Difference between pages "Marcule" and "The Search Continues"

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[[File:Marcule.jpg|center|250px]]
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'''The DM:''' In.
  
== Level 1 --- '''XP 3996/4001''' --- '''GP:70  SP:55  CP:94''' --- '''HP:13 --- Current HP:9''' ==
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'''The DM:''' Welcome back Vafrandir.
=== Gnome Illusionist / Assassin {1:1} ===
 
  
'''Male, 26'''
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'''[[Vafrandir]]:''' Good to be back! Always hate to have to leave.
''(Nov 14th,1623 Nanbrun, Village of Enjern)''
 
  
''Height 3’8, 83 lbs''
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'''The DM:''' So, what’s the plan?
  
''Cat's eye green; hair Jet black, with a slight body wave and youthful; Tan skin''
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'''[[Vafrandir]]:''' Let's get the loot so far moved to the surface. I'll ask Bjarni if the bats came out to the surface. If not, we may run into them later.
  
<span style="color:#663399">''Beauty: Character has a strong jaw, and is also stoutly equipped as a man."</span>
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'''[[Lexent]]:''' "Well, Vafrandir, we've been exploring this upper floor, but the sappers seem somewhat interested in the area down the stairwell, and it doesn't seem to have the same dreadful feeling as some of the rest of this place. After we move the treasure, I'm somewhat more inclined to at least explore the rest of these doors up here. What do you think we should do?"
  
<span style="color:#663399">''Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost.  The same can be said once the character spends at least six months in any single area.''</span>
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'''[[Lexent]]:''' I begin consolidating the treasure from the satchels, including collecting up to five empty flasks or bottles if I find any.
  
<span style="color:#663399">''Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.''</span>
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'''The DM:''' Bjarni saw no bats.  The silence and air movement of the lower chambers suggest to the sappers that there’s nothing down there ... though there might be more bats or jellies, as there’s evidence of those creatures everywhere.  Judging from a few quick sorties done by Helga, this seems to be where the main number of goblins lived and nothing more.
  
<span style="color:#663399">''Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.''</span>
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'''The DM:''' There are 37 ceramic cups and about 21 ceramic plates, 18 combs and 43 eating “forks,” with two long three-inch tines attached to a two-inch handle.
  
== '''Stats''' ==
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'''[[Lexent]]:''' When you say "combs" is that like a hair comb?
==== Thaco: 20 ====
 
* Dex: 16
 
* Int: 15
 
* Wis: 11
 
* Con: 17
 
* Char: 12
 
* Str: 15
 
  
<span style="color:#663399">''Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.''</span>
+
'''The DM:''' You can’t possibly count all the gems at this point, but for your records:
 +
: of the cairngorm gems, there are 85 cherry-sized, 635 almond-sized, 85 walnut-sized, 14 plum-sized and 1 apple-sized.
 +
: of the hematite, there are 27 cherry-sized, 475 almond-sized, 53 walnut-sized, 4 plum-sized and 3 peach-sized.
 +
: Yep, a hair comb.
  
<span style="color:#663399">''Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.''</span>
+
'''The DM:''' Bjarni has completed the work and arrives in time to help you gather up the valuables.
  
'''Father was a Furniture maker'''
+
'''Helga: ''' This Grond fellow doesn’t care much about treasure, does he?
''Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3.''  
 
  
<span style="color:#663399">''Family: Raised by both parents.  Character is the eldest of two siblings, with a brother who is 2 years younger.''</span>
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'''[[Lexent]]:''' I help move the consolidated valuables, including the chest full of raw metal and leather from the kennel, to the surface.
  
== Weapons and Armour ==
+
'''Marcule:''' in
==== AC:8 (Unable to wear armour) ====
 
==== Weapons (3 Proficiencies)  ====
 
===== 1.Sabre, iron, (light scimitar) <span style="color:#008000">3.64 LBS</span>  =====
 
===== Scabbard (sword), sheepskin (includes belt harness) <span style="color:#008000">1.58 LBS</span> =====
 
===== 2.Chakram, iron (thrown disk with sharpened edge, treat as dagger) <span style="color:#008000">2.0 LBS</span> 2.0 LBS  =====
 
===== 3.Blowgun, rosewood (tube for firing light projectiles) <span style="color:#008000">0.25 LBS</span> -- '''(2)''' =====
 
====== Dart (blowgun), rosewood (projectile for blowgun) <span style="color:#008000">0.04 LBS</span> -- '''(24)'''======
 
  
<span style="color:#663399">''Agility: Character requires one more round than normal to load any form of crossbow.''</span>
+
'''[[Lexent]]:''' (To Helga) "No. I find his motives difficult to fathom, although he certainly seems threatening and unpleasant."
  
 +
'''The DM:''' It takes about an hour to hoist all this stuff out; you are not disturbed during this time.
  
== '''Right Hand:  ----    Left Hand:'''   ==
+
'''[[Vafrandir]]:''' Dishes are probably good for a few silver.
  
=='''Equipment'''==
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'''[[Vafrandir]]:''' Doesn't sound like there's much more here on this level. Let's try for another door out of the hall.
  
<span style="color:#663399"> ''Choices: Possess credit.'' Interest equals 1% per month, with a minimum return payment of +3% (so you might as well not return it for three months, when the cost will be the same; the interest compounds after the third month)</span>
+
'''[[Lexent]]:''' The great hall or the hallway from the barracks?
  
===='''Encumbrance'''====
+
:'''[[Vafrandir]]:''' Barracks.
<span style="color:#000080">Under 16LBS:None</span> --- <span style="color:#0000FF">17-32LBS:-1AP</span> --- <span style="color:#008080">33-48LBS:-2AP</span> --- <span style="color:#4169E1">49-64LBS:-3AP</span> --- <span style="color:#6495ED">65-80LBS:-4AP</span>
 
  
===='''Mount'''====
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'''The DM:''' Do you wish to give a share of the treasure to the hirelings?
''Donkey (pack animal, adult)''
 
  
''Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs)'' <span style="color:#008000">5.03 LBS</span>
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'''The DM:''' Let me finish managing the treasure.
  
''Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs)'' <span style="color:#008000">5.03 LBS</span>
+
:'''[[Vafrandir]]:''' Yes. Let's split it later though once the day is done.
  
===='''Backpack'''====
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'''The DM:''' I’d like to point out that they get 1/8th share of the bonus experience ... which you can use as a touchpoint for calculating any treasure you might want to give.  But you should balance your desire to be generous with the realistic fact that the more you give away, the less experience you’ll get.
''Backpack, cowhide (16 in. deep by 13 in., with 4½ in. opening, suitable for 3,700 coins)'' <span style="color:#008000">3.10 LBS</span>
 
  
''Belt pouch (small), cowhide (5 in. deep, suitable for 80 coins)'' <span style="color:#008000">0.14 LBS</span>
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'''[[Lexent]]:''' Would it be customary to provide shares to those still at camp as well?
  
''Belt, cowhide (2 in. wide)'' <span style="color:#008000">0.44 LBS</span>
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'''The DM:''' I need to know your intentions now, or I can’t award you any experience at this time (and you might want that experience). I also need to add that the gems are all of fine quality, much more so than the first set of gems you found.
 +
: Nothing is "customary."
  
===='''Food'''====
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'''[[Lexent]]:''' We also have those two potions that were never allocated as treasure. Do we have the ability to just assign them 1/8th of a share of the treasure each, not knowing the precise value of the gems?
''Daily ration (heavy exertion)'' (bread, salted pork, cheese, onions, apple, sugar, butter, oil & salt provision for one day of hard labour)<span style="color:#008000">'' 6.00lbs</span> -- '''(10)'''
 
  
''Daily ration (travel) (bread, salted pork, cheese, onions, sugar, oil & salt provision for one day of travel)'' <span style="color:#008000">4.00 LBS</span> -- '''(10)'''  
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'''The DM:''' Items like the potions can’t be divided.  X.P. is given to whomever drinks the potion.
 +
:'''[[Lexent]]:''' Huh. Good to know.
  
''Daily ration (rest) (bread, cheese, beef jerky, oil & salt provision for one day of rest) <span style="color:#008000">2.00lbs </span> -- '''(10)'''
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'''The DM:''' The gems, on the other hand, can be divided fairly evenly, there being so many, and the sappers have a fair understanding of how much each is worth.
  
''Herring (salted) (hard fillets)'' <span style="color:#008000">1.25lbs</span> -- '''(10)'''
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'''Marcule:''' there will always be more treasure, I think it is important to share the wealth
  
''Taffy (paper box, 3 in. by 2 in. square) <span style="color:#008000">1.28 LBS</span> -- '''(2)'''
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'''The DM:''' Anybody want to suck back a potion and get some free x.p.?
  
''Lutefisk'': Dried whitefish It is made from aged stockfish (Clay Jars) <span style="color:#008000">0.5 LBS</span> -- '''(10)'''
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'''[[Lexent]]:''' I think they can be better put to use after identifying them, or at least when we are in a situation when a hail Mary might do us some good.
  
''Jug, stoneware  (9 in. tall, with handle, 16 oz. capacity)'' <span style="color:#008000">1.89 LBS</span>
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'''[[Vafrandir]]:''' Here is my suggestion: we divide treasure into 26 shares as evenly as possible. Odds, as a man-at-arms, receives 2 shares. As funders of the venture, we receive 4. And all sappers receive 1 share. How does that sound?
  
===='''Clothing''' -- CLO: ====
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'''[[Lexent]]:''' What about Ole?
''Hat(wide-brimmed),calfskin (waterproofed with 5 in. brim)'' <span style="color:#008000">2.00 LBS</span>
 
  
''Workman's wear (breeches, loin cloth, shirt)'' <span style="color:#008000">5.43 LBS</span>
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'''The DM:''' Lexent has come out as the voice of reason.  Anybody else feel differently?  (Odds has no combat training and isn't a man-at-arms; the sappers are, however)
  
''Jacket, Rabbit (tailored)'' <span style="color:#008000">8.3 LBS</span>
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'''The DM:''' Ole is a man at arms also, as is Anders.
  
''Gloves, lambskin (soft leather, laces at wrist for comfort)'' <span style="color:#008000">2.00 LBS</span>
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'''The DM:''' I’m assuming this conversation is happening apart from all the hirelings, so none of them can hear you just now.
  
''Boots (high soft), kidskin (knee-high)'' <span style="color:#008000">3.80 LBS</span>
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:'''[[Vafrandir]]:''' Let us assume so.
  
''Boots (low soft), rabbit  (knee-high)'' <span style="color:#008000">1.93 LBS</span>
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'''[[Lexent]]:''' Correct. Anders or Arvid?
  
===='''Healing'''====
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'''[[Vafrandir]]:''' I agree with Lexent about the potion. Yes, I was counting all 8 of our hires in the above calculation.
''Bandage, cotton (4 in. by 72 in., sufficient for one wound)'' <span style="color:#008000">0.21 LBS</span> -- '''(4)'''
 
  
===='''Other Equipment'''====
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'''Marcule:''' I also agree
''Flint (stone for starting fires)'' <span style="color:#008000">0.24 LBS</span>
 
  
''Comb, blackwood (for personal grooming)'' <span style="color:#008000">0.19 LBS</span>
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'''The DM:''' Arvid, pardon me.
  
''Dice, ivory (pair, six-sided) '' <span style="color:#008000">0.02 LBS</span>
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'''[[Vafrandir]]:''' Does what I'm saying make sense, to divide by shares? I'm open to flexibility on the exact distribution. Just seems the easiest way to do it.
  
''Thieves pick, brass'' <span style="color:#008000">0.06 LBS</span>
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'''The DM:''' Vafrandir, I’m pointing out that you’re giving 2 shares to Oddsdrakken BECAUSE he’s a man-at-arms, which he ISN’T, and that you’re giving 1 share to the sappers and the cook because they aren’t, when they ARE.  Please respond.
  
===='''Treasure'''====
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'''[[Lexent]]:''' I was about to propose we allocate 1/8th of a share of the gems to each of the party's hirelings, allowing them to choose the gems they like best within those parameters. That would be more akin to 42 equal portions 1 per party hireling, 2 for Oddsdraken, and 8 for each of us. But I'm happy either way.
*3 cherry hematite gems
 
*One bridle is fixed with about 3 lbs. of gold gilt & studs, with 50 walnut sized cairngorm gems fixed into it as well.
 
*Silver dagger
 
*3 adamantium pieces
 
*1 adamantium short sword
 
*Staff of unknown magical power
 
  
=='''Spells'''==
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'''[[Vafrandir]]:''' Is Oddsdraken a follower? I understand my mistake. My thought was *if* he's at a higher "rank" then he would merit more shares. But I think I may be mistaken on that. What is his share of bonus XP?
====Chromatic Orb====
 
====Phantasmal Figure ====
 
====[https://tao-dndwiki.blogspot.com/2018/03/chromatic-orb-spell.html Wall of fog]====
 
  
=='''Sage abilities'''==
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'''[[Vafrandir]]:''' Yes, Lexent, that's more or less the shape of my thinking.
'''Puppetry''' -- (Bard)
 
  
'''Unreality''' -- (Illusionist)
+
'''Marcule:''' I will quaff an potion "never to late to make myself a new colour"
  
<span style="color:#663399">''Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.''</span>
+
'''[[Vafrandir]]:''' Oh, I'm also counting Valda and Nadia as hires. Their work makes ours possible.
  
=='''Cantrips'''==
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'''[[Lexent]]:''' I do have concerns that providing double the shares of treasure to a pack-bearer than those of man-at-arms might cause some ill feelings.
  
* <span style="color:#FF1493"> '''Snap:''' Produces the sound of a breaking twig. -- haunting sound </span>
+
'''[[Vafrandir]]:''' I see that. I think I may have not understood Odds' exact relationship to Pandred here. Perhaps Pandred can weigh in? In that case, how about 1 share for all hirelings, and 4 for each of us.
 +
:'''[[Lexent]]:''' Pandred hired Oddsdraken on the 3rd of May to be her packbearer.
  
* <span style="color:#FF1493"> '''Coloured lights:''' creates globes of illusionary light  -- Illusionary </span>
+
'''[[Lexent]]:''' I can accept that.
  
* <span style="color:#FF1493"> '''Dim:''' dims an existing light to half strength -- Illusionary </span>
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'''The DM:''' As far as I know, Oddsdrakken is still being paid; but he’s been around long enough, he’s nearly a follower.  Give him an extra share because he’s loyal and he’s been with you a long time, but NOT because he’s a man-at-arms, as he isn’t.
  
* <span style="color:#FF1493"> '''Mirage:''' mask and image to appear as a landscape -- Illusionary </span>
+
:'''[[Vafrandir]]:''' I see. Thank you for clarifying! Let's do that: 2 for Odds because of his history with us; 1 each for the men-at-arms; 4 each for us. That's more generous than the XP distribution and I believe it to be fair.
  
* <span style="color:#FF1493"> '''Rainbow:''' Creates a rainbow to compel attention -- Illusionary </span>
+
'''The DM:''' Odds gets 1/8th share; but he hardly ever fights.
  
* <span style="color:#FF1493"> '''Two d'lusion:''' Creates a two dimensional illusion -- Illusionary </span>
+
'''[[Lexent]]:''' It sounds like everyone here is in agreement. We divide the treasure into 26 equal portions granting 1 portion to each hireling, an extra portion for Odds due to his loyalty, and 4 portions to each party member.
  
* <span style="color:#FF1493"> '''Thingamajig:''' Creates a small, useful object which can be used normally. -- Legerdemain </span>
+
== The Potion ==
 +
'''The DM:''' It’s a heroism potion, bumping Marcule up to 4th level, with an additional 39 hit points.  Your THAC0 is 18.  This does not adjust your illusionist abilities.
  
* <span style="color:#FF1493"> '''Close Wound:''' Closes an open, bleeding wound, so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed. -- Person-affecting </span>
+
'''[[Lexent]]:''' Do any of us have an idea of how long that will last?
 +
: '''The DM:''' Nope.
  
* <span style="color:#FF1493"> '''Nod:''' Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting</span>
+
'''The DM:''' As you’re an assassin and not a fighter class, you don’t get 5 attacks/4 rounds like Pandred does (that comes at 5th level for you).
  
* <span style="color:#FF1493"> '''Firefinger:''' Conjures an intense flame that has the power to light a lamp, torch, split log, paper, straw, wick, oil-soaked cloth or oil within 1/5th of a round. The object affected will not be fully lit until 1 full round has passed. -- Personal </span>
+
'''The DM:''' Marcule, add 300 x.p.
  
* <span style="color:#FF1493"> '''Mouse:''' Creates a mouse within 10 feet of the caster, which can then run an additional 15 feet in any direction and bite one creature. -- Personal </span>
+
'''[[Lexent]]:''' Okay, now that the treasure allocation has been decided, I strap on my shield. That accomplished and once everyone is positioned, I open the door in 0824.
  
* <span style="color:#FF1493"> '''Smokepuff:''' Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal </span>
+
'''The DM:''' Still jumping the gun, Lexent.
  
* <span style="color:#FF1493"> '''Unlock:''' Causes the tumblers in a lock to shift, fall or turn into the positions necessary for the lock to be opened, as to enable entry. -- Personal </span>
+
'''The DM:''' Marcule gets 205 experience from treasure.  That’s 226 for Lexent, Vafrandir and Pandred. Oddsdrakken gets 102 and the men-at-arms get 51 each.  Please record that.
  
* <span style="color:#FF1493"> '''Ravel:''' Causes stitching and weaving, as in clothing or baskets to fall apart and shed its weave. -- Reversed</span>
+
'''The DM:''' Marcule, you go up a level naturally (I knew you were close. This does not change the level-effect of the potion, but you ALSO roll a d8 & a d4 for your hit points – that is added to your total present hit points.  You choose a 1st level spell. And your random cantrip is person-affecting.
 
 
* <span style="color:#FF1493"> '''Chill:''' Will cool non-living material up to 30 degrees less than the ambient temperature. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Clean:''' Cleans surfaces (including cloth) within the area of effect from soil, muck or oil, so as to be glistening, spotless and fresh. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Freshen:''' Removes all odor or smell from any material or substance conforming to the cantrip’s area of effect. This includes smells emitting from such sources as a corpse, feces, rotted food, burning sulphur, etc. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Sprout:''' Causes acceleration in the germination and growth of magically created vegetable seeds or fruit from existing fruit trees, the primary purpose of which is to produce abundant food after a period of magical tending. The number of seeds or buds created are determined by the level of the spellcaster. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Tie:''' Causes any enlongated, flexible material to tie itself around an object of the caster’s choosing, no matter if this is a permanent fixture or something loose upon the ground, or indeed a living creature. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Warm:''' Will warm non-living material up to 30 degrees higher than the ambient temperature. -- Useful</span>
 

Revision as of 11:18, 9 April 2021

The DM: In.

The DM: Welcome back Vafrandir.

Vafrandir: Good to be back! Always hate to have to leave.

The DM: So, what’s the plan?

Vafrandir: Let's get the loot so far moved to the surface. I'll ask Bjarni if the bats came out to the surface. If not, we may run into them later.

Lexent: "Well, Vafrandir, we've been exploring this upper floor, but the sappers seem somewhat interested in the area down the stairwell, and it doesn't seem to have the same dreadful feeling as some of the rest of this place. After we move the treasure, I'm somewhat more inclined to at least explore the rest of these doors up here. What do you think we should do?"

Lexent: I begin consolidating the treasure from the satchels, including collecting up to five empty flasks or bottles if I find any.

The DM: Bjarni saw no bats. The silence and air movement of the lower chambers suggest to the sappers that there’s nothing down there ... though there might be more bats or jellies, as there’s evidence of those creatures everywhere. Judging from a few quick sorties done by Helga, this seems to be where the main number of goblins lived and nothing more.

The DM: There are 37 ceramic cups and about 21 ceramic plates, 18 combs and 43 eating “forks,” with two long three-inch tines attached to a two-inch handle.

Lexent: When you say "combs" is that like a hair comb?

The DM: You can’t possibly count all the gems at this point, but for your records:

of the cairngorm gems, there are 85 cherry-sized, 635 almond-sized, 85 walnut-sized, 14 plum-sized and 1 apple-sized.
of the hematite, there are 27 cherry-sized, 475 almond-sized, 53 walnut-sized, 4 plum-sized and 3 peach-sized.
Yep, a hair comb.

The DM: Bjarni has completed the work and arrives in time to help you gather up the valuables.

Helga: This Grond fellow doesn’t care much about treasure, does he?

Lexent: I help move the consolidated valuables, including the chest full of raw metal and leather from the kennel, to the surface.

Marcule: in

Lexent: (To Helga) "No. I find his motives difficult to fathom, although he certainly seems threatening and unpleasant."

The DM: It takes about an hour to hoist all this stuff out; you are not disturbed during this time.

Vafrandir: Dishes are probably good for a few silver.

Vafrandir: Doesn't sound like there's much more here on this level. Let's try for another door out of the hall.

Lexent: The great hall or the hallway from the barracks?

Vafrandir: Barracks.

The DM: Do you wish to give a share of the treasure to the hirelings?

The DM: Let me finish managing the treasure.

Vafrandir: Yes. Let's split it later though once the day is done.

The DM: I’d like to point out that they get 1/8th share of the bonus experience ... which you can use as a touchpoint for calculating any treasure you might want to give. But you should balance your desire to be generous with the realistic fact that the more you give away, the less experience you’ll get.

Lexent: Would it be customary to provide shares to those still at camp as well?

The DM: I need to know your intentions now, or I can’t award you any experience at this time (and you might want that experience). I also need to add that the gems are all of fine quality, much more so than the first set of gems you found.

Nothing is "customary."

Lexent: We also have those two potions that were never allocated as treasure. Do we have the ability to just assign them 1/8th of a share of the treasure each, not knowing the precise value of the gems?

The DM: Items like the potions can’t be divided. X.P. is given to whomever drinks the potion.

Lexent: Huh. Good to know.

The DM: The gems, on the other hand, can be divided fairly evenly, there being so many, and the sappers have a fair understanding of how much each is worth.

Marcule: there will always be more treasure, I think it is important to share the wealth

The DM: Anybody want to suck back a potion and get some free x.p.?

Lexent: I think they can be better put to use after identifying them, or at least when we are in a situation when a hail Mary might do us some good.

Vafrandir: Here is my suggestion: we divide treasure into 26 shares as evenly as possible. Odds, as a man-at-arms, receives 2 shares. As funders of the venture, we receive 4. And all sappers receive 1 share. How does that sound?

Lexent: What about Ole?

The DM: Lexent has come out as the voice of reason. Anybody else feel differently? (Odds has no combat training and isn't a man-at-arms; the sappers are, however)

The DM: Ole is a man at arms also, as is Anders.

The DM: I’m assuming this conversation is happening apart from all the hirelings, so none of them can hear you just now.

Vafrandir: Let us assume so.

Lexent: Correct. Anders or Arvid?

Vafrandir: I agree with Lexent about the potion. Yes, I was counting all 8 of our hires in the above calculation.

Marcule: I also agree

The DM: Arvid, pardon me.

Vafrandir: Does what I'm saying make sense, to divide by shares? I'm open to flexibility on the exact distribution. Just seems the easiest way to do it.

The DM: Vafrandir, I’m pointing out that you’re giving 2 shares to Oddsdrakken BECAUSE he’s a man-at-arms, which he ISN’T, and that you’re giving 1 share to the sappers and the cook because they aren’t, when they ARE. Please respond.

Lexent: I was about to propose we allocate 1/8th of a share of the gems to each of the party's hirelings, allowing them to choose the gems they like best within those parameters. That would be more akin to 42 equal portions 1 per party hireling, 2 for Oddsdraken, and 8 for each of us. But I'm happy either way.

Vafrandir: Is Oddsdraken a follower? I understand my mistake. My thought was *if* he's at a higher "rank" then he would merit more shares. But I think I may be mistaken on that. What is his share of bonus XP?

Vafrandir: Yes, Lexent, that's more or less the shape of my thinking.

Marcule: I will quaff an potion "never to late to make myself a new colour"

Vafrandir: Oh, I'm also counting Valda and Nadia as hires. Their work makes ours possible.

Lexent: I do have concerns that providing double the shares of treasure to a pack-bearer than those of man-at-arms might cause some ill feelings.

Vafrandir: I see that. I think I may have not understood Odds' exact relationship to Pandred here. Perhaps Pandred can weigh in? In that case, how about 1 share for all hirelings, and 4 for each of us.

Lexent: Pandred hired Oddsdraken on the 3rd of May to be her packbearer.

Lexent: I can accept that.

The DM: As far as I know, Oddsdrakken is still being paid; but he’s been around long enough, he’s nearly a follower. Give him an extra share because he’s loyal and he’s been with you a long time, but NOT because he’s a man-at-arms, as he isn’t.

Vafrandir: I see. Thank you for clarifying! Let's do that: 2 for Odds because of his history with us; 1 each for the men-at-arms; 4 each for us. That's more generous than the XP distribution and I believe it to be fair.

The DM: Odds gets 1/8th share; but he hardly ever fights.

Lexent: It sounds like everyone here is in agreement. We divide the treasure into 26 equal portions granting 1 portion to each hireling, an extra portion for Odds due to his loyalty, and 4 portions to each party member.

The Potion

The DM: It’s a heroism potion, bumping Marcule up to 4th level, with an additional 39 hit points. Your THAC0 is 18. This does not adjust your illusionist abilities.

Lexent: Do any of us have an idea of how long that will last?

The DM: Nope.

The DM: As you’re an assassin and not a fighter class, you don’t get 5 attacks/4 rounds like Pandred does (that comes at 5th level for you).

The DM: Marcule, add 300 x.p.

Lexent: Okay, now that the treasure allocation has been decided, I strap on my shield. That accomplished and once everyone is positioned, I open the door in 0824.

The DM: Still jumping the gun, Lexent.

The DM: Marcule gets 205 experience from treasure. That’s 226 for Lexent, Vafrandir and Pandred. Oddsdrakken gets 102 and the men-at-arms get 51 each. Please record that.

The DM: Marcule, you go up a level naturally (I knew you were close. This does not change the level-effect of the potion, but you ALSO roll a d8 & a d4 for your hit points – that is added to your total present hit points. You choose a 1st level spell. And your random cantrip is person-affecting.