Poisoning.jpg|right| 440px|]] |+|
|−|The study of alchemically harming creatures with toxic substances, including the use of corrosive substances that destroy tissue. The practice is intended to disable, cause severe illness and most notably death. Part of the study is also to manage and identify exposure to poisons, as a defense against creatures and enemies employing these tactics. |+|
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|−|Associated with the knowledge comes an ongoing partnership with the ''poison trade'' — various entities who obtain the plants, venoms and ichor of varying creatures for sale to alchemists, transforming these crude materials into refined poisons. Thereafter, those with a knowledge of poisoning are able to make these toxins subtle and undetectable, until the moment when a personage is made ready to unexpectedly perish from a taste of wine or other delicacy. |+|
the is .
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abilities below are those acquired by an artist of the study. |+|
The of the .
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|−|==== Amateur ==== |+|
[], [[|]], [[()|]] [[()|]].
|−|:*'''[[ Acid Use (sage ability)]] ''': provides for the safe storage and employment of acid as a corrosive weapon, providing a +1 bonus in combat. | |
|−|:*'''[[ Detoxification (sage ability)| Detoxification]] ''': reduces the effects of poisoning and other toxic damage, through the use of substances. | |
|−|:*'''[[ Dosing ( sage ability)| Dosing]] ''': the art of slipping a poison or other substance into a ready glass or prepared food. | |
|−|:*'''[[ Harvest Poisonous Herb ( sage ability)]]''': allows a searching individual to locate, harvest or cultivate poisonous herbs. | |
|−|:*'''[[Prepare Ingestive Poisons (sage ability)| Prepare Ingestive Poisons]] ''': enables the making of poisons that must be imbibed to be effective. | |
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|−|==== Authority ==== | |
|−|:*'''[[Access Poison Market (sage ability)|Access Poison Market]]:''' empowers the character to obtain pre-made substances within large cities. | |
|−|:*'''[[Dose Weapon (sage ability)|Dose Weapon]]''': enables the character to apply insinuative poisons [[Using Poisoned Weapons|to weapons]] for safe use. | |
|−|:*'''[[Drain Venom (sage ability)|Drain Venom]]''': allows the harvest of vital alchemical fluids from the bodies of various toxic creatures. | |
|−|:*'''[[Prepare Antidote (sage ability)|Prepare Antidote]]''': creates specific antidotes to specific ingestive poisons. | |
|−|:*'''[[Prepare Insinuative Poisons (sage ability)|Prepare Insinuative Poisons]]:''' enables the making of poisons and acids that can be applied to the skin or directly into the bloodstream. | |
|−|:*'''[[Prepare Toxins (sage ability)|Prepare Toxins]]''': create poisons from natural venoms and animal toxins. | |
|−|==== Expert ==== | |
|−|:*'''[[Create Poison Gas (sage ability)]]:''' enables the making of small amounts of poison gas in order to affect multiple persons. | |
|−|:*'''[[Poison Immunity I (sage ability)]]:''' defies the dangers of a specific poison, gained through association with that substance. | |
|−|:*'''[[Subtle Poisoning (sage ability)]]:''' enables the character to poison a victim in a manner that resembles a natural disease. | |
|−|==== Sage ==== | |
|−|:*'''[[Create Toxic Infection (sage ability)]]:''' enables the cutting and breeding of herbs and mixing of substances in order to create naturally reoccurring infections, such as [[Yellow Musk Creeper|yellow musk]] or [[Mold (brown)|brown]]/[[Mold (yellow)|yellow]] molds. | |
|−|:*'''[[Poison Immunity II (sage ability)]]:''' defies the dangers of all poisons, gained through association with lethal substances. | |
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|−|See [[Assassin Sage Abilities]] | |
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Category: Expand Abilities]] |+|
Creates a bee within the spell range, which can then travel an additional 20 ft. in any direction and sting one creature either upon the hand or the face, as chosen by the caster.
The damage caused by the bee is 1 hit point.
There is a 3% chance per level of the caster that there will be an allergic reaction to the sting (but only if the victim is a humanoid). If an allergic reaction has occurred, the victim is entitled to a saving throw. If the saving throw fails, then the effect will be felt in either the hand or the face of the victim. The hand will swell and become unusable, for the space of a day or until a remedy is applied. An attack to the face will blind the victim for a similar time, so that all attacks by that victim will be made at -4 to hit). An additional 1-6 damage will also result from these effects.
Remedies include a healing salve, blue vitriol, cure disease and neutralize poison.
See Personal Cantrips