Difference between revisions of "Outdoor Wolf Fight"

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[[File:Outdoor Wolf Fight 1a.jpg|right|420px|thumb]]
 
[[File:Outdoor Wolf Fight 1a.jpg|right|420px|thumb]]
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'''The DM:''' I’ve coloured an area grey on the map; moving into any hex on this “slope” costs 2 AP to enter.  Non-scrambling people cannot move faster than stride-1 on this slope.  Stride-able persons can move from stride/1-4.  The skeletons are moving at stride-3, with a maximum of 4 AP available to them.  You’ll remember they attack with one bite and one claw.
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=== Party's Round 1 ===
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Act as you will.  Lexent, 2 rounds have lapsed on the Prot. from Mal.
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'''The DM:''' Oops, phone call.  Out.
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'''[[Lexent]]:''' Thank you.
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'''[[Lexent]]:''' That should leave 10 rounds for you Marcule.
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'''[[Pandred]]''': No action from me until Alexis confirms per stride rules that Vaf and I should be able to throw our clubs during the wolves' turn, and if the wolf nearest to me allows me to do so at Point Blank.
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'''[[Lexent]]:''' Correct me if I get this wrong. I Run S-5 to 0824, Then move S-1 to 0823, and use my final 2 AP to attack ''To Hit:'' '''6'''. And so it begins again.
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'''[[Vafrandir]]:''' I also intend to throw my club, so I'll wait for an answer to Pandred. If I'm reading the thrown rules correctly, it's a straight +1 to hit on throw?
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'''[[Pandred]]''': Lex, I think 0823 costs 2 AP to enter per the slope mentioned above. That leaves you one AP shy for an attack.
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'''[[Lexent]]:''' Dang it. I knew I forgot something. In that case I will wait to see the affect of potentially thrown clubs and then attempt to turn.
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'''The DM:''' In.
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'''The DM:''' Confirmed Pandred, you’re free to throw your clubs on their move.
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'''[[Pandred]]''': Then on their move I throw at the one nearest to me. 9+1 for Point Blank hits '''AC 7''' for '''5''' damage, without factoring in my Strength either on the attack roll or the damage. Good?

Revision as of 13:29, 10 March 2021

before wolves move.

Continued from June 29, 1650.

The DM: I roll a 6 against Pandred's 5. I'm just going to adjust the map. The wolves will run at the party at half speed, accounting for their reaction time.

Lexent: How will the scrambling rules interact with stride rules for us?

Outdoor Wolf Fight 1a.jpg

The DM: I’ve coloured an area grey on the map; moving into any hex on this “slope” costs 2 AP to enter. Non-scrambling people cannot move faster than stride-1 on this slope. Stride-able persons can move from stride/1-4. The skeletons are moving at stride-3, with a maximum of 4 AP available to them. You’ll remember they attack with one bite and one claw.

Party's Round 1

Act as you will. Lexent, 2 rounds have lapsed on the Prot. from Mal.

The DM: Oops, phone call. Out.

Lexent: Thank you.

Lexent: That should leave 10 rounds for you Marcule.

Pandred: No action from me until Alexis confirms per stride rules that Vaf and I should be able to throw our clubs during the wolves' turn, and if the wolf nearest to me allows me to do so at Point Blank.

Lexent: Correct me if I get this wrong. I Run S-5 to 0824, Then move S-1 to 0823, and use my final 2 AP to attack To Hit: 6. And so it begins again.

Vafrandir: I also intend to throw my club, so I'll wait for an answer to Pandred. If I'm reading the thrown rules correctly, it's a straight +1 to hit on throw?

Pandred: Lex, I think 0823 costs 2 AP to enter per the slope mentioned above. That leaves you one AP shy for an attack.

Lexent: Dang it. I knew I forgot something. In that case I will wait to see the affect of potentially thrown clubs and then attempt to turn.

The DM: In.

The DM: Confirmed Pandred, you’re free to throw your clubs on their move.

Pandred: Then on their move I throw at the one nearest to me. 9+1 for Point Blank hits AC 7 for 5 damage, without factoring in my Strength either on the attack roll or the damage. Good?