Difference between revisions of "Lexent"

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Revision as of 06:08, 25 March 2021

Lexent Povarov is a male gnomish Cleric. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.

Activity

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 14 15-28 29-42 43-56 57-70
Weight AP
Fighting 28 4
Carrying 51 2

Stealth Rules

Scrambling Rules

Defensive

HP 20
HP (max) 20
Injury 0
Base Armor 7
AC Total 7
Shield +1
AC Total (With Shield) 6

+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.

-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)

1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)

Saves Base Modified Remarks
Poison (1) 12 12
Paralyse & Petrify 11 8 Gnome toughness
Polymorph 13 10 Gnome Magic Resistance
Rod, Staff, & Wand 14 11 Gnome Magic Reisistance
Breath Weapon 15 12 Gnome Magic Resistance
Other Magic 15 12 Gnome Magic Resistance, (2)

(1) Saves at 1 level higher (Health).

(2) Additional +3 vs. mind altering magical effects from Wisdom.

Offensive

To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
10 11 12 13 14 15 16 17 18 19 20

+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.

-3 To hit when using any non-proficient weapons.

As a cleric, can keep sling spinning for 2 rounds per level.

Weapon Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Godentag 2d4 1-4
Sling 1d4 1-6 - 2-13 14-25 26-37

Pummeling

Overbearing

Grappling

Charging

Supplementary

Level XP Next Level
2 1878 3001

Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).

Requires only 4 hours of sleep per night to feel fully rested (Composition).

Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).

Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).

Spells

Ability Scores

Stat Score Remarks
Strength 14
Intelligence 11
Wisdom 17 +3 to Mental Saves
Constitution 10
Dexterity 13
Charisma 13

He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).

Sage Abilities

The Church
Heraldry, Signs, and Sigils 0
History 4
Politics 3
Religious Art & Music 3
Religious Design 4
Legends & Folklore
Artiacts 2
Beasts 3
Demi-gods 1
Heroes 4
Power
Divination 3
Dweomercraft 5
Faith 11
Medicine 24
Outer Planes 6
Theology & Customs
Astronomy & Astrology 0
Gods 6
Law & Policy 0
Ritual 4

No Rank

Amateur

  • Aid Rest: Increases hit points restored from rest.
  • Binding Wounds: Improves skill at ending hit point damage caused by wounds.
  • Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.
  • Olfactory Acuity: Ability to identify some potions and other substances by smell.
  • Preach The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
  • Proselytize The skill to speak with others and encourage them to adopt the cleric's faith.

Equipment

Personal (Google Drive)

  • holy symbol (small), satinwood
  • boots (high hard), cowhide
  • gloves, lambskin
  • helmet
  • cloak
  • godentag, 40 in. long, fir with 8 in. spike (right hand)
  • shield (small), fir with iron bracing (left hand)
  • healing staff
  • sling, cowhide
  • belt pouch (small, for sling stones), cowhide
    • sling stones (10)
  • belt pouch (small), cowhide
    • 0 gp, 2 sp, 6 cp
  • backpack

Party(Google Drive)

GP (16 SP) 215
SP (12 CP) 19
CP 8

Biography

He has a 3 inch scar on his left thigh from an accident as a child (Choices).

He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).

He has a strong chin and unnaturally smooth skin (Beauty).

Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).

Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party there.


Lexent.jpg

Notes

Down lower into the dungeon seems unnaturally cold

What amount of pouches can be carried accessibly at a time and what is required to do so?

What amenities are in Treborg

Stopover point for trading ships from Bergen
No market or reasonable ability to purchase supplies.
193 persons
Chapel and graveyard
Father Arvin

What legal document are being carried by the party - Document info

Knowledge about the gnomish religion.

Vafrandir is baptised Lutheran
Marcule is not
Pandred dedicated Lutheran

Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.

How much familiarity do I have with Bergen, how near is it to Nanbrun?

Precise rule on half weight items for gnomes (etc.?)

Party plan is to hexcrawl from Treborg

Found ship - using as base
Dilhak and the axe
Children of Grond