked with the ''intention'' of tracking it, or something similar. I think we should keep it to the 200gp asked, but we can ask if there's anything else the town needs. Popping a little extra on top sounds gauche, or at least indirectly implies we're paying him for Vafrandir's time with his daughter, which is all kinds of improper.
 
 
 
'''[[Vafrandir]]:''' I assume Hendriksen has taken his leave for this conversation?
 
 
 
'''[[Vafrandir]]:''' That is my concern as well, Lexent. We have outlay to our hirelings, etc. I am very wary of using the Ross gold - I don't think they would object if we changed out their share for "clean" gold, as long as we had it to spare. But we can't just take it away without replacing it. We may be able to recoup that and 200 extra after we visit Stavanger. Not to mention Marcule's loan.
 
 
 
'''The DM:''' Wouldn't be improper at all, at the time.  After all, if Vafrandir marries her, the father would have to pop for a Dowry; you want to help him give your own money back, don't you?
 
 
 
'''The DM:''' Yes, Hendriksen has departed.
 
 
 
'''Marcule:''' I understand the hesitation, i also think we can recoup the loss.
 
 
 
'''[[Lexent]]:''' Do we even have 200 g.p. in coins, outside of the Ross gold? The party has 25 g.p. that I am tracking.
 
 
 
'''[[Vafrandir]]:''' I would also like a tour of the lighthouse location - not that I think he's trying to pull a fast one, I just want to see where the money will be spent and how. In any case, we should be clear to him that we need to visit Stavanger.
 
 
 
'''[[Lexent]]:''' I assume it is late afternoon/early evening? I recommend we check in with Nadia about our potential northbound journey and maybe touch base with Father Arvin.
 
 
 
'''The DM:''' Nadia can show you the lighthouse.  She can also confirm that it did indeed burn down, that the story is legitimate.
 
 
 
'''The DM:''' I was typing about Nadia as you were, Lexent.  Synchronicity.  Nadia describes the storms that can occur along the Norwegian coast and declaims any possibility of surviving in a 3-ton boat.
 
 
 
'''[[Lexent]]:''' So, while she might feel comfortable piloting, she would not feel comfortable doing so in the vessel we own.
 
 
 
'''The DM:''' She’d need a crew for a larger vessel.
 
 
 
'''[[Vafrandir]]:''' Does she know how we might get to Brønnøysund? As in, would there be regular ships from Stavanger (or even stopping off in Treborg)? I assume not, but want to be sure.
 
 
 
'''The DM:''' Bronnoysund is in Nord, north of Nanbrun (where Marcule is from).  Arduin explains that you’ll need to get to Trondheim first; and Trondheim is a major trade town, beyond Bergen.  There will always be ships from Stavanger or Bergen to Trondheim.  From there, you can cross the Trondheimsfjord in a small boat and travel overland to Bronnoysund, or take a boat from Trondheim there.
 
 
 
'''[[Lexent]]:''' So it sounds as though, weather permitting, we need to make a trip to Stavanger tomorrow.
 
 
 
'''The DM:''' Overland, you’d be travelling through Nanbrun, gnome country, for the most part.
 
 
 
'''The DM:''' Nadia would like to start loading the boat today.
 
 
 
'''Alexis (OOC)''': I’ve been forgetting to mention that my partner has a doctor’s appt. at 1 pm; I’ll be going with her, so we have about an hour and a half from now.
 
 
 
'''[[Lexent]]:''' We also need to decide what to tell whom about the Ross gold. For example, how do we explain to Hendriksen that we are illiquid when we have three giant chests of gold?
 

Latest revision as of 11:00, 15 June 2021

Marcule.jpg

Level 1 --- XP 4201/4001 --- GP:70 SP:55 CP:94 --- HP:20 --- Current HP:20

Gnome Illusionist / Assassin {1:1}

Male, 26 (Nov 14th,1623 Nanbrun, Village of Enjern)

Height 3’8, 83 lbs

Cat's eye green; hair Jet black, with a slight body wave and youthful; Tan skin

Beauty: Character has a strong jaw, and is also stoutly equipped as a man."

Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost. The same can be said once the character spends at least six months in any single area.

Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.

Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.

Stats

Thaco: 20

  • Dex: 16
  • Int: 15
  • Wis: 11
  • Con: 17
  • Char: 12
  • Str: 15

Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.

Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.

Father was a Furniture maker Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3.

Family: Raised by both parents. Character is the eldest of two siblings, with a brother who is 2 years younger.

Weapons and Armour

AC:8 (Unable to wear armour)

Weapons (3 Proficiencies)

1.Sabre, iron, (light scimitar) 3.64 LBS
Scabbard (sword), sheepskin (includes belt harness) 1.58 LBS
2.Chakram, iron (thrown disk with sharpened edge, treat as dagger) 2.0 LBS 2.0 LBS
3.Blowgun, rosewood (tube for firing light projectiles) 0.25 LBS -- (2)
Dart (blowgun), rosewood (projectile for blowgun) 0.04 LBS -- (24)

Agility: Character requires one more round than normal to load any form of crossbow.


Right Hand: ---- Left Hand:

Equipment

Choices: Possess credit. Interest equals 1% per month, with a minimum return payment of +3% (so you might as well not return it for three months, when the cost will be the same; the interest compounds after the third month)

Encumbrance

Under 16LBS:None --- 17-32LBS:-1AP --- 33-48LBS:-2AP --- 49-64LBS:-3AP --- 65-80LBS:-4AP

Mount

Donkey (pack animal, adult)

Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs) 5.03 LBS

Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs) 5.03 LBS

Backpack

Backpack, cowhide (16 in. deep by 13 in., with 4½ in. opening, suitable for 3,700 coins) 3.10 LBS

Belt pouch (small), cowhide (5 in. deep, suitable for 80 coins) 0.14 LBS

Belt, cowhide (2 in. wide) 0.44 LBS

Food

Daily ration (heavy exertion) (bread, salted pork, cheese, onions, apple, sugar, butter, oil & salt provision for one day of hard labour) 6.00lbs -- (10)

Daily ration (travel) (bread, salted pork, cheese, onions, sugar, oil & salt provision for one day of travel) 4.00 LBS -- (10)

Daily ration (rest) (bread, cheese, beef jerky, oil & salt provision for one day of rest) 2.00lbs -- (10)

Herring (salted) (hard fillets) 1.25lbs -- (10)

Taffy (paper box, 3 in. by 2 in. square) 1.28 LBS -- (2)

Lutefisk: Dried whitefish It is made from aged stockfish (Clay Jars) 0.5 LBS -- (10)

Jug, stoneware (9 in. tall, with handle, 16 oz. capacity) 1.89 LBS

Clothing -- CLO:

Hat(wide-brimmed),calfskin (waterproofed with 5 in. brim) 2.00 LBS

Workman's wear (breeches, loin cloth, shirt) 5.43 LBS

Jacket, Rabbit (tailored) 8.3 LBS

Gloves, lambskin (soft leather, laces at wrist for comfort) 2.00 LBS

Boots (high soft), kidskin (knee-high) 3.80 LBS

Boots (low soft), rabbit (knee-high) 1.93 LBS

Healing

Bandage, cotton (4 in. by 72 in., sufficient for one wound) 0.21 LBS -- (4)

Other Equipment

Flint (stone for starting fires) 0.24 LBS

Comb, blackwood (for personal grooming) 0.19 LBS

Dice, ivory (pair, six-sided) 0.02 LBS

Thieves pick, brass 0.06 LBS

Treasure

  • 3 cherry hematite gems
  • One bridle is fixed with about 3 lbs. of gold gilt & studs, with 50 walnut sized cairngorm gems fixed into it as well.
  • Silver dagger
  • 3 adamantium pieces
  • 1 adamantium short sword
  • Staff of unknown magical power

Spells

Chromatic Orb

Phantasmal Figure

Wall of fog

Sage abilities

Puppetry -- (Bard)

Unreality -- (Illusionist)

Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.

Cantrips

  • Snap: Produces the sound of a breaking twig. -- haunting sound
  • Coloured lights: creates globes of illusionary light -- Illusionary
  • Dim: dims an existing light to half strength -- Illusionary
  • Mirage: mask and image to appear as a landscape -- Illusionary
  • Rainbow: Creates a rainbow to compel attention -- Illusionary
  • Two d'lusion: Creates a two dimensional illusion -- Illusionary
  • Thingamajig: Creates a small, useful object which can be used normally. -- Legerdemain
  • Close Wound: Closes an open, bleeding wound, so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed. -- Person-affecting
  • Nod: Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting
  • Firefinger: Conjures an intense flame that has the power to light a lamp, torch, split log, paper, straw, wick, oil-soaked cloth or oil within 1/5th of a round. The object affected will not be fully lit until 1 full round has passed. -- Personal
  • Mouse: Creates a mouse within 10 feet of the caster, which can then run an additional 15 feet in any direction and bite one creature. -- Personal
  • Smokepuff: Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal
  • Unlock: Causes the tumblers in a lock to shift, fall or turn into the positions necessary for the lock to be opened, as to enable entry. -- Personal
  • Ravel: Causes stitching and weaving, as in clothing or baskets to fall apart and shed its weave. -- Reversed
  • Chill: Will cool non-living material up to 30 degrees less than the ambient temperature. -- Useful
  • Clean: Cleans surfaces (including cloth) within the area of effect from soil, muck or oil, so as to be glistening, spotless and fresh. -- Useful
  • Freshen: Removes all odor or smell from any material or substance conforming to the cantrip’s area of effect. This includes smells emitting from such sources as a corpse, feces, rotted food, burning sulphur, etc. -- Useful
  • Sprout: Causes acceleration in the germination and growth of magically created vegetable seeds or fruit from existing fruit trees, the primary purpose of which is to produce abundant food after a period of magical tending. The number of seeds or buds created are determined by the level of the spellcaster. -- Useful
  • Tie: Causes any enlongated, flexible material to tie itself around an object of the caster’s choosing, no matter if this is a permanent fixture or something loose upon the ground, or indeed a living creature. -- Useful
  • Warm: Will warm non-living material up to 30 degrees higher than the ambient temperature. -- Useful

Marcule: "I can offer 50g"