Difference between pages "Back to Camp" and "The Deep Dark"

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Continued from '''[[Slowly Healing]]'''.
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__TOC__
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Continued from '''[[The Mine]]'''
  
'''The DM:''' It is still July 4th; the sky is covered by puffy clouds, there is no rain and the temperature remains cool and comfortable.
+
'''The DM:''' As before, the temperature of the air drops and the stairs are steep going down.  They come to a landing about 25 feet down, revealing another flight of stairs below that, descending on the left.  The air is thicker, somehow; your torches seem to have trouble permeating it.  Detectably, there is the slight odour of raspberries mixed with the smell of rotting meat.  Do you wish to continue descending?
 +
[[File:Door at the Bottom.jpg|right|420px|thumb]]
  
'''[[Lexent]]:''' "Vafrandir, would you be willing to assist me? I can't carry all that much by myself."
+
'''The DM:''' It occurs that I should ask for your marching order.
  
'''[[Vafrandir]]:''' I'm with you! Off we go.
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'''Pandred''': Me, Vaf, Lex, Arduin? Is that acceptable guys?
  
'''[[Vafrandir]]:''' To be clear, we intend to move camp closer.
+
'''[[Vafrandir]]:''' Let's do it.
  
'''[[Lexent]]:''' Indeed.
+
'''[[Lexent]]:''' Fine by me. We continue down in that order.
  
'''The DM:''' Splitting the party, I roll and no ill-happenstance results from it.  Marcule is able to get Pandred down the mountain, and might even be able to signal somehow with a spell or something (no idea) to let you know they’re coming.  Together, without needing to say so, you make an agreement about some place you saw that morning, so you know just where to meet with each other.  However, none of you are a ranger, so I will need a wisdom check from every person in the party.
+
'''Pandred''': Onwards then. ''"Hroagh!"''
  
'''[[Vafrandir]]:''' I roll a 1.
+
'''Marcule:''' I will take the back.
  
'''[[Lexent]]:''' '''14'''
+
'''The DM:''' 50 feet down now, you find yourself addressing a heavy reinforced door, like you’ve seen before.  There are two dead flies carcasses on floor in front of the door, like those you saw above.  The light from the torches seems strangely orange in colour, rather than yellow.
  
'''The DM:''' You both find your way back to the camp, and to the agreed-upon meeting place.
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'''[[Lexent]]:''' I set my godentag down to the side of the door.
  
'''Marcule:''' I will do my best to take care of Pandred.
+
'''Pandred''': I'll test to see if it's unlocked. If it is, I'll check that everyone gets ready, that Marcule and Lex have a chance to call for a spell before I open it.
  
'''The DM:''' That place ... do you want it to have any special characteristics, commensurate with the area?  It's alpine tundra, so there are no trees.  Here are some suggestions of what an [https://wiki.alexissmolensk.com/index.php/Alpine_(range) alpine range] offers.  Note the "Features" section.
+
'''[[Lexent]]:''' I cast ''Protection from Malevolence'' and discharge it on myself.
: Rolling dice, I do indicate the presence of a single hot spring, so that's probably going to win the choices.  No "chalets" obviously.
 
  
'''[[Vafrandir]]:''' Yes, a hot spring gets my vote. Preferably against a rock face to help shield from wind as well.
+
'''The DM:''' It's stuck.
:'''[[Lexent]]:''' Your first sentence is almost word for word what I was writing. Hot spring, please.
 
  
'''The DM:''' That’s a safe bet, Vafrandir. The hot spring is little more than a trickle; it makes a pool only one foot in diameter before tricking about fifty yards downhill through an inch-wide crack in the rock surface, where it apparently returns to the subsurface.  The pool is about 4 yards from the rock face, which is 18 feet high and forms an angle, 20 feet north-south and 10 ft. east west, with the hypotenuse towards the southwest.  Stretching south and west is a small plain of glacial debris, with stones ranging from fist size to gnome-sized.
+
'''Pandred''': Stuck ain't locked. I'll HROAGH it open.
  
'''The DM:''' “small plain” = 500 yards across, tailing out where the slope breaks into 10 foot wide gulleys and ponds on the southwest edge.
+
'''The DM:''' You're not as strong as you used to be.
  
'''[[Lexent]]:''' The perfect size for resting an ankle.
+
'''Pandred''': But stronger in spirit! HROAGH! Vaf, you'd probably have better odds.
  
'''The DM:''' the temperature of the hot spring would be 65-70 degrees C; though of course no measurement of that kind would be comprehensible to the characters.
+
'''[[Vafrandir]]:''' I'll try it!
  
'''The DM:''' Let’s see; you can’t get the cart onto the glacial plainThe best you can do is park it 250 yards from the hot spring.  The terrain is too rough for the wheels otherwise.
+
'''The DM:''' Roll a d100Corrected.
  
'''The DM:''' Marcule and Pandred, I need those wisdom checks.  We’ll pick this up Friday, as agreed.  Out (but I’ll check back in half an hour).
+
'''[[Vafrandir]]:''' 96.
  
'''[[Lexent]]:''' That seems a manageable distance. How much farther from the abrasion zone of the cirque are we now than at the previous camp?
+
'''The DM:''' No, that door is stuck.
  
'''Pandred''': 13 on my check. Missed it by 1.
+
'''[[Vafrandir]]:''' A question of DM mechanics, if you'll allow: I know you normally don't "roll for success"; either we're strong enough or not. Why the d100 here? Just curious.
  
'''The DM:''' In. I need that wisdom check from Marcule, so I'll have to roll it.
+
'''[[Vafrandir]]:''' The sappers can handle this, no doubt. So it'll have to wait.
  
'''[[Lexent]]:''' In.
+
'''The DM:''' Been thinking about this.  It’s a game, right?  So the strongest person should be able to attempt the game.  So while yes, you’re either strong enough or you’re not, from a metagame point of view, you don’t know that you are or are not strong enough, yes?  And so there’s a “chance” you are ... and a chance is calculated by dice.
 +
: Is the die a bafflegab?  Perhaps.  I’d like to invent a structured determination for stuck doors that supersedes my decision, but I’m still working on it in my mind.
 +
:'''[[Vafrandir]]:''' Makes sense. Thanks!
  
'''The DM:''' Marcule rolls a 12, missing his wisdom by 1.  With both players missing, you get lost ... for an hour.  But that will push you over the top of exhaustion, so its a 2% malady check for each of you.  And you're fine.  The pair stagger into the newly made camp, very tired, with Marcule's shoulders aching from supporting Pandred, who is just in steady pain.
+
'''[[Vafrandir]]:''' Shall we investigate the small tunnels? I think only the gnomes can do that.
  
'''[[Vafrandir]]:''' In for about an hour then back in the afternoon.
+
'''The DM:''' Can you think of another way to get through this door?  Or the other stuck door on the first level (d.)?
  
'''[[Vafrandir]]:''' "We were starting to get worried! Sit down, rest."
+
'''[[Lexent]]:''' Would Pandred and Vafrandir be able to employ a crowbar and attempt it together?
 +
:'''[[Lexent]]:''' Scratch that. I don't see a crowbar anywhere in our supplies.
  
'''[[Lexent]]:''' "This has been a long day. I'll take the first watch while you all start getting some sleep."
+
'''[[Lexent]]:''' Also, where are the hinges?
  
'''[[Pandred]]''': In. I do rest. You guys can continue scouting without me if you need. I can rest here and handle myself if need be.
+
'''Pandred''': I mean, we can hack the door down. That is an option. It just seems like a waste since "stuck" implies to me at least that the door just swelled up with the humidity or something. But hell, we don't plan to live here. Are we against hacking the door open now that we've already alerted what's on the other side?
  
'''[[Lexent]]:''' I am content to move to the 5th. I only need four hours of sleep and am willing to take extra watch shifts.
+
'''Marcule:''' Can i cast chill on the door to see if i can shrink it?
  
'''[[Vafrandir]]:''' I'm not saying we need fear the plateau - at least, any more than any other part of this extremely dangerous wilderness - but we might want to consider a better strategy if we go that way again. On the other hand, we should probably go back to the tarn and examine the area around the inside.
+
'''[[Vafrandir]]:''' Ice expands.
 +
:'''[[Lexent]]:''' But chilling an object (Metal specifically) causes it to contract.
  
'''The DM:''' Rest starting at 8 pm, so benefits won't be felt until tomorrow evening.
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'''Pandred''': Sure, but enough to make a difference? We're not even 100% sure I'm right about what "stuck" means. There could be something like a bar on the other side of the door, or more furniture.
  
== July 5 ==
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'''Pandred''': Alexis hasn't said what side the hinges are on, and I presume he's had time to see the question, so I'll take that to mean either there aren't any for whatever reason or that we can't see them. With that said, I'm hacking. Battleaxe. Hroagh. Etc. This door is coming down.
'''The DM:''' Cool weather, clear skies, gentle wind blowing.
 
  
'''[[Lexent]]:''' I recommend that we all rest for at least today. Depending on HP we might send a scouting party up to within the cirque tomorrow, but today we should rest.
+
'''The DM:''' Page 66 of the DMG suggests: ''"Evil Areas: You may wish to establish areas where evil has made speciol power bases, i.e., an evil shrine, temple, or whatever. Such areas must be limited, of course - the shrine to perhaps a 10" by 10" area, the temple to twice that area. Such areas will automatically reduce the chonce of any cleric affecting undead or other creotures within their precincts by a previously stipulated factor - perhaps 1 or 2 in the shrine area, 3 or 4 in the temple area."''  I've long considered this to mean that the "rules" change when encountering certain kinds of creatures in the setting.
  
'''[[Lexent]]:''' I use the staff to heal Pandred for '''3+1+2=6'''.
+
'''The DM:''' As it happens, Pandred, the door was designed by the goblins, so the hinges are on this side.
  
'''[[Lexent]]:''' I cast cure light wounds for '''3+4=7''' and apply that all to Pandred.
+
'''[[Lexent]]:''' I attempt to remove the hinges.
  
'''Marcule:''' OOC: sorry guys i wont be able to play today. next week should be all good see you then.
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'''The DM:''' Using what?
  
'''[[Lexent]]:''' I spend the day aiding Pandred's rest along with anyone else who is willing to stay and be tended.
+
'''[[Lexent]]:''' An Iron spike and a hammer.
  
'''Pandred''': Plus bottle for '''2'''. 9 so far.
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'''The DM:''' An iron spike isn’t thin enough or hard enough to work out the hinge.
  
'''[[Vafrandir]]:''' I agree. Let's rest.
+
'''[[Lexent]]:''' Dang. Any other thoughts, guys?
  
'''Pandred''': Bad math, missed the heal. 15 so far. Halfway is good.
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'''Pandred''': Take my handaxe. Dig it into the hinge plate somewhere and hammer it in. Or just hack to bits. Should be single-headed so that leaves a flat-ish (or at least unbladed) metal bit opposite the head to hammer on.
  
'''The DM:''' Pandred can get 6 more from rest thenThat's 21 total.  Ankle is feeling a lot better.
+
'''The DM:''' if you use the hand-axe, you could fracture the blade and I’d increase the chance of it breaking if you dropped itYour axeblade isn’t made of carbide steel.
  
'''[[Lexent]]:''' Ready to proceed to the 6th.
+
'''Pandred''': I get that. A question for the future: would a woodsman's axe avoid such a danger? Is there such a tool for these situations? Either way, I'm willing to risk it. I want in this door, and at this point the axe is just a potential gp cost to do so.
  
== July 6 ==
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'''The DM:''' the proper tool would be a chisel.  If you used a wood axe, you’d be free from the break problem because of its not used as a weapon, but if you notched the blade, it would take longer to cut wood and would be an unpleasant experienceAs a cook, I can tell you that working with a dull knife, even one that is very slightly dull, is annoying as all hell.
'''The DM:''' The next day, there is a steady drizzle, but it’s very nearly a mist and not much to be concerned aboutStill cool, still a gentle breeze blowing out of the northwest. How does the day start?
 
  
'''[[Lexent]]:''' Not amazingly. I heal Pandred with the staff for '''1+2+1=4'''
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== The Sigh ==
 +
'''The DM:''' make a d20 roll for saving the axe against a “[https://wiki.alexissmolensk.com/index.php/Saving_Throws_for_Items normal blow]”.  The hinge comes out.
 +
: you hear a deep, resonant sigh echo through the door from the other side, like a great beast suddenly taking notice of something.
  
'''Pandred''': 3 from the bottle says I'll be better by tomorrow. 28 as of right now.
+
'''The DM:''' A good cliffhanger for Tuesday. Out.
  
'''[[Lexent]]:''' If we'd like I could finish the process off with cure light wounds and we could all head up today, albeit with our healing depleted.
+
'''Pandred''': '''5'''.
  
'''Pandred''': I think I'd rather sit tight and save it in case of random encounter. As far as I know we're still okay for food for a while here.
+
'''The DM:''' It fails Pandred. The axe breaks on a 1 or 2 when a roll is required.
  
'''[[Lexent]]:''' Fine by me. Would you like Vafrandir and myself to do some light scouting around the tarn while you finish resting?
+
'''The DM:''' In.
  
'''The DM:''' Pandred wasn’t hit, so technically he is the same as 2 h.p. below full.  I can make a concession and allow 8 hours more rest to heal the last two points of injury, so you can begin moving about freely at 5 pm.
+
'''[[Vafrandir]]:''' In.
  
'''Pandred''': How long to sundown? I don't think any of us wants to twist an ankle scrambling in the dark.
+
'''The DM:''' Push on through the door?
  
'''[[Vafrandir]]:''' Out. I'll help scout when I return.
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'''Marcule:''' In.
  
'''[[Lexent]]:''' I think then that the best course of action is to all just rest for the remainder of the 6th and start out on the 7th.
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'''Pandred:''' In but on phone.
  
'''[[Lexent]]:''' Prior to turning in for the evening I cast cure light wounds for '''2+4''' and apply 3 to myself. I don't think anyone else needs it but if so, I apply the rest to them.
+
'''[[Vafrandir]]:''' We push on.
  
'''The DM:''' Remember, sundown is very late at night.  Sundown is 10:47 pm, and it’s not really possible to be in the dark, remember?  Full night doesn’t occur until the 28th of July and lasts 29 minutes.
+
[[File:Mok-Losh.jpg|right|700px|]]
  
'''[[Pandred]]''': I think we'll wait for now. Lex is turning in, I don't want to risk anything. Let's just ding up a new day.
+
'''The DM:''' Pandred works out the other hinge and the door falls forward with a bang into a large room.
  
'''The DM:''' Actually, not even then.  Those 29 minutes are ‘astronomical twilight’, so there is still light in the sky.  Fun starts when the seasons change and it is dark all the time.
+
'''[[Vafrandir]]:''' Well, dang. Looks to be a pretty big jelly?
  
== July 7 ==
+
'''The DM:''' The room seems to be some sort of temple, with a line of large 16 in. wide columns running through it.  The green blob you view through the pillars is in motion, with three large eyes, each the size of a human head, floating in a miasma of goo and jellyIt roils gently and the pupils of its eyes fix upon you.
'''The DM:''' the day starts with light rain, fading into drizzle about 9 o’clock am, when you’re finished sorting and feeding yourselvesThe temperature turns brisk.  These rest days need 2 lbs. food each; with an additional 4 lb. per person who fought with the goat.
 
  
'''The DM:''' I’m not consistently keeping track of the food; trusting you to do it.  But I think the last day I actually asked for food to be scratched off (without looking) was the 4th, which means these three days are unaccounted for.
+
'''The DM:''' The stairs beyond the jelly can’t be easily seen, but they lead down.
  
'''[[Lexent]]:''' So that would be 66 lbs. total, I believe (including Oddsdraken, but not Valda). My understanding is that Vafrandir is keeping track of that. The Cargo spreadsheet shows we have sufficient for that, but we might be starting to get just a little bit light.
+
'''The DM:''' you don’t see a mouth of any kind, but a disembodied voice reverberates through the room, making your teeth ache in their sockets.
  
'''[[Lexent]]:''' "Shall we head up, Pandred? and maybe bring Oddsdraken with us?"
+
<big><big>'''''“The Interlopers”'''''</big></big>
  
'''The DM:''' You have to feed Valda also.  It’s Nadia who can feed herself.
+
'''Marcule:''' "After this I am building the biggest jelly arsenal kit you have ever seen."
 
 
'''[[Lexent]]:''' They are both back in Treborg though, right? Our [https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing supplies] there are quite sufficient, from what I can tell.
 
 
 
'''Pandred''': They are. Odds can't fight, he's there to reload my crossbow and keep my fighting weight manageable. Since I dropped the Plate I haven't brought him around, but I keep meaning to change that.
 
 
 
'''The DM:''' You might consider hiring other men-at-arms.  Between Pandred and Vafrandir, they can jointly count themselves above 10 in most leadership points, even though they have no actual abilities.  You’ve led men before; so long as you keep the number small, 1-4, it shouldn’t be a problem.
 
 
 
'''[[Lexent]]:''' I leave behind my shield and the shattered remains of my Godentag and start up towards the cirque. "Do you think we should try to find how those wolves got out, or plunge straight back in?"
 
 
 
'''The DM:''' A trip back to Stavanger would be needed for that; but you could get Lexent’s staff identified and let Nadia’s wage earn it’s value.
 
 
 
'''Pandred''': Joining Lex here. I'm okay to do another day of scouting, and regroup when we have Marcule on monday.
 
 
 
'''The DM:''' You make the climb to the cirque; presume that Vafrandir and Marcule are with you, but lagging slightly behind, so they can catch up when they’re able.  For the moment, the two of you are semi-alone in your actions.
 
 
 
'''[[Lexent]]:''' Where is the herd(? flock?) of rothe?
 
 
 
'''The DM:''' Drifting to the east side of the plateau.  As you reach the top, the rain has ceased and there’s an overcast sky.
 
 
 
'''Pandred''': What does my little spyglass tell me? I know I can't see the dungeon itself in the gully, but let's scan the cirque for what we can see.
 
 
 
'''The DM:''' Nothing I haven’t already described.  No evidence of other entrances, except that there are hundreds of rocks that could be concealing one, anywhere.
 
 
 
'''Pandred''' Yeah, that's fair. What do you think Lex, got any ideas?
 
 
 
'''[[Lexent]]:''' We should probably start by verifying that the gully is still as we left it, and then start working around the tarn seeing if we can spot an additional exit.
 
 
 
'''[[Lexent]]:''' I start toward the gulley, pausing to give the rothe time to adjust to our presence as necessary.
 
 
 
'''Pandred''': Tagging along.
 
 
 
'''The DM:''' It’s been 9 days since you’ve been here, since June 29th.  The scene is exactly as you left it.
 

Revision as of 10:32, 25 May 2021

Contents

Continued from The Mine

The DM: As before, the temperature of the air drops and the stairs are steep going down. They come to a landing about 25 feet down, revealing another flight of stairs below that, descending on the left. The air is thicker, somehow; your torches seem to have trouble permeating it. Detectably, there is the slight odour of raspberries mixed with the smell of rotting meat. Do you wish to continue descending?

Door at the Bottom.jpg

The DM: It occurs that I should ask for your marching order.

Pandred: Me, Vaf, Lex, Arduin? Is that acceptable guys?

Vafrandir: Let's do it.

Lexent: Fine by me. We continue down in that order.

Pandred: Onwards then. "Hroagh!"

Marcule: I will take the back.

The DM: 50 feet down now, you find yourself addressing a heavy reinforced door, like you’ve seen before. There are two dead flies carcasses on floor in front of the door, like those you saw above. The light from the torches seems strangely orange in colour, rather than yellow.

Lexent: I set my godentag down to the side of the door.

Pandred: I'll test to see if it's unlocked. If it is, I'll check that everyone gets ready, that Marcule and Lex have a chance to call for a spell before I open it.

Lexent: I cast Protection from Malevolence and discharge it on myself.

The DM: It's stuck.

Pandred: Stuck ain't locked. I'll HROAGH it open.

The DM: You're not as strong as you used to be.

Pandred: But stronger in spirit! HROAGH! Vaf, you'd probably have better odds.

Vafrandir: I'll try it!

The DM: Roll a d100. Corrected.

Vafrandir: 96.

The DM: No, that door is stuck.

Vafrandir: A question of DM mechanics, if you'll allow: I know you normally don't "roll for success"; either we're strong enough or not. Why the d100 here? Just curious.

Vafrandir: The sappers can handle this, no doubt. So it'll have to wait.

The DM: Been thinking about this. It’s a game, right? So the strongest person should be able to attempt the game. So while yes, you’re either strong enough or you’re not, from a metagame point of view, you don’t know that you are or are not strong enough, yes? And so there’s a “chance” you are ... and a chance is calculated by dice.

Is the die a bafflegab? Perhaps. I’d like to invent a structured determination for stuck doors that supersedes my decision, but I’m still working on it in my mind.
Vafrandir: Makes sense. Thanks!

Vafrandir: Shall we investigate the small tunnels? I think only the gnomes can do that.

The DM: Can you think of another way to get through this door? Or the other stuck door on the first level (d.)?

Lexent: Would Pandred and Vafrandir be able to employ a crowbar and attempt it together?

Lexent: Scratch that. I don't see a crowbar anywhere in our supplies.

Lexent: Also, where are the hinges?

Pandred: I mean, we can hack the door down. That is an option. It just seems like a waste since "stuck" implies to me at least that the door just swelled up with the humidity or something. But hell, we don't plan to live here. Are we against hacking the door open now that we've already alerted what's on the other side?

Marcule: Can i cast chill on the door to see if i can shrink it?

Vafrandir: Ice expands.

Lexent: But chilling an object (Metal specifically) causes it to contract.

Pandred: Sure, but enough to make a difference? We're not even 100% sure I'm right about what "stuck" means. There could be something like a bar on the other side of the door, or more furniture.

Pandred: Alexis hasn't said what side the hinges are on, and I presume he's had time to see the question, so I'll take that to mean either there aren't any for whatever reason or that we can't see them. With that said, I'm hacking. Battleaxe. Hroagh. Etc. This door is coming down.

The DM: Page 66 of the DMG suggests: "Evil Areas: You may wish to establish areas where evil has made speciol power bases, i.e., an evil shrine, temple, or whatever. Such areas must be limited, of course - the shrine to perhaps a 10" by 10" area, the temple to twice that area. Such areas will automatically reduce the chonce of any cleric affecting undead or other creotures within their precincts by a previously stipulated factor - perhaps 1 or 2 in the shrine area, 3 or 4 in the temple area." I've long considered this to mean that the "rules" change when encountering certain kinds of creatures in the setting.

The DM: As it happens, Pandred, the door was designed by the goblins, so the hinges are on this side.

Lexent: I attempt to remove the hinges.

The DM: Using what?

Lexent: An Iron spike and a hammer.

The DM: An iron spike isn’t thin enough or hard enough to work out the hinge.

Lexent: Dang. Any other thoughts, guys?

Pandred: Take my handaxe. Dig it into the hinge plate somewhere and hammer it in. Or just hack to bits. Should be single-headed so that leaves a flat-ish (or at least unbladed) metal bit opposite the head to hammer on.

The DM: if you use the hand-axe, you could fracture the blade and I’d increase the chance of it breaking if you dropped it. Your axeblade isn’t made of carbide steel.

Pandred: I get that. A question for the future: would a woodsman's axe avoid such a danger? Is there such a tool for these situations? Either way, I'm willing to risk it. I want in this door, and at this point the axe is just a potential gp cost to do so.

The DM: the proper tool would be a chisel. If you used a wood axe, you’d be free from the break problem because of its not used as a weapon, but if you notched the blade, it would take longer to cut wood and would be an unpleasant experience. As a cook, I can tell you that working with a dull knife, even one that is very slightly dull, is annoying as all hell.

The Sigh

The DM: make a d20 roll for saving the axe against a “normal blow”. The hinge comes out.

you hear a deep, resonant sigh echo through the door from the other side, like a great beast suddenly taking notice of something.

The DM: A good cliffhanger for Tuesday. Out.

Pandred: 5.

The DM: It fails Pandred. The axe breaks on a 1 or 2 when a roll is required.

The DM: In.

Vafrandir: In.

The DM: Push on through the door?

Marcule: In.

Pandred: In but on phone.

Vafrandir: We push on.

Mok-Losh.jpg

The DM: Pandred works out the other hinge and the door falls forward with a bang into a large room.

Vafrandir: Well, dang. Looks to be a pretty big jelly?

The DM: The room seems to be some sort of temple, with a line of large 16 in. wide columns running through it. The green blob you view through the pillars is in motion, with three large eyes, each the size of a human head, floating in a miasma of goo and jelly. It roils gently and the pupils of its eyes fix upon you.

The DM: The stairs beyond the jelly can’t be easily seen, but they lead down.

The DM: you don’t see a mouth of any kind, but a disembodied voice reverberates through the room, making your teeth ache in their sockets.

“The Interlopers”

Marcule: "After this I am building the biggest jelly arsenal kit you have ever seen."