Difference between revisions of "Jelly & Stair"
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'''The DM:''' {OOC}: we may have to wait until others join you, Lexent. | '''The DM:''' {OOC}: we may have to wait until others join you, Lexent. | ||
− | '''[[Pandred]]''': In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits '''AC 6''' for 3+3 '''6''' damage. | + | '''[[Pandred]]''': In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits '''AC 6''' for 3+3 '''<span style="color:red">causing 6</span>''' damage. |
'''The DM:''' Hits, doesn’t stun. That’s two rounds of attack for Pandred (always starts from scratch with a new combat). Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb. Given the creature’s size, I’ll give a +1 to hit. Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10. | '''The DM:''' Hits, doesn’t stun. That’s two rounds of attack for Pandred (always starts from scratch with a new combat). Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb. Given the creature’s size, I’ll give a +1 to hit. Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10. | ||
:'''The DM:''' Nix that, Pandred. | :'''The DM:''' Nix that, Pandred. | ||
− | '''Marcule:''' In. 16 whoo. Aimed at 1128 4 Damage. | + | '''Marcule:''' In. 16 whoo. Aimed at 1128 '''<span style="color:red">causes 4</span>''' Damage. |
+ | |||
+ | '''The DM:''' because it’s big, I’ll rule that a splash can hit 1028. However, a roll of 0-1 damage causes 0. oh well. It takes the 4 damage and fails it’s saving throw, so the jelly is stunned. | ||
+ | |||
+ | == Party’s Round 04 == | ||
+ | Positions are essentially unchanged. Everyone can act. | ||
+ | |||
+ | '''[[Lexent]]:''' I attack the jelly with my godentag ''To Hit:'' '''15'''. ''Damage:'' '''<span style="color:red">causes 2</span>'''. | ||
+ | |||
+ | '''The DM:''' Doesn't stun. | ||
+ | |||
+ | '''The DM:''' As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of light. It is soon followed by two others. | ||
+ | |||
+ | '''Pandred''': Swing again. 3+1 hits nothing. | ||
+ | |||
+ | '''The DM:''' Anything up your sleeve, Marcule? | ||
+ | |||
+ | '''Marcule:''' Can i light a flask of oil i will have to get it out of my bag? |
Revision as of 10:51, 7 April 2021
Continued from Bats!
Party’s Round 03
The DM: Lexent is stunned, but Marcule has his chromatic orb cast and can throw it. Pandred, did you get rid of your club? I don’t recall you saying so; as far as I know, you’ve still got it on your person.
The DM: {OOC}: we may have to wait until others join you, Lexent.
Pandred: In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits AC 6 for 3+3 causing 6 damage.
The DM: Hits, doesn’t stun. That’s two rounds of attack for Pandred (always starts from scratch with a new combat). Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb. Given the creature’s size, I’ll give a +1 to hit. Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.
- The DM: Nix that, Pandred.
Marcule: In. 16 whoo. Aimed at 1128 causes 4 Damage.
The DM: because it’s big, I’ll rule that a splash can hit 1028. However, a roll of 0-1 damage causes 0. oh well. It takes the 4 damage and fails it’s saving throw, so the jelly is stunned.
Party’s Round 04
Positions are essentially unchanged. Everyone can act.
Lexent: I attack the jelly with my godentag To Hit: 15. Damage: causes 2.
The DM: Doesn't stun.
The DM: As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of light. It is soon followed by two others.
Pandred: Swing again. 3+1 hits nothing.
The DM: Anything up your sleeve, Marcule?
Marcule: Can i light a flask of oil i will have to get it out of my bag?