Difference between pages "Poisoning (sage study)" and "Puissance (sage study)"

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[[File:Poisoning.jpg|right|440px|]]
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The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms.
The study of alchemically harming creatures with toxic substances, including the use of corrosive substances that destroy tissue. The practice is intended to disable, cause severe illness and most notably death.  Part of the study is also to manage and identify exposure to poisons, as a defense against creatures and enemies employing these tactics.
 
  
Associated with the knowledge comes an ongoing partnership with the ''poison trade'' — various entities who obtain the plants, venoms and ichor of varying creatures for sale to alchemists, transforming these crude materials into refined poisons. Thereafter, those with a knowledge of poisoning are able to make these toxins subtle and undetectable, until the moment when a personage is made ready to unexpectedly perish from a taste of wine or other delicacy.
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== Amateur ==
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:*'''[[Close Drop (sage ability)]]''': reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
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:*'''[[Gain Proficiency (sage ability)]]''': character begins with one more proficiency than is otherwise normal.
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:*'''[[Hereditary Weapon I (sage ability)]]''': character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
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:*'''[[Shield as a Weapon (sage ability)]]''': enables the character to use the shield as a weapon, causing 1d4 damage per hit.
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:*'''[[Strengthened Arm (sage ability)]]''': the character is able to hurl weapons a greater distance than normal.
  
The abilities below are those acquired by an artist of the study.
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== Authority ==
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:*'''[[Draw Speed (sage ability)]]''': decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded.
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:*'''[[Feinting (sage ability)]]''': the art of causing an enemy to move towards a hex where the combatant does not wish to be.
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:*'''[[Hereditary Weapon II (sage ability)]]''': character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
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:*'''[[Main-gauche (sage ability)]]''': the use of a dagger, rather than a shield, in parrying attacks.
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:*'''[[Precise Hit (sage ability)|Precise Hit]]''': enables the character to break an enemy's weapon or shield as desired.
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:*'''[[Reduced Proficiency Penalty (sage ability)]]''': the combatant's proficiency penalty is lessened by 1 point.
  
==== Amateur ====
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== Expert ==
:*'''[[Acid Use (sage ability)]]''': provides for the safe storage and employment of acid as a corrosive weapon, providing a +1 bonus in combat.
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:*'''[[Berserking (sage ability)]]''': enables the combatant to berserk if reduced to 1 hit point or less.
:*'''[[Detoxification (sage ability)|Detoxification]]''': reduces the effects of poisoning and other toxic damage, through the use of substances.
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:*'''[[Improved Dual-wielding (sage ability)]]''': reduces the penalties in fighting with two weapons of various types.
:*'''[[Dosing (sage ability)|Dosing]]''': the art of slipping a poison or other substance into a ready glass or prepared food.
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:*'''[[Off-handed Cast (sage ability)]]''': enables the combatant to throw a hurled weapon equally well with either hand.
:*'''[[Harvest Poisonous Herb (sage ability)]]''': allows a searching individual to locate, harvest or cultivate poisonous herbs.
 
:*'''[[Prepare Ingestive Poisons (sage ability)|Prepare Ingestive Poisons]]''': enables the making of poisons that must be imbibed to be effective.
 
  
==== Authority ====
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== Sage ==
:*'''[[Access Poison Market (sage ability)|Access Poison Market]]:''' empowers the character to obtain pre-made substances within large cities.
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:*'''[[Full Berserk (sage ability)]]''': the character is able to berserk at will for a brief period.
:*'''[[Dose Weapon (sage ability)|Dose Weapon]]''': enables the character to apply insinuative poisons [[Using Poisoned Weapons|to weapons]] for safe use.
 
:*'''[[Drain Venom (sage ability)|Drain Venom]]''': allows the harvest of vital alchemical fluids from the bodies of various toxic creatures.
 
:*'''[[Prepare Antidote (sage ability)|Prepare Antidote]]''': creates specific antidotes to specific ingestive poisons.
 
:*'''[[Prepare Insinuative Poisons (sage ability)|Prepare Insinuative Poisons]]:''' enables the making of poisons and acids that can be applied to the skin or directly into the bloodstream.
 
:*'''[[Prepare Toxins (sage ability)|Prepare Toxins]]''': create poisons from natural venoms and animal toxins.
 
 
 
==== Expert ====
 
:*'''[[Create Poison Gas (sage ability)]]:''' enables the making of small amounts of poison gas in order to affect multiple persons.
 
:*'''[[Poison Immunity I (sage ability)]]:''' defies the dangers of a specific poison, gained through association with that substance.
 
:*'''[[Subtle Poisoning (sage ability)]]:''' enables the character to poison a victim in a manner that resembles a natural disease.
 
 
 
==== Sage ====
 
:*'''[[Create Toxic Infection (sage ability)]]:''' enables the cutting and breeding of herbs and mixing of substances in order to create naturally reoccurring infections, such as [[Yellow Musk Creeper|yellow musk]] or [[Mold (brown)|brown]]/[[Mold (yellow)|yellow]] molds.
 
:*'''[[Poison Immunity II (sage ability)]]:''' defies the dangers of all poisons, gained through association with lethal substances.
 
 
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See [[Assassin Sage Abilities]]
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See Also,<br>
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[[Assassin Sage Abilities]]<br>
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[[Fighter Sage Abilities]]<br>
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[[Paladin Sage Abilities]]<br>
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[[Ranger Sage Abilities]]
  
[[Category: Expand Abilities]]
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[[Category: Lacks Image]]

Revision as of 05:37, 21 August 2020

The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms.

Amateur

Authority

Expert

Sage



See Also,
Assassin Sage Abilities
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities