Difference between pages "First Aid" and "Lexent"

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Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
Continued from '''[[Outdoor Wolf Fight]]'''.
 
  
'''The DM:''' What sort of tent does the party have?
+
= Activity =
  
'''The DM:''' Lexent, yes, it is brutal. Serious injury must result from the sort of excessive lifestyles you choose to lead; the chances of these outcomes are low, but they ought to happen occasionally and if they’re easy to dig out of, what would be the point?  Sorry, I know you know this, but as a DM I feel the need to reach out on these things.
+
{| class="wikitable"
 +
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 +
|-
 +
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 +
|-
 +
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 +
|}
  
'''[[Lexent]]:''' Of course. Merely a statement of fact, not a complaint at all. Thank you for reaching out though.
+
{| class="wikitable"
 +
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 +
|-
 +
| Fighting || style="text-align:right;" | 17 || style="text-align:right;" | 4
 +
|-
 +
| Carrying || style="text-align:right;" | 32 || style="text-align:right;" | 3
 +
|}
  
'''[[Lexent]]:''' Assuming I have received the staff back, I use it to heal myself for '''4+4+3=11'''.
+
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
: '''The DM:''' 29 to go.
 
  
'''[[Lexent]]:''' I also request that my associates retrieve my spike if it is still servicable.
+
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
  
'''The DM:''' The spike is fine.  It has to be inserted by a weaponsmith to get the right balance and transform a club into a godentag.  Lucky for you, making weapons is related to Marcule’s sage ability of Steam & Gasgear.  He could do it with any of the clubs the players have available; all he needs is a hammer.
+
== Defensive ==
  
'''[[Lexent]]:''' five 8-foot linen and one 30-foot pavilion linen as near as I can tell.
+
{| class="wikitable"
 +
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock  HP] || style="text-align:right;" | 14
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 20
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 2 (20) || Broken Hip
 +
|}
  
'''[[Pandred]]''': I'll take the bits and bobs of your Godentag's ruin. There's some good news here guys. The spears from our last fight are still there. An intelligent enemy probably would have taken them. These undead wolves then might not be a recent summon, assuming their creator is a goblinoid.
+
{| class="wikitable"
 +
| Base Armor || style="text-align:right;" | 10
 +
|-
 +
| Shield || style="text-align:right;" | +1
 +
|-
 +
| '''AC Total''' || style="text-align:right;" | '''9'''
 +
|}
  
'''The DM:''' Glad you noticed, Pandred.
+
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
  
'''The DM:''' It does occur to you that there were two non-animated dire wolf skeletons in the kennel when you last saw it.
+
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
  
'''The DM:''' As long as you can get the tents up, they’re sufficient for Lexent to heal in.
+
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
  
'''[[Pandred]]''': Well, the tents are bound to be with the cart, unless Vafrandir or Marcule have them on their person. So I hoist up our injured comrade and start that way. Unless someone interjects.
+
{| class="wikitable"
 +
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modified !! Remarks
 +
|-
 +
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 12 || 
 +
|-
 +
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | 8 ||  Gnome toughness
 +
|-
 +
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | 10 ||  Gnome Magic Resistance
 +
|-
 +
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | 11 || Gnome Magic Reisistance
 +
|-
 +
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance
 +
|-
 +
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance, (2)
 +
|}
 +
(1) Saves at 1 level higher (Health).
  
'''The DM:''' Rolling 3d6. A dex check will be needed for any 1 I roll.
+
(2) Additional +3 vs. mind altering magical effects from Wisdom.
  
: I need a single dex-check from Pandred.
+
== Offensive ==
  
'''Pandred''': '''3'''!
+
{| class="wikitable"
 +
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 +
|-
 +
|  || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19 || style="text-align:center;" | 20
 +
|}
  
'''[[Lexent]]:''' <Muffled Scream>
+
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
  
'''The DM:''' You’re fine.  It’s about 2 a.m.  The second image I linked in the last post shows the sun below the horizon to the north.  It’s difficult, but with the help of Marcule and Vafrandir, who have infravision, and the infravision goggles that Marcule made for you ages ago, Pandred, the three of you can get the tent up while Lexent struggles to remain still.  You don’t need to put up the pavilion tent, which will take way too long in these conditions; the 8-foot tent will do.
+
-3 To hit when using any non-proficient weapons.
  
'''[[Pandred]]''': Then we put up the 8 footer. I'll apply the salve for '''1''' more point on Lex.
+
{| class="wikitable"
 +
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 +
|-
 +
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 +
|-
 +
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 +
|}
  
'''[[Vafrandir]]:''' Apologies, all. I was pulled away to a meeting unexpectedly. The tents are in the cart, yes.
+
== Supplementary ==
  
'''The DM:''' I made rules for my poster; the “camp tent”, which is the new name for your 8-footer, takes 1 hr to put up and ½ hr. to take down and pack, for 1 person.  In these conditions, it will take 1 hr for two people, three being too many; someone should cook.  It’s 3 am when you’re done, and I’ll need to make malady checks.  Nautical twilight returns at 3:07, according to Marcule’s accurate timepiece, also of his own make.
+
{| class="wikitable"
 +
! Level !! XP !! Next Level
 +
|-
 +
| style="text-align:right;" | 2 || style="text-align:right;" | 1806 || style="text-align:right;" | 3001
 +
|}
  
'''[[Lexent]]:''' "Thank you Pandred. Sorry to be such a burden."
+
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
  
'''[[Lexent]]:''' I assume that I am exempt from that malady check?
+
Requires only 4 hours of sleep per night to feel fully rested (Composition).
  
'''[[Pandred]]''': Timepiece, ha! Some of us know what time it outdoors anyway.
+
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
: [[https://youtu.be/9FzCWLOHUes interlude]]
 
  
'''The DM:''' The pavilion tent requires 3 hours for three persons to put up; so it would take the three of you 6 hours total, doing it before sunrise. The sun would rise at 4:30, so it would take less than 6 full hours, but it still would be a long time.  Malady checks: you started off at 6pm, after being awake for, let’s say, 8 hours, after sleeping as long as you possibly could waiting for the rain.  Counting that as half, 4 hrs, towards your maximum of ten, you accumulate a total of 10 hours by midnight. That’s three hours of malady checks before you get the tent up and food made, which is 2% per person per hour.  Rolling.  Lexent is exempt.
+
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
  
'''The DM:''' You’re all fine. Tired, but fine. Eat a little, sleep, and no further malady checks today.
+
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
 +
* [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] - restores lost hit points.
 +
* [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] - detects magic.
 +
* [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] - reduces natural weather effects.
 +
* [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] - protects against attacks.
  
'''[[Vafrandir]]:''' Quite a fight. I'll take the rest gladly.
+
=== Ability Scores ===
  
'''[[Lexent]]:''' Likewise.
+
{| class="wikitable"
 +
! Stat !! Score !! Remarks
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 +
|}
  
== July 2 ==
+
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
'''The DM:''' The party begins to pull themselves out of bed by 9:30.  No one had the energy to keep watches, but Lexent wasn’t really going to sleep anyway ...
 
  
'''[[Lexent]]:''' I use the staff to heal '''3+3+1=7'''
+
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
: '''The DM:''' 22 to go.
 
::'''[[Lexent]]:''' 21. I got 1 from Pandred's bottle yesterday.
 
:::  '''The DM:''' 20 then, counting the 1 below.
 
  
'''The DM:''' When you do wake up, a strong fresh breeze is blowing, with some stinging mist whirling across the landscape. The sky is white overcast, with a very low ceiling, just above the trees it seems like. The temperature is cool and rather decent compared to how brisk it was yesterday morning.  The tent can handle the wind.
+
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | The Church
 +
|-
 +
| Heraldry, Signs, and Sigils || 0
 +
|-
 +
| History || 4
 +
|-
 +
| Politics || 3
 +
|-
 +
| Religious Art & Music || 3
 +
|-
 +
| Religious Design || 4
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Legends & Folklore
 +
|-
 +
| Artiacts || 2
 +
|-
 +
| Beasts || 3
 +
|-
 +
| Demi-gods || 1
 +
|-
 +
| Heroes || 4
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" style="background-color:#ccf;" | Power
 +
|-
 +
| Divination || 3
 +
|-
 +
| Dweomercraft || 5
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''11'''
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''24'''
 +
|-
 +
| Outer Planes || 6
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Theology & Customs
 +
|-
 +
| Astronomy & Astrology || 0
 +
|-
 +
| Gods || 6
 +
|-
 +
| Law & Policy || 0
 +
|-
 +
| Ritual || 4
 +
|}
  
'''[[Pandred]]''': Salve being stingy. '''1''' more. I'll spend the day collecting stones for a cairn, since I'm full up on hp.
+
==== No Rank ====
  
'''The DM:''' Isn’t the fork some hours away? You mean to load the cart, then.
+
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
  
'''The DM:''' Do Vafrandir and Marcule also wish to rest today?  If that’s the case, Pandred will need to cook.
+
==== Amateur ====
  
'''[[Pandred]]''': Yes, and I'm fine with cooking.
+
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
  
'''[[Lexent]]:''' I assume that my Injury prevents me from aiding rest?
+
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
 +
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 +
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell.
 +
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach'''] The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize'''] The skill to speak with others and encourage them to adopt the cleric's faith.
  
'''The DM:''' Everyone corrected their x.p. on their characters? Pandred, your character is a “veteran” now, not a swordswoman.  Not that the fluff matters.
+
=[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Equipment (Google Drive)]=
  
'''The DM:''' you can’t walk or bend over, so yes, Aid rest is out of the question, and you can’t do it for yourself.
+
* holy symbol (small), satinwood
 +
* boots (high hard), cowhide
 +
* gloves, lambskin
 +
* helmet
 +
* cloak
 +
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
 +
* '''shield (small), fir with iron bracing (left hand)'''
 +
* healing staff
 +
* sling, cowhide
 +
* belt pouch (small, for sling stones), cowhide
 +
** sling stones (10)
 +
* belt pouch (small), cowhide
 +
**12 gp, 8 sp, 8 cp
 +
* backpack
  
'''[[Pandred]]''': Correct for me. Also, I must have forgotten to update my title. I'm a real greybeard now!
+
= Biography =
 +
 
 +
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
 +
 
 +
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
 +
 
 +
He has a strong chin and unnaturally smooth skin (Beauty).
 +
 
 +
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).
 +
 
 +
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
 +
 
 +
 
 +
[[File:Lexent.jpg|bottom|700px]]
 +
 
 +
= Notes =
 +
 
 +
Down lower into the dungeon seems unnaturally cold
 +
 
 +
What amount of pouches can be carried accessibly at a time and what is required to do so?
 +
 
 +
What amenities are in Treborg
 +
: Stopover point for trading ships from Bergen
 +
: No market or reasonable ability to purchase supplies.
 +
:193 persons
 +
:Chapel and graveyard
 +
:: Father Arvin
 +
 
 +
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
 +
 
 +
Knowledge about the gnomish religion.
 +
:Vafrandir is baptised Lutheran
 +
:Marcule is not
 +
:Pandred dedicated Lutheran
 +
 
 +
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
 +
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
 +
 
 +
Precise rule on half weight items for gnomes (etc.?)
 +
 
 +
Party plan is to hexcrawl from Treborg
 +
: Found ship - using as base
 +
::Dilhak and the axe
 +
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]

Revision as of 13:53, 12 March 2021

Lexent Povarov is a male gnomish Cleric. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.

Activity

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 14 15-28 29-42 43-56 57-70
Weight AP
Fighting 17 4
Carrying 32 3

Stealth Rules

Scrambling Rules

Defensive

HP 14
HP (max) 20
Injury 2 (20) Broken Hip
Base Armor 10
Shield +1
AC Total 9

+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.

-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)

1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)

Saves Base Modified Remarks
Poison (1) 12 12
Paralyse & Petrify 11 8 Gnome toughness
Polymorph 13 10 Gnome Magic Resistance
Rod, Staff, & Wand 14 11 Gnome Magic Reisistance
Breath Weapon 15 12 Gnome Magic Resistance
Other Magic 15 12 Gnome Magic Resistance, (2)

(1) Saves at 1 level higher (Health).

(2) Additional +3 vs. mind altering magical effects from Wisdom.

Offensive

To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
10 11 12 13 14 15 16 17 18 19 20

+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.

-3 To hit when using any non-proficient weapons.

Weapon Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Godentag 2d4 1-4
Sling 1d4 1-6 - 2-13 14-25 26-37

Supplementary

Level XP Next Level
2 1806 3001

Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).

Requires only 4 hours of sleep per night to feel fully rested (Composition).

Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).

Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).

Spells

Ability Scores

Stat Score Remarks
Strength 14
Intelligence 11
Wisdom 17 +3 to Mental Saves
Constitution 10
Dexterity 13
Charisma 13

He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).

Sage Abilities

The Church
Heraldry, Signs, and Sigils 0
History 4
Politics 3
Religious Art & Music 3
Religious Design 4
Legends & Folklore
Artiacts 2
Beasts 3
Demi-gods 1
Heroes 4
Power
Divination 3
Dweomercraft 5
Faith 11
Medicine 24
Outer Planes 6
Theology & Customs
Astronomy & Astrology 0
Gods 6
Law & Policy 0
Ritual 4

No Rank

Amateur

  • Aid Rest: Increases hit points restored from rest.
  • Binding Wounds: Improves skill at ending hit point damage caused by wounds.
  • Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.
  • Olfactory Acuity: Ability to identify some potions and other substances by smell.
  • Preach The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
  • Proselytize The skill to speak with others and encourage them to adopt the cleric's faith.

Equipment (Google Drive)

  • holy symbol (small), satinwood
  • boots (high hard), cowhide
  • gloves, lambskin
  • helmet
  • cloak
  • godentag, 40 in. long, fir with 8 in. spike (right hand)
  • shield (small), fir with iron bracing (left hand)
  • healing staff
  • sling, cowhide
  • belt pouch (small, for sling stones), cowhide
    • sling stones (10)
  • belt pouch (small), cowhide
    • 12 gp, 8 sp, 8 cp
  • backpack

Biography

He has a 3 inch scar on his left thigh from an accident as a child (Choices).

He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).

He has a strong chin and unnaturally smooth skin (Beauty).

Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).

Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party there.


Lexent.jpg

Notes

Down lower into the dungeon seems unnaturally cold

What amount of pouches can be carried accessibly at a time and what is required to do so?

What amenities are in Treborg

Stopover point for trading ships from Bergen
No market or reasonable ability to purchase supplies.
193 persons
Chapel and graveyard
Father Arvin

What legal document are being carried by the party - Document info

Knowledge about the gnomish religion.

Vafrandir is baptised Lutheran
Marcule is not
Pandred dedicated Lutheran

Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.

How much familiarity do I have with Bergen, how near is it to Nanbrun?

Precise rule on half weight items for gnomes (etc.?)

Party plan is to hexcrawl from Treborg

Found ship - using as base
Dilhak and the axe
Children of Grond