Difference between revisions of "Jelly & Stair"

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'''The DM:''' {OOC}: we may have to wait until others join you, Lexent.
 
'''The DM:''' {OOC}: we may have to wait until others join you, Lexent.
  
'''[[Pandred]]''': In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits '''AC 6''' for 3+3 '''6''' damage.
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'''[[Pandred]]''': In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits '''AC 6''' for 3+3 '''<span style="color:red">causing 6</span>''' damage.
  
 
'''The DM:''' Hits, doesn’t stun.  That’s two rounds of attack for Pandred (always starts from scratch with a new combat).  Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb.  Given the creature’s size, I’ll give a +1 to hit.  Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.
 
'''The DM:''' Hits, doesn’t stun.  That’s two rounds of attack for Pandred (always starts from scratch with a new combat).  Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb.  Given the creature’s size, I’ll give a +1 to hit.  Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.
 
:'''The DM:''' Nix that, Pandred.
 
:'''The DM:''' Nix that, Pandred.
  
'''Marcule:''' In. 16 whoo. Aimed at 1128 4 Damage.
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'''Marcule:''' In. 16 whoo. Aimed at 1128 '''<span style="color:red">causes 4</span>''' Damage.
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'''The DM:''' because it’s big, I’ll rule that a splash can hit 1028.  However, a roll of 0-1 damage causes 0.  oh well.  It takes the 4 damage and fails it’s saving throw, so the jelly is stunned.
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== Party’s Round 04 ==
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Positions are essentially unchanged.  Everyone can act.
 +
 
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'''[[Lexent]]:''' I attack the jelly with my godentag ''To Hit:'' '''15'''. ''Damage:'' '''<span style="color:red">causes 2</span>'''.
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'''The DM:''' Doesn't stun.
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'''The DM:''' As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of light.  It is soon followed by two others.
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'''Pandred''': Swing again. 3+1 hits nothing.
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'''The DM:''' Anything up your sleeve, Marcule?
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'''Marcule:''' Can i light a flask of oil i will have to get it out of my bag?

Revision as of 10:51, 7 April 2021

Continued from Bats!

Party’s Round 03

Jelly & Stair 03.jpg

The DM: Lexent is stunned, but Marcule has his chromatic orb cast and can throw it. Pandred, did you get rid of your club? I don’t recall you saying so; as far as I know, you’ve still got it on your person.

The DM: {OOC}: we may have to wait until others join you, Lexent.

Pandred: In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits AC 6 for 3+3 causing 6 damage.

The DM: Hits, doesn’t stun. That’s two rounds of attack for Pandred (always starts from scratch with a new combat). Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb. Given the creature’s size, I’ll give a +1 to hit. Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.

The DM: Nix that, Pandred.

Marcule: In. 16 whoo. Aimed at 1128 causes 4 Damage.

The DM: because it’s big, I’ll rule that a splash can hit 1028. However, a roll of 0-1 damage causes 0. oh well. It takes the 4 damage and fails it’s saving throw, so the jelly is stunned.

Party’s Round 04

Positions are essentially unchanged. Everyone can act.

Lexent: I attack the jelly with my godentag To Hit: 15. Damage: causes 2.

The DM: Doesn't stun.

The DM: As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of light. It is soon followed by two others.

Pandred: Swing again. 3+1 hits nothing.

The DM: Anything up your sleeve, Marcule?

Marcule: Can i light a flask of oil i will have to get it out of my bag?