Difference between pages "Bats!" and "Jelly & Stair"

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[[File:Bats 01.jpg|right|700px|thumb|]]
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Continued from '''[[Bats!]]'''
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== Party’s Round 03 ==
 +
[[File:Jelly & Stair 03.jpg|right|420px]]
  
Continued from '''[[Overview of the Dungeon]]'''
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'''The DM:''' Lexent is stunned, but Marcule has his chromatic orb cast and can throw it.  Pandred, did you get rid of your club?  I don’t recall you saying so; as far as I know, you’ve still got it on your person.
  
'''The DM:''' Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room.  Lexent, I hit you three times, '''<span style="color:red">taking 1</span>''', '''<span style="color:red">1</span>'''  and '''<span style="color:red">2</span>''' damage.
+
'''The DM:''' {OOC}: we may have to wait until others join you, Lexent.
  
'''The DM:''' Vafrandir, roll a d6 for initiative.
+
'''[[Pandred]]''': In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits '''AC 6''' for 3+3 '''<span style="color:red">causing 6</span>''' damage.
  
'''The DM:''' Those are three separate attacks, so none of them have enough to stun Lexent.
+
'''The DM:''' Hits, doesn’t stun.  That’s two rounds of attack for Pandred (always starts from scratch with a new combat).  Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb.  Given the creature’s size, I’ll give a +1 to hit.  Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.
 +
:'''The DM:''' Nix that, Pandred.
  
'''[[Vafrandir]]:''' 3
+
'''Marcule:''' In. 16 whoo. Aimed at 1128 '''<span style="color:red">causes 4</span>''' Damage.
  
'''The DM:''' I have a 6Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room.  I hit once with a 16, '''<span style="color:red">causing 2</span>''' damage.  The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, '''<span style="color:red">causing 3</span>''' totalThis second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.
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'''The DM:''' because it’s big, I’ll rule that a splash can hit 1028However, a roll of 0-1 damage causes 0oh wellIt takes the 4 damage and fails it’s saving throw, so the jelly is stunned.
: '''The DM:''' I need to make a correction here, Vafrandir.  According to the [https://wiki.alexissmolensk.com/index.php/Bat_(giant) giant bat description], , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.
 
  
'''The DM:''' Both bats miss Lexent.
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== Party’s Round 04 ==
 +
Positions are essentially unchanged.  Everyone can act.
  
'''The DM:''' Cruelly, let’s wait to continue next time. The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time.  We’ll start with the party’s attack on Tuesday.
+
'''[[Lexent]]:''' I attack the jelly with my godentag ''To Hit:'' '''15'''. ''Damage:'' '''<span style="color:red">causes 2</span>'''.
  
'''[[Vafrandir]]:''' A challenge behind each door! Until then, out.
+
'''The DM:''' Doesn't stun.
  
'''The DM:''' OutHope you guys are well.  See you Tuesday.
+
'''The DM:''' As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of lightIt is soon followed by two others.
  
'''[[Vafrandir]]:''' What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.
+
'''Pandred''': Swing again. 3+1 hits nothing.
  
'''The DM:''' In.  Been working on the rules.  The bat page is linked a few lines up.  I’ll repeat the important lines here:
+
'''The DM:''' Anything up your sleeve, Marcule?
: Attacking a bat while being "clutched" gives a -2 [[Roll to Hit|to hit]] penalty to the defender.  Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim.  If the bat is stunned, it will cease to clutch and drop dazed to the ground.  Up to eight bats can clutch a single medium-sized opponent.
 
: So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.
 
  
'''[[Pandred]]''': "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow.  If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.
+
'''Marcule:''' Can i light a flask of oil i will have to get it out of my bag? i unsling my backpack im going to dig for the oil.
:'''[[Pandred]]''': "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.
+
: '''The DM:''' Okay, unslinging the pack takes a round.
  
'''[[Lexent]]:''' In. I close the door and attack the nearest bat(s?) in 0824 ''To Hit:'' '''7''' ''Damage:'' '''7'''
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=== Jelly Round 04 ===
 +
'''The DM:''' The jelly attacks Lexent again. Hits with a 14.  The cleric '''<span style="color:red">takes 4</span>''' damage.  The cleric must be in and around zero now.
 +
:'''[[Lexent]]:''' That takes me to 4.
 +
: '''The DM:''' apparently, I’m doing all I can to get you to 3rd level.
 +
:'''[[Lexent]]:''' Happily lapping it up.
  
'''The DM:''' Everyone stop talking and let me get a post up.
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== Party’s Round 05 ==
 +
'''The DM:''' Again, the positions are unchanged.  There are a dozen moths flying around the lighted area now.  Pandred gets two attacks this round.  Marcule finds a flask of oil in his pack in 3 AP, can spend 2 AP starting to pop the cork on it.
  
'''The DM:''' Protocol, Lexent.  Did I say it was your turn?  I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.
+
'''Pandred''': 17+1 hits '''AC-1''', second attack whiffs with a 3+1. Damage is 2+3, '''<span style="color:red">causing 5</span>'''
:'''[[Lexent]]:''' I'm sorry, you said we would start with the party's turn on Tuesday.
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damage.
  
=== Party's Round 02 ===
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'''The DM:''' Does not stun.
'''The DM:''' And we will, Lexent.  When I say so.
 
  
[[File:Bat Round 02b.jpg|right|560px|thumb]]
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=== Jelly Round 05 ===
'''The DM:''' When I need to set up a round, it is difficult if everyone is talkingI joined 20 minutes early today so I could get the round set up and get the game goingBut after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten.  So, please, everyone, a little patience, so I can get this set up.
+
'''The DM:''' the jelly attacks Pandred, rolling a 13 and hitting AC 4That misses by 1As you chance to see while the creature withdraws the psuedo-pod that it tried to hit you with, batted off with your armoured forearm, a moth lands on the jelly and is instantly sucked inside.
  
'''The DM:''' Pandred, seeing the location of the bats, feel free to adjust your intended point of movement.  Lexent, attack the left or right bat, rather than the hex number.  Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex).  Okay.  NOW you can swing.
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== Party’s Round 06 ==
 +
'''The DM:''' There is a virtual cloud of moths now; if this continues, the visibility will be compromised and you’ll be -1 to attack next round.
  
'''[[Lexent]]:''' I close the door and attack the left bat ''To Hit:'' '''16''' ''Damage:'' '''4'''
+
: Lexent and Pandred can attack normally.  Marcule, the stopper is off; if you want to light it, you’ll need a wick.  Any ideas?  You have 2 AP left this round to find one.
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''[[Lexent]]:''' May it be assumed that the sappers will be willing to attack the bats?
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'''[[Lexent]]:''' I attack the jelly with my godentag ''To Hit:'' '''9'''. I retreat to 0929.
  
'''[[Vafrandir]]:''' Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.
+
'''[[Lexent]]:''' Is there still a light source that is drawing the moths?
  
'''[[Vafrandir]]:''' Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!
+
'''Pandred''': 11+1 hits '''AC 5''', 2+3 '''<span style="color:red">causing 5</span>'''
 +
damage.
  
'''The DM:''' They’ll have to Lexent, out of self-defense.  You kill the left hand bat.
+
'''The DM:''' Marcule’s chromatic orb created a light source that will last until round 8.  When it ceases, you’ll lose a round of attacking in the shift from normal light to infravision.
  
'''Marcule''' In
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'''The DM:''' Pandred’s hit stuns.  The jelly will rapidly recoil into 1128.
 +
: While Marcule tries to find a wick, I’ve noted Lexent’s move and I’ll set up a new image.
  
'''[[Lexent]]:''' Marit attacks the bat in the lower left of 1524 ''To Hit:'' '''7''' ''Damage:'' '''3'''. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?
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== Party’s Round 07 ==
 +
[[File:Jelly & Stair 07.jpg|right|420px|thumb|]]
 +
'''The DM:''' Pandred will have to advance to attack again.  The moths are so thick now, there are perhaps a hundred of them, that you’re -1 to hit. Marcule, you’ve had time to find some wick and stuff it into the flask.  You can light it with 2 AP next round AND throw it that round as well. Remember to throw it against the wall next to the creature or the floor in front of it; the flask won’t break on the thing’s rubbery hide.
  
'''Marcule''' I cast chromatic orb.
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'''Marcule:''' i have cotton bandage to light
  
'''The DM:''' Vafrandir, wrote it on the unarmed combat sage study pageYour boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets.  Costs 1 AP to punch.
+
'''[[Lexent]]:''' Are there any penalties/hazards in attacking from 1130?
 +
: '''The DM:''' You'll be hanging over the drop, since the circle isn't a wall, it is a low edge about a foot highWhich means if you're stunned, you'll have to make a dex check.
  
'''The DM:''' Oddsdrakken will dive under a bed.
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'''Pandred''': 1028 and swing! 12+1 hits '''AC 4''', 2+3 '''<span style="color:red">causing 5</span>''' damage. Need a numerologist for all these 5s.
  
'''The DM:''' Marit missesTreat all the sappers as 4 AP.
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'''[[Lexent]]:''' I walk S-2 to 1031, Warily move S-1 into 1130, and attack with my godentag ''To Hit:'' '''19'''. ''Damage:'' '''4'''.
 +
:'''The DM:''' Well, Pandred hitSo the creature recoiled again all the way to 1229.  That's three hexes from 1031 (which wasn't close enough anyway).
 +
:: '''The DM:''' You can save on the false hits if you check with me before swinging.  I'm monitoring constantly.
 +
:::'''[[Lexent]]:''' OK.
  
'''The DM:''' Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it. Do you want to reconsider?
+
'''[[Lexent]]:''' In that case I move to 1129.
  
'''The DM:''' What do Helga and Asger do?
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'''The DM:''' It’s a 2-ft. gap between the wall and the well, but it doesn’t take a dex check.  You’re in 1129.  If you’re hit here, you make a dex check or you fall.  The creature is stunned.  I’ll make a new map and then let’s start with Marcule’s throw, since he’s set up for that.
  
'''[[Vafrandir]]:''' I'll sheathe my sword and pummel the bat. '''19 raw, 18 to hit; 3 raw, 3 dmg'''.
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== Party’s Round 08 ==
: '''<span style="color:red">causes 1</span>''' actual damage
+
[[File:Jelly & Stair 08.jpg|right|420px|thumb|]]
 +
'''The DM:''' Marcule: still moths between Marcule and the target, so you’re still -1 to hit, +1 for dexterity, have to hit AC 10 to hit the floor or wall next to the jelly.
  
'''The DM:''' Kills it, Vafrandir.
+
Then Pandred and Lexent can make up their minds what to do.
 
'''Marcule:''' Yes i will retract that spell use.
 
  
'''Marcule:''' I swing at the bat right next to me. 3 - Miss
+
'''Marcule:''' 15 after adjustments.
 +
:'''The DM:''' The flask fails it's saving throw and breaks.  Roll 2d6.  Lexent, make a dexterity check.
 +
::'''[[Lexent]]:''' '''4'''
  
'''Pandred''': Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.
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'''The DM:''' The corridor around the jelly bursts into flame.  The moths break and scatter, but remain, with about half of them settling on the walls (no more penalty to hit). Lexent takes no splash damage due to successful check.
  
'''The DM:''' I take it you’re darting behind the pillar in 1626.  I’ll give Pandred first call on that space and rule that Marit moves into 1526.  Without anyone giving word on what Asger does, I’ll leave him in 1926Any last shout outs?
+
'''The DM:''' Lexent would take the splash if it wasn’t friendly fire, but you knew what he was doingGood thing Marcule didn’t roll a natural 2!
  
'''The DM:''' Going once ...
+
'''Marcule:''' 10 damage.
  
'''[[Vafrandir]]:''' Nothing here.
+
'''The DM:''' The jelly burns well and proper.  There’s no need to attack it any further, it will boil and away and become lifeless protoplasm.  The light spell goes out and you’re not disoriented, because of the flames;  they take another round to go out, whereupon you’ve adjusted to infravision and Pandred has her goggles back in place.  You find yourself brushing a dozen moths that attempt to land on each of you.
  
'''Marcule:'''Asger to 1825.
+
'''The DM:''' Vafrandir gets part of the bonus because he was attacked and missed in the first round.  The distribution for X.P. is as follows: Lexent (325); Marcule (165); Pandred (292); Vafrandir (61).  10% already included.  I think this is the third battle in a row that Lexent came out on top.
  
'''The DM:''' Okay. working on next round.
+
'''[[Lexent]]:''' OK. I first take a look down the passage to verify that it leads to a wicker door, and then take a look around this room to see how much bat guano is here.
  
'''The DM:''' What armour did you buy for the followers?
+
[[File:Complete Passage.jpg|right|560px|thumb|]]
 +
'''The DM:''' Showing the complete passage.  There is bat guano all over the floor, but they clearly come from below stairs.
  
== Round 3 ==
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'''Pandred''':Out unfortunately. We really ought to use our numbers to search more at once. Let's face it, if there was something serious, we'd have been swarmed from one of these unopened doors already.
  
'''The DM:''' The bats continue to flush through the room, spreading out into the various corners.
+
'''[[Lexent]]:''' Huh. One door lower than expected. If I recall, the unopened door is the one that smelled bad.
  
: The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
+
'''[[Lexent]]:''' Is there any amount of the jelly that could be collected and offered to an apothecary or is it all burned? If there is, does anyone have any empty flasks?
:: hits with a 16, '''<span style="color:red">causing 1</span>''' damage.
 
  
: Two bats remain to attack Vafrandir.
+
'''The DM:''' No, the jelly is worthless and already smells pretty toxic.
:: both bats miss.
 
  
: Two bats attack Marcule.
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'''[[Lexent]]:''' If we want to keep exploring, I could use the staff on myself. What does everyone think?
:: hit you twice, '''<span style="color:red">causing 1</span>''' and '''<span style="color:red">causing 3</span>''' ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
 
  
: Two bats attack Asger.
+
== After the Jelly ==
:: roll 12 and 16, '''<span style="color:red">causing 2</span>''' and '''<span style="color:red">causing 3</span>'''; he's stunned.
+
'''The DM:''' you cannot help noticing with your infravision, that the moths are generally moving down the stairwell again.
  
: Two rush between Asger and Helga without attacking anyone.
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'''[[Lexent]]:''' About how long have we spent in the dungeon (this excursion)?
  
: Five rush down the lane through the pillars, with three attacking Pandred ...
+
'''The DM:''' call it about 45 minutes, what with generally shaking off your nerves recovering from fights, discussion and moving around.
:: the bats on Pandred roll 3, 5, and 6, all missing.
 
  
: ... and two attacking Helga.
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'''[[Lexent]]:''' Does the stairwell have either a particular stench or a noticeable coldness to it?
:: attacks on Helga roll a 5 and a 14.  '''<span style="color:red">causing 3</span>'''; she's stunned.
 
: One attacks Marit.
 
:: attack on Marit is an 11, '''<span style="color:red">causing 1</span>'''.  Not stunned.
 
'''The DM:''' Still working on a new map.
 
  
'''[[Vafrandir]]:''' We did not. I forgot to ask if they had any.
+
'''The DM:''' It has virtually no smell at all, except that of stone and cool air.
  
'''The DM:''' Then they have shields.
+
'''[[Lexent]]:''' Good. I return to the barracks and inform the sappers that the jelly has been dealt with.
  
=== Party Round 03 ===
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'''The DM:''' They’re enormously glad.  They’ll come have a look and poke about the hall and the top of the stairwell.
[[File:Bat Round 03.jpg|right|630px|thumb|]]
 
  
Except for those who are stunned, the rest of you can act.
+
'''[[Lexent]]:''' Has Bjarni completed the work on the entrance?
  
'''[[Vafrandir]]:''' I'll pummel the one to my right. '''16 raw, 17 to hit; 2 raw, 2 dmg'''. Then draw my sword again.
+
'''The DM:''' Marit will walk all around the stair and stop, sniffing. “Can you smell that?” she’ll ask Asger.
: '''<span style="color:red">causes 2</span>''' actual damage
 
  
'''Pandred''': I'll pull Helga into 1627. Is there any way I can shield her with my body, maybe taking a couple hits in her stead? I'll still have AP to swing, I just want a read on that first.
+
'''[[Lexent]]:''' I go over to them. "What's that?"
  
'''[[Lexent]]:''' I move to 1024 and attack the bat in 1124. ''To Hit:'' '''17''' ''Damage:'' '''7'''
+
'''The DM:''' Bjarni will be at it another half-hour; unless you want him to quit now.  They’re mostly secure; he doesn’t think any of the rungs will give.  He’s incorporated the existing rungs into the rope ladder to give extra support and so it doesn’t swing around.  He’s used four of your iron spikes to ensure the whole is fixed to the top.
: '''<span style="color:red">causes 3</span>''' actual damage
 
  
'''[[Lexent]]:''' Marit attacks the bat in 1526 ''To Hit:'' '''14''' ''Damage:'' '''5'''
+
'''Asger:''' "smells like wet burlap."
: '''<span style="color:red">causes 3</span>''' actual damage
 
  
'''The DM:''' Vafrandir, Lexent and Marit kill three batsSwing, Pandred.
+
'''Marit:''' "Not quite.  wool I thinkSome kind of cloth."
  
'''Pandred''': 13+1 hits '''AC 3''', damage is 6+3 '''9'''.
+
'''Marit: ''' {to Lexent} “We could use the Icelander.
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''The DM:''' that's another dead.  The remaining bats will flush out the door into the main hall; where they go, you're uncertain.
+
'''Marcule:''' "Smells make me more uncomfortable than monsters"
:  I'll calculate X.P.  Going back to the Jelly.
 
<br>
 
[[File:X.P. for Bats -1.jpg|center|700px]]
 
  
'''The DM:''' Did I miss anything?
+
'''The DM:''' Helga is listening at the door in 0824.
 
 
'''[[Vafrandir]]:''' Looks good on my account!
 
 
 
'''[[Lexent]]:''' Mine as well.
 
 
 
'''The DM:''' Oh, one thing.  Doesn't change anyone else's XP, but the hirelings should use the subtotals; they don't add 10%
 
 
 
'''[[Vafrandir]]:''' Ought we to track for our own hirelings?
 
 
 
'''The DM:''' Yes. Or make an arrangement for someone to officially do it.
 
 
 
'''[[Lexent]]:''' I can handle it. I've got a table on my character sheet where I am tracking it
 
 
 
== After the Bats ==
 
'''The DM:''' What's next?
 
 
 
'''[[Lexent]]:''' How shaken up are the sappers looking?
 
 
 
'''The DM:''' Pretty calm.  Asger will mutter, "That's twice this year ..."
 
 
 
'''[[Lexent]]:''' "Shall we try this door again?"
 
 
 
'''Pandred''': "Rub some dirt in it and let's move." Yes Lex, lets try again.
 
 
 
'''The DM:''' Same positions as now?
 
 
 
'''[[Vafrandir]]:''' I'll move to '''0924''' before Lexent opens.
 

Revision as of 13:16, 7 April 2021

Continued from Bats!

Party’s Round 03

Jelly & Stair 03.jpg

The DM: Lexent is stunned, but Marcule has his chromatic orb cast and can throw it. Pandred, did you get rid of your club? I don’t recall you saying so; as far as I know, you’ve still got it on your person.

The DM: {OOC}: we may have to wait until others join you, Lexent.

Pandred: In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits AC 6 for 3+3 causing 6 damage.

The DM: Hits, doesn’t stun. That’s two rounds of attack for Pandred (always starts from scratch with a new combat). Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb. Given the creature’s size, I’ll give a +1 to hit. Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.

The DM: Nix that, Pandred.

Marcule: In. 16 whoo. Aimed at 1128 causes 4 Damage.

The DM: because it’s big, I’ll rule that a splash can hit 1028. However, a roll of 0-1 damage causes 0. oh well. It takes the 4 damage and fails it’s saving throw, so the jelly is stunned.

Party’s Round 04

Positions are essentially unchanged. Everyone can act.

Lexent: I attack the jelly with my godentag To Hit: 15. Damage: causes 2.

The DM: Doesn't stun.

The DM: As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of light. It is soon followed by two others.

Pandred: Swing again. 3+1 hits nothing.

The DM: Anything up your sleeve, Marcule?

Marcule: Can i light a flask of oil i will have to get it out of my bag? i unsling my backpack im going to dig for the oil.

The DM: Okay, unslinging the pack takes a round.

Jelly Round 04

The DM: The jelly attacks Lexent again. Hits with a 14. The cleric takes 4 damage. The cleric must be in and around zero now.

Lexent: That takes me to 4.
The DM: apparently, I’m doing all I can to get you to 3rd level.
Lexent: Happily lapping it up.

Party’s Round 05

The DM: Again, the positions are unchanged. There are a dozen moths flying around the lighted area now. Pandred gets two attacks this round. Marcule finds a flask of oil in his pack in 3 AP, can spend 2 AP starting to pop the cork on it.

Pandred: 17+1 hits AC-1, second attack whiffs with a 3+1. Damage is 2+3, causing 5 damage.

The DM: Does not stun.

Jelly Round 05

The DM: the jelly attacks Pandred, rolling a 13 and hitting AC 4. That misses by 1. As you chance to see while the creature withdraws the psuedo-pod that it tried to hit you with, batted off with your armoured forearm, a moth lands on the jelly and is instantly sucked inside.

Party’s Round 06

The DM: There is a virtual cloud of moths now; if this continues, the visibility will be compromised and you’ll be -1 to attack next round.

Lexent and Pandred can attack normally. Marcule, the stopper is off; if you want to light it, you’ll need a wick. Any ideas? You have 2 AP left this round to find one.

Lexent: I attack the jelly with my godentag To Hit: 9. I retreat to 0929.

Lexent: Is there still a light source that is drawing the moths?

Pandred: 11+1 hits AC 5, 2+3 causing 5 damage.

The DM: Marcule’s chromatic orb created a light source that will last until round 8. When it ceases, you’ll lose a round of attacking in the shift from normal light to infravision.

The DM: Pandred’s hit stuns. The jelly will rapidly recoil into 1128.

While Marcule tries to find a wick, I’ve noted Lexent’s move and I’ll set up a new image.

Party’s Round 07

Jelly & Stair 07.jpg

The DM: Pandred will have to advance to attack again. The moths are so thick now, there are perhaps a hundred of them, that you’re -1 to hit. Marcule, you’ve had time to find some wick and stuff it into the flask. You can light it with 2 AP next round AND throw it that round as well. Remember to throw it against the wall next to the creature or the floor in front of it; the flask won’t break on the thing’s rubbery hide.

Marcule: i have cotton bandage to light

Lexent: Are there any penalties/hazards in attacking from 1130?

The DM: You'll be hanging over the drop, since the circle isn't a wall, it is a low edge about a foot high. Which means if you're stunned, you'll have to make a dex check.

Pandred: 1028 and swing! 12+1 hits AC 4, 2+3 causing 5 damage. Need a numerologist for all these 5s.

Lexent: I walk S-2 to 1031, Warily move S-1 into 1130, and attack with my godentag To Hit: 19. Damage: 4.

The DM: Well, Pandred hit. So the creature recoiled again all the way to 1229. That's three hexes from 1031 (which wasn't close enough anyway).
The DM: You can save on the false hits if you check with me before swinging. I'm monitoring constantly.
Lexent: OK.

Lexent: In that case I move to 1129.

The DM: It’s a 2-ft. gap between the wall and the well, but it doesn’t take a dex check. You’re in 1129. If you’re hit here, you make a dex check or you fall. The creature is stunned. I’ll make a new map and then let’s start with Marcule’s throw, since he’s set up for that.

Party’s Round 08

Jelly & Stair 08.jpg

The DM: Marcule: still moths between Marcule and the target, so you’re still -1 to hit, +1 for dexterity, have to hit AC 10 to hit the floor or wall next to the jelly.

Then Pandred and Lexent can make up their minds what to do.

Marcule: 15 after adjustments.

The DM: The flask fails it's saving throw and breaks. Roll 2d6. Lexent, make a dexterity check.
Lexent: 4

The DM: The corridor around the jelly bursts into flame. The moths break and scatter, but remain, with about half of them settling on the walls (no more penalty to hit). Lexent takes no splash damage due to successful check.

The DM: Lexent would take the splash if it wasn’t friendly fire, but you knew what he was doing. Good thing Marcule didn’t roll a natural 2!

Marcule: 10 damage.

The DM: The jelly burns well and proper. There’s no need to attack it any further, it will boil and away and become lifeless protoplasm. The light spell goes out and you’re not disoriented, because of the flames; they take another round to go out, whereupon you’ve adjusted to infravision and Pandred has her goggles back in place. You find yourself brushing a dozen moths that attempt to land on each of you.

The DM: Vafrandir gets part of the bonus because he was attacked and missed in the first round. The distribution for X.P. is as follows: Lexent (325); Marcule (165); Pandred (292); Vafrandir (61). 10% already included. I think this is the third battle in a row that Lexent came out on top.

Lexent: OK. I first take a look down the passage to verify that it leads to a wicker door, and then take a look around this room to see how much bat guano is here.

Complete Passage.jpg

The DM: Showing the complete passage. There is bat guano all over the floor, but they clearly come from below stairs.

Pandred:Out unfortunately. We really ought to use our numbers to search more at once. Let's face it, if there was something serious, we'd have been swarmed from one of these unopened doors already.

Lexent: Huh. One door lower than expected. If I recall, the unopened door is the one that smelled bad.

Lexent: Is there any amount of the jelly that could be collected and offered to an apothecary or is it all burned? If there is, does anyone have any empty flasks?

The DM: No, the jelly is worthless and already smells pretty toxic.

Lexent: If we want to keep exploring, I could use the staff on myself. What does everyone think?

After the Jelly

The DM: you cannot help noticing with your infravision, that the moths are generally moving down the stairwell again.

Lexent: About how long have we spent in the dungeon (this excursion)?

The DM: call it about 45 minutes, what with generally shaking off your nerves recovering from fights, discussion and moving around.

Lexent: Does the stairwell have either a particular stench or a noticeable coldness to it?

The DM: It has virtually no smell at all, except that of stone and cool air.

Lexent: Good. I return to the barracks and inform the sappers that the jelly has been dealt with.

The DM: They’re enormously glad. They’ll come have a look and poke about the hall and the top of the stairwell.

Lexent: Has Bjarni completed the work on the entrance?

The DM: Marit will walk all around the stair and stop, sniffing. “Can you smell that?” she’ll ask Asger.

Lexent: I go over to them. "What's that?"

The DM: Bjarni will be at it another half-hour; unless you want him to quit now. They’re mostly secure; he doesn’t think any of the rungs will give. He’s incorporated the existing rungs into the rope ladder to give extra support and so it doesn’t swing around. He’s used four of your iron spikes to ensure the whole is fixed to the top.

Asger: "smells like wet burlap."

Marit: "Not quite. wool I think. Some kind of cloth."

Marit: {to Lexent} “We could use the Icelander.”

Marcule: "Smells make me more uncomfortable than monsters"

The DM: Helga is listening at the door in 0824.