Difference between pages "Lexent" and "Bats!"

From The Juvenis Adventure
(Difference between pages)
Jump to navigationJump to search
 
 
Line 1: Line 1:
Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
+
[[File:Bats 01.jpg|right|700px|thumb|]]
  
{| class="wikitable"
+
Continued from '''[[Overview of the Dungeon]]'''
|-
 
| Height || style="text-align:right;" | 3'4"
 
|-
 
| Weight || style="text-align:right;" | 75 lbs.
 
|}
 
  
= Activity =
+
'''The DM:''' Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room.  Lexent, I hit you three times, '''<span style="color:red">taking 1</span>''', '''<span style="color:red">1</span>'''  and '''<span style="color:red">2</span>''' damage.
  
{| class="wikitable"
+
'''The DM:''' Vafrandir, roll a d6 for initiative.
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 
|-
 
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 
|-
 
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 
|}
 
  
{| class="wikitable"
+
'''The DM:''' Those are three separate attacks, so none of them have enough to stun Lexent.
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 
|-
 
| Fighting || style="text-align:right;" | 28 || style="text-align:right;" | 4
 
|-
 
| Carrying || style="text-align:right;" | 48 || style="text-align:right;" | 2
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
+
'''[[Vafrandir]]:''' 3
  
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
+
'''The DM:''' I have a 6. Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room. I hit once with a 16, '''<span style="color:red">causing 2</span>''' damage. The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, '''<span style="color:red">causing 3</span>''' total.  This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching on so it can suck blood.
  
== Defensive ==
+
'''The DM:''' Both bats miss Lexent.
  
{| class="wikitable"
+
'''The DM:''' Cruelly, let’s wait to continue next timeThe bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time. We’ll start with the party’s attack on Tuesday.
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock HP] || style="text-align:right;" | 16
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 20
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
 
|}
 
  
{| class="wikitable"
+
'''[[Vafrandir]]:''' A challenge behind each door! Until then, out.
| Base Armor || style="text-align:right;" | 7
 
|-
 
| Shield || style="text-align:right;" | +1
 
|-
 
| '''AC Total''' || style="text-align:right;" | '''7'''
 
|-
 
| '''AC Total (With Shield)''' || style="text-align:right;" | '''6'''
 
|}
 
 
 
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
 
 
 
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
 
 
 
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
 
 
 
{| class="wikitable"
 
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modified !! Remarks
 
|-
 
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 12 || 
 
|-
 
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | 8 ||  Gnome toughness
 
|-
 
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | 10 ||  Gnome Magic Resistance
 
|-
 
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | 11 || Gnome Magic Reisistance
 
|-
 
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance
 
|-
 
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance, (2)
 
|}
 
(1) Saves at 1 level higher (Health).
 
 
 
(2) Additional +3 vs. mind altering magical effects from Wisdom.
 
 
 
== Offensive ==
 
 
 
{| class="wikitable"
 
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 
|-
 
|  || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19 || style="text-align:center;" | 20
 
|}
 
 
 
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
 
 
 
-3 To hit when using any non-proficient weapons.
 
 
 
As a cleric, can keep sling spinning for 2 rounds per level.
 
 
 
{| class="wikitable"
 
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 
|-
 
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 
|-
 
| Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1-36 (1-4 injury)
 
|-
 
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 
|}
 
 
 
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
 
 
 
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
 
 
 
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
 
 
 
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
 
 
 
== Supplementary ==
 
 
 
{| class="wikitable"
 
! Level !! XP !! Next Level
 
|-
 
| style="text-align:right;" | 2 || style="text-align:right;" | 1878 || style="text-align:right;" | 3001
 
|}
 
 
 
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
 
 
 
Requires only 4 hours of sleep per night to feel fully rested (Composition).
 
 
 
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
 
 
 
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
 
 
 
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
 
* [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] - restores lost hit points.
 
* [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] - detects magic.
 
* [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] - reduces natural weather effects.
 
* [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] - protects against attacks.
 
 
 
=== Ability Scores ===
 
 
 
{| class="wikitable"
 
! Stat !! Score !! Remarks
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 
|}
 
 
 
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
 
 
 
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
 
 
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | The Church
 
|-
 
| Heraldry, Signs, and Sigils || 0
 
|-
 
| History || 4
 
|-
 
| Politics || 3
 
|-
 
| Religious Art & Music || 3
 
|-
 
| Religious Design || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Legends & Folklore
 
|-
 
| Artiacts || 2
 
|-
 
| Beasts || 3
 
|-
 
| Demi-gods || 1
 
|-
 
| Heroes || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" style="background-color:#ccf;" | Power
 
|-
 
| Divination || 3
 
|-
 
| Dweomercraft || 5
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''11'''
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''24'''
 
|-
 
| Outer Planes || 6
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Theology & Customs
 
|-
 
| Astronomy & Astrology || 0
 
|-
 
| Gods || 6
 
|-
 
| Law & Policy || 0
 
|-
 
| Ritual || 4
 
|}
 
 
 
==== No Rank ====
 
 
 
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
 
 
 
==== Amateur ====
 
 
 
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
 
 
 
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
 
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell.
 
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach'''] The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize'''] The skill to speak with others and encourage them to adopt the cleric's faith.
 
 
 
=Equipment=
 
 
 
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
 
 
 
====Always(ish) worn====
 
* holy symbol (small), satinwood
 
* clothing (see equipment sheet)
 
* boots (high hard), cowhide
 
* money belt (See Monies table)
 
** belt pouch (small, for sling stones), cowhide
 
*** sling stones (10)
 
** belt pouch (small, for bandages), cowhide
 
*** bandages
 
** godentag, 40 in. long, fir with 8 in. spike
 
** sling, cowhide
 
* belt, cowhide
 
** belt pouch (small, for medicine), cowhide
 
*** Salt of Ammon
 
*** Alum
 
** shield (small), fir with iron bracing
 
** staff of healing (left with backpack while combat ready)
 
 
 
====When Travelling====
 
* doublet, wool
 
* gloves, lambskin
 
* cloak, wool (as needed per weather)
 
* backpack (see equipment sheet)
 
 
 
====When Combat Ready====
 
* helmet
 
* Studded Leather Armour
 
* Studded Gauntlets
 
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
 
 
 
====Monies====
 
{| class="wikitable"
 
|-
 
| GP (16 SP) || 2
 
|-
 
| SP (12 CP) || 0
 
|-
 
| CP || 6
 
|}
 
 
 
===Magical Items===
 
Staff
 
* +1 to hit and damage
 
* Can heal 3d4 hp per day to a single target
 
* 8 Charges
 
* Charge can be spent before an attack to provide +2 damage per cleric level of the wielder
 
 
 
==[https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Party(Google Drive)]==
 
 
 
=== Monies ===
 
{| class="wikitable"
 
|-
 
| GP (16 SP) || 26
 
|-
 
| SP (12 CP) || 8
 
|-
 
| CP || 8
 
|}
 
 
 
====Monthly Hireling Expenses====
 
 
 
{| class="wikitable"
 
! Name !! Role !! Cost/Month !! Due Date || Birthday
 
|-
 
| Howell Oddsdraken || Packbearer || 65 c.p.? || ???
 
|-
 
| Nadia || Pilot, Fisher || 4 s.p. + 60 c.p. || 19th || 7 Aug
 
|-
 
| Valda || Farmer, Forager, Hunter || 93 c.p || 18th || 20 May
 
|-
 
| Arvid || Sapper || 6 g.p. || 11th
 
|-
 
| Helga || Sapper || 6 g.p. || 11th
 
|-
 
| Marit || Sapper || 6 g.p. || 11th
 
|-
 
| Asger || Sapper || 6 g.p. || 11th
 
|-
 
| Bjarni || Sapper || 6 g.p. || 11th
 
|-
 
| Ole || Cook || 6 g.p. || 11th
 
|}
 
 
 
= Biography =
 
 
 
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
 
 
 
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
 
 
 
He has a strong chin and unnaturally smooth skin (Beauty).
 
 
 
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).
 
 
 
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
 
 
 
 
 
[[File:Lexent.jpg|bottom|700px]]
 
 
 
= Notes =
 
 
 
*Try to meet boat from Glesvaer on Thursday the 14th in Treborg
 
 
 
Treborg
 
: Stopover point for trading ships from Bergen
 
: No market or reasonable ability to purchase supplies.
 
: 193 persons
 
: Chapel and graveyard
 
:: Father Arvin
 
 
 
Stavanger
 
: Gnomish community - several hundred
 
:: Bookbinders and Scribes
 
::: Medicine, prospecting, and music
 
::: 2 printing presses
 
:: Medical school
 
::: Narina(m) - Head of school w/ 20 students
 
:: Prospectors
 
::: Mostly out prospecting until the light fails in autumn
 
::: Glinner(m) -  engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
 
:: Musical College
 
::: Pumbar - head of college for music and poetry of 25 attendants
 
 
 
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
 
 
 
Knowledge about the gnomish religion.
 
:Vafrandir is baptised Lutheran
 
:Marcule is dedicated to the gnomish pantheon
 
:Pandred dedicated Lutheran
 
 
 
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
 
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
 
 
 
Precise rule on half weight items for gnomes (etc.?)
 
 
 
Party plan is to hexcrawl from Treborg
 
: Found ship - using as base
 
::Dilhak and the axe
 
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]
 

Revision as of 14:03, 2 April 2021

Bats 01.jpg

Continued from Overview of the Dungeon

The DM: Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room. Lexent, I hit you three times, taking 1, 1 and 2 damage.

The DM: Vafrandir, roll a d6 for initiative.

The DM: Those are three separate attacks, so none of them have enough to stun Lexent.

Vafrandir: 3

The DM: I have a 6. Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room. I hit once with a 16, causing 2 damage. The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, causing 3 total. This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching on so it can suck blood.

The DM: Both bats miss Lexent.

The DM: Cruelly, let’s wait to continue next time. The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time. We’ll start with the party’s attack on Tuesday.

Vafrandir: A challenge behind each door! Until then, out.