Difference between pages "Lexent" and "Overview of the Dungeon"

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Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
+
[[File:Explored Dungeon.jpg|center|910px|thumb|The dungeon explored so far]]
  
= Activity =
+
Continued from '''[[July 11th]]'''
  
{| class="wikitable"
+
== Party's Position ==
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
+
'''The DM:''' Entering the dungeon, looking around at the scattered bones, Asger will mutter, “Jesus Mary & Joseph” and Marit will answer, “You said it.
|-
 
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 
|-
 
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 
|}
 
  
{| class="wikitable"
+
'''[[Vafrandir]]:''' I vote we probe the barracks deeper. "Hungry for a little adventure?"
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 
|-
 
| Fighting || style="text-align:right;" | 17 || style="text-align:right;" | 4
 
|-
 
| Carrying || style="text-align:right;" | 32 || style="text-align:right;" | 3
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
+
'''[[Lexent]]:''' Seconded. I head into the barracks (room h). Is the door in there wicker or wood?
  
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
+
'''[[Pandred]]''': Joining Lex in H. "Stay close Helga. Odds, load the Crossbow."
  
== Defensive ==
+
[[File:Barracks Room Revisited.jpg|right|490px|thumb|Tentative locations for other members of the party]]
 +
'''Marcule:''' I follow in the back.
  
{| class="wikitable"
+
'''The DM:''' the far door is wicker. The wood doors will show a handle. I’m placing Lexent in 1324I’ll put up a closer map, but if you can, locate yourself and your sapper. Bjarni is working on the rung ladder as ordered.
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock HP] || style="text-align:right;" | 17
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 20
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
 
|}
 
  
{| class="wikitable"
+
'''[[Vafrandir]]:''' I'll be a hex behind Lexent - a higher resolution close up would be appreciated so I can see the numbers a bit better.
| Base Armor || style="text-align:right;" | 10
 
|-
 
| Shield || style="text-align:right;" | +1
 
|-
 
| '''AC Total''' || style="text-align:right;" | '''9'''
 
|}
 
  
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
+
'''[[Lexent]]:''' I suppose Marit is in 1224. Once everyone is in place she opens the door.
  
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
+
'''The DM:''' Um, roll a morale check for Marit.
  
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
+
'''[[Lexent]]:''' I roll '''2+6=8'''
  
{| class="wikitable"
+
'''[[Vafrandir]]:''' Thank you, DM. I'm in '''1424'''.
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modified !! Remarks
 
|-
 
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 12 || 
 
|-
 
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | 8 ||  Gnome toughness
 
|-
 
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | 10 ||  Gnome Magic Resistance
 
|-
 
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | 11 || Gnome Magic Reisistance
 
|-
 
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance
 
|-
 
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance, (2)
 
|}
 
(1) Saves at 1 level higher (Health).
 
  
(2) Additional +3 vs. mind altering magical effects from Wisdom.
+
'''The DM:''' Marit will turn on Lexent.
  
== Offensive ==
+
'''Marit:''' “Don’t take this wrong, sir, but I was led to believe I was a support member of this group.  I’ve worked for employers before who felt it was the hired hand’s job to open doors into gawd knows what, but I tell you I’m not comfortable with it.”
  
{| class="wikitable"
+
'''[[Lexent]]:''' Sorry, I only had her doing that since you had placed me in 1324. I will gladly trade her places and open the door myself.
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 
|-
 
|  || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19 || style="text-align:center;" | 20
 
|}
 
  
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
+
'''The DM:''' I put you as close as you had to be to ascertain whether the door was wood or weave.  That’s in response to your question earlier.  It’s up to you to change your position once I’ve placed you.  The things I say are not carved in stone.  That would take a long time for me to do the work and ship it out to each of you by Amazon.
 +
:'''[[Vafrandir]]:''' Now that would be a Kickstarter to remember...
  
-3 To hit when using any non-proficient weapons.
+
'''[[Lexent]]:''' I move to 1224 and open the door.
  
As a cleric, can keep sling spinning for 2 rounds per level.
+
'''The DM:''' working.
  
{| class="wikitable"
+
[[File:Jelly Hall.jpg|left|490px|thumb|Some kind of jelly]]
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 
|-
 
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 
|-
 
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
+
'''The DM:''' You’re not sure what it is; the size and colour are accurate. It is animated and appears to be some kind of living jelly.
  
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
+
'''[[Pandred]]''': Seems like I should have taken all that work you put into the wiki pages for acids as a hint!
 +
:'''[[Lexent]]:''' My thought was 'and there's the acid'
  
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
+
:'''[[Vafrandir]]:''' I admit I suspected it!
  
== Supplementary ==
 
  
{| class="wikitable"
+
'''[[Lexent]]:''' Hoo boy. How does it react to the door opening?
! Level !! XP !! Next Level
 
|-
 
| style="text-align:right;" | 2 || style="text-align:right;" | 1806 || style="text-align:right;" | 3001
 
|}
 
  
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
+
'''The DM:''' It occurs to me that Marit and the others can’t see; your bringing them along will have them all light torches, so there is no need for infravision.
  
Requires only 4 hours of sleep per night to feel fully rested (Composition).
+
'''The DM:''' By Marit’s torch, you can see three normal doors in the room; there’s no evidence of any of them having acid damage.  I’d explain a little why, but none of you have any knowledge of the differences between jellies, molds, puddings and oozes.  I did acids because it was next; no other reason.  In fact, I brought it up as a subtle suggestion that you might want to buy some.
 +
: Lexent, it begins to move ''very slowly'' towards you.
  
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
+
== The Jelly ==
 +
'''[[Lexent]]:''' Please correct me if I assume too much here. I ask Marit for her torch and once she hands it to me I move to 1024 brandishing it in my off-hand to see what response it evokes from the jelly.
 +
: '''The DM:''' None at all.
  
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
+
'''The DM:''' {OOC} by the way ... I can’t believe you didn’t identify the two potions.
 +
:'''[[Vafrandir]]:''' That'll be my omission. Sorry, all.
 +
:'''[[Lexent]]:''' I forgot about them too.
 +
:: '''The DM:''' lol... I give you all this nice treasure ...
  
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
+
'''[[Lexent]]:''' I return to my previous position. I return the torch to Marit, replace my godentag at my belt and draw my sling. "Pandred, now might be the time for that crossbow."
* [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] - restores lost hit points.
 
* [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] - detects magic.
 
* [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] - reduces natural weather effects.
 
* [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] - protects against attacks.
 
  
=== Ability Scores ===
+
'''The DM:''' The creature has occupied 0824 and 0825.
  
{| class="wikitable"
+
'''[[Lexent]]:''' I load my sling and aim at the Jelly. For future reference, I assume that this is the same action as load a bow and aim for 4 AP, yes? If anyone else wants to go with a plan other than 'attack!' now is the time for it.
! Stat !! Score !! Remarks
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 
|}
 
  
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
+
'''The DM:''' Your sling is loaded.  It's creeping into 0924.
  
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
+
'''Marcule:''' Move forward 1624
  
{| class="wikitable" style="display: inline-table;"
+
'''[[Vafrandir]]:''' Ah, should have fashioned clubs again. After this fight, let's not forget.
! colspan="2" | The Church
 
|-
 
| Heraldry, Signs, and Sigils || 0
 
|-
 
| History || 4
 
|-
 
| Politics || 3
 
|-
 
| Religious Art & Music || 3
 
|-
 
| Religious Design || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Legends & Folklore
 
|-
 
| Artiacts || 2
 
|-
 
| Beasts || 3
 
|-
 
| Demi-gods || 1
 
|-
 
| Heroes || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" style="background-color:#ccf;" | Power
 
|-
 
| Divination || 3
 
|-
 
| Dweomercraft || 5
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''11'''
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''24'''
 
|-
 
| Outer Planes || 6
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Theology & Customs
 
|-
 
| Astronomy & Astrology || 0
 
|-
 
| Gods || 6
 
|-
 
| Law & Policy || 0
 
|-
 
| Ritual || 4
 
|}
 
  
==== No Rank ====
+
'''[[Lexent]]:''' I fire at the Jelly. ''To Hit:'' '''8''' ''Damage:'' '''2'''. I then move to 1425.
 +
: '''The DM:''' your stone ricochets off the stone in front of the jelly and hits the wall behind.  You didn't specify, so I assume you fired a stone and not a bullet.
 +
::'''[[Lexent]]:''' I only have stones.
 +
::: '''The DM:''' my error.
  
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
+
'''The DM:''' That wakes the jelly up. It starts to move forward at twice speed: 1 hex per round.
  
==== Amateur ====
+
'''[[Vafrandir]]:''' Marit, can you move back? I'll take your place on the frontage.
  
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
+
'''The DM:''' Marit naturally gives way. The creature finishes occupying 0924. It will move into 1024 and 1025 before Lexent can fire again. That will make it too close for a sling shot.
 +
:'''[[Lexent]]:''' Even from 1425?
  
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
+
'''[[Vafrandir]]:''' I move to '''1424''' and draw my sword
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell.
 
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach'''] The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize'''] The skill to speak with others and encourage them to adopt the cleric's faith.
 
  
=[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Equipment (Google Drive)]=
+
'''The DM:''' Damn, sorry, missed that move Lexent. In any case, Marit would have to move out of the way and Vafrandir is moving between you and the jelly.  Vafrandir, I took it earlier that you were in 1424; look up.  I think you mean you want to move into 1324.  Marit is going to 1525, just to get out of the way.
  
* holy symbol (small), satinwood
+
'''[[Pandred]]''': "Odds! Give it here!" I'll take my crossbow and move to 1325.
* boots (high hard), cowhide
+
: '''The DM:''' NOPE, deleted.
* gloves, lambskin
 
* helmet
 
* cloak
 
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
 
* '''shield (small), fir with iron bracing (left hand)'''
 
* healing staff
 
* sling, cowhide
 
* belt pouch (small, for sling stones), cowhide
 
** sling stones (10)
 
* belt pouch (small), cowhide
 
**12 gp, 8 sp, 8 cp
 
* backpack
 
  
= Biography =
+
'''The DM:''' Can we please agree on these positions before Pandred moves:
 +
[[File:Jelly Hall 02.jpg|center|630px]]
  
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
+
'''Marcule:''' yep, i'm good there
  
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
+
'''The DM:''' Pandred, there is a bunk bed in 1325.  With these people in the way, it would take you two rounds to crawl between the beds and on top of the bunk bed in 1325 so you could fire your crossbow.  Is your crossbow loaded?  I saw no note that you were putting tension on it so it could be loaded in one round. Did I miss that?
  
He has a strong chin and unnaturally smooth skin (Beauty).
+
'''[[Lexent]]:''' Marit and I are where I expect.
  
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).  
+
'''The DM:''' If Oddsdrakken did draw the crossbow to get it ready for you (and he would do so without being ordered), you’ll still need a round to fit the bolt into the slot.  I concede, that you can do laying on top of a bunkbed.
  
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
+
'''The DM:''' Okay. Not organized today. Out.
  
 +
'''[[Vafrandir]]:''' Yes, I'm having some issues today. 1324 is good; I'd meant all the way to 1224 earlier, but this looks like a better chokepoint.
  
[[File:Lexent.jpg|bottom|700px]]
+
'''[[Lexent]]:''' In.
  
= Notes =
+
'''The DM:''' In.  Funny how in this repetitive every-day-is-the-same world, it feels good to get up in the morning, put in a movie I’ve never heard anything about and enjoy two solid hours of intellectual, meaningful content and dialogue, without plot contrivances, without people carrying idiot balls, without characters breaking consistency and with people showing legitimate virtuous character that gives you a sense that you’d like to know these people.  Most of the time, I’m forced into “protagonists” who I’d prefer never lived, and that I’d cross the street if I saw them coming towards me, and that I hope from the beginning of the movie or show that they get hit by a bus before the opening credits run (about which, I am so often disappointed).
  
Down lower into the dungeon seems unnaturally cold
+
'''The DM:''' Ready to game.  Hope it goes better today than Wednesday.  Perk up people.  The world is a wonderful place.
  
What amount of pouches can be carried accessibly at a time and what is required to do so?
+
== Action ==
 +
'''The DM:''' Let’s start with the positions depicted above.  Everyone not on the last image including the jelly can be found on an image higher up, under the heading “Party’s Position.”  Please give me ONE ROUND of movement and take note carefully of where other characters are; if you want to enter a hex containing a character, please let that character move or ASK for the character to move before stating your movement.
  
What amenities are in Treborg
+
'''[[Lexent]]:''' So, to be clear, we are starting a new round, correct?
: Stopover point for trading ships from Bergen
 
: No market or reasonable ability to purchase supplies.
 
:193 persons
 
:Chapel and graveyard
 
:: Father Arvin
 
  
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
+
'''The DM:''' I think that's sensible at this point. The jelly is in 0924 and moving forward at one hex per round.
  
Knowledge about the gnomish religion.
+
'''[[Lexent]]:''' Before making my move, is it possible to fire a weapon past a single ally? I found some line of sight rules on the old [https://tao-dndwiki.blogspot.com/2018/03/line-of-sight.html?m=1 blog], which seems like firing past groups of allies is the only restriction and am not sure if I'm reading it correctly and/or if that has changed.
:Vafrandir is baptised Lutheran
 
:Marcule is not
 
:Pandred dedicated Lutheran
 
  
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
+
'''The DM:''' The sling is a tricky instrument.  Whereas there’s little problem firing a bow or a crossbow in a tight space with an ally in front of you, a SLING takes up a great deal of space, not only in the initial spin but also in how the stone has to be swung in a level arc across the front of the slinger with a reach of 30 inches including the slinger’s arm.
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
 
  
Precise rule on half weight items for gnomes (etc.?)
+
'''The DM:''' So, while the arrow prior to release is still, and can be held adjacent to a person without affecting that person, the sling has to be swung THROUGH the person in front before the stone is released.  You see the problem.
  
Party plan is to hexcrawl from Treborg
+
'''[[Vafrandir]]:''' Would it be reasonable for me to notice that Lexent intends to sling, and to move back into 1424 to allow room for that action?
: Found ship - using as base
+
 
::Dilhak and the axe
+
'''The DM:''' Normally, yes Vafrandir.  But the presence of the bunk beds means that Lexent must straddle 1424 and 1425 to use the sling, because he must have a full hex.  You could get down on one knee; that would do.
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]
+
 
 +
'''[[Lexent]]:''' It's fine. It seems as though we are in too close of quarters to continue using my sling effectively. I replace my sling in my belt, draw my godentag, and move S-2 to 1224
 +
 
 +
'''[[Vafrandir]]:''' Very good. I'll keep that in mind for the next opportunity. I hold my place.

Revision as of 10:46, 2 April 2021

The dungeon explored so far

Continued from July 11th

Party's Position

The DM: Entering the dungeon, looking around at the scattered bones, Asger will mutter, “Jesus Mary & Joseph” and Marit will answer, “You said it.”

Vafrandir: I vote we probe the barracks deeper. "Hungry for a little adventure?"

Lexent: Seconded. I head into the barracks (room h). Is the door in there wicker or wood?

Pandred: Joining Lex in H. "Stay close Helga. Odds, load the Crossbow."

Tentative locations for other members of the party

Marcule: I follow in the back.

The DM: the far door is wicker. The wood doors will show a handle. I’m placing Lexent in 1324. I’ll put up a closer map, but if you can, locate yourself and your sapper. Bjarni is working on the rung ladder as ordered.

Vafrandir: I'll be a hex behind Lexent - a higher resolution close up would be appreciated so I can see the numbers a bit better.

Lexent: I suppose Marit is in 1224. Once everyone is in place she opens the door.

The DM: Um, roll a morale check for Marit.

Lexent: I roll 2+6=8

Vafrandir: Thank you, DM. I'm in 1424.

The DM: Marit will turn on Lexent.

Marit: “Don’t take this wrong, sir, but I was led to believe I was a support member of this group. I’ve worked for employers before who felt it was the hired hand’s job to open doors into gawd knows what, but I tell you I’m not comfortable with it.”

Lexent: Sorry, I only had her doing that since you had placed me in 1324. I will gladly trade her places and open the door myself.

The DM: I put you as close as you had to be to ascertain whether the door was wood or weave. That’s in response to your question earlier. It’s up to you to change your position once I’ve placed you. The things I say are not carved in stone. That would take a long time for me to do the work and ship it out to each of you by Amazon.

Vafrandir: Now that would be a Kickstarter to remember...

Lexent: I move to 1224 and open the door.

The DM: working.

Some kind of jelly

The DM: You’re not sure what it is; the size and colour are accurate. It is animated and appears to be some kind of living jelly.

Pandred: Seems like I should have taken all that work you put into the wiki pages for acids as a hint!

Lexent: My thought was 'and there's the acid'
Vafrandir: I admit I suspected it!


Lexent: Hoo boy. How does it react to the door opening?

The DM: It occurs to me that Marit and the others can’t see; your bringing them along will have them all light torches, so there is no need for infravision.

The DM: By Marit’s torch, you can see three normal doors in the room; there’s no evidence of any of them having acid damage. I’d explain a little why, but none of you have any knowledge of the differences between jellies, molds, puddings and oozes. I did acids because it was next; no other reason. In fact, I brought it up as a subtle suggestion that you might want to buy some.

Lexent, it begins to move very slowly towards you.

The Jelly

Lexent: Please correct me if I assume too much here. I ask Marit for her torch and once she hands it to me I move to 1024 brandishing it in my off-hand to see what response it evokes from the jelly.

The DM: None at all.

The DM: {OOC} by the way ... I can’t believe you didn’t identify the two potions.

Vafrandir: That'll be my omission. Sorry, all.
Lexent: I forgot about them too.
The DM: lol... I give you all this nice treasure ...

Lexent: I return to my previous position. I return the torch to Marit, replace my godentag at my belt and draw my sling. "Pandred, now might be the time for that crossbow."

The DM: The creature has occupied 0824 and 0825.

Lexent: I load my sling and aim at the Jelly. For future reference, I assume that this is the same action as load a bow and aim for 4 AP, yes? If anyone else wants to go with a plan other than 'attack!' now is the time for it.

The DM: Your sling is loaded. It's creeping into 0924.

Marcule: Move forward 1624

Vafrandir: Ah, should have fashioned clubs again. After this fight, let's not forget.

Lexent: I fire at the Jelly. To Hit: 8 Damage: 2. I then move to 1425.

The DM: your stone ricochets off the stone in front of the jelly and hits the wall behind. You didn't specify, so I assume you fired a stone and not a bullet.
Lexent: I only have stones.
The DM: my error.

The DM: That wakes the jelly up. It starts to move forward at twice speed: 1 hex per round.

Vafrandir: Marit, can you move back? I'll take your place on the frontage.

The DM: Marit naturally gives way. The creature finishes occupying 0924. It will move into 1024 and 1025 before Lexent can fire again. That will make it too close for a sling shot.

Lexent: Even from 1425?

Vafrandir: I move to 1424 and draw my sword

The DM: Damn, sorry, missed that move Lexent. In any case, Marit would have to move out of the way and Vafrandir is moving between you and the jelly. Vafrandir, I took it earlier that you were in 1424; look up. I think you mean you want to move into 1324. Marit is going to 1525, just to get out of the way.

Pandred: "Odds! Give it here!" I'll take my crossbow and move to 1325.

The DM: NOPE, deleted.

The DM: Can we please agree on these positions before Pandred moves:

Jelly Hall 02.jpg

Marcule: yep, i'm good there

The DM: Pandred, there is a bunk bed in 1325. With these people in the way, it would take you two rounds to crawl between the beds and on top of the bunk bed in 1325 so you could fire your crossbow. Is your crossbow loaded? I saw no note that you were putting tension on it so it could be loaded in one round. Did I miss that?

Lexent: Marit and I are where I expect.

The DM: If Oddsdrakken did draw the crossbow to get it ready for you (and he would do so without being ordered), you’ll still need a round to fit the bolt into the slot. I concede, that you can do laying on top of a bunkbed.

The DM: Okay. Not organized today. Out.

Vafrandir: Yes, I'm having some issues today. 1324 is good; I'd meant all the way to 1224 earlier, but this looks like a better chokepoint.

Lexent: In.

The DM: In. Funny how in this repetitive every-day-is-the-same world, it feels good to get up in the morning, put in a movie I’ve never heard anything about and enjoy two solid hours of intellectual, meaningful content and dialogue, without plot contrivances, without people carrying idiot balls, without characters breaking consistency and with people showing legitimate virtuous character that gives you a sense that you’d like to know these people. Most of the time, I’m forced into “protagonists” who I’d prefer never lived, and that I’d cross the street if I saw them coming towards me, and that I hope from the beginning of the movie or show that they get hit by a bus before the opening credits run (about which, I am so often disappointed).

The DM: Ready to game. Hope it goes better today than Wednesday. Perk up people. The world is a wonderful place.

Action

The DM: Let’s start with the positions depicted above. Everyone not on the last image including the jelly can be found on an image higher up, under the heading “Party’s Position.” Please give me ONE ROUND of movement and take note carefully of where other characters are; if you want to enter a hex containing a character, please let that character move or ASK for the character to move before stating your movement.

Lexent: So, to be clear, we are starting a new round, correct?

The DM: I think that's sensible at this point. The jelly is in 0924 and moving forward at one hex per round.

Lexent: Before making my move, is it possible to fire a weapon past a single ally? I found some line of sight rules on the old blog, which seems like firing past groups of allies is the only restriction and am not sure if I'm reading it correctly and/or if that has changed.

The DM: The sling is a tricky instrument. Whereas there’s little problem firing a bow or a crossbow in a tight space with an ally in front of you, a SLING takes up a great deal of space, not only in the initial spin but also in how the stone has to be swung in a level arc across the front of the slinger with a reach of 30 inches including the slinger’s arm.

The DM: So, while the arrow prior to release is still, and can be held adjacent to a person without affecting that person, the sling has to be swung THROUGH the person in front before the stone is released. You see the problem.

Vafrandir: Would it be reasonable for me to notice that Lexent intends to sling, and to move back into 1424 to allow room for that action?

The DM: Normally, yes Vafrandir. But the presence of the bunk beds means that Lexent must straddle 1424 and 1425 to use the sling, because he must have a full hex. You could get down on one knee; that would do.

Lexent: It's fine. It seems as though we are in too close of quarters to continue using my sling effectively. I replace my sling in my belt, draw my godentag, and move S-2 to 1224

Vafrandir: Very good. I'll keep that in mind for the next opportunity. I hold my place.