Difference between pages "Across Boknafjord" and "A new page"

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== Travel ==
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'''The DM:''' Hello AllIt is January 4thI've slept in a bit, so give me a few minutes to get my bearingsLet me start by asking, is anyone here?
By three o'clock, the wind has strengthened even more, verging on a strong windThe sky is nearly overcast, but there's no rainfall yetThe two masted sloop has slung your mule and donkey into its hold and the cart as well, stowed your gear and assigned you to bunks, about 22 in. per man.  As you get underway, the swaying of the ship causes you to swing and bump into each other, as you lay in near dark, one lantern swaying in your roomThe captain has ordered that food will be served after 5 o'clock, when the weather permits.
 
  
By six, you've eaten, the temperature has grown brisk (in the high 40s F) ... but though you might expect a storm, the intensifying weather passes.  By midnight, the sky is clear again, the wind has slackened to a moderate breeze.  By morning, the weather has improved so that it is cool, though unfortunately the wind is still against you.  By nine in the morning of the 24th, you can see the southern peninsula of Karmoy.  By 11, you're there.  It takes an hour to unload your gear and set you ashore.  The sky is clear as a bell.
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'''[[Vafrandir]]:''' Present!
  
== Intentions? ==
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'''The DM:''' Good morning.  Have a good Christmas?
  
'''[[Vafrandir]]:''' I say load up the cart, hitch the donkey, and head northward along the road. No real reason to hang around the dock while daylight is burning. Are there any other passengers disembarking here?
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'''[[Vafrandir]]:''' Very good: had another baby right before the holidays so all around very pleasant (lack of sleep aside!). How about you?
:'''The DM:''' Today, no.  The sloop is picking up two passengers, a young man and a woman, and a load of winter potatoes, three bales of wool and two tons of timber.
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'''The DM:''' Relatively pleasant, though of course didn't get together with anyone.  Been exchanging presents across lawns and such.  Been thinking about the format of the campaign and changes that could be made to build better communication.  For example, there are just two of us here, and we don't know who else might be lurking.
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'''The DM:''' So, for starters, I suggest we begin by managing more clearly whose here and who isn't.  I suggest that, if the player is here, and plans to check their status at least every 20 minutes, that they should write:
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'''The DM:''' In.
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And that they should, if they know they're going to be out of touch for at least an hour, they should write:
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 +
'''The DM:''' Out.
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'''[[Vafrandir]]:''' In.
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 +
'''The DM:''' Exactly.  Then we know who's here; and players should be less concerned about waiting to see what someone else wants to do, because they're not here.  This would, then, at this time, make you the quorum, Vafrandir, regarding what the party does next.  Questions?
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'''[[Vafrandir]]:''' Pandred has attacked the wolf; we took a break mid-swing, as it were. After that action is completed, I assume the wolf will act. Since no one else is here, I can make my wisdom check again and attempt to attack at that point. Is that correct?
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'''The DM:''' My apologies.  I just deserted the campaign badly, didn't I?  Upon being hit, the wolf will vanish again, just as it did before.  But just at present, I'd like to sort out any issues with getting the campaign to move along a little faster. As it's going, it can take days just to manage some small momentum.
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'''[[Vafrandir]]:''' I think the quorum will help. But being asynchronous is a pretty big obstacle. Parties can discuss options for long enough in person; when there's a lag of minutes or hours then decisions can take weeks to reach. If we can resolve those questions of "what to do next" more quickly then I think that will help significantly. But I'm not sure the best way to do that: perhaps a time limit on how long we can discuss before one of the options must be picked?
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'''The DM:''' I think with some matters, it makes sense to request a general consensus, such as spontaneously going back to Treborg.  Any major relocation should require at least 3 members of the party.  But the issue has been that players are concerned about taking any bold action.  Rather than say, "I am going back to the camp," they will say instead, "I think we should go back to the camp."  This calls for others to answer, which can take all day.
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'''The DM:''' We've got to get into a rhythm of recognizing who's here, and then recognizing that IF others want a say, they should BE HEREOtherwise, they must accept by default that Vafrandir said, "The party goes back to the camp."  And so it is, because the party through default had made Vafrandir the deciding member.
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'''[[Vafrandir]]:''' That's good feedback. I'm getting better about being more deliberate, but I agree that calling for a consensus on every small action slows us to a crawl. We would not do this if we, personally, were in the Norwegian outback. Regarding the quorum, could it be useful to have someone (me?) keep track of the active players and put something like this in the text?
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<div style="text-decoration: underline; color: green; text-align: center">'''Quorum:''' Vafrandir</div>
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'''[[Vafrandir]]:''' I will continue on towards the camp. Should the wolf reappear, as it likely will, I will fight it. It can be made corporeal by startling it and its immediate goal is to retard our progress towards the camp. Therefore, the best way towards defeating it is to continue on.
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'''The DM:''' And that would make sense.  But while I recognize you're champing at the bit to continue the campaign, this policy IS something that has to be understood among the general group.  Is there a campaign at all if we're the only people playing?
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'''[[Vafrandir]]:''' Oh I very much agree. I can certainly be patient until everyone is on the same page!
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'''The DM:''' And so we wait.  I've sent emails out to others; it's understandable that it takes time to regather.
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'''The DM:''' Okay, I have to go to the lab and drop something off.  It won't take me too long.  I want to add that players need not explain why they're "out".  I generally will, but given the vicissitudes of real life, no one should have to explain that they're unavailable.  It should be enough for all of us that you just say you're not here.
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'''The DM:''' Out.

Revision as of 12:42, 4 January 2021

The DM: Hello All. It is January 4th. I've slept in a bit, so give me a few minutes to get my bearings. Let me start by asking, is anyone here?

Vafrandir: Present!

The DM: Good morning. Have a good Christmas?

Vafrandir: Very good: had another baby right before the holidays so all around very pleasant (lack of sleep aside!). How about you?

The DM: Relatively pleasant, though of course didn't get together with anyone. Been exchanging presents across lawns and such. Been thinking about the format of the campaign and changes that could be made to build better communication. For example, there are just two of us here, and we don't know who else might be lurking.

The DM: So, for starters, I suggest we begin by managing more clearly whose here and who isn't. I suggest that, if the player is here, and plans to check their status at least every 20 minutes, that they should write:

The DM: In.

And that they should, if they know they're going to be out of touch for at least an hour, they should write:

The DM: Out.

Vafrandir: In.

The DM: Exactly. Then we know who's here; and players should be less concerned about waiting to see what someone else wants to do, because they're not here. This would, then, at this time, make you the quorum, Vafrandir, regarding what the party does next. Questions?

Vafrandir: Pandred has attacked the wolf; we took a break mid-swing, as it were. After that action is completed, I assume the wolf will act. Since no one else is here, I can make my wisdom check again and attempt to attack at that point. Is that correct?

The DM: My apologies. I just deserted the campaign badly, didn't I? Upon being hit, the wolf will vanish again, just as it did before. But just at present, I'd like to sort out any issues with getting the campaign to move along a little faster. As it's going, it can take days just to manage some small momentum.

Vafrandir: I think the quorum will help. But being asynchronous is a pretty big obstacle. Parties can discuss options for long enough in person; when there's a lag of minutes or hours then decisions can take weeks to reach. If we can resolve those questions of "what to do next" more quickly then I think that will help significantly. But I'm not sure the best way to do that: perhaps a time limit on how long we can discuss before one of the options must be picked?

The DM: I think with some matters, it makes sense to request a general consensus, such as spontaneously going back to Treborg. Any major relocation should require at least 3 members of the party. But the issue has been that players are concerned about taking any bold action. Rather than say, "I am going back to the camp," they will say instead, "I think we should go back to the camp." This calls for others to answer, which can take all day.

The DM: We've got to get into a rhythm of recognizing who's here, and then recognizing that IF others want a say, they should BE HERE. Otherwise, they must accept by default that Vafrandir said, "The party goes back to the camp." And so it is, because the party through default had made Vafrandir the deciding member.

Vafrandir: That's good feedback. I'm getting better about being more deliberate, but I agree that calling for a consensus on every small action slows us to a crawl. We would not do this if we, personally, were in the Norwegian outback. Regarding the quorum, could it be useful to have someone (me?) keep track of the active players and put something like this in the text?

Quorum: Vafrandir

Vafrandir: I will continue on towards the camp. Should the wolf reappear, as it likely will, I will fight it. It can be made corporeal by startling it and its immediate goal is to retard our progress towards the camp. Therefore, the best way towards defeating it is to continue on.

The DM: And that would make sense. But while I recognize you're champing at the bit to continue the campaign, this policy IS something that has to be understood among the general group. Is there a campaign at all if we're the only people playing?

Vafrandir: Oh I very much agree. I can certainly be patient until everyone is on the same page!

The DM: And so we wait. I've sent emails out to others; it's understandable that it takes time to regather.

The DM: Okay, I have to go to the lab and drop something off. It won't take me too long. I want to add that players need not explain why they're "out". I generally will, but given the vicissitudes of real life, no one should have to explain that they're unavailable. It should be enough for all of us that you just say you're not here.

The DM: Out.