Difference between pages "Awaiting the Weather in Stavanger" and "Lexent"

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'''The DM''': It is May 22nd, and at 6 a.m., prevailing cool temperature, with a light rain falling (about ⅓ in. per hour), and a light breeze blowing out of the south.  The moon is still new when the sun rises.  Wisely waiting for the weather to change a bit, the rain falls away by 7 a.m. leaving an overcast sky; the wind falls away as well, so that there is naught blowing but a "light air.
+
Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnome] from Parnuin in Vepses. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
  
[[File:Light Air.jpg|right|350px]]
+
== Personal Life ==
:You would be reaching if you sailed with it, but it would take 12 hours to reach Jorpeland.  Note in the picture the reflection of the dock on the water.  Would you like to start off or wait to see if the weather changes again?  This is Engelhart's decision alone.
 
  
== Travel Preparations (continued, 3rd page) ==
+
He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. Their behavior has always helped Lexent and they may be relied upon for help. His father was a chandler ('''-1 damage per die from all heat attacks, not including fire'''). His birthday is 5 Dec 1600 (making him 49 years old at his beginning in the campaign). His mentor as a boy was invited to Narwa to teach there, and asked him along. That took him down river from Lake Ladoga upon the Baltic Sea. There you found a gnomish community living in the market town, which had a priest there who led you into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. During the embassy he earned a favour from the Lord of Buskerud. Finding the lands here interesting, when the embassy was done he elected to stay.
  
'''Engelhart''': as soon as I get my henchman sorted and do a bit of shopping I'd say we're good to go. The weather isn't going to get much better than this. I would, however, feel more confident if I had more people aboard with the meanest of sailing ability to act as supporting crew. My henchman is sure to get it, on my option, Pandred already took swimming instead, this still leaves Vafrandir as able to lend a hand if he so wishes.
+
== Stats ==
: '''[[Vafrandir]]''': I will put my 2 Athletics points into Sailing. I guess I can tell a boom from a mast and which direction is up!
 
:: '''The DM''': When you're content with the status of your henchman's background, Engelhart, can you please indicate the time you're ready to sail out, and say, "We sail out" or something definite to that effect?
 
::: '''Engelhart''': I sure can, though, like I said, I have to take a 2-hour leave, hope this isn't too much of a drag.
 
  
==== Thrax ====
+
[https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric] 1, missionary
'''The DM''': You'll find Thrax's background as an image on the [[Talk:Stavanger, May 21, 1650|last post]] and I've sent a copy of that image to your email, Engelhart.
 
:'''Engelhart''': Got it. I'm going to be absent for a couple of hours, and will then go around to making purchases for Thrax and depositing stuff on the sloop's cargo hold. I take it I'll also need to select sage abilities at some point, yes?
 
:: '''The DM''': Say that you're getting started, and we'll retcon the buying in Stavanger for Thrax.
 
  
== Engelhart's Boat ==
+
{| class="wikitable"
 +
| XP || style="text-align:right;" | 0
 +
|}
  
'''[[Vafrandir]]''': I'm happy to take over the management of the [[Engelhart's Boat|cargo page]]. If so, I can create a [https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Google Sheet] to make maintenance easier.
+
{| class="wikitable" style="text-align: center;"
: '''The DM''': Please go for it.
+
! STR !! INT !! WIS !! CON !! DEX !! CHA
:: '''Pandred''': This is the fastest way to become my favorite party member.
+
|-
 +
| 14 || 11 || 17 || 10 || 13 || 13
 +
|}
  
'''[[Vafrandir]]''': Everyone please check the cargo above and make sure your stuff is accounted for. Please leave a comment here if I missed something or someone. I'm not accounting for personal or carried items here, just storage.
+
{| class="wikitable"
 +
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP] || style="text-align:right;" | ??
 +
|-
 +
| HP (max) || style="text-align:right;" | ??
 +
|}
  
== Sailing Notes ==
+
{| class="wikitable"
'''The DM''': Sterling, who comments on the Tao blog, sails as his profession; he has made extensive notes on changes to yesterday's sailing page.  Engelhart should be happy to learn that the adjustment to his ability to sail is being supplied by his wisdom rather than his dexterity; I am forced to bow to Sterling's experience on this matter.  I'll be rewriting the page through the day.
+
| AC || style="text-align:right;" | 10 || None
: '''Engelhart''': Wow, neat, that'll definitely make me a much more effective steersman.
+
|}
  
== Next Post ==
+
{| class="wikitable"
'''The DM''': This discussion is continued on '''[[Hog's Fjord]]'''.
+
| AP || style="text-align:right;" | ?
 +
|}
 +
 
 +
{| class="wikitable"
 +
| weight || style="text-align:right;" | 75 lbs.
 +
|-
 +
| height || style="text-align:right;" | 3'4"
 +
|}
 +
 
 +
== Skills ==
 +
 
 +
=== Sage Abilities ===
 +
 
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | The Church
 +
|-
 +
| Heraldry, Signs, and Sigils || ?
 +
|-
 +
| History || ?
 +
|-
 +
| Politics || ?
 +
|-
 +
| Religious Art & Music || ?
 +
|-
 +
| Religious Design || ?
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Legends & Folklore
 +
|-
 +
| Artiacts || ?
 +
|-
 +
| Beasts || ?
 +
|-
 +
| Demi-gods || ?
 +
|-
 +
| Heroes || ?
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" style="background-color:#ccf;" | Power
 +
|-
 +
| Divination || ?
 +
|-
 +
| Dweomercraft || ?
 +
|-
 +
| Faith || ?
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''12'''
 +
|-
 +
| Outer Planes || ?
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Theology & Customs
 +
|-
 +
| Astronomy & Astrology || ?
 +
|-
 +
| Gods || ?
 +
|-
 +
| Law & Policy || ?
 +
|-
 +
| Ritual || ?
 +
|}
 +
 
 +
==== Amateur ====
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
 +
 
 +
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
 +
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 +
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 +
 
 +
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities Weapon proficiencies] ===
 +
* Flail, '''1d6+1 damage'''
 +
* Sling, '''1d4 damage'''
 +
 
 +
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
 +
* [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] - restores lost hit points.
 +
* [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] - detects magic.
 +
* [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] - reduces natural weather effects.
 +
 
 +
== Equipment ==
 +
 
 +
[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Full equipment list on Google Drive]
 +
 
 +
{| class="wikitable"
 +
|+ currently equipped
 +
|-
 +
| '''right hand''' || melee weapon?
 +
|-
 +
| '''left hand''' || shield, small (fir)
 +
|-
 +
|}
 +
 
 +
=== Other worn/carried ===
 +
 
 +
* loin cloth, linen
 +
* breeches, wool cloth
 +
* shirt (men's), cotton
 +
* cloak, wool cloth
 +
* belt, cowhide
 +
* boots (high hard), cowhide
 +
* gloves, lambskin
 +
* helmet
 +
* sling, cowhide
 +
* belt pouch (large, for sling stones), cowhide
 +
* belt pouch (small), cowhide
 +
* holy symbol (small), satinwood
 +
 
 +
=== Backpack ===
 +
 
 +
* bandage, cotton
 +
* bandage, cotton
 +
* bandage, cotton
 +
* bandage, cotton
 +
* bandage, cotton
 +
* daily ration (travel)
 +
* daily ration (travel)
 +
* daily ration (rest)
 +
* daily ration (rest)
 +
* sack, cotton cloth
 +
* sack, cotton cloth
 +
 
 +
== Wealth ==
 +
 
 +
14 gp, 6 sp, 8 cp in belt pouch
 +
 
 +
== Other ==
 +
 
 +
Gnomes are highly magic resistant and tough, even more so than dwarves, gaining a bonus of +1 to saving throws against paralysation, polymorph, magic and magic items and breath weapons for every 3 points of constitution. A gnome with a 16 constitution would have a +5 saving throw against these attacks.
 +
Gnomes are well trained against old enemies of their people, receiving a +1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers. Gnomes also improve their armour class by four points when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
 +
Gnomes also possess infravision, being able to see in the dark with relative clarity. This comes from their ancestors, who dwelt below ground, and from a hundred generations of gnomes who have dwelt in the dark coniferous forests of northern Europe.
 +
 
 +
Lexent receives 1? Damage per die vs. cold-based attacks.
 +
He has a 3 inch scar on his left thigh from an accident as a child.
 +
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom.
 +
He gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability.
 +
He saves vs. poison at 1 level higher.
 +
He requires only 4 hours of sleep per night to feel fully rested.
 +
He is experienced at squeezing through tight spaces, and may move through unusually small holes.
 +
He is able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made.
 +
He has a strong chin and unnaturally smooth skin.
 +
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie.

Revision as of 21:42, 15 February 2021

Lexent Povarov is a male gnome from Parnuin in Vepses. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.

Personal Life

He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. Their behavior has always helped Lexent and they may be relied upon for help. His father was a chandler (-1 damage per die from all heat attacks, not including fire). His birthday is 5 Dec 1600 (making him 49 years old at his beginning in the campaign). His mentor as a boy was invited to Narwa to teach there, and asked him along. That took him down river from Lake Ladoga upon the Baltic Sea. There you found a gnomish community living in the market town, which had a priest there who led you into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. During the embassy he earned a favour from the Lord of Buskerud. Finding the lands here interesting, when the embassy was done he elected to stay.

Stats

Cleric 1, missionary

XP 0
STR INT WIS CON DEX CHA
14 11 17 10 13 13
HP ??
HP (max) ??
AC 10 None
AP ?
weight 75 lbs.
height 3'4"

Skills

Sage Abilities

The Church
Heraldry, Signs, and Sigils ?
History ?
Politics ?
Religious Art & Music ?
Religious Design ?
Legends & Folklore
Artiacts ?
Beasts ?
Demi-gods ?
Heroes ?
Power
Divination ?
Dweomercraft ?
Faith ?
Medicine 12
Outer Planes ?
Theology & Customs
Astronomy & Astrology ?
Gods ?
Law & Policy ?
Ritual ?

Amateur

  • Aid Rest: Increases hit points restored from rest.
  • Binding Wounds: Improves skill at ending hit point damage caused by wounds.
  • Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.

Weapon proficiencies

  • Flail, 1d6+1 damage
  • Sling, 1d4 damage

Spells

Equipment

Full equipment list on Google Drive

currently equipped
right hand melee weapon?
left hand shield, small (fir)

Other worn/carried

  • loin cloth, linen
  • breeches, wool cloth
  • shirt (men's), cotton
  • cloak, wool cloth
  • belt, cowhide
  • boots (high hard), cowhide
  • gloves, lambskin
  • helmet
  • sling, cowhide
  • belt pouch (large, for sling stones), cowhide
  • belt pouch (small), cowhide
  • holy symbol (small), satinwood

Backpack

  • bandage, cotton
  • bandage, cotton
  • bandage, cotton
  • bandage, cotton
  • bandage, cotton
  • daily ration (travel)
  • daily ration (travel)
  • daily ration (rest)
  • daily ration (rest)
  • sack, cotton cloth
  • sack, cotton cloth

Wealth

14 gp, 6 sp, 8 cp in belt pouch

Other

Gnomes are highly magic resistant and tough, even more so than dwarves, gaining a bonus of +1 to saving throws against paralysation, polymorph, magic and magic items and breath weapons for every 3 points of constitution. A gnome with a 16 constitution would have a +5 saving throw against these attacks. Gnomes are well trained against old enemies of their people, receiving a +1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers. Gnomes also improve their armour class by four points when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind. Gnomes also possess infravision, being able to see in the dark with relative clarity. This comes from their ancestors, who dwelt below ground, and from a hundred generations of gnomes who have dwelt in the dark coniferous forests of northern Europe.

Lexent receives 1? Damage per die vs. cold-based attacks. He has a 3 inch scar on his left thigh from an accident as a child. He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom. He gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability. He saves vs. poison at 1 level higher. He requires only 4 hours of sleep per night to feel fully rested. He is experienced at squeezing through tight spaces, and may move through unusually small holes. He is able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made. He has a strong chin and unnaturally smooth skin. He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie.