Difference between pages "Engelhart Askjellson" and "Aftermath Goblin Camp"

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'''The DM:''' Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make.  Additionally, the staff in the hands of the shaman WAS glowing.  Point in fact.
 +
: I'll calculate the experience; look for it on this page.  Please let me know if you took or caused any damage not highlighted in red.
 +
'''[[Vafrandir]]:''' Was glowing - not IS glowing?
 +
: '''The DM:''' correct.  Was.
  
'''Engelhart Askjellson''' is a lay-priest of Lutheran persuasion, hailing from the township of Stavanger, Norway, Kingdom of Denmark. He stands at a good near six-feet, crowned in luxuriant tawny curls framing placid steel blue eyes and sprouting a respectful beard.
+
'''The DM:''' There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels.  Vafrandir managed to get through a fight taking no actual damage.  That's a first, isn't it?  Here are the totals, assuming I've got all the damages.
 +
: Embla: 445
 +
: Marcule: 425
 +
: Pandred: 919
 +
: Vafrandir: 270
  
== Stats ==
+
'''[[Vafrandir]]:''' Considering I've spent most fights in single digit HP, I'll take it!
 
 
{| class="wikitable" style="text-align: center;"
 
| '''Strength'''  || 13
 
|-
 
| '''Intelligence''' || 11
 
|-
 
| '''Wisdom''' || 17
 
|-
 
| '''Constitution''' || 15
 
|-
 
| '''Dexterity''' || 12
 
|-
 
| '''Charisma''' || 12
 
|-
 
|}
 
 
 
{| class="wikitable"
 
| '''Level''' || style="text-align:center;" | 5
 
|-
 
| '''XP total''' || style="text-align:center;" | 13276/27501
 
|}
 
 
 
{| class="wikitable"
 
| '''THAC0''' || style="text-align:center;" | 18
 
|}
 
 
 
{| class="wikitable"
 
| '''Hit Points''' || style="text-align:center;" | 37/37
 
|}
 
 
 
{| class="wikitable"
 
| '''Armour Class''' || style="text-align:right;" | 4 || Banded Mail armour
 
|}
 
 
 
{| class="wikitable"
 
| '''Action Points''' || style="text-align:right;" | 4
 
|}
 
 
 
{| class="wikitable"
 
| class || style="text-align:center;" | Cleric
 
|-
 
| race || style="text-align:center;" | Human (Scandinavian)
 
|-
 
| gender || style="text-align:center;" | Male
 
|-
 
| weight || style="text-align:center;" | 171 lbs.
 
|-
 
| height || style="text-align:center;" | 5'10"
 
|-
 
| age || style ="text-align:center;" | 23 years (birthdate: March 12th, unknown birthplace)
 
|}
 
 
 
== Cleric Spells ==
 
 
 
=== 1st Level ===
 
- [https://wiki.alexissmolensk.com/index.php/Bless_(spell) Bless]
 
- [https://wiki.alexissmolensk.com/index.php/Light_(spell) Light]
 
- [https://wiki.alexissmolensk.com/index.php/Sanctuary_(spell) Sanctuary]
 
- [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence]
 
 
 
=== 2nd Level ===
 
- [https://wiki.alexissmolensk.com/index.php/Aid_(spell) Aid]
 
- [https://wiki.alexissmolensk.com/index.php/Dust_Devil_(spell) Dust Devil]
 
- [https://wiki.alexissmolensk.com/index.php/Hold_Person_(spell) Hold Person]
 
- [https://wiki.alexissmolensk.com/index.php/Withdraw_(spell) Withdraw]
 
=== Already Cast ===
 
- [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds]
 
 
 
== Skills ==
 
 
 
=== Sage Abilities ===
 
 
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | The Church
 
|-
 
| Heraldry, Signs & Sigils || 7
 
|-
 
| History || 4
 
|-
 
| Politics || 6
 
|-
 
| Religious Art & Music || 8
 
|-
 
| Religious Design || 7
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Legends and Folklore
 
|-
 
| Artifacts || style="background-color:#cfc;" | 14
 
|-
 
| Beasts || style="background-color:#ccf;" | 32
 
|-
 
| Demigods || style="background-color:#cfc;" | 15
 
|-
 
| Heroes || style="background-color:#cfc;" | 20
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Power
 
|-
 
| Divination || 5
 
|-
 
| Dweomercraft || 5
 
|-
 
| Faith || 5
 
|-
 
| Medicine || 7
 
|-
 
| Outer Planes || 7
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Theology & Customs
 
|-
 
| Astronomy & Astrology || 7
 
|-
 
| Gods || 8
 
|-
 
| Law & Policy || 13
 
|-
 
| Ritual || 9
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Background Granted
 
|-
 
| Sailing || 10 + ?
 
|}
 
=== Weapon proficiencies ===
 
* Maul
 
* Warhammer
 
 
 
== Equipment ==
 
 
 
{| class="wikitable" style="text-align:center;"
 
! '''Left Hand''' !! '''Right Hand'''
 
|-
 
|colspan="2"|Maul +1/+2 vs. Ogres & Giants, reinforced with bands of mithril (6.4 lb.), '''+1 to hit''', '''1d10+1 damage'''
 
|}
 
 
 
{| class="wikitable"style="text-align:center;"
 
|colspan="5"| '''penalty per range of weight carried in lbs.'''
 
|-
 
| '''none''' || '''-1 AP''' || '''-2 AP''' || '''-3 AP''' || '''-4 AP'''
 
|-
 
| Up to 31 || 32-62 || 63-93 || 94-125 || 125-156
 
|}
 
 
 
=== Slung/Sheathed/Easy Reach ===
 
* warhammer, iron                (5 lb.)
 
* sling, cowhide                  (1,55 lb.)
 
* sling bullet, lead (x4)        (0,25 lb. x4)
 
 
 
=== Other worn/carried ===
 
* banded mail, iron              (35,0 lb.)
 
* hauberk, linen           (5,99 lb.)
 
* breeches, wool cloth           (1,80 lb.)
 
* boots (high hard), cowhide   (2,28 lb.)
 
* gloves, velour           (0,28 lb.)
 
* holy symbol (large)            (1,57 lb.)
 
* belt, cowhide                  (0,44 lb.)
 
* loin cloth, cotton           (0,53 lb.)
 
* thong, cowhide           (0,04 lb.)
 
* thong, cowhide           (0,04 lb.)
 
 
 
* '''Sub-total''': 61.93 lbs.
 
 
 
=== Backpack (cowhide (3,700 coins) (3,10 lb.) & other sheddable items ===
 
* shield (small)        (3 lb.)*
 
* coat, wolf fur          (16,50 lb.)*
 
* dice, bone pair, six-sided (0,02 lb.)
 
* daily ration (travel) (x3) (6 lb.)
 
* playing cards                 (0,54 lb.)
 
* tinder box                 (0,2 lb.)
 
* sack, hemp (x7)              (10,36 lb.)
 
 
 
* '''Sub-totals''': 19.50 lbs. *sheddables & 20.22 lbs. backpack
 
 
 
=== Mule (150 lb. capacity) ===
 
* saddlebag (large), horsehide    (5,03 lb.)
 
* mug, carobwood (x7)           (3,70 lb.)
 
* torch, chestnut (x10)           (20,0 lb.)
 
* shirt (men's)                  (1,05 lb.)
 
* leather armor                   (15,0 lb.)
 
* candle (votive)           (0,23 lb.)
 
* spike, iron (x3)           (2,52 lb.)
 
* rope (50 ft.), hemp (x2)   (24,00 lb.)
 
* sack, hemp (x2)                (2,96 lb.)
 
* daily ration (travel) (x5)   (10,00 lb.)
 
* small beer, keg           (62,62 lb.)
 
 
 
* '''Sub-total''': 147.11 lbs.
 
 
 
== Wealth ==
 
 
 
wealth: 299 g.p. ; 21 c.p.
 
credit: none
 
 
 
== Other ==
 
 
 
== Personal Details ==
 
 
 
Raised by his father's father, after 14 years of age. Has an older sister, by 2 years.
 
 
personal relationships: Character is treated as the family favorite, and will regularly receive gifts from home; family will look forward to visits and news. Friends of the character will be treated well.  All family members will happily work as hirelings, starting with a morale of 3.
 
 
 
progenitor's legacy & skills: Buccaneer: able to swim.  10 points of sailing study, with the character gaining 1d4-1 per level. Owns a 5-ton, 25 ft. sloop located at nearest practical dock. Birthplace determines location.
 
 
physical prowess: Is strongly aggressive in combat; add +1 bonus to hit creatures of less than 5 intelligence.
 
 
choices & decisions: The character may use intelligence in the place of any other ability check. regardless of the situation, twice per day.
 
 
talents: All hirelings & associates begin with a morale of 10.
 
 
tendencies & interests: Character begins adventuring with 150 experience.
 
 
health: Character resistant to arachnid poison; reduce damage by 50%.
 
 
composition: Character's reduces falling and impact damage by 1d6+1, twice per day.
 
 
agility: Character requires three rounds to mount a horse, and one full round to dismount, and has no ability whatsoever to ride a flying mount.
 
 
reflexes & coordination: Character has a high sensitivity to flashing light, and will be blinded for 1d4 rounds if a dark environment (darkness to torchlight) is suddenly lit up.
 
 
beauty: Character has attractively straight teeth, and is also is poorly equipped as a man.
 
 
personal magnetism: Character's behavior antagonizes tradespeople; suffer a -1 modifier when speaking with such persons.
 

Revision as of 15:09, 5 February 2021

The DM: Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make. Additionally, the staff in the hands of the shaman WAS glowing. Point in fact.

I'll calculate the experience; look for it on this page. Please let me know if you took or caused any damage not highlighted in red.

Vafrandir: Was glowing - not IS glowing?

The DM: correct. Was.

The DM: There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels. Vafrandir managed to get through a fight taking no actual damage. That's a first, isn't it? Here are the totals, assuming I've got all the damages.

Embla: 445
Marcule: 425
Pandred: 919
Vafrandir: 270

Vafrandir: Considering I've spent most fights in single digit HP, I'll take it!