Difference between pages "Pandred" and "Skeleton Aftermath"

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=== Pandred ===
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__TOC__
 +
Continued from '''[[Door H]]'''
  
Human Fighter
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'''The DM:''' On account of Vafrandir’s last note:
  
Female, 18 (Feb 15, Christiania, Norway)
+
: Consider Lexent on the surface.  You have enough time to search the skeleton barracks and get what you’ve already found to the surface, so presume you’re guarding Lexent and Marcule, who is suffering, in shifts.
  
5'8", 143lbs - Northern European
+
: Apart from your own sword, Vafrandir, there are four others.  And three shields.  There are two chests that can be open; they contain clay cups, clothes, three wooden pipes and bottles that contained ale but have been drained, probably drunk.  These things are of minimal value.  There are two tightly-stoppeded flasks, four hematite gems, two cairngorn and six agates; all of these are cherry-sized, except two of the agates that are plum-sized.  There’s a dagger with a silver hilt.  And there are fifteen pieces of metal, looking not like placer nuggets but like puddled metal from a forge.  These are silver-blue in colour, much too heavy to be iron and certainly not shiny enough to be silver.  They have the same gloss as the polished hematite, yet they seem as dense as lead.  That’s what you find in the chests.
  
Chestnut Brown Eyes, Russet Brown Hair, luxuriant and with healthy growth.
+
'''The DM:''' Out.
  
"Swordsman"
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'''[[Lexent]]''': In.
  
Level 4 --- XP:9410/18001
+
'''The DM:''' In.
  
[[File:Battered_Fighter.jpg|thumb|Resting After Mimmarudla]]
+
'''[[Pandred]]''': In. We'll take the swords and shields, as well as the flasks and gems. The dagger and unusual metal as well. The incidentals we can leave behind for now. I'll load them and Lexent into the cart.
  
{| class="wikitable"
+
'''The DM:''' Anything else?
| '''HP''' || style="text-align:right;" | 28
 
|-
 
| ''Current'' || style="text-align:right;" | 14
 
|}
 
  
{| class="wikitable" style="text-align: center;"
+
'''[[Pandred]]''': I don't think so, but if Lex has ideas I'm open.
! STR !! INT !! WIS !! CON !! DEX !! CHA
 
|-
 
| 18/26 || 11 || 12 || 15 || 14 || 13
 
|}
 
  
:+1 Melee To-Hit, +3 Melee Damage
+
'''[[Vafrandir]]:''' In. I'll not be available today but you may assume I'm hanging around and assisting with loading, that type of thing. Out.
  
:+1 Hp/level, Resurrection 94%, System Shock 93%
+
'''The DM:''' If you’re not examining anything on site, I’m prepared to have you all returned to the cart with your plunder.
  
:Maximum Henchmen 5
+
'''[[Pandred]]''': I'd like to, but we haven't got two hp to rub together at this point. I'll load up and start back for Treborg.
  
{| class="wikitable"
+
'''[[Lexent]]''': Logistically I don't see any reason not to take everything that will fit on the cart. The time difference in getting all of it out instead of just some seems negligible.
| '''AC''' || style="text-align:right;" | '''4''' || ''Chain Mail'', ''Shield''
 
|}
 
  
{| class="wikitable" style="text-align: center;"
+
'''[[Lexent]]''': Either way, I agree with this course of action and were I conscious, I would act on it.
! '''THAC0'''
 
|-
 
| 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7
 
|-
 
| 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
|}
 
  
''' Weapon Proficiencies:''' Battleaxe (Native Weapon), Handaxe, Heavy Crossbow, Spear, Dagger, Club
+
== Withdrawing & Night ==
 +
'''The DM:''' It’s been a long June 25th and if it were not summer in Norway, it would be nearly dark by now.  You have a couple of hours of progress you can make, with Pandred perfectly able to manage the cart regardless of having only 1 h.p.  Her and Vafrandir will have to risk being exposed out here and setting up camp in the highlands, but you are about 2 miles from the skeleton lair by the time you rest.  Move onto the next morning?  Set up guards?
  
:'''Legacy Skills:''' Teamster - Can drive a donkey, team of Oxen (4 in hand), or draft horses (2 in hand), Can play the Horn.
+
'''[[Lexent]]'''(OOC): How much input should I or should I not be providing?
  
====Equipment====
+
'''The DM:''' You can comment on the game and ask rule-based questions, but please don’t make suggestions to awake persons or help solve problems.
  
:'''Encumbrance/AP'''
+
'''[[Pandred]]''': How near is our forward camp at the boat?
  
'''5''' - 32lb '''4''' - 65lb '''3''' - 98lb '''2''' - 130lb '''1''' - 163lb
+
'''The DM:''' Three miles north of here.  Remember, you were following the goblin’s trail, not your usual route out of Treborg.
  
'''Current:''' 62.48 lb or '''<4>''' AP/Round
+
'''[[Pandred]]''': Gross. Alright, we'll set up camp. The demi-humans will have to take watch, I'm useless in the dark.
  
:'''Current Monies:''' 4 '''GP''' 17 '''SP''' 24 '''CP'''
+
'''The DM:''' Marcule will need to rest.  Lexent is out.  Pandred can still hear, and this being very far north, it is never fully dark (nautical twilight most of the night).  I’m rolling a d6.
  
''Indents below indicate equipment currently carried by Oddsdrakken.''
+
'''The DM:''' No encounters.  It’s morning again.
  
* Battleaxe - 7.5
+
'''[[Pandred]]''': Then let's hoof it back to Treborg so we can get real rest. I'll apply '''2''' hp from my salve to Lexent to get him on his feet.
* Handaxe - 5
 
* Chain Mail - 30
 
* Chausses, Linen - 3.99
 
* Hauberk, Linen - 5.99
 
* Helmet, Iron - 3
 
* Cowhide Boots, High/Hard - 2.28
 
* Belt, Cowhide - 0.44
 
* Loin Cloth, Cotton - 0.53
 
* Shirt, Cotton - 1.05
 
* Shield, Small Wooden - 2.63
 
* Telescope (Pocket), Brass - .42
 
  
'''Oddsdrakken'''
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'''The DM:''' Lexent, I’ve added a sage ability to your [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) Medicine] amateur study. Not a full description, but something that has occurred to me as logical. Make a wisdom check as well.
:* Coat, Rabbit - 16.67
 
:* Backpack, Leather - 3.1
 
:* Thong, Leather (x3) - 0.012
 
:* Iron Bottle, Dispenses 1 Salve/Day - ?
 
:* Cloak, Wool Capelet and Hood - 5.20
 
:* Heavy Crossbow - 7.53
 
:* Heavy Crossbow String - 0.33
 
:* Quiver, Small Cowhide - 0.76
 
:* Bolt, Heavy Crossbow (x9) - 2
 
:* Healing Salve (x2) - .36
 
  
Odds' Total: 35.602
+
'''[[Lexent]]''': I unfortunately roll a 16 again.
  
'''Pandred's Trunk'''
+
== Treborg, 26th of June ==
 +
'''The DM:''' It will take seven hours to get back to Treborg; it is about 3 in the afternoon there.  Your appearance and condition will be noticed as you enter town, with a half-dozen residents coming forward to ask what has happened.
  
* Plate Mail
+
'''[[Pandred]]''': "Scrap in the hills with some goblins. Looks like their hole in the ground is full to bursting with the undead. They didn't look too kindly on us, do any of you know them? Or, uh...Grond?" I'll look around for my trusty squire. "Odds! Odds, where are you?"
* Studded Leather
 
* Bowl, Teak
 
* Mug, Teak
 
* Spoon, Copper
 
* Knife, Copper
 
* Tinderbox
 
* Adventurer's Wear
 
* Bull's Horn - 9.43
 
  
====Sage Abilities====
+
'''Oddsdrakken:''' Here sir!
  
'''Animal Training'''
+
'''[[Pandred]]''' "Could have used you Odds, it was a nail-biter." I'll procure one of the salves I gave him and try again on poor Lex for '''3''' this time.
  
:Camelback Riding - 8 . Dog Training - 8 . Falconry - 7 . Flying Mounts - 6 . Horseback Riding - 8 . Mahout - 6 . Underwater Mounts - 3
+
'''[[Lexent]]:''' And finally a 3.
  
'''Leadership'''
+
'''The DM:''' the villagers are awfully distressed at your reveal that you’ve discovered undead, and begin rapidly speaking to one another in terror.
  
:Judgement - 5 . Logistics - 6 . Morale - 3 . Motivation - 9
+
'''Villager #1: ''' “Have you led them here?”
  
'''Mastery of Arms''' -Selected Sage Field ''(Study in Bold)''
+
'''Villager #2: ''' “We’ll be murdered in our beds!”
  
:Balance - 25 . Martial Discipline - 11 . '''Puissance''' - 28 . Unarmed Combat - 20
+
'''Villager #3: ''' “Someone has to warn Stavanger!”
  
::*[https://wiki.alexissmolensk.com/index.php/Balance_Load_(sage_ability) Balance Load]: increases the amount the character can carry over a long distance at the cost of immediate flexibility.
+
'''[[Lexent]]''': "Thank you Pandred, Did it seem as though we were followed? It seems I was unconscious for most of a day and I don't see any sign of them attacking."
::*[https://wiki.alexissmolensk.com/index.php/Firm_Footwork_(sage_ability) Firm Footwork]: gives the character improved dexterity checks when fighting on a precarious surface or when using a handhold.
 
::*[https://wiki.alexissmolensk.com/index.php/Leap_to_Feet_(sage_ability) Leap to Feet]: reduces the number of action points required when standing from a laying or seated position.
 
::*[https://wiki.alexissmolensk.com/index.php/Mariner_Combat_(sage_ability) Mariner Combat]: gives the character improved attack while fighting in water environments.
 
::*Artillerist I: the character is able to manage a team in order to fire a ballista or a catapult.
 
::*[http://tao-dndwiki.blogspot.com/2018/03/phalanx-sage-ability.html Phalanx] : the character is trained to stand in line, to defend against one hex.
 
::*Close Drop: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
 
::*Gain Proficiency: character begins with one more proficiency than is otherwise normal.
 
::*[https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) Hereditary Weapon I]: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
 
::*Shield as a Weapon: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
 
::*Strengthened Arm: the character is able to hurl weapons a greater distance than normal.
 
::*Boxing: improves the effectiveness of pummelling when striking with a closed fist.
 
::*Clinch Fighting: a grappling technique used to eliminate an opponent's effective use of kicks, punches and melee weapons.
 
  
'''Training'''
+
'''[[Pandred]]''': In an effort to calm the rabble: "I don't think we were followed, and the hole would be devilishly tough to crawl out of in numbers. And besides that, we're headed back as soon as we've rested."
 +
: '''P''': I'll add "But someone should know. Who's in charge around here?"
  
:Athletics (Swimming) - 8 . Empowerment - 6 . Instruction - 5
+
'''The DM:''' you have no reason to think you’ve been followed.
 
 
====Background Priors and Particulars====
 
 
 
:*'''Childhood and Upbringing''': Raised by both parents. Eldest of two, with a brother 3 years younger.
 
:*'''Physical Prowess''': Enjoys acting in strange environments: '''+1 To-Hit Male Humans/Demi-Humans'''.
 
:*'''Choices and Decisions''': Through long contact with a bard, Pandred can pleasantly play the horn.
 
:*'''Talents''': Pandred began play with an additional weapon proficiency.
 
:*'''Personal Relationships''': Pan is treated as a family favorite, regularly receiving gifts from home. They look forward to visits and news. Her friends will be treated well. All of her family would be glad to work as hirelings, starting with a Morale of 3.
 
:*'''Tendencies and Interests''': She knows the exact time of day when out of doors.
 
:*'''Health''': She saves vs. Magic at one level higher.
 
:*'''Composition''': Highly resistant to hunger and dehydration, she reduces damage from either by 1/day.
 
:*'''Agility''': Requires an additional round to load a shortbow or longbow.
 
:*'''Gymnastics''': Pandred can perform handwalking, roundoffs, side aerials and the splits.
 
:*'''Reflexes and Coordination''': Sensitive to flashing lights, she will be blinded for 1d4 rounds if a dark environment (darkness to torchlight) is suddenly lit up.
 
:*'''Beauty''': Pandred has a bulbous nose, and her body gives off an intoxicating, musky odor.
 
:*'''Personal Magnetism''': She increases her odds of obtaining hirelings by 50%.
 

Revision as of 11:51, 26 February 2021

Continued from Door H

The DM: On account of Vafrandir’s last note:

Consider Lexent on the surface. You have enough time to search the skeleton barracks and get what you’ve already found to the surface, so presume you’re guarding Lexent and Marcule, who is suffering, in shifts.
Apart from your own sword, Vafrandir, there are four others. And three shields. There are two chests that can be open; they contain clay cups, clothes, three wooden pipes and bottles that contained ale but have been drained, probably drunk. These things are of minimal value. There are two tightly-stoppeded flasks, four hematite gems, two cairngorn and six agates; all of these are cherry-sized, except two of the agates that are plum-sized. There’s a dagger with a silver hilt. And there are fifteen pieces of metal, looking not like placer nuggets but like puddled metal from a forge. These are silver-blue in colour, much too heavy to be iron and certainly not shiny enough to be silver. They have the same gloss as the polished hematite, yet they seem as dense as lead. That’s what you find in the chests.

The DM: Out.

Lexent: In.

The DM: In.

Pandred: In. We'll take the swords and shields, as well as the flasks and gems. The dagger and unusual metal as well. The incidentals we can leave behind for now. I'll load them and Lexent into the cart.

The DM: Anything else?

Pandred: I don't think so, but if Lex has ideas I'm open.

Vafrandir: In. I'll not be available today but you may assume I'm hanging around and assisting with loading, that type of thing. Out.

The DM: If you’re not examining anything on site, I’m prepared to have you all returned to the cart with your plunder.

Pandred: I'd like to, but we haven't got two hp to rub together at this point. I'll load up and start back for Treborg.

Lexent: Logistically I don't see any reason not to take everything that will fit on the cart. The time difference in getting all of it out instead of just some seems negligible.

Lexent: Either way, I agree with this course of action and were I conscious, I would act on it.

Withdrawing & Night

The DM: It’s been a long June 25th and if it were not summer in Norway, it would be nearly dark by now. You have a couple of hours of progress you can make, with Pandred perfectly able to manage the cart regardless of having only 1 h.p. Her and Vafrandir will have to risk being exposed out here and setting up camp in the highlands, but you are about 2 miles from the skeleton lair by the time you rest. Move onto the next morning? Set up guards?

Lexent(OOC): How much input should I or should I not be providing?

The DM: You can comment on the game and ask rule-based questions, but please don’t make suggestions to awake persons or help solve problems.

Pandred: How near is our forward camp at the boat?

The DM: Three miles north of here. Remember, you were following the goblin’s trail, not your usual route out of Treborg.

Pandred: Gross. Alright, we'll set up camp. The demi-humans will have to take watch, I'm useless in the dark.

The DM: Marcule will need to rest. Lexent is out. Pandred can still hear, and this being very far north, it is never fully dark (nautical twilight most of the night). I’m rolling a d6.

The DM: No encounters. It’s morning again.

Pandred: Then let's hoof it back to Treborg so we can get real rest. I'll apply 2 hp from my salve to Lexent to get him on his feet.

The DM: Lexent, I’ve added a sage ability to your Medicine amateur study. Not a full description, but something that has occurred to me as logical. Make a wisdom check as well.

Lexent: I unfortunately roll a 16 again.

Treborg, 26th of June

The DM: It will take seven hours to get back to Treborg; it is about 3 in the afternoon there. Your appearance and condition will be noticed as you enter town, with a half-dozen residents coming forward to ask what has happened.

Pandred: "Scrap in the hills with some goblins. Looks like their hole in the ground is full to bursting with the undead. They didn't look too kindly on us, do any of you know them? Or, uh...Grond?" I'll look around for my trusty squire. "Odds! Odds, where are you?"

Oddsdrakken: Here sir!

Pandred "Could have used you Odds, it was a nail-biter." I'll procure one of the salves I gave him and try again on poor Lex for 3 this time.

Lexent: And finally a 3.

The DM: the villagers are awfully distressed at your reveal that you’ve discovered undead, and begin rapidly speaking to one another in terror.

Villager #1: “Have you led them here?”

Villager #2: “We’ll be murdered in our beds!”

Villager #3: “Someone has to warn Stavanger!”

Lexent: "Thank you Pandred, Did it seem as though we were followed? It seems I was unconscious for most of a day and I don't see any sign of them attacking."

Pandred: In an effort to calm the rabble: "I don't think we were followed, and the hole would be devilishly tough to crawl out of in numbers. And besides that, we're headed back as soon as we've rested."

P: I'll add "But someone should know. Who's in charge around here?"

The DM: you have no reason to think you’ve been followed.