Difference between pages "Goblin Fight east of Treborg" and "Aftermath Goblin Camp"

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[[File:Goblin Fight 2a.jpg|right|315px]]
 
  
'''The DM:''' The goblins don't attack at allInstead, they scatter across their camp, with the shaman walking at stride-1 away from you; all of them give time to themselves to turn and face you.
+
'''The DM:''' Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human makeAdditionally, the staff in the hands of the shaman WAS glowing.  Point in fact.
 +
: I'll calculate the experience; look for it on this page.  Please let me know if you took or caused any damage not highlighted in red.
 +
'''[[Vafrandir]]:''' Was glowing - not IS glowing?
 +
: '''The DM:''' correct.  Was.
  
The players can move again.
+
'''The DM:''' There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels. Vafrandir managed to get through a fight taking no actual damage.  That's a first, isn't it?  Here are the totals, assuming I've got all the damages.
 +
: Embla: 445
 +
: Marcule: 425
 +
: Pandred: 919
 +
: Vafrandir: 270
  
'''[[Vafrandir]]:''' I'll move to '''0919''' and begin to strap on my shield (which will take the rest of this turn and next).
+
'''[[Vafrandir]]:''' Considering I've spent most fights in single digit HP, I'll take it!
: This is a very strange and dangerous move, but in this case you will probably get away with it.  They don't seem that combative.
 
::'''[[Vafrandir]]:''' Which is why I feel the risk is worth it. Maybe a miscalculation but that's the game.
 
  
'''[[Pandred]]''': I'll walk at S-3 into 0818 and throw my Handaxe at the Gob in 0712. 17 hits '''AC 0''' for '''<span style="color:red">cau-3</span>''' damage.
+
'''The DM:''' I assume you rifle the bodies.
: '''The DM:''' Yes, that hits; the goblin staggers back and is stunned.  Your axe is in 0712.
 
: '''The DM:''' I'm adding some red text to make calculating experience easier later on.
 
  
'''The DM:''' Oh, Marcule; don't forget to move your figure.
+
'''The DM:''' Okay. Getting late. See you on monday.  Out.
  
'''[[Embla Strand]]''' I move through stride 1 to stride 2 and back again, ending at 1117.
+
'''[[Vafrandir]]:''' Plenty of time to rifle and inspect on Monday. Out.
: '''The DM:''' as Embla has scrambling skill, she moves down this slope normally, so yes, you're in 1117.  You can, if you wish, get to the bottom of the slope (1117) with 2 AP, moving at stride-3, without penalty. Up to you.
 
  
'''The DM:''' Marcule?
+
'''The DM:''' In/Out.  Slept in.  Give me 45 min.
  
'''[OOC-DM:''' ''I'm stepping away at 1:30-1:40; got to do some shopping today]''
+
'''The DM:''' Okay. In. Where do we start?
  
'''Marcule:''' I move to 1021 holding my spell. My figure moves to 0924.
+
'''[[Vafrandir]]:''' In.
  
'''The DM:''' Marcule missed that we've moved to a new page.  The figure is not affected by any movement, except that it can only move at 5 total hexes per round. It has no stride ability, something the spell page has to be updated for.  Remember it has to be within six hexes.
+
'''[[Vafrandir]]:''' We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.
  
'''The DM:''' Let's call it hereSorry I keep interrupting our game with errands and such; I feel very busy latelyI'll set up the goblin's move before I sleep tonight, and people can make their character's moves before we start at 10am tomorrow. Out.
+
'''The DM:''' The bodies are wearing clothes that are, on inspection, ragged.  There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the solesNo goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbsFor 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.
 +
: These medallions are worth 32 x.p. apiece.
  
'''[[Vafrandir]]:''' Sounds good. Out.
+
'''The DM:''' The chest seems to have been put in the fire that morning. It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders Hagen.  That's the name of the fellow building your house.
: '''[[Embla Strand]]''' Yup. Out.
+
: I'll wait for you to say you're entering any of the tents.
  
'''The DM:''' In.  Best laid plans of last night come to naught.  Working on the goblins' move now.
+
'''[[Vafrandir]]:''' Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.
  
=== Goblins Round 2 ===
+
'''The DM:''' You would have seen Anders the day you left.  He practically lives at the building site, so he probably hadn't been to his own home in several days.  Since you haven't said which tent, I'll start with the one on the furthest rightThere are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at best. You see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and roots.  As they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, eitherApparently, the goblins have been starving.
'''The DM:''' List of moves:
 
: 0911 moves forward to 0813 and throws a spear at Pandred, hitting AC 7, missingSame goblin backs to 0712, reaching to pick up Pandred's axe.
 
: 1615 throws spear at Embla, also hitting AC 7, which hits in this case for '''<span style="color:red">tak-4</span>''' damage.  Same goblin backs to 1614.
 
: Several of the goblins who backed away now hesitantly come forwardOne moving to 1214 seems ready to fight Embla, while the shaman moves forward to fight Pandred.
 
  
Vafrandir continues this round to fix his shield into place. Everyone else can move.  Image below shows everyone's move in round 2.
+
'''[[Vafrandir]]:''' If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.
  
== Players Round 3 ==
+
'''The DM:''' This appears to be more of the same.  There are five other pallets; that's nine altogether.  Apparently, the shaman hasn't been living separately from the others or any better.
[[File:Goblins Begin round 3.jpg|right|315px]]
 
  
'''Marcule:''' In
+
'''[[Vafrandir]]:''' So we are missing a handful of goblins. I'll check the last tent for completeness sake.
  
'''[[Vafrandir]]:''' In
+
'''The DM:''' Before you enter the last tent, you notice something very different about the exterior.  To begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this ground.  The flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as well.  The smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster.  There is a different smell altogether.
  
'''Marcule:''' I move to 0917.
+
'''[[Vafrandir]]:''' I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.
: For you, Marcule, it's 1½ AP per hex, so stopping you in 1018.
 
  
'''[[Pandred]]''': I draw my Battle axe and advance at s2 to 0816, then one more to 0815.
+
'''The DM:''' Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet high.  Judging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the hole.  Goblin footprints are right next to them, showing the animals were wrestled.  There's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.
  
'''[[Embla Strand]]''' In/Out. I advance to 1116 then throw my javelin at the goblin in 1214. 19 on the die hits AC -1 for '''<span style="color:red">cau-6</span>''' damage.
+
'''The DM:''' As you look, you see there are rungs leading down into the hole ...
: '''The DM:''' Your javelin strikes through the goblin's shoulder; it drops, unmoving.
 
  
'''Marcule:''' Sorry figure to 1121.
+
'''[[Vafrandir]]:''' Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.
  
=== Goblin Round 3 ===
+
'''The DM:''' I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on boardHeh heh.
'''The DM:''' Moves:
 
: The shaman attacks Pandred; as he does, the staff emits a strong glow in the shaman's hand.  The shaman rolls a 19; Pandred feels like she's been hit by a rolling wagon, taking '''<span style="color:red">tak-10</span>''' total damage.  That
 
: The goblin in 0712 moves to 0913, throws Pandred's axe at Embla; -3 to hit, misses.  The axe ends in 1218.
 
: 1513 throws a spear at Embla, missing with a 6The spear clatters into 1017, at Marcule's feet.
 
: The remaining goblins move, some of them apparently uncertain as to how to be of best help.
 
  
Map below shows all moves from both sides.
+
'''[[Vafrandir]]:''' Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.
  
== Party Round 4 ==
+
'''The DM:''' Out.
[[File:Goblins Begin round 4.jpg|right|315px]]
 
  
'''The DM:''' Pandred's stunned (unless his hit points are not up to date), though it isn't shown on the map.  Embla and Marcule can act. Vafrandir, is your shield in place?
+
== Decisions to be Made ==
 +
'''The DM:''' In.
  
'''[[Vafrandir]]:''' My shield is on. I move to '''1019'''.
+
'''[[Vafrandir]]:''' In. Hoping for some input from the others. I'll back out of the tent and relay the situation.
  
'''Marcule:''' I throw at the goblin in 1014 I roll a 14.
+
'''The DM:''' well, not twiddling my thumbs.  I'm writing a post.
: That hits.  I need you to roll a d4 ''and'' a d6 for damageGive me the numbers separately.
+
: Well, that's done.  I want to dig into the poster, but that's mind-consuming, so I'll play a game insteadI'm still right here.
  
'''[[Pandred]]''': I want to say for future rounds, because I hit 4th level quite recently and already nearly died. The shaman appears to have no armor. That makes them AC 10, and therefore easier to hit than any of the others. If we assume they are, say, 5th level: that's about 25 to 30 hp. If we hit them, they cannot cast. The other goblins have demonstrated they are inexperienced. That seems like a clean, by the book AC 6 3Hp. Hit the one with the hat, the rest will probably scatter. The shaman is the only one who can hit for more than 6 damage.
+
'''[[Vafrandir]]:''' Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.
: For the record, goblins have a much tougher skin than humans.  Their [https://wiki.alexissmolensk.com/index.php/Goblin natural armour class is 6] (the "6" does not refer to what they normally are in armour).  At the moment, the shaman is not interested in casting.  I mentioned the "glow" of the staff; it is entirely unnatural.
 
:: [[Pandred]] That's very valuable to know, thank you. Everyone else, your turn is your turn. I'm just invested in our survival, and it's hard to tank for anyone when half of my pool vanished from a magic stick.
 
  
'''The DM:''' Just waiting on Embla.  I'll give her a half hour.  Doing other stuff anyway.
+
'''The DM:''' Marcule has sent a message saying he'll be here at 1pm.
  
'''Marcule:''' A 3 for both dice. '''<span style="color:red">cau-3</span>'''
+
'''Marcule:''' Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.
  
'''The DM:''' That will stun the goblin in 1014, but there's no grenade effect of the spell on 0913.  Both fail save and 0914 is also stunned, in this case from the flashThe flash is 10 feet, and the shaman rolls a 1 on his save, so he's stunned for the round also.
+
'''The DM:''' Additional news: Embla has been compelled to withdraw from the campaignShe won't be back.
 +
:'''[[Vafrandir]]:''' A shame!
  
=== Goblin Round 4 ===
+
'''[[Vafrandir]]:''' Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.
'''The DM:''' No Embla, so as I'm writing this, it's too late for her to move in Round 4.  I'll rule she falls back into 1117.  Goblin moves:
 
: With the three in front of Pandred stunned, two others rush towards Pandred, reaching 1013 and 1015.  Neither are armed but they have claws.  1315 will throw at Embla if she twitches.
 
: 1516 throws at Vafrandir, missing with a 4; the spear clatters to a stop on 0919.  The goblin clambers to 1418.
 
: 1618 throws at Marcule, dropping, not breaking the spear, which ends in 1617.  The goblin falls into 1617 and scoops it up.
 
  
: That's it, that's all I have.  Working on the new map now.
+
'''Marcule:''' I agree that might change our thinking.
  
== Party Round 5 ==
+
'''[[Pandred]]''': In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for '''2''' hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?
[[File:Goblins Begin round 5.jpg|right|315px]]
+
:'''The DM:''' All the tents were seen.
  
Everybody is free to move. Pandred, this is your second attack; on your four attack, you'll get two dice.
+
'''[[Pandred]]''': Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.
  
'''[[Vafrandir]]:''' Move to '''1118'''.
+
'''[[Vafrandir]]:''' I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.
  
'''[[Pandred]]''': Stride 3 to 0614, 1 AP to reorient in place. Then swing on my shaman friend. 18+2 hits '''AC -3''' for 8+3 '''<span style="color:red">cau-11</span>'''!
+
'''The DM:''' I've asked on my blog for another joinerDon't know if I'll get one.
: Do these goblins count as demi-humans for my +1 to-hit men?
 
:: '''The DM:''' Nope, sorry, they're "goblinish"But you remind me, Marcule IS +1 to hit goblins.
 
  
'''The DM:''' The blow will stun.
+
'''[[Vafrandir]]:''' I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just ''poof''?
 +
: '''The DM:''' She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.
  
'''Marcule:''' (ooc thank you pandred for all this imput very appreciated) I would like to move to 1016 and attack 1015 adjusted 18 '''<span style="color:red">cau-6</span>''' damage.
+
'''[[Pandred]]''': With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.
: '''[[Pandred]]''': No, thank '''you''' for stunning the Shaman! I can hit AC 6 often enough that even with bad rolls I can probably keep him locked until he dies if we can peel the leftmost gobs off me. Plus, at 11 damage he's wounded now, and that's another HP he'll lose every round.
 
  
My figure moves to 0917.
+
'''The DM:''' Might I make an observation?  There is still one thing on the surface that's been completely ignored.
  
: '''The DM:''' You drop the goblin in 1015.  He's unconscious, not dead.
+
'''[[Vafrandir]]:''' Has anyone checked the staff or the shaman in general?
  
'''The DM:''' Okay, we'll give Embla another chance.  Three rounds today; pretty good.  I trust no one thinks this is too slow.  I'm going to go back to my poster now and give it my full attention.  Be well until tomorrow.  Out.
+
'''[[Pandred]]''': Well, I smashed the shaman, but Marcule, you want to give his staff a look?
  
'''[[Vafrandir]]:''' Not too shabby. Out!
+
'''[[Vafrandir]]:''' While they do that, I accompany Embla back to the cart and return with 3 torches. Not sure how long that will take.
  
'''[[Embla Strand]]''' In/Out. [Was running errands, sorry.] Move to 1215, draw battleaxe, swing at goblin in 1214. 10 on the die hits AC 6 for '''<span style="color:red">cau-8</span>''' damage.
+
'''The DM:''' Okay; we'll start there tomorrowOut.
: '''The DM:''' That kills ... but by edging around 1315 indirectly, you've put your back to 1113Your ending in 1216 would have been more defensive. I'm never going to understand the party's penchant for deliberately breaking up your combat formations. 
 
  
'''The DM:''' In.  Working on the enemy's turn.
+
'''The DM:''' In.
  
=== Goblin Round 5 ===
+
'''[[Pandred]]''': In. What's up with this staff?
'''The DM:''' Let's see, not many goblins left all of the sudden.  Moves:
 
: 1418 will rush on Vafrandir, to 1218, and attack with its claws. I roll a 1, but nothing to drop; the creature does not break its arm.
 
: 1617 will rush on Embla, to 1315, attacking with the spear.  A 15 hits, causing '''<span style="color:red">tak-5</span>''' damage.
 
: 1113 will jump into 1114 and attack Embla from behind, sigh, rolling a 1.  Spear doesn't break and ends up in Embla's hex.  That's the third natural 1 I've rolled this combat, and the second one this ''round''.  Jeebus.  [I've shaded the bench to make the goblin easier to see]
 
  
'''The DM:''' Embla, I'm not done my turn yet.  I'll let you know when it is your turn again.  Continuing:
+
'''The DM:''' Well.  You have no detect magic, no identify spell; let's just say it's safe to pick up, and that when you do you feel a definite thrumming from it, as though the wood is aliveIt feels tremendously comfortable and powerful in your hand - but you're not proficient with a staff.
: Both goblins behind the shaman are much more worried about protecting the shaman than the little gnome1013 rushes into 0713 and attacks, rolling a 15 and hitting AC 5.  Happily for Pandred, that misses.  0912 also runs to 0613 and attacks Pandred: rolling an 8.  That misses too.
 
  
== Players Round 6 ==
+
'''[[Pandred]]''': Yeah. That sounds about right. I'll pass it off to Marcule and wait for Vafrandir to return with the torches as he mentioned yesterday.
[[File:Goblin Fight starting Round 6.jpg|right|315px]]
 
  
'''The DM:''' Embla, please let me know if the 5 damage stunned you.  Everyone can act, no one is stunned.  Pandred, this is your third attack this combat.
+
'''Marcule:''' In
 +
 +
'''Marcule:''' "I'm not proficient with a staff either". I look over the staff.
  
'''[[Vafrandir]]:''' In.
+
'''The DM:''' Please assume Vafrandir is back and you have all the tools you need, if you brought them along with you.
  
'''[[Vafrandir]]:''' I attack the goblin in '''1218'''. '''10 to hit, 12 adj; 6 raw, 7 dmg'''.
+
'''[[Pandred]]''': Ok. I take one of the torches, light it, and attempt to peer down the pit.
: '''The DM:''' 12 would hit if you were 3rd level.
 
  
'''Marcule:''' My figure moves to 0814. I move and attack 1114.
+
'''[[Vafrandir]]:''' In.
: '''The DM:''' Don't hesitate.  Roll a d20.
 
 
 
'''Marcule:''' 17 adjusted '''<span style="color:red">cau-6</span>''' damage.
 
: '''The DM:''' That lays out 1114.
 
 
 
'''[[Pandred]]''':In. I'll give the gob in 0713 a swing. 17+2 hits '''AC -2''' for 3+3 '''<span style="color:red">cau-6</span>''' damage. Then I'll slide into 0513.
 
 
 
: '''The DM:''' got it.  Goblin's crashed.
 
 
 
'''Marcule:''' Out back at about 12:15
 
 
 
'''The DM:''' Embla is apparently out again.  I'll call the player's round wrapped and start on the goblin's response.
 
  
=== Goblin Round 6 ===
+
'''Marcule:''' "Scary, I think we should try it if you guys are not to hurt"
'''The DM:''' The goblin's move:
 
: the Shaman is duped by the phantasmal figure and attacks it, rolling a 5 and missing.  The shaman bleeds 1 point.  I'll give Pandred '''<span style="color:red">cau-1</span>''' x.p. for that.
 
: 0613 attacks Pandred, rolling a 3.  Misses.
 
: 1315 attacks Embla, rolling a 17.  Embla takes 3 damage.
 
: 1218 will pick up Pandred's axe and attack Vafrandir with it.  A 6 misses.
 
  
== Players Round 7 ==
+
'''[[Pandred]]''' Annoyingly, Out. I would like to see what the torch can let me see. My only suggestion for today is that we consider dumping the goblins down the hole to give us some time before their comrades figure out what's what. If this thing eats Rothe alive, and they aren't executed by that hammer, then it's probably a decent fight. We should consider going home to check on Anders.
[[File:Goblin Fight starting Round 7.jpg|right|455px]]
 
  
'''The DM:''' No, noAs a player, you're going to wait until I say you can goYou're not going to make the heading for the new round and then swingThat's not how this works.  Wait until I throw up the map and make the heading, please.  There are protocols.
+
'''The DM:''' As I said before, the smell is rankThe pit is black, and there is enough light atop the hole to make it hard to see more than 20 feet downThere are rungs going that far, about every 18 inchesThey appear to be iron bars hammered into the rock, a little small for a human (they were made for goblins), but not too bad for an elf.
: Neither of those attacks count, though I can't blame Pandred.
 
  
'''[[Vafrandir]]:''' Apologies. Got excited.
+
'''[[Vafrandir]]:''' I don't mind going first if we're going down. But I suggest dropping the torch down to see how far the hole goes. I'm not sure going home is the right play here - we don't want a situation where this thing gets out, especially since we've killed its handlers. Dumping the bodies is probably wise.
: '''The DM:''' I get that, but I had information to give to Pandred before the round actually started, and you got in the way of that.  As it happened, I had to reboot my computer and that's why I was hung.
+
: '''The DM:''' Likewise, you could hammer on a chamber pot with the hammer, like a bell, to make certain that whatever's down there knows something has changed on the surface.
  
'''[[Pandred]]''': Man, this better not be because Grond is finally showing up and you needed more time to write. I will be one hell of a salty Susan.
+
== Descending ==
: '''The DM:''' No, not as yet.  But when I change over the round, for one thing, I have a lot more edits to make, so when I say "I'm working on the goblin's round," I'd appreciate keeping the posts clear, so I can get my edits in, and I don't have to back off and go looking for what I now didn't post because there was a conflict.
+
'''Marcule:''' "I don't want to do anything to announce ourselves further. let me look ahead". I would like to make my way down the hole (About 5 feet and scout it out.)
  
'''The DM:''' Now.  Pandred, this is your 4th round of attacking.  You get 5 attacks every 4th round, so THIS round you get two attacks; each attack counts as a -1 AP penalty, NOT -2So go wild, have a good time.  Vafrandir, go ahead.  Marcule should be back soon, and Embla, I still need to know your present hit points, please.  This is the third time I've asked.  Go ahead and move/roll.
+
'''The DM:''' five feet doesn't reveal much, but it does cut on the ambient light above.  You're likely using infravisionAbout 20 feet below you, there's a rough-hewn round hole cut into the rock, about four and a half feet high, and three feet wide.
  
'''[[Vafrandir]]:''' Thank you. I attack '''1218''' again. '''16 raw, 18 to hit; 8 raw, '''<span style="color:red">cau-8</span>''' dmg. Would you like us to put the cau tag on our rolls?
+
'''Marcule:''' ok i make my way another tenish feet
: If you're up for it.  "cau" for what you cause and "tak" for what you take.  I'm changing the 9 in this case to a 7, because that drops the goblin to -4, all the goblin can lose.
 

Revision as of 12:32, 10 February 2021

The DM: Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make. Additionally, the staff in the hands of the shaman WAS glowing. Point in fact.

I'll calculate the experience; look for it on this page. Please let me know if you took or caused any damage not highlighted in red.

Vafrandir: Was glowing - not IS glowing?

The DM: correct. Was.

The DM: There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels. Vafrandir managed to get through a fight taking no actual damage. That's a first, isn't it? Here are the totals, assuming I've got all the damages.

Embla: 445
Marcule: 425
Pandred: 919
Vafrandir: 270

Vafrandir: Considering I've spent most fights in single digit HP, I'll take it!

The DM: I assume you rifle the bodies.

The DM: Okay. Getting late. See you on monday. Out.

Vafrandir: Plenty of time to rifle and inspect on Monday. Out.

The DM: In/Out. Slept in. Give me 45 min.

The DM: Okay. In. Where do we start?

Vafrandir: In.

Vafrandir: We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.

The DM: The bodies are wearing clothes that are, on inspection, ragged. There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the soles. No goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbs. For 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.

These medallions are worth 32 x.p. apiece.

The DM: The chest seems to have been put in the fire that morning. It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders Hagen. That's the name of the fellow building your house.

I'll wait for you to say you're entering any of the tents.

Vafrandir: Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.

The DM: You would have seen Anders the day you left. He practically lives at the building site, so he probably hadn't been to his own home in several days. Since you haven't said which tent, I'll start with the one on the furthest right. There are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at best. You see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and roots. As they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, either. Apparently, the goblins have been starving.

Vafrandir: If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.

The DM: This appears to be more of the same. There are five other pallets; that's nine altogether. Apparently, the shaman hasn't been living separately from the others or any better.

Vafrandir: So we are missing a handful of goblins. I'll check the last tent for completeness sake.

The DM: Before you enter the last tent, you notice something very different about the exterior. To begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this ground. The flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as well. The smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster. There is a different smell altogether.

Vafrandir: I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.

The DM: Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet high. Judging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the hole. Goblin footprints are right next to them, showing the animals were wrestled. There's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.

The DM: As you look, you see there are rungs leading down into the hole ...

Vafrandir: Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.

The DM: I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on board. Heh heh.

Vafrandir: Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.

The DM: Out.

Decisions to be Made

The DM: In.

Vafrandir: In. Hoping for some input from the others. I'll back out of the tent and relay the situation.

The DM: well, not twiddling my thumbs. I'm writing a post.

Well, that's done. I want to dig into the poster, but that's mind-consuming, so I'll play a game instead. I'm still right here.

Vafrandir: Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.

The DM: Marcule has sent a message saying he'll be here at 1pm.

Marcule: Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.

The DM: Additional news: Embla has been compelled to withdraw from the campaign. She won't be back.

Vafrandir: A shame!

Vafrandir: Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.

Marcule: I agree that might change our thinking.

Pandred: In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for 2 hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?

The DM: All the tents were seen.

Pandred: Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.

Vafrandir: I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.

The DM: I've asked on my blog for another joiner. Don't know if I'll get one.

Vafrandir: I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just poof?

The DM: She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.

Pandred: With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.

The DM: Might I make an observation? There is still one thing on the surface that's been completely ignored.

Vafrandir: Has anyone checked the staff or the shaman in general?

Pandred: Well, I smashed the shaman, but Marcule, you want to give his staff a look?

Vafrandir: While they do that, I accompany Embla back to the cart and return with 3 torches. Not sure how long that will take.

The DM: Okay; we'll start there tomorrow. Out.

The DM: In.

Pandred: In. What's up with this staff?

The DM: Well. You have no detect magic, no identify spell; let's just say it's safe to pick up, and that when you do you feel a definite thrumming from it, as though the wood is alive. It feels tremendously comfortable and powerful in your hand - but you're not proficient with a staff.

Pandred: Yeah. That sounds about right. I'll pass it off to Marcule and wait for Vafrandir to return with the torches as he mentioned yesterday.

Marcule: In

Marcule: "I'm not proficient with a staff either". I look over the staff.

The DM: Please assume Vafrandir is back and you have all the tools you need, if you brought them along with you.

Pandred: Ok. I take one of the torches, light it, and attempt to peer down the pit.

Vafrandir: In.

Marcule: "Scary, I think we should try it if you guys are not to hurt"

Pandred Annoyingly, Out. I would like to see what the torch can let me see. My only suggestion for today is that we consider dumping the goblins down the hole to give us some time before their comrades figure out what's what. If this thing eats Rothe alive, and they aren't executed by that hammer, then it's probably a decent fight. We should consider going home to check on Anders.

The DM: As I said before, the smell is rank. The pit is black, and there is enough light atop the hole to make it hard to see more than 20 feet down. There are rungs going that far, about every 18 inches. They appear to be iron bars hammered into the rock, a little small for a human (they were made for goblins), but not too bad for an elf.

Vafrandir: I don't mind going first if we're going down. But I suggest dropping the torch down to see how far the hole goes. I'm not sure going home is the right play here - we don't want a situation where this thing gets out, especially since we've killed its handlers. Dumping the bodies is probably wise.

The DM: Likewise, you could hammer on a chamber pot with the hammer, like a bell, to make certain that whatever's down there knows something has changed on the surface.

Descending

Marcule: "I don't want to do anything to announce ourselves further. let me look ahead". I would like to make my way down the hole (About 5 feet and scout it out.)

The DM: five feet doesn't reveal much, but it does cut on the ambient light above. You're likely using infravision. About 20 feet below you, there's a rough-hewn round hole cut into the rock, about four and a half feet high, and three feet wide.

Marcule: ok i make my way another tenish feet