Difference between pages "After the Ghouls" and "Loaded Down, Wealthy, July 20-21st"

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Continued from '''[[Backtracking]]'''
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Continued from '''[[Retire to Above]]'''
  
'''The DM:''' What does the party wish to do now?
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'''The DM:''' I will need to know what your action points are on the cart.  I've created a chart for calculating cart encumbrance, if you haven't already seen it.  The weather on the morning of the 20th is beautiful: clear skies, no clouds at all, pleasant weather, a gentle breeze blowing.  Feels like the first day of Summer.
  
'''[[Lexent]]:''' Do I need a night's rest before being able to commit my new spells to memory, or merely the time to pray for them?
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: What's more, seems very quiet this morning as you head out on your journey.
  
'''The DM:''' Committing new spells to memory IS praying for them.  Yes, you will need 15 minutes per spell per level of spell.  You will need to sleep six hours before you can relearn spells you’ve used today, but you can pray for the new spells right now.
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'''[[Lexent]]:''' Quite.
  
'''[[Lexent]]:''' I'm somewhat keen to take the time necessary to gain access to those new spells, but I also don't want any loose ghouls to be able to sneak up on us, so we should probably see what the situation is down that hallway first.
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'''[[Vafrandir]]:''' Looking for my Stavanger sheet - AP shortly.
  
'''[[Lexent]]:''' The good roll on Medicine was a welcome consolation prize for not making it up to amatuer in Dweomercraft. I was really hoping to improve my turning.
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'''[[Vafrandir]]:''' We need to drop about 300 lbs. Max with the mule is 1 AP at 1350 lb, we have about 1635 lb.
  
'''The DM:''' Effectively, a cleric doesn’t “memorize” ... the cleric meditates, prays, then becomes aware of when the power of the spell has been bestowed onto them from the outside.  Lexent will be aware now that his spells are coming from the Plane of Ysgard, or Asgard, an assembly of floating continents including the Den of Olidammara, Jotunheim, Valiant Hall and the Plain of Ida; these float over a huge land called Muspelheim, with an subterranean realm below that's called Nidavellir.  I’ll go ahead and steal from [https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills the Forgotten Realms] and say that the Gnomish gods dwell on a small floating continent called “The Golden Hills,” whereat your gods come from.
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'''[[Lexent]]:''' Wow. I don't suppose that's an amount we can spread out amongst ourselves and our hirelings.
  
'''[[Lexent]]:''' So is Garl Glittergold among my deities?
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'''[[Lexent]]:''' I can only take about another 20 lbs. before I reach my max. 9 more will drop me from 3AP to 2.
  
'''The DM:''' Incidentally, Nebelun is the Gnomish god of healing. Yes regarding Garl.  Your pantheon is polytheistic, and you don’t pray to any single god. You give your attention to the god that is in authority over the thing you need right now.
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'''The DM:''' You have the strengths of each hireling; presume they're already carrying 40 lbs. of personal gear, and that they'd be ready to push themselves to 2 AP ... 1 AP if you'll provide them a 2 s.p./day bonus.
:'''[[Lexent]]:''' I'll admit to a bit of surprise that you seem to be hewing somewhat closely to anything published by 'the company'.
 
  
'''Pandred''': I don't want to lose in the shuffle the fact that ghouls are still nearby. Are we continuing the fight or retreating? I'm still fighting fit.
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'''[[Vafrandir]]:''' We can give them 282 lb all told and stay at 3 AP. That leaves a little over 3 lbs which any one of us can make up the difference in.
  
'''Pandred''': I'll be watching the corridor the ghouls came from while we decide.
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'''The DM:''' You can eat that for breakfast on the 20th.
  
'''[[Lexent]]:''' I'm at 12/26, so I could be doing better, but have some fight left in me.
+
'''[[Lexent]]:''' Then I believe we are off.
  
'''The DM:''' I believe Lexent intends to get spells togetherDo you want to do all of them, Lexent, or some of them?
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'''The DM:''' Figure 4 lbs. a day for travelling, eat 1½ lb. each for breakfast, then at the end of the first day you finish off with 48 total lbs. gone from eaten food.  The journey is, I remember, 14 total hours at 3 AP.  So it would be 21 at 2 AP ... so you’ve made a little less than half your distance the first day.  That leaves 11 hours at 2 APUnless you want to cache some of your food at the cairn.
  
'''[[Lexent]]:''' I think that Pandred is correct and we need to at least ascertain what the ghouls down the hall are doing before committing to a half hour or more to pray.
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'''The DM:''' You have no encounters on the 20th.
  
'''[[Lexent]]:''' "Pandred, If your amenable, would you take a peek around the corner and see what you can of the situation?"
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'''Pandred''': That's almost too bad. We'd have eaten more of our encumbrance. Hmm, but then we'd have loaded down the cart with trophies. Tricky business.
  
'''[[Vafrandir]]:''' I am good to fight as well.
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'''[[Lexent]]:''' As we set up camp for the night, I cast ''Augury'' and ask the following:
 +
:'''[[Lexent]]:''' "Is Hamish Ross in Norway"
 +
:'''[[Lexent]]:''' "Is Hamish Ross in Denmark"
 +
:'''[[Lexent]]:''' "Is Hamish Ross in Scotland"
  
'''[[Lexent]]:''' I proceed to the corner of hallway 'f' and peer around it. What do I see?
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'''[[Vafrandir]]:''' I thought about caching but we'd have to leave too much to gain any AP. We'll be fine with the longer travel.
  
'''Pandred''': I'll head to the end of the corridor the ghouls emerged from with Lex and peek as well. I've been itching to get to this thing since we saw it.
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'''[[Vafrandir]]:''' Tomorrow, can you ask if the gold can be recognized or tracked?
  
[[File:Chieftain's Room 01a.jpg|right|280px|thumb|Fully revealed now]]
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'''The DM:''' The answers are Yes, null, null.  You don't get answers for the last two questions.
== Room f ==
 
'''The DM:''' I’ll assume Pandred’s wearing the infrared goggles.  You don’t see much without torchlight, but there are two large black figures moving among a dim red background.  There seems to be a table with chairs, and a low dais, above which is a large round shield; this is dimmer than other objects in the room, suggesting it’s made of metal.  You can only see as much of the room as the short hall (about 15 feet) allows.  I’ll give you some map as soon as I sketch it.
 
  
'''Pandred''': I'll swap to shield and handaxe and approach the room for a better look.
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'''The DM:''' From the document: “the scroll delivers a land grant to whom is apparently a Scotsman, Hamish Ross, of 8,000 acres upon the island of Askøy west of Bergen, for services rendered to Christian IV, the King of Denmark, against the Swedes in the Battle of Femern in 1644. The document was to be delivered to Ross so that he could take possession of his lands; the document is dated May the 10th, 1647. Which is odd, since all the coins clearly post-date 1648.
 
 
'''[[Lexent]]:''' Yes, a shield seems wise at this point. I strap mine on.
 
 
 
'''The DM:''' Oops, forgot to add the black blobs.  Well, presume they’re above the table.
 
 
 
'''[[Lexent]]:''' How large is large? Larger than humanoid?
 
 
 
'''The DM:''' the ghouls prior have been approximately goblin sized.  These are human sized.
 
 
 
'''The DM:''' Refresh the page and you should see the images there now.
 
 
 
'''[[Lexent]]:''' I call for everyone to form up and move to 2723.
 
 
 
'''The DM:''' I'll need confirmation.
 
 
 
'''[[Lexent]]:''' Marit moves to 2725. After retrieving her axe, of course.
 
 
 
'''[[Vafrandir]]:''' I'll move to 2625. I suggest the sappers stay in the lower hallway until we can better see the interior of the room.
 
 
 
'''The DM:''' And now the whole room is visible.  Those are high quality white pine chests in the upper right corner, and a rack of weapons nearest to Lexent.  Can’t get into the symbols inscribed on the floor at this time, you cannot see them clearly.
 
 
 
'''[[Lexent]]:''' Do the ghouls seem aware of us?
 
 
 
'''The DM:''' They’re eying you, but they’re holding their ground.
 
 
 
'''The DM:''' The air in here seems a trifle ... shall we say ... revolting.
 
 
 
'''Pandred''': I'll advance to 2623. Can ghouls talk? Let's find out. "We're here for Grond!"
 
 
 
'''The DM:''' They don’t respond.
 
 
 
'''The DM:'''Lexent, you’re nominated for initiative. d6.
 
 
 
'''[[Lexent]]:''' I roll a '''1'''.
 
 
 
== Round 1 ==
 
'''The DM:'''Lucky you.  I also roll a 1.  The left hand ghoul leaps three hexes around the table, into 2623, and slashes at Lexent with both claws; it doesn’t have time to bite.  Because initiative is simultaneous, no matter what happens, Lexent will be able to attack, even if I stun him.
 
 
 
'''[[Lexent]]:''' I return the favour. ''To Hit:'' '''15''' ''Damage:'' '''2+1=3'''
 
 
 
'''The DM:''' Before I roll, however ... Vafrandir has a 16 dexterity; which means, Vafrandir has time to throw something before I attack Lexent.  He has a +1 initiative.
 
 
 
'''[[Lexent]]:''' Wait, Is the ghoul in the same hex as Pandred?
 
 
 
'''The DM:''' Because Lexent’s THAC0 is now 19, that hits AC 4 and the damage counts.  Doesn’t stun.
 
 
 
'''[[Vafrandir]]:''' I'll throw my club at 2623. But I only roll a '''10 raw, 12 to hit; 1 raw; 2 dmg'''. I'll begin to draw my sword with the rest of my AP.
 
 
 
'''The DM:''' Oops, I read Pandred in 2624... okay, the ghoul is in 2722.  Pandred can also attack.
 
 
 
'''The DM:''' Vafrandir’s attack, then, was on 2722, and it misses.  The room is made of stone, so Vafrandir needs to roll a d6 for the club.  1-2 breaks.
 
 
 
'''[[Vafrandir]]:''' 5 for the club.
 
 
 
'''Pandred''': HROAGH! Against 2722. Natural 20, followed by a mere 13. '''Crits''' for 5+3, 8, doubled to '''16'''!
 
 
 
'''The DM:''' That stuns.  AND all of it counts.  AND the thing isn’t dead.
 
 
 
'''Pandred''': I'll advance with my last AP to 2522.
 
 
 
'''The DM:''' This gives the players initiative.  BUT ... As you draw in a breath following your initial adrenaline based attacks, Lexent and Pandred find the air so foul that they each have to make a saving throw.  That has to happen before Pandred can move to 2522.
 
 
'''[[Lexent]]:''' ''To Save:'' '''12'''. Not sure if I add anything.
 
 
 
'''Pandred''': '''18'''.
 
 
 
'''[[Lexent]]:''' I would also like to retreat to 2724 if I am not stunned.
 
 
 
'''The DM:''' It’s a poison save, so you both make it.  You both have to expend 1 AP recovering, and from here forward if you’re within 2 hexes of a ghoul, you’re -2 to hit.
 
 
 
'''The DM:''' if you have the AP left.
 
 
 
'''The DM:''' Lexent, you pry back into your memory, when your teacher taught you the difference between ghouls and ghasts.  This is one of the latter.  You’re not able to turn these.
 
 
 
'''[[Vafrandir]]:''' We'll have to get these the old fashioned way.
 
 
 
'''Pandred''': Recovery eats my last AP. No move for me.
 
 
 
'''[[Lexent]]:''' Takes me down to one, So I cannot move.
 
: '''The DM:''' Technically, you would have been able to, Lexent; when Pandred stunned the creature, it was hurled back into 2822, which would mean your hex ceased to be a “melee hex”.  But I hit you so it’s moot.
 
 
 
'''The DM:''' Now, the creature’s attacks never were made.  This was simultaneous, so regardless of the party’s moves, the thing did get two attacks on Lexent.  This may also stop Lexent from “falling back” to 2724.  Lexent, I believe with the end of the last combat, your protection from malevolence ran out.  I roll a 5 and a 15 to hit; the latter hits for 3 damage.  That stuns you back into 2724 and I will need a saving throw against paralysation.
 
 
 
'''[[Lexent]]:''' ''To Save:'' '''5+3=8'''
 
 
 
[[File:Ghasts Round 02.jpg|right|315px|thumb]]
 
== Players Round 2 ==
 
'''The DM:''' Lexent fails his save and is paralysed.  If he was right, he should be able to move in an average of 5 rounds.
 
 
 
: Pandred, you have full movement starting the second round.  Vafrandir, if you don’t move ahead, the four hirelings will bypass you and rush into the chamber.
 
 
 
: The party apart from Lexent can go.
 
 
 
'''[[Vafrandir]]:''' It takes me an additional 1 AP to finish drawing my sword. I'll move to '''2522'''.
 
 
 
'''The DM:''' Noted.
 
 
 
'''Pandred''': I'll pursue the stunned ghoul into 2722. Swinging with 10+1 to hit '''AC 6''' for 6+3 '''9''' damage.
 
 
 
[[File:Ghasts Round 02b.jpg|left|245px|thumb|Following the party’s move]]
 
'''The DM:''' Misses, Pandred.  Bjarni will run straight forward at stride-4 to 2622. 
 
 
 
: Lexent, please run Marit, since you’re out of this.  She’d like to get into the combat.
 
 
 
: Asger heads into 2623; Helga will hold at 2624 and protect Lexent.
 
 
 
'''[[Lexent]]:''' Marit walks S-3 To 2721 and then attacks. Let me know if that works.
 
 
 
:'''The DM:''' It doesn’t quite.  1 AP for a stride-3 into Pandred’s melee hex.  Once in the melee hex, she has to move at stride-1; so 1 AP for moving into 2721, +1 AP penalty for moving out of a melee hex.  That leaves her with 1 AP left.  She won’t punch, because a connect would mean a saving throw.  I’ll rule that she goes to 2721, however.
 
::'''[[Lexent]]:''' So the melee hex rule applies to ally hexes as well? Oh wait, the ghast is no longer stunned is it. That makes sense now.
 
 
 
A “melee hex” is any hex with a combatant in it.  Melee hexes are considered to be places where combat is taking place.  As Marit passes through the melee hex, she has to dodge around Pandred, not running into her, while ALSO avoiding being hitIt doesn’t matter whose melee hex it is; these extra careful movements of not crashing into Pandred as Marit runs through, which wouldn't be easy since Pandred is dodging around trying to hit the ghast, is penalized 1 AP.  Always Remember: a “stun” does not mean a creature goes limp and ceases movement.  It means the creature falls back and can’t cause damage, but the creature is still conscious, still fighting and still waving its arms at Pandred, defending itself and TRYING to attack, though in game terms it can’t do damage.
 
 
 
'''[[Lexent]]:''' Got it. Thanks.
 
 
 
'''The DM:''' In the latest picture on the left, Vafrandir and Bjarni are would-be combatants, but they’re not IN combat right now, so they’re not standing in melee hexes.  Pandred and the ghast are in combat, so 2722 and 2822 are the only present melee hexes on the map.  If it makes it easier for you, I’ll start shading the melee hexes in yellow.
 
 
 
'''The DM:''' going to call this before attacking for the ghasts.  Twas a good week, all.  Thank you.  Out.
 
 
 
'''[[Lexent]]:''' It's fine. I was only thinking of the rule where passing by a stunned creature doesn't count as going through a melee hex.
 
 
 
'''The DM:''' Ah.  Hm.  This hasn't ever come up before.  Usually, passing by a stunned creature takes place in the same round it was stunned; it ceases to be stunned on the creature's next "move".  Only it didn't get a move, because the previous round was simultaneous.  Hm.
 
: I'll go ahead and say that moving past a stunned creature with no penalty can only take place in the SAME ROUND when it was stunned.  This is the next round; so, because it wasn't stunned again, it counts as a melee hex.  This is a tentative rule; it may need further thought, and something might come up that makes this ruling impractical.
 
 
 
'''[[Lexent]]:''' In.
 
 
 
'''[[Vafrandir]]:''' In.
 
 
 
'''The DM:''' In.  Getting my bearings.
 
 
 
'''The DM:''' I’d like to propose a change on the judgement call regarding stunned characters and melee hexes.  I think we can try this: because Pandred re-engaged the ghast, AFTER it had been stunned, that reasserts the combat; IF Marit had crossed through 2722 BEFORE Pandred re-engaged, the hex wouldn’t have been a melee hex and Marit would have had enough AP to attack.  It’s a tricky detail, but I think it’s more precise than my previous call.
 
:'''[[Lexent]]:''' Makes sense to me.
 
 
 
'''The DM:''' Okay, I believe that’s everybody’s move.  working on the next round ...
 
 
 
'''Marcule:''' in
 
 
 
[[File:Ghasts Round 02c.jpg|right|420px|thumb|Following the party’s move]]
 
== Ghast Round 2  ==
 
 
 
'''The DM:''' The ghast in 2822 attacks with all three attacks on Pandred.  Pandred is VERY lucky ... the bite misses with a 2, the right claw with an 8 and the left claw with an 11.  Pandred made a save earlier, but Marit will need to make a save and so will Asger against the ghast’s stench.
 
 
 
: The ghast in 2719 rushes forward and attacks Bjarni with left claw and bite, and Vafrandir with his right claw.  Bjarni is missed with the left claw, but the bite rolls a 19 and causes 3 damage.  That will stun.  Bjarni needs to make TWO saving throws, one against stench and one against paralysation. 
 
 
 
: The claw on Vafrandir is a 16, which causes 1 damage; which doesn’t stun, but Vafrandir rolls a save vs. paralysation.  Vafrandir also has to make a save vs. the thing’s stench.  So, fun times all around.
 
 
 
'''Marit''': ''To Save:'' '''19'''.
 

Revision as of 13:21, 9 June 2021

Continued from Retire to Above

The DM: I will need to know what your action points are on the cart. I've created a chart for calculating cart encumbrance, if you haven't already seen it. The weather on the morning of the 20th is beautiful: clear skies, no clouds at all, pleasant weather, a gentle breeze blowing. Feels like the first day of Summer.

What's more, seems very quiet this morning as you head out on your journey.

Lexent: Quite.

Vafrandir: Looking for my Stavanger sheet - AP shortly.

Vafrandir: We need to drop about 300 lbs. Max with the mule is 1 AP at 1350 lb, we have about 1635 lb.

Lexent: Wow. I don't suppose that's an amount we can spread out amongst ourselves and our hirelings.

Lexent: I can only take about another 20 lbs. before I reach my max. 9 more will drop me from 3AP to 2.

The DM: You have the strengths of each hireling; presume they're already carrying 40 lbs. of personal gear, and that they'd be ready to push themselves to 2 AP ... 1 AP if you'll provide them a 2 s.p./day bonus.

Vafrandir: We can give them 282 lb all told and stay at 3 AP. That leaves a little over 3 lbs which any one of us can make up the difference in.

The DM: You can eat that for breakfast on the 20th.

Lexent: Then I believe we are off.

The DM: Figure 4 lbs. a day for travelling, eat 1½ lb. each for breakfast, then at the end of the first day you finish off with 48 total lbs. gone from eaten food. The journey is, I remember, 14 total hours at 3 AP. So it would be 21 at 2 AP ... so you’ve made a little less than half your distance the first day. That leaves 11 hours at 2 AP. Unless you want to cache some of your food at the cairn.

The DM: You have no encounters on the 20th.

Pandred: That's almost too bad. We'd have eaten more of our encumbrance. Hmm, but then we'd have loaded down the cart with trophies. Tricky business.

Lexent: As we set up camp for the night, I cast Augury and ask the following:

Lexent: "Is Hamish Ross in Norway"
Lexent: "Is Hamish Ross in Denmark"
Lexent: "Is Hamish Ross in Scotland"

Vafrandir: I thought about caching but we'd have to leave too much to gain any AP. We'll be fine with the longer travel.

Vafrandir: Tomorrow, can you ask if the gold can be recognized or tracked?

The DM: The answers are Yes, null, null. You don't get answers for the last two questions.

The DM: From the document: “the scroll delivers a land grant to whom is apparently a Scotsman, Hamish Ross, of 8,000 acres upon the island of Askøy west of Bergen, for services rendered to Christian IV, the King of Denmark, against the Swedes in the Battle of Femern in 1644. The document was to be delivered to Ross so that he could take possession of his lands; the document is dated May the 10th, 1647.” Which is odd, since all the coins clearly post-date 1648.