Difference between pages "Marcule" and "Jelly & Stair"

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[[File:Marcule.jpg|center|250px]]
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Continued from '''[[Bats!]]'''
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== Party’s Round 03 ==
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[[File:Jelly & Stair 03.jpg|right|420px]]
  
== Level 1 --- '''XP 3346/4001''' --- '''GP:70 SP:55 CP:94''' --- '''HP:13 --- Current HP:9''' ==
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'''The DM:''' Lexent is stunned, but Marcule has his chromatic orb cast and can throw it. Pandred, did you get rid of your club? I don’t recall you saying so; as far as I know, you’ve still got it on your person.
=== Gnome Illusionist / Assassin {1:1} ===
 
  
'''Male, 26'''
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'''The DM:''' {OOC}: we may have to wait until others join you, Lexent.
''(Nov 14th,1623 Nanbrun, Village of Enjern)''
 
  
''Height 3’8, 83 lbs''
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'''[[Pandred]]''': In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits '''AC 6''' for 3+3 '''<span style="color:red">causing 6</span>''' damage.
  
''Cat's eye green; hair Jet black, with a slight body wave and youthful; Tan skin''
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'''The DM:''' Hits, doesn’t stun.  That’s two rounds of attack for Pandred (always starts from scratch with a new combat).  Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb.  Given the creature’s size, I’ll give a +1 to hit.  Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.
 +
:'''The DM:''' Nix that, Pandred.
  
<span style="color:#663399">''Beauty: Character has a strong jaw, and is also stoutly equipped as a man."</span>
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'''Marcule:''' In. 16 whoo. Aimed at 1128 '''<span style="color:red">causes 4</span>''' Damage.
  
<span style="color:#663399">''Personal Relationships: Character's popularity is such that lodging anywhere in the area, regardless of the period, is free of cost.  The same can be said once the character spends at least six months in any single area.''</span>
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'''The DM:''' because it’s big, I’ll rule that a splash can hit 1028.  However, a roll of 0-1 damage causes 0.  oh well.  It takes the 4 damage and fails it’s saving throw, so the jelly is stunned.
  
<span style="color:#663399">''Personal Magnetism: All hirelings in the character's party improve their morale by 2 if the character is within 20 feet.''</span>
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== Party’s Round 04 ==
 +
Positions are essentially unchanged.  Everyone can act.
  
<span style="color:#663399">''Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.''</span>
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'''[[Lexent]]:''' I attack the jelly with my godentag ''To Hit:'' '''15'''. ''Damage:'' '''<span style="color:red">causes 2</span>'''.
  
== '''Stats''' ==
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'''The DM:''' Doesn't stun.
==== Thaco: 20 ====
 
* Dex: 16
 
* Int: 15
 
* Wis: 11
 
* Con: 17
 
* Char: 12
 
* Str: 15
 
  
<span style="color:#663399">''Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.''</span>
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'''The DM:''' As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of light.  It is soon followed by two others.
  
<span style="color:#663399">''Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.''</span>
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'''Pandred''': Swing again. 3+1 hits nothing.
  
'''Father was a Furniture maker'''
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'''The DM:''' Anything up your sleeve, Marcule?
''Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3.''  
 
  
<span style="color:#663399">''Family: Raised by both parents.  Character is the eldest of two siblings, with a brother who is 2 years younger.''</span>
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'''Marcule:''' Can i light a flask of oil i will have to get it out of my bag?
 
 
== Weapons and Armour ==
 
==== AC:8 (Unable to wear armour) ====
 
==== Weapons (3 Proficiencies)  ====
 
===== 1.Sabre, iron, (light scimitar) <span style="color:#008000">3.64 LBS</span>  =====
 
===== Scabbard (sword), sheepskin (includes belt harness) <span style="color:#008000">1.58 LBS</span> =====
 
===== 2.Chakram, iron (thrown disk with sharpened edge, treat as dagger) <span style="color:#008000">2.0 LBS</span> 2.0 LBS  =====
 
===== 3.Blowgun, rosewood (tube for firing light projectiles) <span style="color:#008000">0.25 LBS</span> -- '''(2)''' =====
 
====== Dart (blowgun), rosewood (projectile for blowgun) <span style="color:#008000">0.04 LBS</span> -- '''(24)'''======
 
 
 
<span style="color:#663399">''Agility: Character requires one more round than normal to load any form of crossbow.''</span>
 
 
 
 
 
== '''Right Hand:  ----    Left Hand:'''  ==
 
 
 
=='''Equipment'''==
 
 
 
<span style="color:#663399"> ''Choices: Possess credit.'' Interest equals 1% per month, with a minimum return payment of +3% (so you might as well not return it for three months, when the cost will be the same; the interest compounds after the third month)</span>
 
 
 
===='''Encumbrance'''====
 
<span style="color:#000080">Under 16LBS:None</span> --- <span style="color:#0000FF">17-32LBS:-1AP</span> --- <span style="color:#008080">33-48LBS:-2AP</span> --- <span style="color:#4169E1">49-64LBS:-3AP</span> --- <span style="color:#6495ED">65-80LBS:-4AP</span>
 
 
 
===='''Mount'''====
 
''Donkey (pack animal, adult)''
 
 
 
''Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs)'' <span style="color:#008000">5.03 LBS</span>
 
 
 
''Saddlebag (large), horsehide (each side 18 in. deep, with 14 in. by 4 in. opening; each suitable for 3,900 coins) -- (Holds 60lbs)'' <span style="color:#008000">5.03 LBS</span>
 
 
 
===='''Backpack'''====
 
''Backpack, cowhide (16 in. deep by 13 in., with 4½ in. opening, suitable for 3,700 coins)'' <span style="color:#008000">3.10 LBS</span>
 
 
 
''Belt pouch (small), cowhide (5 in. deep, suitable for 80 coins)'' <span style="color:#008000">0.14 LBS</span>
 
 
 
''Belt, cowhide (2 in. wide)'' <span style="color:#008000">0.44 LBS</span>
 
 
 
===='''Food'''====
 
''Daily ration (heavy exertion)'' (bread, salted pork, cheese, onions, apple, sugar, butter, oil & salt provision for one day of hard labour)<span style="color:#008000">'' 6.00lbs</span> -- '''(10)'''
 
 
 
''Daily ration (travel) (bread, salted pork, cheese, onions, sugar, oil & salt provision for one day of travel)'' <span style="color:#008000">4.00 LBS</span> -- '''(10)'''
 
 
 
''Daily ration (rest) (bread, cheese, beef jerky, oil & salt provision for one day of rest) <span style="color:#008000">2.00lbs </span> -- '''(10)'''
 
 
 
''Herring (salted) (hard fillets)'' <span style="color:#008000">1.25lbs</span> -- '''(10)'''
 
 
 
''Taffy (paper box, 3 in. by 2 in. square) <span style="color:#008000">1.28 LBS</span> -- '''(2)'''
 
 
 
''Lutefisk'': Dried whitefish It is made from aged stockfish (Clay Jars) <span style="color:#008000">0.5 LBS</span> -- '''(10)'''
 
 
 
''Jug, stoneware  (9 in. tall, with handle, 16 oz. capacity)'' <span style="color:#008000">1.89 LBS</span>
 
 
 
===='''Clothing''' -- CLO: ====
 
''Hat(wide-brimmed),calfskin (waterproofed with 5 in. brim)'' <span style="color:#008000">2.00 LBS</span>
 
 
 
''Workman's wear (breeches, loin cloth, shirt)'' <span style="color:#008000">5.43 LBS</span>
 
 
 
''Jacket, Rabbit (tailored)'' <span style="color:#008000">8.3 LBS</span>
 
 
 
''Gloves, lambskin (soft leather, laces at wrist for comfort)'' <span style="color:#008000">2.00 LBS</span>
 
 
 
''Boots (high soft), kidskin (knee-high)'' <span style="color:#008000">3.80 LBS</span>
 
 
 
''Boots (low soft), rabbit  (knee-high)'' <span style="color:#008000">1.93 LBS</span>
 
 
 
===='''Healing'''====
 
''Bandage, cotton (4 in. by 72 in., sufficient for one wound)'' <span style="color:#008000">0.21 LBS</span> -- '''(4)'''
 
 
 
===='''Other Equipment'''====
 
''Flint (stone for starting fires)'' <span style="color:#008000">0.24 LBS</span>
 
 
 
''Comb, blackwood (for personal grooming)'' <span style="color:#008000">0.19 LBS</span>
 
 
 
''Dice, ivory (pair, six-sided) '' <span style="color:#008000">0.02 LBS</span>
 
 
 
''Thieves pick, brass'' <span style="color:#008000">0.06 LBS</span>
 
 
 
===='''Treasure'''====
 
*3 cherry hematite gems
 
*One bridle is fixed with about 3 lbs. of gold gilt & studs, with 50 walnut sized cairngorm gems fixed into it as well.
 
*Silver dagger
 
*3 adamantium pieces
 
*1 adamantium short sword
 
*Staff of unknown magical power
 
 
 
=='''Spells'''==
 
====Chromatic Orb====
 
====Phantasmal Figure ====
 
====[https://tao-dndwiki.blogspot.com/2018/03/chromatic-orb-spell.html Wall of fog]====
 
 
 
=='''Sage abilities'''==
 
'''Puppetry''' -- (Bard)
 
 
 
'''Unreality''' -- (Illusionist)
 
 
 
<span style="color:#663399">''Talent: Character may add one field of knowledge, without a specialty, from any class other than their own.''</span>
 
 
 
=='''Cantrips'''==
 
 
 
* <span style="color:#FF1493"> '''Snap:''' Produces the sound of a breaking twig. -- haunting sound </span>
 
 
 
* <span style="color:#FF1493"> '''Coloured lights:''' creates globes of illusionary light  -- Illusionary </span>
 
 
 
* <span style="color:#FF1493"> '''Dim:''' dims an existing light to half strength -- Illusionary </span>
 
 
 
* <span style="color:#FF1493"> '''Mirage:''' mask and image to appear as a landscape -- Illusionary </span>
 
 
 
* <span style="color:#FF1493"> '''Rainbow:''' Creates a rainbow to compel attention -- Illusionary </span>
 
 
 
* <span style="color:#FF1493"> '''Two d'lusion:''' Creates a two dimensional illusion -- Illusionary </span>
 
 
 
* <span style="color:#FF1493"> '''Thingamajig:''' Creates a small, useful object which can be used normally. -- Legerdemain </span>
 
 
 
* <span style="color:#FF1493"> '''Close Wound:''' Closes an open, bleeding wound, so that it no longer causes a creature to suffer 1 hit point damage per round. Only one wound that a creature has may be closed. -- Person-affecting </span>
 
 
 
* <span style="color:#FF1493"> '''Nod:''' Causes the recipient to nod their head involuntarily, as if nodding in agreement or in greeting. -- Person-affecting</span>
 
 
 
* <span style="color:#FF1493"> '''Firefinger:''' Conjures an intense flame that has the power to light a lamp, torch, split log, paper, straw, wick, oil-soaked cloth or oil within 1/5th of a round. The object affected will not be fully lit until 1 full round has passed. -- Personal </span>
 
 
 
* <span style="color:#FF1493"> '''Mouse:''' Creates a mouse within 10 feet of the caster, which can then run an additional 15 feet in any direction and bite one creature. -- Personal </span>
 
 
 
* <span style="color:#FF1493"> '''Smokepuff:''' Conjures a puff of colored smoke that utterly obscures vision. The smokepuff will block line of sight, and creatures caught inside it will be blinded. -- Personal </span>
 
 
 
* <span style="color:#FF1493"> '''Unlock:''' Causes the tumblers in a lock to shift, fall or turn into the positions necessary for the lock to be opened, as to enable entry. -- Personal </span>
 
 
 
* <span style="color:#FF1493"> '''Ravel:''' Causes stitching and weaving, as in clothing or baskets to fall apart and shed its weave. -- Reversed</span>
 
 
 
* <span style="color:#FF1493"> '''Chill:''' Will cool non-living material up to 30 degrees less than the ambient temperature. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Clean:''' Cleans surfaces (including cloth) within the area of effect from soil, muck or oil, so as to be glistening, spotless and fresh. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Freshen:''' Removes all odor or smell from any material or substance conforming to the cantrip’s area of effect. This includes smells emitting from such sources as a corpse, feces, rotted food, burning sulphur, etc. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Sprout:''' Causes acceleration in the germination and growth of magically created vegetable seeds or fruit from existing fruit trees, the primary purpose of which is to produce abundant food after a period of magical tending. The number of seeds or buds created are determined by the level of the spellcaster. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Tie:''' Causes any enlongated, flexible material to tie itself around an object of the caster’s choosing, no matter if this is a permanent fixture or something loose upon the ground, or indeed a living creature. -- Useful</span>
 
 
 
* <span style="color:#FF1493"> '''Warm:''' Will warm non-living material up to 30 degrees higher than the ambient temperature. -- Useful</span>
 

Revision as of 10:51, 7 April 2021

Continued from Bats!

Party’s Round 03

Jelly & Stair 03.jpg

The DM: Lexent is stunned, but Marcule has his chromatic orb cast and can throw it. Pandred, did you get rid of your club? I don’t recall you saying so; as far as I know, you’ve still got it on your person.

The DM: {OOC}: we may have to wait until others join you, Lexent.

Pandred: In. Dropping my handaxe, I'll draw a club and swing. 10+1 hits AC 6 for 3+3 causing 6 damage.

The DM: Hits, doesn’t stun. That’s two rounds of attack for Pandred (always starts from scratch with a new combat). Since we know what Marcule intended to do, Pandred, please roll to hit with his chromatic orb. Given the creature’s size, I’ll give a +1 to hit. Marcule is also +1 to hit from Dexterity; needs to roll an 8 to hit AC10.

The DM: Nix that, Pandred.

Marcule: In. 16 whoo. Aimed at 1128 causes 4 Damage.

The DM: because it’s big, I’ll rule that a splash can hit 1028. However, a roll of 0-1 damage causes 0. oh well. It takes the 4 damage and fails it’s saving throw, so the jelly is stunned.

Party’s Round 04

Positions are essentially unchanged. Everyone can act.

Lexent: I attack the jelly with my godentag To Hit: 15. Damage: causes 2.

The DM: Doesn't stun.

The DM: As you’re fighting the jelly, an ordinary moth, about an inch in diameter, flies up from the stairwell and begins to buzz in a circle around the sudden emergence of light. It is soon followed by two others.

Pandred: Swing again. 3+1 hits nothing.

The DM: Anything up your sleeve, Marcule?

Marcule: Can i light a flask of oil i will have to get it out of my bag?