Difference between pages "Slowly Healing" and "Jelly & Stair"

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'''The DM:''' Continued from '''[[First Aid]]'''.
+
Continued from '''[[Bats!]]'''
 +
== Party’s Round 03 ==
 +
[[File:Jelly & Stair 03.jpg|right|420px]]
  
== July 4th ==
+
'''The DM:''' Lexent is stunned, but Marcule has his chromatic orb cast and can throw it.  Pandred, did you get rid of your club?  I don’t recall you saying so; as far as I know, you’ve still got it on your person.
[[File:Proposed Cairn.jpg|right|350px|thumb|The bottom layer looks at least 8 cub.ft; call the one above 6 and the one above that 5; then 3, 2 & 2, for a total of 26.  Vafrandir and Pandred get '''10''' of that completed.]]
 
'''The DM:''' I was going to say, a refridgerator is typically 22 cubic ft on the inside.  The proposed cairn looks bigger than that.
 
  
'''The DM:''' After seeing about the bottle and the staff, once again Lexent gains 2 hp from rest and Marcule 1. I’m not certain, I think Marcule is up to full.  How is Lexent?
+
'''The DM:''' {OOC}: we may have to wait until others join you, Lexent.
  
'''[[Vafrandir]]:''' The picture I linked was an example. I agree, it is much larger than 10 cubic ft. But, we don't have time at the moment. If we build it as a square tower 1.5 ft on a side, that gives us a height of a little less than 4.5 ft. I'd say that's a good start if not quite an epic paleolith.
+
'''[[Pandred]]''': In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits '''AC 6''' for 3+3 '''<span style="color:red">causing 6</span>''' damage.
  
'''[[Lexent]]:''' Assuming that that is the healing gained for resting through the 4th, At the beginning of the 5th I will still be down 0.8 injury points and 6 HP.
+
'''The DM:''' Hits, doesn’t stunThat’s two rounds of attack for Pandred (always starts from scratch with a new combat)Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb.  Given the creature’s size, I’ll give a +1 to hitMarcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.
: '''The DM:''' We're not at the 5th yetWe're at the morning of the 4thLet's not talk about the 5th until we're at the 5thWhat are you down right now?
+
:'''The DM:''' Nix that, Pandred.
::'''[[Lexent]]:''' My bad. I was thinking one day ahead. Was the bottle used on the third? Those figures would be for the morning of the 4th.
 
  
'''[[Lexent]]:''' Now that I have my days straight and it is the morning of the 4th, I use the Staff to heal '''3+2+2=7''' HP. I am now down to 0.1 Injury points and missing 6 HP.
+
'''Marcule:''' In. 16 whoo. Aimed at 1128 '''<span style="color:red">causes 4</span>''' Damage.
  
'''The DM:''' Would someone better than me at math like to take a look at this, https://coast.noaa.gov/data/digitalcoast/pdf/canvis-height-horizon-calculation.pdf, and see if they can calculate how far a 4 ft. cairn would appear at least 1 in. tall?
+
'''The DM:''' because it’s big, I’ll rule that a splash can hit 1028. However, a roll of 0-1 damage causes 0. oh well. It takes the 4 damage and fails it’s saving throw, so the jelly is stunned.
:'''[[Vafrandir]]:''' 144 ft away. Not very far.
 
  
'''The DM:''' If it wasn’t used on the 3rd, then it is too late now Lexent.
+
== Party’s Round 04 ==
 +
Positions are essentially unchanged.  Everyone can act.
  
'''The DM:''' 1 inch is pretty big. What about 1/8th of an inch?
+
'''[[Lexent]]:''' I attack the jelly with my godentag ''To Hit:'' '''15'''. ''Damage:'' '''<span style="color:red">causes 2</span>'''.
:'''[[Vafrandir]]:''' 1152 ft or about a quarter mile.
 
  
'''Pandred''': Take '''4''' more, Lex. That's my bottle.
+
'''The DM:''' Doesn't stun.
  
'''[[Lexent]]:''' That puts me down only 3 HP.
+
'''The DM:''' As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of light.  It is soon followed by two others.
  
'''The DM:''' Puts your goals for the cairn in context, then.
+
'''Pandred''': Swing again. 3+1 hits nothing.
  
'''The DM:''' And you can work, Lexent, move around, help with the camp, etc.  What are the plans for today?
+
'''The DM:''' Anything up your sleeve, Marcule?
  
'''[[Vafrandir]]:''' Yes, I view the cairn as a good start rather than a finished work.
+
'''Marcule:''' Can i light a flask of oil i will have to get it out of my bag? i unsling my backpack im going to dig for the oil.
 +
: '''The DM:''' Okay, unslinging the pack takes a round.
  
'''[[Lexent]]:''' I notice that  Vafrandir is still down 9 HP. Would we like to head back to the pit today, and if so, would you like me to cure light wounds first?
+
=== Jelly Round 04 ===
 +
'''The DM:''' The jelly attacks Lexent again.  Hits with a 14.  The cleric '''<span style="color:red">takes 4</span>''' damage.  The cleric must be in and around zero now.
 +
:'''[[Lexent]]:''' That takes me to 4.
 +
: '''The DM:''' apparently, I’m doing all I can to get you to 3rd level.
 +
:'''[[Lexent]]:''' Happily lapping it up.
  
'''[[Vafrandir]]:''' What's the weather like today?
+
== Party’s Round 05 ==
 +
'''The DM:''' Again, the positions are unchanged.  There are a dozen moths flying around the lighted area now.  Pandred gets two attacks this round.  Marcule finds a flask of oil in his pack in 3 AP, can spend 2 AP starting to pop the cork on it.
  
'''The DM:''' Just calculating.  Cool, with a squall that dropped a little rain for half an hour, but that's past now.  You have cloudy skies with some blue and a gentle breeze blowing.
+
'''Pandred''': 17+1 hits '''AC-1''', second attack whiffs with a 3+1. Damage is 2+3, '''<span style="color:red">causing 5</span>'''
 +
damage.
  
'''[[Vafrandir]]:''' Let's scout out the area a bit today before heading down the hole. I would like that healing, Lexent, if you'd be so kind.
+
'''The DM:''' Does not stun.
  
'''[[Lexent]]:''' I cast cure light wounds for '''3+4=7''' HP and apply it all to Vafrandir.
+
=== Jelly Round 05 ===
 +
'''The DM:''' the jelly attacks Pandred, rolling a 13 and hitting AC 4.  That misses by 1.  As you chance to see while the creature withdraws the psuedo-pod that it tried to hit you with, batted off with your armoured forearm, a moth lands on the jelly and is instantly sucked inside.
  
'''[[Lexent]]:''' I agree with scouting and head back up the mountain
+
== Party’s Round 06 ==
 +
'''The DM:''' There is a virtual cloud of moths now; if this continues, the visibility will be compromised and you’ll be -1 to attack next round.
  
'''[[Vafrandir]]:''' Beautiful. I go with Lexent.
+
: Lexent and Pandred can attack normally. Marcule, the stopper is off; if you want to light it, you’ll need a wick.  Any ideas?  You have 2 AP left this round to find one.
  
'''Marcule:''' In. I am at full HP. Scouting sounds like a good idea.
+
'''[[Lexent]]:''' I attack the jelly with my godentag ''To Hit:'' '''9'''. I retreat to 0929.
  
'''The DM:''' Okay, you set out to explore the area within 2 miles, agreed?  That’s 2 miles from where your camp is now, at the base of the ascent, not where the cairn is.  Correct?
+
'''[[Lexent]]:''' Is there still a light source that is drawing the moths?
  
'''[[Vafrandir]]:''' That is my understanding.
+
'''Pandred''': 11+1 hits '''AC 5''', 2+3 '''<span style="color:red">causing 5</span>'''
 +
damage.
  
'''[[Lexent]]:''' Yep.
+
'''The DM:''' Marcule’s chromatic orb created a light source that will last until round 8.  When it ceases, you’ll lose a round of attacking in the shift from normal light to infravision.
  
== Scouting ==
+
'''The DM:''' Pandred’s hit stuns.  The jelly will rapidly recoil into 1128.
'''The DM:''' Setting off in a random direction, you decide to follow the base of the mountain (that is, the ascent) towards the south; you find a largish lake, about a mile long, reaching off to the south; and you climb a low spur and see another lake, a little larger, that might be a fjord (you can’t see the south end).
+
: While Marcule tries to find a wick, I’ve noted Lexent’s move and I’ll set up a new image.
  
'''The DM:''' This second lake, or fjord, butts against the mountain; you must either climb three hundred feet up this south side of the mountain, or move southward along the lake/fjord.   You can determine its nature by approaching the lake and seeing if it is salt water; but just now, it is still a half mile away.
+
== Party’s Round 07 ==
 +
[[File:Jelly & Stair 07.jpg|right|420px|thumb|]]
 +
'''The DM:''' Pandred will have to advance to attack again.  The moths are so thick now, there are perhaps a hundred of them, that you’re -1 to hit.  Marcule, you’ve had time to find some wick and stuff it into the flask. You can light it with 2 AP next round AND throw it that round as well.  Remember to throw it against the wall next to the creature or the floor in front of it; the flask won’t break on the thing’s rubbery hide.
  
'''The DM:''' that is, you must climb or go south, because the water blocks your way.
+
'''Marcule:''' i have cotton bandage to light
  
'''[[Lexent]]:''' I would recommend climbing as I believe that would have a greater chance of finding some connection to the dungeon complex. Opinions?
+
'''[[Lexent]]:''' Are there any penalties/hazards in attacking from 1130?
 +
: '''The DM:''' You'll be hanging over the drop, since the circle isn't a wall, it is a low edge about a foot high.  Which means if you're stunned, you'll have to make a dex check.
  
'''Marcule:''' "The question is are we equip to climb?, the last thing we want to do is loose our life to a fjord"
+
'''Pandred''': 1028 and swing! 12+1 hits '''AC 4''', 2+3 '''<span style="color:red">causing 5</span>''' damage. Need a numerologist for all these 5s.
  
'''[[Lexent]]:''' Oh. I had not been thinking a vertical climb. How steep is the climb?
+
'''[[Lexent]]:''' I walk S-2 to 1031, Warily move S-1 into 1130, and attack with my godentag ''To Hit:'' '''19'''. ''Damage:'' '''4'''.
 +
:'''The DM:''' Well, Pandred hit. So the creature recoiled again all the way to 1229.  That's three hexes from 1031 (which wasn't close enough anyway).
 +
:: '''The DM:''' You can save on the false hits if you check with me before swinging.  I'm monitoring constantly.
 +
:::'''[[Lexent]]:''' OK.
  
'''The DM:''' Not worse than the climb has been up to the tarn and dungeon.
+
'''[[Lexent]]:''' In that case I move to 1129.
  
[[File:East Highlands.jpg|right|280px|thumb]]
+
'''The DM:''' It’s a 2-ft. gap between the wall and the well, but it doesn’t take a dex checkYou’re in 1129.  If you’re hit here, you make a dex check or you fall.  The creature is stunned.  I’ll make a new map and then let’s start with Marcule’s throw, since he’s set up for that.
[[File:East Highlands zoom.jpg|right|560px|thumb|Party’s scouting route shown in yellow; stop at top of spur, or “ridge.”]]
 
'''The DM:''' I trust that’s helpfulSorry if the scales don’t exactly line up regarding the locations described.
 
  
'''[[Lexent]]:''' Then yes, up. I believe some of our intent with scouting is to see if we can discover how the skeletal wolves got out of the dungeon.
+
== Party’s Round 08 ==
 +
[[File:Jelly & Stair 08.jpg|right|420px|thumb|]]
 +
'''The DM:''' Marcule: still moths between Marcule and the target, so you’re still -1 to hit, +1 for dexterity, have to hit AC 10 to hit the floor or wall next to the jelly.
  
'''[[Vafrandir]]:''' Agreed. It may take some time but I believe its worth it to understand the nature of this dungeon.
+
Then Pandred and Lexent can make up their minds what to do.
  
'''[[Lexent]]:''' Should we then say that we focus our scouting on the area in and around the cirque and its tarn?
+
'''Marcule:''' 15 after adjustments.
 +
:'''The DM:''' The flask fails it's saving throw and breaks.  Roll 2d6.  Lexent, make a dexterity check.
 +
::'''[[Lexent]]:''' '''4'''
  
'''Pandred''': Acceptable to me.
+
'''The DM:''' The corridor around the jelly bursts into flame.  The moths break and scatter, but remain, with about half of them settling on the walls (no more penalty to hit).  Lexent takes no splash damage due to successful check.
  
'''The DM:''' The tarn will be up and over that grey area from your depicted location; from the “Camp,” it will be another mile, at a direction of 2 o’clock (that last direction was never given)As you reach the top of today’s climb, those 300 ft., taking you about an hour, that gets you onto a narrow plateau, before a really big ridge between you and where the dungeon ought to be.  You’re on the other side of the heights that you would have seen on the south side of the tarn.  Hope that’s comprehensible.
+
'''The DM:''' Lexent would take the splash if it wasn’t friendly fire, but you knew what he was doingGood thing Marcule didn’t roll a natural 2!
  
'''The DM:''' Updated the map; from this vantage point, you can see that is a fjord.
+
'''Marcule:''' 10 damage.
  
'''[[Lexent]]:''' Does that large ridge appear to be something we could climb with no greater difficulty than we have already dealt with?
+
'''The DM:''' The jelly burns well and proper.  There’s no need to attack it any further, it will boil and away and become lifeless protoplasm.  The light spell goes out and you’re not disoriented, because of the flames;  they take another round to go out, whereupon you’ve adjusted to infravision and Pandred has her goggles back in place.  You find yourself brushing a dozen moths that attempt to land on each of you.
  
'''The DM:''' No, not reallyThere's ice up there, and quite a bit of bare stone and fallsNot really safe to go up there without mountaineering skill.
+
'''The DM:''' Vafrandir gets part of the bonus because he was attacked and missed in the first round.  The distribution for X.P. is as follows: Lexent (325); Marcule (165); Pandred (292); Vafrandir (61)10% already includedI think this is the third battle in a row that Lexent came out on top.
  
'''The DM:''' Above you, you hear a tremendous scream, enough to shatter your ears, coming from above you.
+
'''[[Lexent]]:''' OK. I first take a look down the passage to verify that it leads to a wicker door, and then take a look around this room to see how much bat guano is here.
  
'''Marcule:''' Do i see anything?
+
[[File:Complete Passage.jpg|right|560px|thumb|]]
 +
'''The DM:''' Showing the complete passage.  There is bat guano all over the floor, but they clearly come from below stairs.
  
'''[[Lexent]]:''' Up toward the ridge? or directly above us in the air?
+
'''Pandred''':Out unfortunately. We really ought to use our numbers to search more at once. Let's face it, if there was something serious, we'd have been swarmed from one of these unopened doors already.
  
'''The DM:''' There’s an eagle with a 20 ft. wingspan and a large body, twice as long as Pandred is tall. It is hundreds of yards above you, riding the wind, but watching every movement on the ground.
+
'''[[Lexent]]:''' Huh. One door lower than expected. If I recall, the unopened door is the one that smelled bad.
  
'''[[Lexent]]:''' Well, hopefully that will leave us alone. Assuming it does, the question is whether we continue trying to work our way around the outside of the cirque towards the east and north or head back to the zone of abrasion to scout its interior. Does there seem to be a reasonable path to continue our scouting around the mountain?
+
'''[[Lexent]]:''' Is there any amount of the jelly that could be collected and offered to an apothecary or is it all burned? If there is, does anyone have any empty flasks?
  
'''The DM:''' If you want to continue east from here, there is easy hiking above the north end of the fjord; then it looks like a cleft between the mountain on the left and a stone hump on the right.  You can’t see past that.
+
'''The DM:''' No, the jelly is worthless and already smells pretty toxic.
  
'''[[Lexent]]:''' Just in case, I draw my sling and a stone. I watch the eagle for a couple of minutes. Does it do anything else notable?
+
'''[[Lexent]]:''' If we want to keep exploring, I could use the staff on myself. What does everyone think?
  
'''The DM:''' From here, you don’t see any obvious way down to the plain beyond the fjord; the passage to the cleft is all through this upper plateau (which is about a quarter mile wide).
+
== After the Jelly ==
 +
'''The DM:''' you cannot help noticing with your infravision, that the moths are generally moving down the stairwell again.
  
'''The DM:''' The eagle is not searching along the cliff.  It is wafting back and forth in the air above you.
+
'''[[Lexent]]:''' About how long have we spent in the dungeon (this excursion)?
  
'''[[Lexent]]:''' "Well, which way now, my friends?"
+
'''The DM:''' call it about 45 minutes, what with generally shaking off your nerves recovering from fights, discussion and moving around.
  
'''Marcule:''' "I wish I had a better idea of what we are looking for"
+
'''[[Lexent]]:''' Does the stairwell have either a particular stench or a noticeable coldness to it?
  
'''[[Vafrandir]]:''' We're looking for a hint of where the skeletons might have come from - and beyond that it's good to get a lay of the land. If we see nothing then I think we can assume they came up from the hole somehow. I vote we head through the cleft.
+
'''The DM:''' It has virtually no smell at all, except that of stone and cool air.
 +
 
 +
'''[[Lexent]]:''' Good. I return to the barracks and inform the sappers that the jelly has been dealt with.
 +
 
 +
'''The DM:''' They’re enormously glad.  They’ll come have a look and poke about the hall and the top of the stairwell.
 +
 
 +
'''[[Lexent]]:''' Has Bjarni completed the work on the entrance?
 +
 
 +
'''The DM:''' Marit will walk all around the stair and stop, sniffing.  “Can you smell that?” she’ll ask Asger.
 +
 
 +
'''[[Lexent]]:''' I go over to them. "What's that?"
 +
 
 +
'''The DM:''' Bjarni will be at it another half-hour; unless you want him to quit now.  They’re mostly secure; he doesn’t think any of the rungs will give.  He’s incorporated the existing rungs into the rope ladder to give extra support and so it doesn’t swing around.  He’s used four of your iron spikes to ensure the whole is fixed to the top.
 +
 
 +
'''Asger:''' "smells like wet burlap."
 +
 
 +
'''Marit:''' "Not quite.  wool I think.  Some kind of cloth."
 +
 
 +
'''Marit: ''' {to Lexent} “We could use the Icelander.
 +
 
 +
'''Marcule:''' "Smells make me more uncomfortable than monsters"
 +
 
 +
'''The DM:''' Helga is listening at the door in 0824.

Revision as of 13:16, 7 April 2021

Continued from Bats!

Party’s Round 03

Jelly & Stair 03.jpg

The DM: Lexent is stunned, but Marcule has his chromatic orb cast and can throw it. Pandred, did you get rid of your club? I don’t recall you saying so; as far as I know, you’ve still got it on your person.

The DM: {OOC}: we may have to wait until others join you, Lexent.

Pandred: In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits AC 6 for 3+3 causing 6 damage.

The DM: Hits, doesn’t stun. That’s two rounds of attack for Pandred (always starts from scratch with a new combat). Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb. Given the creature’s size, I’ll give a +1 to hit. Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.

The DM: Nix that, Pandred.

Marcule: In. 16 whoo. Aimed at 1128 causes 4 Damage.

The DM: because it’s big, I’ll rule that a splash can hit 1028. However, a roll of 0-1 damage causes 0. oh well. It takes the 4 damage and fails it’s saving throw, so the jelly is stunned.

Party’s Round 04

Positions are essentially unchanged. Everyone can act.

Lexent: I attack the jelly with my godentag To Hit: 15. Damage: causes 2.

The DM: Doesn't stun.

The DM: As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of light. It is soon followed by two others.

Pandred: Swing again. 3+1 hits nothing.

The DM: Anything up your sleeve, Marcule?

Marcule: Can i light a flask of oil i will have to get it out of my bag? i unsling my backpack im going to dig for the oil.

The DM: Okay, unslinging the pack takes a round.

Jelly Round 04

The DM: The jelly attacks Lexent again. Hits with a 14. The cleric takes 4 damage. The cleric must be in and around zero now.

Lexent: That takes me to 4.
The DM: apparently, I’m doing all I can to get you to 3rd level.
Lexent: Happily lapping it up.

Party’s Round 05

The DM: Again, the positions are unchanged. There are a dozen moths flying around the lighted area now. Pandred gets two attacks this round. Marcule finds a flask of oil in his pack in 3 AP, can spend 2 AP starting to pop the cork on it.

Pandred: 17+1 hits AC-1, second attack whiffs with a 3+1. Damage is 2+3, causing 5 damage.

The DM: Does not stun.

Jelly Round 05

The DM: the jelly attacks Pandred, rolling a 13 and hitting AC 4. That misses by 1. As you chance to see while the creature withdraws the psuedo-pod that it tried to hit you with, batted off with your armoured forearm, a moth lands on the jelly and is instantly sucked inside.

Party’s Round 06

The DM: There is a virtual cloud of moths now; if this continues, the visibility will be compromised and you’ll be -1 to attack next round.

Lexent and Pandred can attack normally. Marcule, the stopper is off; if you want to light it, you’ll need a wick. Any ideas? You have 2 AP left this round to find one.

Lexent: I attack the jelly with my godentag To Hit: 9. I retreat to 0929.

Lexent: Is there still a light source that is drawing the moths?

Pandred: 11+1 hits AC 5, 2+3 causing 5 damage.

The DM: Marcule’s chromatic orb created a light source that will last until round 8. When it ceases, you’ll lose a round of attacking in the shift from normal light to infravision.

The DM: Pandred’s hit stuns. The jelly will rapidly recoil into 1128.

While Marcule tries to find a wick, I’ve noted Lexent’s move and I’ll set up a new image.

Party’s Round 07

Jelly & Stair 07.jpg

The DM: Pandred will have to advance to attack again. The moths are so thick now, there are perhaps a hundred of them, that you’re -1 to hit. Marcule, you’ve had time to find some wick and stuff it into the flask. You can light it with 2 AP next round AND throw it that round as well. Remember to throw it against the wall next to the creature or the floor in front of it; the flask won’t break on the thing’s rubbery hide.

Marcule: i have cotton bandage to light

Lexent: Are there any penalties/hazards in attacking from 1130?

The DM: You'll be hanging over the drop, since the circle isn't a wall, it is a low edge about a foot high. Which means if you're stunned, you'll have to make a dex check.

Pandred: 1028 and swing! 12+1 hits AC 4, 2+3 causing 5 damage. Need a numerologist for all these 5s.

Lexent: I walk S-2 to 1031, Warily move S-1 into 1130, and attack with my godentag To Hit: 19. Damage: 4.

The DM: Well, Pandred hit. So the creature recoiled again all the way to 1229. That's three hexes from 1031 (which wasn't close enough anyway).
The DM: You can save on the false hits if you check with me before swinging. I'm monitoring constantly.
Lexent: OK.

Lexent: In that case I move to 1129.

The DM: It’s a 2-ft. gap between the wall and the well, but it doesn’t take a dex check. You’re in 1129. If you’re hit here, you make a dex check or you fall. The creature is stunned. I’ll make a new map and then let’s start with Marcule’s throw, since he’s set up for that.

Party’s Round 08

Jelly & Stair 08.jpg

The DM: Marcule: still moths between Marcule and the target, so you’re still -1 to hit, +1 for dexterity, have to hit AC 10 to hit the floor or wall next to the jelly.

Then Pandred and Lexent can make up their minds what to do.

Marcule: 15 after adjustments.

The DM: The flask fails it's saving throw and breaks. Roll 2d6. Lexent, make a dexterity check.
Lexent: 4

The DM: The corridor around the jelly bursts into flame. The moths break and scatter, but remain, with about half of them settling on the walls (no more penalty to hit). Lexent takes no splash damage due to successful check.

The DM: Lexent would take the splash if it wasn’t friendly fire, but you knew what he was doing. Good thing Marcule didn’t roll a natural 2!

Marcule: 10 damage.

The DM: The jelly burns well and proper. There’s no need to attack it any further, it will boil and away and become lifeless protoplasm. The light spell goes out and you’re not disoriented, because of the flames; they take another round to go out, whereupon you’ve adjusted to infravision and Pandred has her goggles back in place. You find yourself brushing a dozen moths that attempt to land on each of you.

The DM: Vafrandir gets part of the bonus because he was attacked and missed in the first round. The distribution for X.P. is as follows: Lexent (325); Marcule (165); Pandred (292); Vafrandir (61). 10% already included. I think this is the third battle in a row that Lexent came out on top.

Lexent: OK. I first take a look down the passage to verify that it leads to a wicker door, and then take a look around this room to see how much bat guano is here.

Complete Passage.jpg

The DM: Showing the complete passage. There is bat guano all over the floor, but they clearly come from below stairs.

Pandred:Out unfortunately. We really ought to use our numbers to search more at once. Let's face it, if there was something serious, we'd have been swarmed from one of these unopened doors already.

Lexent: Huh. One door lower than expected. If I recall, the unopened door is the one that smelled bad.

Lexent: Is there any amount of the jelly that could be collected and offered to an apothecary or is it all burned? If there is, does anyone have any empty flasks?

The DM: No, the jelly is worthless and already smells pretty toxic.

Lexent: If we want to keep exploring, I could use the staff on myself. What does everyone think?

After the Jelly

The DM: you cannot help noticing with your infravision, that the moths are generally moving down the stairwell again.

Lexent: About how long have we spent in the dungeon (this excursion)?

The DM: call it about 45 minutes, what with generally shaking off your nerves recovering from fights, discussion and moving around.

Lexent: Does the stairwell have either a particular stench or a noticeable coldness to it?

The DM: It has virtually no smell at all, except that of stone and cool air.

Lexent: Good. I return to the barracks and inform the sappers that the jelly has been dealt with.

The DM: They’re enormously glad. They’ll come have a look and poke about the hall and the top of the stairwell.

Lexent: Has Bjarni completed the work on the entrance?

The DM: Marit will walk all around the stair and stop, sniffing. “Can you smell that?” she’ll ask Asger.

Lexent: I go over to them. "What's that?"

The DM: Bjarni will be at it another half-hour; unless you want him to quit now. They’re mostly secure; he doesn’t think any of the rungs will give. He’s incorporated the existing rungs into the rope ladder to give extra support and so it doesn’t swing around. He’s used four of your iron spikes to ensure the whole is fixed to the top.

Asger: "smells like wet burlap."

Marit: "Not quite. wool I think. Some kind of cloth."

Marit: {to Lexent} “We could use the Icelander.”

Marcule: "Smells make me more uncomfortable than monsters"

The DM: Helga is listening at the door in 0824.