Difference between pages "Bee (cantrip)" and "Puissance (sage study)"

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[[File:Bee (cantrip).jpg|right|210px]]
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The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms.
{{Spelltable
 
| name = Bee
 
| range = 10 ft.
 
| duration = 1 round
 
| area of effect = 1 creature
 
| casting time = 2 [[Action Points|action points]]
 
| save = none; see below
 
| level = cantrip
 
}}
 
<br>
 
Creates a bee within the spell range, which can then travel an additional 20 ft. in any direction and sting one creature either upon the hand or the face, as chosen by the caster.
 
  
The damage caused by the bee is 1 [[Hit Points|hit point]].
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== Amateur ==
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:*'''[[Close Drop (sage ability)]]''': reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
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:*'''[[Gain Proficiency (sage ability)]]''': character begins with one more proficiency than is otherwise normal.
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:*'''[[Hereditary Weapon I (sage ability)]]''': character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
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:*'''[[Shield as a Weapon (sage ability)]]''': enables the character to use the shield as a weapon, causing 1d4 damage per hit.
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:*'''[[Strengthened Arm (sage ability)]]''': the character is able to hurl weapons a greater distance than normal.
  
There is a 3% chance per [[Experience Level|level]] of the caster that there will be an allergic reaction to the sting (but only if the victim is a humanoid). If an allergic reaction has occurred, the victim is entitled to a [[Saving Throws|saving throw]]. If the saving throw fails, then the effect will be felt in either the hand or the face of the victim. The hand will swell and become unusable, for the space of a day or until a remedy is applied.  An attack to the face will blind the victim for a similar time, so that all attacks by that victim will be made at -4 [[Roll to Hit|to hit]]).  An additional 1-6 damage will also result from these effects.
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== Authority ==
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:*'''[[Draw Speed (sage ability)]]''': decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded.
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:*'''[[Feinting (sage ability)]]''': the art of causing an enemy to move towards a hex where the combatant does not wish to be.
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:*'''[[Hereditary Weapon II (sage ability)]]''': character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
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:*'''[[Main-gauche (sage ability)]]''': the use of a dagger, rather than a shield, in parrying attacks.
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:*'''[[Precise Hit (sage ability)|Precise Hit]]''': enables the character to break an enemy's weapon or shield as desired.
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:*'''[[Reduced Proficiency Penalty (sage ability)]]''': the combatant's proficiency penalty is lessened by 1 point.
  
Remedies include a [[Healing Salve|healing salve]], [[Equipment Notes#Alchemy|blue vitriol]], [[Cure Disease (spell)|cure disease]] and [[Neutralize Poison (spell)|neutralize poison]].
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== Expert ==
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:*'''[[Berserking (sage ability)]]''': enables the combatant to berserk if reduced to 1 hit point or less.
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:*'''[[Improved Dual-wielding (sage ability)]]''': reduces the penalties in fighting with two weapons of various types.
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:*'''[[Off-handed Cast (sage ability)]]''': enables the combatant to throw a hurled weapon equally well with either hand.
  
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== Sage ==
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:*'''[[Full Berserk (sage ability)]]''': the character is able to berserk at will for a brief period.
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<br>
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<br>
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See Also,<br>
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[[Assassin Sage Abilities]]<br>
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[[Fighter Sage Abilities]]<br>
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[[Paladin Sage Abilities]]<br>
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[[Ranger Sage Abilities]]
  
See [[Personal Cantrips]]
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[[Category: Lacks Image]]

Revision as of 05:37, 21 August 2020

The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms.

Amateur

Authority

Expert

Sage



See Also,
Assassin Sage Abilities
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities