Difference between pages "Aftermath Goblin Camp" and "The Great Hall"

From The Juvenis Adventure
(Difference between pages)
Jump to navigationJump to search
 
 
Line 1: Line 1:
 
__TOC__
 
__TOC__
 +
[[File:Great Hall 1st Door.jpg|right|350px]]
 +
'''The DM:''' Seems the only time I have to work on this is now.  This will get more detailed as we move along.  The party is moving in from the bottom of the map: at this time I assume Vafrandir is at the front.
  
'''The DM:''' Looking around, noting the tents, rifling the bodies, and before you go look inside any of the tents, it catches your eye that there's the burnt out chest in the firepit, apparently of human make.  Additionally, the staff in the hands of the shaman WAS glowing.  Point in fact.
+
'''[[Lexent]]:''' In.
: I'll calculate the experience; look for it on this page.  Please let me know if you took or caused any damage not highlighted in red.
 
'''[[Vafrandir]]:''' Was glowing - not IS glowing?
 
: '''The DM:''' correct.  Was.
 
  
'''The DM:''' There's no way around it, Pandred's constant thumping is an asset that will help her go up faster in levels.  Vafrandir managed to get through a fight taking no actual damage.  That's a first, isn't it? Here are the totals, assuming I've got all the damages.
+
'''[[Vafrandir]]:''' So the door I just opened, that is this corridor I see?
: Embla: 445
 
: Marcule: 425
 
: Pandred: 919
 
: Vafrandir: 270
 
  
'''[[Vafrandir]]:''' Considering I've spent most fights in single digit HP, I'll take it!
+
'''[[Pandred]]''': In. Wishing I had infravision right about now.
  
'''The DM:''' I assume you rifle the bodies.
+
'''[[Vafrandir]]:''' You still have the torch, right?
  
'''The DM:''' Okay. Getting late. See you on monday.  Out.
+
'''[[Pandred]]''': Sure do. I just can't help but feel like a big "Intruders This Way" sign on us.
  
'''[[Vafrandir]]:''' Plenty of time to rifle and inspect on Monday. Out.
+
'''[[Lexent]]:''' Not sure there's anything to be done for it though.
  
'''The DM:''' In/Out.  Slept in.  Give me 45 min.
+
'''[[Lexent]]:''' Shall we proceed down that hall or take a look at the other doors first?
  
'''The DM:''' Okay. In. Where do we start?
 
  
'''[[Vafrandir]]:''' In.
+
'''The DM:''' Just working on a better picture.  Vafrandir, assume you're in 2331, where I should have put you.  The space in the room is unexpectedly well-lit, with a pale robin's egg blue colour.  This seems to be coming from two fist-sized stones on the floor, which are grey-blue in colour and are just slightly more luminescent than the rest of the room.  The light is twilight-level, but enough to make Vafrandir cast a shadow into the Great Hall.
  
'''[[Vafrandir]]:''' We'll check the bodies quickly, but I'm more interested in the shaman's tent and if there's anything left of the chest. I'll check the chest first in case there's something nasty hiding in the tent.
+
'''The DM:''' Please pay no attention to the lower white space on the map; it isn't accurate, I'm just establishing that Marcule and Pandred are there.
  
'''The DM:''' The bodies are wearing clothes that are, on inspection, ragged.  There seems to be nothing they're wearing that's new, and in places their boots are worn right through, with holes in the soles.  No goblin has a belt pouch or any valuables, apparently, except that each is wearing a heavy bronze medallion on a chain, with links that are unexpectedly heavy; each of these weighs about 12 lbs.  For 60 lb. goblins, they'd be onerous to wear; the medallions have the same geometric pattern, a woven pattern; nothing distinctive that you recognize and very much a common Norse style.
+
[[File:Great Hall 1st Door (b).jpg|left|315px]]
: These medallions are worth 32 x.p. apiece.
 
  
'''The DM:''' The chest seems to have been put in the fire that morning.  It is hollowed out, so that only the burnt remains of the chest remain; but there is a name-plate on the chest, about an inch in diameter, in etched iron: it says the name of the owner: Anders Hagen.  That's the name of the fellow building your house.
+
'''The DM:''' The hall Vafrandir is looking at continues about another twenty feet, turning to the left.
: I'll wait for you to say you're entering any of the tents.
 
  
'''[[Vafrandir]]:''' Had we seen Anders about before leaving Treborg? I'll enter one of the goblin's tents - still waiting on someone else to be here for the shaman's.
+
'''[[Vafrandir]]:''' Very good. Establishing my intent, I'd like to check through each door before moving on. But of course we will take it door by door. Does the hall show anything of immediate interest? Also, let's not forget to collect these stones before we leave for the surface.
  
'''The DM:''' You would have seen Anders the day you left.  He practically lives at the building site, so he probably hadn't been to his own home in several days.  Since you haven't said which tent, I'll start with the one on the furthest right.  There are simple pallets inside, but it looks like they've had just one blanket apiece; and old, dirty blankets at best.  You see grubby sacks, which have food in them, but the goblins appear to have been eating naught more than lichen and roots.  As they are traditionally meat-eaters, this is foraged food at best; Embla can attest that it isn't the best foraged food, either.  Apparently, the goblins have been starving.
+
'''[[Pandred]]''': Already looking forward to it.
  
'''[[Vafrandir]]:''' If the nameplate is cool, I'll fish it out of the ashes and put it in my pack. Then I'll check the middle tent.
+
'''The DM:''' Which is the next door?
  
'''The DM:''' This appears to be more of the same. There are five other pallets; that's nine altogether.  Apparently, the shaman hasn't been living separately from the others or any better.
+
'''[[Lexent]]:''' I open the door just to the north of the already open one.'
  
'''[[Vafrandir]]:''' So we are missing a handful of goblins. I'll check the last tent for completeness sake.
+
'''The DM:''' As you reach for it, you start to hear sounds coming from the door.  Sounds of something moving inside, and the door is shuddering.
  
'''The DM:''' Before you enter the last tent, you notice something very different about the exterior.  To begin with, there is a deathly smell surrounding it; the ground in front of the tent entrance is mucky, with recent hoofprints in it; and the exposed rocks amid the mud have been scuffed with what Pandred's experience will say are hooves, as though animals have to be fought over this ground.  The flaps of the tent are tied closed (the others weren't) and they're very dirty, not just with mud, but with cow feces as well.  The smell, however, is not the cow feces, nor even the urine, which Pandred can smell from her experience as a teamster.  There is a different smell altogether.
+
'''[[Lexent]]:''' That being the case I instead move to 2030 and inform everyone else of the noise.
  
'''[[Vafrandir]]:''' I'll not enter entirely, I'll untie the flaps and then carefully lift a flap open with my sword to peer in.
+
'''[[Pandred]]''': Vafrandir, shut your door. I don't want the sound of a fight to carry farther than it has to.
  
'''The DM:''' Inside, you'll find an open hole, surrounded on three sides by a low stone wall, about three feet high.  Judging from the hoofprints, which are smaller than a cow's and are therefore the rothe's, the animals fought their way up to the hole.  Goblin footprints are right next to them, showing the animals were wrestled.  There's a heavy mallet with an iron head next to the hole, with fresh blood on it — perhaps four or five hours old.
+
'''The DM:''' I'm putting Vafrandir in 2331 and Pandred in 2131.
  
'''The DM:''' As you look, you see there are rungs leading down into the hole ...
+
'''The DM:''' On close inspection, you see that there’s a small hook holding the door closed.
  
'''[[Vafrandir]]:''' Quite clear that Grond is down there... I feel as though I need more information about Grond, but not sure who'd be able to provide it.
+
'''[[Lexent]]:''' "Should we leave this door alone since it appears to be somewhat secured?"
  
'''The DM:''' I guess we'll wait for others; point in fact, I notice that if you do rush into a combat, everyone seems to get on board.  Heh heh.
+
'''[[Pandred]]''': I'll nod. "Move on, we can come back to it."
  
'''[[Vafrandir]]:''' Yes, ha: but waking up a subterranean goblin demon is one of those things that requires a vote.
+
[[File:Great Hall 1st Door (c).jpg|right|315px]]
 +
'''The DM:''' something is banging around in there. What next?
  
'''The DM:''' Out.
+
'''[[Lexent]]:''' I inspect each of the doors in turn working my way anti-clockwise around the room listening for sounds and looking for other locking mechanisms.
  
== Decisions to be Made ==
+
'''[[Vafrandir]]:''' I shut the hall door. I say we take on whatever's in there.
'''The DM:''' In.
 
  
'''[[Vafrandir]]:''' In. Hoping for some input from the others. I'll back out of the tent and relay the situation.
+
'''[[Lexent]]:''' By the way, Is anyone in need of healing at this point? I could cast cure wounds if desired.
  
'''The DM:''' well, not twiddling my thumbs.  I'm writing a post.
+
'''The DM:''' Obviously, you’re not a thief, so you can only see or hear what’s obviousNone of the doors are fixed shut in anyway that you can see and what sounds you hear may only be in your own imagination.
: Well, that's doneI want to dig into the poster, but that's mind-consuming, so I'll play a game instead.  I'm still right here.
 
  
'''[[Vafrandir]]:''' Same. I understand everyone has things to do but the online one-on-one doesn't feel right - and can be quite dangerous to boot.
+
'''[[Lexent]]:''' Of course, but only that second door is latched and has obvious banging behind it, correct?
  
'''The DM:''' Marcule has sent a message saying he'll be here at 1pm.
+
'''The DM:''' Vafrandir, I have you in 2231.  Correct, Lexent.
  
'''Marcule:''' Sorry Vaf i will be with you the rest of this week, i think we should go down the hole. but maybe we should give panderd today to throw in an opinion.
+
'''[[Pandred]]''': I have 14hp. Anyone with more? Get whatever you plan on using for zombie smashing ready.
  
'''The DM:''' Additional news: Embla has been compelled to withdraw from the campaign.  She won't be back.
+
'''The DM:''' Anybody want to change positions?
:'''[[Vafrandir]]:''' A shame!
 
  
'''[[Vafrandir]]:''' Down the hole? We may wait for Grond to come out onto our turf (or draw it out). Losing a player may change our calculus further.
+
'''[[Lexent]]:''' "Pandred, would you like me to heal you before opening that door?"
  
'''Marcule:''' I agree that might change our thinking.
+
'''[[Vafrandir]]:''' I'll move to '''2229'''.
  
'''[[Pandred]]''': In. Marcule, you got any more spells to make this easier? I'll apply my bottle to myself for '''2''' hp, and I'm willing to make a quick foray to see what's down there. Have we checked all the tents?
+
'''[[Pandred]]''': I'll take '''2231''', moving the table and so on to the other side of the room. "No, not yet."
:'''The DM:''' All the tents were seen.
 
  
'''[[Pandred]]''': Alright then. I retrieve my handaxe. Do either of you have a torch? I'll request a light as well.
+
'''The DM:''' Pandred, the door is in 2330. Do you reach for the latch?  And while I’m on that, I understand Lexent has a godentag; Vafrandir has the short sword; what are you armed with, Pandred?
 +
: Oh, and may I ask: who has the shaman’s staff just now?
  
'''[[Vafrandir]]:''' I point out the medallions. "Nothing special at first glance but they all had them. Grond will probably be wondering where the next rothe is soon, or we can just drop a torch down the hole and buckle up. We should probably take the tent down as well." I believe I have several torches in my pack, let me check. I know I have my tinderbox.
+
'''[[Lexent]]:''' In that case I ensure that my shield is strapped on and that my Godentag is in hand and stay where I am. "Go ahead and open it Pandred."
  
'''The DM:''' I've asked on my blog for another joiner. Don't know if I'll get one.
+
'''[[Pandred]]''': Torch and Handaxe. Marcule had the staff last to my knowledge. I will reach for the door.
  
'''[[Vafrandir]]:''' I have no torches on me. But there are nearly a dozen on the cart. If Marcule doesn't have one I will go back and get one. Is Embla just ''poof''?
+
'''The DM:''' your hand is poised just short of touching or opening the door.
: '''The DM:''' She's standing by for the present; she'll take two of the amulets, explain that she's been hurt somehow in the abdomen and that she needs to retire to the cart.
 
 
 
'''[[Pandred]]''': With my salve that puts me at 12 hp. If Grond is sitting at the base of the ladder that's not gonna cut it, so do we have anything else? I'm going down either way, but any buffer I can put between me and and dying in a dark hole is welcome.
 
 
 
'''The DM:''' Might I make an observation?  There is still one thing on the surface that's been completely ignored.
 
 
 
'''[[Vafrandir]]:''' Has anyone checked the staff or the shaman in general?
 
 
 
'''[[Pandred]]''': Well, I smashed the shaman, but Marcule, you want to give his staff a look?
 
 
 
'''[[Vafrandir]]:''' While they do that, I accompany Embla back to the cart and return with 3 torches. Not sure how long that will take.
 
 
 
'''The DM:''' Okay; we'll start there tomorrow.  Out.
 
 
 
'''The DM:''' In.
 
 
 
'''[[Pandred]]''': In. What's up with this staff?
 
 
 
'''The DM:''' Well.  You have no detect magic, no identify spell; let's just say it's safe to pick up, and that when you do you feel a definite thrumming from it, as though the wood is alive.  It feels tremendously comfortable and powerful in your hand - but you're not proficient with a staff.
 
 
 
'''[[Pandred]]''': Yeah. That sounds about right. I'll pass it off to Marcule and wait for Vafrandir to return with the torches as he mentioned yesterday.
 
 
 
'''Marcule:''' In
 
 
'''Marcule:''' "I'm not proficient with a staff either". I look over the staff.
 
 
 
'''The DM:''' Please assume Vafrandir is back and you have all the tools you need, if you brought them along with you.
 
 
 
'''[[Pandred]]''': Ok. I take one of the torches, light it, and attempt to peer down the pit.
 
 
 
'''[[Vafrandir]]:''' In.
 
 
 
'''Marcule:''' "Scary, I think we should try it if you guys are not to hurt"
 
 
 
'''[[Pandred]]''' Annoyingly, Out. I would like to see what the torch can let me see. My only suggestion for today is that we consider dumping the goblins down the hole to give us some time before their comrades figure out what's what. If this thing eats Rothe alive, and they aren't executed by that hammer, then it's probably a decent fight. We should consider going home to check on Anders.
 
 
 
'''The DM:''' As I said before, the smell is rank.  The pit is black, and there is enough light atop the hole to make it hard to see more than 20 feet down.  There are rungs going that far, about every 18 inches.  They appear to be iron bars hammered into the rock, a little small for a human (they were made for goblins), but not too bad for an elf.
 
 
 
'''[[Vafrandir]]:''' I don't mind going first if we're going down. But I suggest dropping the torch down to see how far the hole goes. I'm not sure going home is the right play here - we don't want a situation where this thing gets out, especially since we've killed its handlers. Dumping the bodies is probably wise.
 
: '''The DM:''' Likewise, you could hammer on a chamber pot with the hammer, like a bell, to make certain that whatever's down there knows something has changed on the surface.
 
 
 
== Descending ==
 
'''Marcule:''' "I don't want to do anything to announce ourselves further. let me look ahead". I would like to make my way down the hole (About 5 feet and scout it out.)
 
 
 
'''The DM:''' five feet doesn't reveal much, but it does cut on the ambient light above.  You're likely using infravision.  About 20 feet below you, there's a rough-hewn round hole cut into the rock, about four and a half feet high, and three feet wide.
 
 
 
'''Marcule:''' ok i make my way another tenish feet.
 
 
 
'''The DM:''' It's clear there is no natural light coming from the hole.  You can see clearly now that the rungs end at the hole, coming to one side of it, but that the drop continues at least another fifty feet below it.  Your infravision can see 60 ft., remember.
 

Revision as of 12:08, 16 February 2021

Great Hall 1st Door.jpg

The DM: Seems the only time I have to work on this is now. This will get more detailed as we move along. The party is moving in from the bottom of the map: at this time I assume Vafrandir is at the front.

Lexent: In.

Vafrandir: So the door I just opened, that is this corridor I see?

Pandred: In. Wishing I had infravision right about now.

Vafrandir: You still have the torch, right?

Pandred: Sure do. I just can't help but feel like a big "Intruders This Way" sign on us.

Lexent: Not sure there's anything to be done for it though.

Lexent: Shall we proceed down that hall or take a look at the other doors first?


The DM: Just working on a better picture. Vafrandir, assume you're in 2331, where I should have put you. The space in the room is unexpectedly well-lit, with a pale robin's egg blue colour. This seems to be coming from two fist-sized stones on the floor, which are grey-blue in colour and are just slightly more luminescent than the rest of the room. The light is twilight-level, but enough to make Vafrandir cast a shadow into the Great Hall.

The DM: Please pay no attention to the lower white space on the map; it isn't accurate, I'm just establishing that Marcule and Pandred are there.

Great Hall 1st Door (b).jpg

The DM: The hall Vafrandir is looking at continues about another twenty feet, turning to the left.

Vafrandir: Very good. Establishing my intent, I'd like to check through each door before moving on. But of course we will take it door by door. Does the hall show anything of immediate interest? Also, let's not forget to collect these stones before we leave for the surface.

Pandred: Already looking forward to it.

The DM: Which is the next door?

Lexent: I open the door just to the north of the already open one.'

The DM: As you reach for it, you start to hear sounds coming from the door. Sounds of something moving inside, and the door is shuddering.

Lexent: That being the case I instead move to 2030 and inform everyone else of the noise.

Pandred: Vafrandir, shut your door. I don't want the sound of a fight to carry farther than it has to.

The DM: I'm putting Vafrandir in 2331 and Pandred in 2131.

The DM: On close inspection, you see that there’s a small hook holding the door closed.

Lexent: "Should we leave this door alone since it appears to be somewhat secured?"

Pandred: I'll nod. "Move on, we can come back to it."

Great Hall 1st Door (c).jpg

The DM: something is banging around in there. What next?

Lexent: I inspect each of the doors in turn working my way anti-clockwise around the room listening for sounds and looking for other locking mechanisms.

Vafrandir: I shut the hall door. I say we take on whatever's in there.

Lexent: By the way, Is anyone in need of healing at this point? I could cast cure wounds if desired.

The DM: Obviously, you’re not a thief, so you can only see or hear what’s obvious. None of the doors are fixed shut in anyway that you can see and what sounds you hear may only be in your own imagination.

Lexent: Of course, but only that second door is latched and has obvious banging behind it, correct?

The DM: Vafrandir, I have you in 2231. Correct, Lexent.

Pandred: I have 14hp. Anyone with more? Get whatever you plan on using for zombie smashing ready.

The DM: Anybody want to change positions?

Lexent: "Pandred, would you like me to heal you before opening that door?"

Vafrandir: I'll move to 2229.

Pandred: I'll take 2231, moving the table and so on to the other side of the room. "No, not yet."

The DM: Pandred, the door is in 2330. Do you reach for the latch? And while I’m on that, I understand Lexent has a godentag; Vafrandir has the short sword; what are you armed with, Pandred?

Oh, and may I ask: who has the shaman’s staff just now?

Lexent: In that case I ensure that my shield is strapped on and that my Godentag is in hand and stay where I am. "Go ahead and open it Pandred."

Pandred: Torch and Handaxe. Marcule had the staff last to my knowledge. I will reach for the door.

The DM: your hand is poised just short of touching or opening the door.