Difference between revisions of "June 29th, 1650"

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== June 30 ==
 
== June 30 ==
 
Come the morning, it is still raining; the moderate wind makes this somewhat unpleasant, and since you marched yesterday in the rain, and are awakening in the rain, it is getting just unpleasant.  It's on the low side of cool.
 
Come the morning, it is still raining; the moderate wind makes this somewhat unpleasant, and since you marched yesterday in the rain, and are awakening in the rain, it is getting just unpleasant.  It's on the low side of cool.
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'''[[Lexent]]:''' "Well, the only way out is through." I propose we continue as far as we can with the cart toward the cirque where the goblins were camped and see what has occurred in our absence. Is there any particular hazard due to the weather?

Revision as of 12:03, 9 March 2021

Continued from At Home, Dividing Treasure

The DM: It is a cool day, with a fresh southeast breeze and a steady rain falling from a grey sky.

Lexent: "Well Vafrandir, Should we spend time looking into the other disappearances, or hurry straight back to the hole?"

Vafrandir: I don't mine popping over to Kristensen's. I suspect it was a crime of opportunity, but it won't hurt to let him know. Also, if we have opportunity to restore anything to these people for what they've lost, I think we should take it.

Lexent: "I agree. We should be able to compensate their losses out of what we find in that horrid pit, assuming we survive it. Though, I didn't want to make any promises before we can resolve the situation."

Lexent: I head toward Kristensen's property.

Vafrandir: I'll accompany. "True, we don't know what will be usable or useful to them. Or indeed if we'll even survive...that last fight was close."

The DM: I’m afraid it is just a crime of opportunity. The calf was with its mother when they took it. Kristensen will say it’s a pity, as his milk cow is five years old and he was going to butcher it next spring, when the calf began to give milk. Now he guesses he’ll be without a milk cow for at least a year, if he can convince the 5 yr. old to bear another calf. He wears your ears off with farmer talk.

Lexent: When it is polite to do so, we thank him and take our leave. How much of the day do we have remaining, and has the weather improved? Weather's about the same.

The DM: It's noon.

Lexent: How long do we estimate that it will take to return to the goblin encampment, and how far distant is it from the ship?

The DM: 9 miles, it's a 14 hour walk.

Lexent: That being the case, I recommend that we head in that direction and can camp this evening. In the meantime, would it be possible to get a map showing roughly the relative locations of and distances between Treborg, the ship, and the goblin encampment? I'm having a hard time keeping it straight in my head.

Vafrandir: Sure. It's rainy, but I don't want to hang around too long for the weather to improve.

Lexent: It sounds as though we are in agreement. I begin heading back toward the goblin encampment.

Vafrandir: Away we go. The cart is still plenty full with supplies.

The DM: Let’s say you’re on the edge of Treborg, facing east. For the first three miles moving towards 1 o’clock on the compass, there are scattered fields and woods that are carefully maintained. Beyond that, moving at 2 o’clock, for two miles you climb a low hill made up of shield granite. At the peak of that ridge, four miles from Treborg, at a speed of 3/4 mile per hour, you come to a “fork,” but only in your mind. There’s no specific landform or cairn, it’s just a place you’ve been to half a dozen times now.

The DM: Turning towards 12 o’clock from this fork, you roll level on the cart, getting around some of the water courses at ½ mile per hour, for two miles, until you get to the top of a valley that swings slightly towards 11 o’clock. From there, descending at ¼ mile per hour, after ¾ of a mile you bring the cart adjacent to the crashed airship.

The DM: Going the other way from the fork, you roll level for one mile (2 hours) eastward, towards 3 o’clock. You do this until you find a fairly easy going footpath that takes you towards 2 o’clock for three miles, at 1 mile per hour with the cart. That’s 13 hours altogether. At that point, you have taken the cart as far as it will go; you climb through the rocks for one more mile, at ½ mile per hour, as it’s tough going. That’s nine miles altogether and it brings you to the skeleton dungeon.

Ryfolke (west) & Ioglefeld (east)

The DM: That should be enough info for you to make a map. There’s a big mountain to the north of the skeleton dungeon and to the east of the airship, that’s the same mountain. That mountain is the first of a string of mountains that leads NNE into Hordaland County (you’re in Rogaland). There are three low mountains between the crashed airship and the sea, and a loose group of mountains east and south of the skeleton dungeon. This last group reaches to the fjord south of the dungeon and separates Ryfolke from Ioglefeld.

The DM: Not every mountain I’ve described is shown on the map. Remember, the map “mountains” are just symbols. One hex is 6.67 miles.

I’m going to go back now and correct the compass headings, as Treborg is farther south than I’d exactly remembered. So bear with me a moment and I’ll get those fixed.
Ah, there's really only one change. You head the first three miles at 1 o'clock, not 2.
Good enough?

Lexent: Good enough to start, although I'm not sure about the distance from Treborg to the fork I see three miles, then two miles, for a total of four. I guess that you've given us that four miles as the crow flies. I'll work on plotting that out. In the meantime, we are heading for the 'fork'.

Vafrandir: Agreed.

The DM: I am giving distances as the crow flies. The actual winding and wending is taken up with how long it takes for you to make real progress in the period of an hour.

The DM: If you build a little cairn at the fork, we’ll start calling it “the cairn.”

Vafrandir: How long would that take?

The DM: Assuming you have to find the rocks there, shall we say 1 hour per cubic foot? With no part being more than 2 cubic feet resting on a 1 sq.ft. base.

Vafrandir: What other advantages would it give besides convenient shorthand? I'm trying to weigh the time cost.

The DM: Off hand, it will make it easier if you have to find your way out here after a snowfall; it can be seen at a distance; others given the directions I’ve just given you will find the cairn as a stepping stone. And the taller you build it, the further away it will be seen by someone looking for it but doesn’t know where it is. Makes a meeting place as well.

Lexent: And possibly a good campsite on the way to the ship?

The DM: That’s up to you. Cairns exist all over this part of the world because the stones were available and most parts looked the same as other parts. They get improved upon, become monoliths ... which in D&D might acquire a druidical value. Campsites are not merely places to rest; they can have briar encirclements, post holes for better tents, slabs to cut meat on, poles for drying meat or skinning furs; piles of wood that are uploaded to this place, etcetera.

Lexent: Okay, If I'm counting correctly, getting the cart as far as it will go toward the goblins will take 13 hours. From the 'fork' to that location is 5 hours, so it will take us 8 hours to get to the fork. Once we get there and set up camp for the night, I spend any remaining time working on a cairn at that location.

The DM: Ten hours is the work you can normally manage in any given day. Beyond that, I make a malady check, because you’re getting tired and prone to making mistakes.

Lexent: And how much 'work' have we done already in talking to Kristensen?

The DM: Call it 2; travelling.

The DM: Let’s actually call it 3: getting out there and getting back, to load up your wagon and get going.

Lexent: OK. Does everyone feel comfortable trying to make it to the fork today, or should we select a different course of action?

The DM: It will take you 11 hours of total travelling time today to get to the fork; that’s one extra hour, which means a 2% malady check to everyone in the party. I point out that just such a check almost meant Pandred falling overboard and drowning.

Setting Out

The DM: Okay, until tomorrow. Out.

Lexent: In.

Airship & Dungeon.jpg

Lexent: I edited that map with the paths described to us yesterday and put a copy. Does that seem to match up with everyone else's understanding?

Lexent: If one of you wanted to check my work, I don't think that would hurt either. It still feels like I was missing something.

Vafrandir: My vote is to travel safely today and camp before reaching the fork. That will give us some time tomorrow morning to discuss or build a cairn if we so choose. Time is important here but not such that we necessarily need to push our strength on the first leg.

Lexent: I concur. We set out.

Vafrandir: Before we leave, what else need we bring? Clubs might honestly be useful if there are more skeletons.

Lexent: Well, I don't know how we would go about getting those except by collecting them while travelling unless we wanted to make a trip to Stavanger. I believe Alexis has rules for using found items as weapons.

The DM: In.

Marcule: Lexent, I'm good to join you in your faith.

The DM: I take it you can’t upload a picture to the wiki, Lexent. I hadn’t realized your permissions didn’t allow that. I hadn’t realized that a part of your journey led you through forest. Can’t we please presume that the north path of your journey passes just to the east of the dark greenery?

Lexent: My paths there are simply following the headings provided. I have no particular intent to 'follow' them while travelling unless that is indeed the correct course.
Lexent: And yes, I am blocked from doing so. I am given the message that I do not have permissions to edit via the API.

Lexent: I take 'protection from malevolence'

The DM: If anyone has an axe, you can make clubs fairly easily.

The DM: Waiting for a consensus on travelling.

Lexent: Do I correctly understand from the old wiki that they would be more prone to breakage?

Lexent: I do not have an axe, it is on my list of items to purchase at the next opportunity.

Vafrandir: I believe Pandred has handaxes. Would these work? In any case, I'll join the consensus on travel.

Pandred: In. I have several kinds of axes. I will make the clubs. I will make five such clubs.

The DM: Clubs break on a 1 in 4.

The DM: Then we’re agreed on travelling, once the clubs are made?

Pandred: Yes please.

Vafrandir: Agreed.

Lexent: Agreed

Marcule: Agreed

The DM: And ... you're off. Pandred starts out strong on the inside, but Vafrandir on his left is gaining ground ... oh now its Marcule! Marcule is coming up fast ...

The DM: No one said anything about waiting for the next day, so after seven hours you’re still an hour short of the “fork.” I’ve rolled and there are no random events on the way there. Do you wish to camp here or go on another hour to the fork?

Lexent: I am fine with camping here.

Pandred:So am I, but for my understanding: Does that mean it took an hour to make the clubs, seven to get here, and that comprises a full day? Therefore we're eating a check to get to the fork?

Lexent: No, We spent three hours in the morning looking into another livestock disappearance. Out of ten hours available that left us with seven.

The DM: I’m taking it that you make the clubs, Pandred, while they’re off to see Kristensen. That happened today, and soaked up three hours of your travel time.

Pandred: Great, thank you both.

June 30

Come the morning, it is still raining; the moderate wind makes this somewhat unpleasant, and since you marched yesterday in the rain, and are awakening in the rain, it is getting just unpleasant. It's on the low side of cool.


Lexent: "Well, the only way out is through." I propose we continue as far as we can with the cart toward the cirque where the goblins were camped and see what has occurred in our absence. Is there any particular hazard due to the weather?