Difference between pages "Vafrandir" and "Bang!"

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Vafrandir Saevel is a male elf from Hammerhearth of Finnemar in Ulthua. His eyes are sky blue, his skin is pale nordic, and his hair is russet brown, with luxuriant curls and with a healthy growth.
+
'''The DM:''' As the party is concerned with Vafrandir's health, which is winnowing away a bit at a time, they hear a tremendous bang and a scream.  It comes from west of the crashed ship, upwind, about a two hundred yards away, where there is a cluster of rocks.
  
== Personal Life ==
+
'''[[Pandred]]''': "What NOW?" I will kick the spider's hairy body and set off towards the sound. "Odds! Hold him, will you!"
  
He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. However, they treat Vafrandir with hearty dislike, and while willing to speak, they will do nothing more than provide lodging for the space of a night no more often than once in six months. His father was a rat catcher ('''+1 saving throw vs. poison'''). His birthday is November 25, 1633 (making him 16 years old at the beginning of the campaign).
+
'''The DM:''' How fast?  I presume as fast as you can go. As you rush, you see Willa stagger into sight atop a large rock, holding an unfamiliar backpack, before collapsing forward and rolling down to the ground.
  
== Stats ==
+
'''[[Embla Strand]]''' I hurry out and run to Willa as fast as I can.
  
[https://wiki.alexissmolensk.com/index.php/Fighter_(class) Fighter] 1, skirmisher
+
'''[[Pandred]]''': Ditto.
  
{| class="wikitable"
+
'''The DM:''' Pandred reaches her first.  She's hurt, having taken some burns on her face.  The pack next to her is definitely unfamiliar; valuable, dark grey in colour and bearing the emblem of the King of Denmark & Norway, Christian the 5th.  Your king.  Willa is muttering, half-heartedly trying to reach under her doublet.
| XP || style="text-align:right;" | 1086
 
|}
 
  
{| class="wikitable" style="text-align: center;"
+
'''[[Embla Strand]]''' "Willa, what's the matter?"
! STR !! INT !! WIS !! CON !! DEX !! CHA
 
|-
 
| 17 || 12 || 11 || 16 || 16 || 14
 
|}
 
  
{| class="wikitable"
+
'''[[Vafrandir]]:''' To answer the earlier question, no I don't have any additional salves.
| HP || style="text-align:right;" | 7
+
: '''The DM:''' That's a pity.
|-
 
| HP (max) || style="text-align:right;" | 13
 
|}
 
  
{| class="wikitable"
+
'''Willa''': [dazed] Fjall is dead.
| AC || style="text-align:right;" | 5 || leather armor + shield (small), fir
 
|}
 
  
{| class="wikitable"
+
'''The DM:''' She struggles to reach under her doublet and gives up.
| AP || style="text-align:right;" | 4
 
|}
 
  
{| class="wikitable"
+
'''Willa''': ... ''healing salve'' ...
| weight || style="text-align:right;" | 122 lbs.
 
|-
 
| height || style="text-align:right;" | 5'3"
 
|}
 
  
== Skills ==
+
'''[[Embla Strand]]''' Do we have any more? Is Willa in danger of dying as well?
 +
: '''The DM:''' It occurs to Embla that this is what Willa may have been reaching for.  It should be obvious, however, that Willa can't have known anything about the spider or Vafrandir.
 +
:: '''The DM:''' Willa doesn't seem to be near death, however ~ though she is badly hurt and perhaps below zero hit points, but not wounded or bleeding that you can see.
  
=== Sage Abilities ===
+
'''[[Embla Strand]]''' Thanks. With Vaf needing 5hp to live, I'd rather use this salve on Willa unless we have another salve.
  
{| class="wikitable" style="display: inline-table;"
+
'''The DM:''' Vafrandir actually only needs 2 to live.  The poison will drop him to -25; he has gained 14 hp back; so he is approaching -11 right now. 2 more will get him to -9 and he'll live.  Better hurry.
! colspan="2" | Animal Training
 
|-
 
| Camelback Riding || 2
 
|-
 
| Dog Training || 0
 
|-
 
| Falconry || 1
 
|-
 
| Flying Mounts || 1
 
|-
 
| Horseback Riding || 0
 
|-
 
| Mahout || 1
 
|-
 
| Underwater Mounts || 2
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Leadership
 
|-
 
| Judgment || 3
 
|-
 
| Logistics || 3
 
|-
 
| Morale Strengthening || 1
 
|-
 
| Motivation || 0
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Mastery at Arms
 
|-
 
| Balance || 7
 
|-
 
| Martial Discipline || 0
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Puissance_(sage_study) Puissance] || style="background-color:#fcc;" |12
 
|-
 
| Unarmed Combat || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Training
 
|-
 
| Athletics || 2
 
|-
 
| style="padding-left: 1em;" | ''Sailing'' || 2
 
|-
 
| Empowerment || 2
 
|-
 
| Instruction || 3
 
|}
 
  
==== Amateur ====
+
'''[[Embla Strand]]''' "Willa, this will save Vafrandir's life. Pandred, stay with her!" I take the healing salve from her and make haste back to Vafrandir.
 +
: '''The DM:''' Vafrandir is unconscious.  Roll a d4 to save Vafrandir's life, Embla.
 +
:: '''[[Embla Strand]]''' 3!
  
* [https://wiki.alexissmolensk.com/index.php/Horse_Handling_I_(sage_ability) '''Horse Handling I''']: enables the character to direct the horse or ride at various gaits with minimal skill.
+
'''The DM:''' Congratulations, you're allowed to live another day, Vafrandir.  You're at -8 hit points.  Please roll a d20 to see if you wake up.
 +
: Incidentally, Willa is up 140 experience from the damage she takes.  I'm working on the spider experience now.
  
* [https://wiki.alexissmolensk.com/index.php/Close_Drop_(sage_ability) '''Close Drop''']: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
+
'''[[Vafrandir]]:''' I roll a 14.
* [https://wiki.alexissmolensk.com/index.php/Gain_Proficiency_(sage_ability) '''Gain Proficiency''']: character begins with one more proficiency than is otherwise normal.
+
: '''The DM:''' Vafrandir's wisdom is effectively 2.2 right now; so your roll doesn't make the wisdom check. You'll have to suspend adding this experience until you wake up.
* [https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) '''Hereditary Weapon I''']: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
+
<br>
* [https://wiki.alexissmolensk.com/index.php/Shield_as_a_Weapon_(sage_ability) '''Shield as a Weapon''']: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
+
[[File:16oct20 x.p..jpg|center|700px]]
* [https://wiki.alexissmolensk.com/index.php/Strengthened_Arm_(sage_ability) '''Strengthened Arm''']: the character is able to hurl weapons a greater distance than normal.
+
<br>
 +
'''[[Pandred]]''': I love XP the way one loves a child, but first things first. "Willa, what happened?"
 +
: '''The DM:''' She's unconscious also.  She'll need a day to heal before she can speak.  You look around, however, and unexpectedly you see something that looks like a flag sticking up among the rocks.
  
=== Weapon proficiencies ===
+
'''[[Pandred]]''': Like a flag? Do I recognize it? I'll approach if I need to get a better look. I seem to recall there was a helluva banner in our possession, or at least in Lothar's.
* Shortsword, '''+1 (background) +1 (strength) to hit''', '''1d6+1 damage'''
 
* Longsword, '''+1 (background) +1 (strength) to hit''', '''1d8+1 damage'''
 
* Spear (not in possession)
 
* Longbow (not in possession)
 
  
== Equipment ==
+
'''The DM:''' This doesn't seem to be that.  It is a tent flag; you see two different scenes; one is Fjall's dead body laying amidst what appears to have been an exploded fire trap spell.  This is overtop a scene that is much older - a tent, a skeleton lying in it with a broken femur, signs that the camp was lived in perhaps 3 years ago.
  
[https://docs.google.com/spreadsheets/d/1pqnm3KukU58GqiqqiAHTFT81kL3_kHpMR9Nx6_MRTPw/edit?usp=sharing Full equipment list on Google Drive]
+
'''[[Pandred]]''': Let's see to Fjall first. I'll be careful not to disturb anything.
 
 
{| class="wikitable"
 
|+ currently equipped
 
|-
 
| '''right hand''' || sword (long), iron
 
|-
 
| '''left hand''' || shield (small), fir
 
|-
 
|}
 
 
 
=== Other worn/carried ===
 
 
 
* breeches, wool cloth
 
* doublet, wool cloth
 
* loin cloth, linen
 
* shirt (men's), cotton
 
* cloak, wool cloth
 
* belt pouch (small), cowhide
 
* belt, cowhide
 
* scabbard (sword), sheepskin
 
* helmet
 
* leather armor
 
* gloves, lambskin
 
* boots (low hard), cowhide
 
 
 
=== Backpack ===
 
 
 
* backpack, cowhide
 
* daily ration (rest)
 
* daily ration (rest)
 
* daily ration (travel)
 
* gloves, lambskin
 
 
 
== Wealth ==
 
 
 
2 gp, 8 sp, 11 cp in belt pouch
 
 
 
== Other ==
 
 
 
Elves are naturally effective when using long and short swords, so that they receive a '''+1 to hit with these weapons'''. Likewise, elves receive a '''+1 to hit bonus when using any kind of bow'''. Elves do not receive this bonus when using a two-handed, bastard or broad sword, nor when using a crossbow.
 
Elves are skilled assassins, clerics, fighters, mages, rangers and thieves. Their presence of mind permits a '''+1 saving throw against charm spells''' for every 3½ points of intelligence ('''+3 for Vafrandir'''). An elf with an intelligence of 15 would have a +4 saving throw.
 
Elves also possess '''infravision''', being able to see in the dark with relative clarity. Because of their experience moving through the outdoors, non-player character elves possess the stealth ability. Contrary to popular belief, elves do not possess any special abilities to identify secret or concealed doors.
 
 
 
Vafrandir has a natural ability to master and control riding horses, donkeys and mules, regardless of class or training ('''horse handling I''').
 
A touch of luck has marginally increased the character's coin.
 
He starts with one less weapon proficiency than usual.
 
He is overly cautious when it comes to combat, and must succeed at a '''wisdom check, which may be attempted each round, before entering melee'''.
 
He suffers from '''susceptibility to colds'''.  Exposure of any kind to rain or snow in the outdoors will cause Vafrandir to experience cold symptoms.
 
He gains a '''+2 modifier to saves against frostbite'''.
 
He is '''not subject to attacks of opportunity''' when moving at a stride of 2.
 
He  is able to perform handwalking, round offs and side aerials.
 
Vafrandir's misfire cannot result in "friendly fire" if the accidental target is within 20 feet.
 
He has a deep, compelling voice, and his body is firm and toned.
 
Should Vafrandir seek employment, or come into the service of any person, he will receive '''30% more than usual compensation'''.
 

Revision as of 18:58, 16 October 2020

The DM: As the party is concerned with Vafrandir's health, which is winnowing away a bit at a time, they hear a tremendous bang and a scream. It comes from west of the crashed ship, upwind, about a two hundred yards away, where there is a cluster of rocks.

Pandred: "What NOW?" I will kick the spider's hairy body and set off towards the sound. "Odds! Hold him, will you!"

The DM: How fast? I presume as fast as you can go. As you rush, you see Willa stagger into sight atop a large rock, holding an unfamiliar backpack, before collapsing forward and rolling down to the ground.

Embla Strand I hurry out and run to Willa as fast as I can.

Pandred: Ditto.

The DM: Pandred reaches her first. She's hurt, having taken some burns on her face. The pack next to her is definitely unfamiliar; valuable, dark grey in colour and bearing the emblem of the King of Denmark & Norway, Christian the 5th. Your king. Willa is muttering, half-heartedly trying to reach under her doublet.

Embla Strand "Willa, what's the matter?"

Vafrandir: To answer the earlier question, no I don't have any additional salves.

The DM: That's a pity.

Willa: [dazed] Fjall is dead.

The DM: She struggles to reach under her doublet and gives up.

Willa: ... healing salve ...

Embla Strand Do we have any more? Is Willa in danger of dying as well?

The DM: It occurs to Embla that this is what Willa may have been reaching for. It should be obvious, however, that Willa can't have known anything about the spider or Vafrandir.
The DM: Willa doesn't seem to be near death, however ~ though she is badly hurt and perhaps below zero hit points, but not wounded or bleeding that you can see.

Embla Strand Thanks. With Vaf needing 5hp to live, I'd rather use this salve on Willa unless we have another salve.

The DM: Vafrandir actually only needs 2 to live. The poison will drop him to -25; he has gained 14 hp back; so he is approaching -11 right now. 2 more will get him to -9 and he'll live. Better hurry.

Embla Strand "Willa, this will save Vafrandir's life. Pandred, stay with her!" I take the healing salve from her and make haste back to Vafrandir.

The DM: Vafrandir is unconscious. Roll a d4 to save Vafrandir's life, Embla.
Embla Strand 3!

The DM: Congratulations, you're allowed to live another day, Vafrandir. You're at -8 hit points. Please roll a d20 to see if you wake up.

Incidentally, Willa is up 140 experience from the damage she takes. I'm working on the spider experience now.

Vafrandir: I roll a 14.

The DM: Vafrandir's wisdom is effectively 2.2 right now; so your roll doesn't make the wisdom check. You'll have to suspend adding this experience until you wake up.


16oct20 x.p..jpg


Pandred: I love XP the way one loves a child, but first things first. "Willa, what happened?"

The DM: She's unconscious also. She'll need a day to heal before she can speak. You look around, however, and unexpectedly you see something that looks like a flag sticking up among the rocks.

Pandred: Like a flag? Do I recognize it? I'll approach if I need to get a better look. I seem to recall there was a helluva banner in our possession, or at least in Lothar's.

The DM: This doesn't seem to be that. It is a tent flag; you see two different scenes; one is Fjall's dead body laying amidst what appears to have been an exploded fire trap spell. This is overtop a scene that is much older - a tent, a skeleton lying in it with a broken femur, signs that the camp was lived in perhaps 3 years ago.

Pandred: Let's see to Fjall first. I'll be careful not to disturb anything.