Difference between pages "Backtracking" and "The Mine"

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== Returning to the Great Hall ==
+
Continued from '''[[Restarting on the 19th of July]]'''
'''The DM:''' Earlier, I posted an image of the whole dungeon that might have given the impression that “F” ended in a dead end.  That is not the case.  The tunnel was not explored past the broken furniture; you don’t know what lies around the corner.
 
  
'''Pandred''': It's been on my mind. I'd like to make sure we throw open every door of the main hall first. At this point, I'm willing to do so simultaneously. This portion of the dungeon appears to belong to the dead and carrion-feeders.
+
== Starting Down ==
: '''The DM:''' I look forward to reproducing the effect from Cabin in the Woods.
+
'''The DM:''' The stairs at '''c.''' lead into a cold pool of air that for whatever reason baffles your infravision.  You will all need manual illumination of some kind in order to see.
::'''[[Vafrandir]]:''' There is an underlying theme here, at least!
 
  
[[File:Grond Dungeon apr09.jpg|center|770px|thumb|The dungeon so far]]
+
'''Marcule:''' Sorry everyone i will be absent today, I had my shot yesterday and it has put me on my ass. I will see you on Friday.
  
'''[[Vafrandir]]:''' I am down with that, Pandred. I'll take position on Door (i), remaining are (k), (l), (m)
+
'''[[Lexent]]:''' I obtain and light a torch. About how far down do the stairs go before reaching the water?
 +
: '''The DM:''' sorry, miswrote. That should be "air" not water. I've changed it above.
  
'''The DM:''' [https://www.youtube.com/watch?v=PkvQAQT0e9g Fun]
+
'''The DM:''' As a reminder, the stairs are steep and drop about 25 feet overall.
: '''Pandred''': One, I love that film. Two, you can't scare me! I will not be intimidated!
+
Lexent]]:''' That simplifies things. Might we presume Marcule will hold the torch for us while we continue?
  
'''Pandred''': Gimme l. Helga took a big hit earlier, so she can wait nearby.
+
'''The DM:''' No, afraid not.  You'll have to do on your own.  Marcule is assisting the sappers in their search.   I always try to have absent characters participating in the safest activity at the moment of their departure.
  
'''[[Lexent]]:''' I move to 2128. "Do we really think opening everything at once is wise?"
+
'''[[Lexent]]:''' OK. I proceed with the torch carefully to the bottom of the stairs.
  
'''Pandred''': "If there was a danger, it would have gotten us in the barracks from behind. Should only be animals."
+
'''The DM:''' The temperature drops practically to freezing as you light on the bottom of the stairs.  You can see your breath and there’s very little heat coming from the torch. I’m working on a map.
  
'''The DM:''' Okay ...
+
[[File:Mine 01.jpg|right|385px|thumb|]]
:  Ready?
+
'''The DM:''' sorry, got caught up working on the effect.
  
'''Pandred''': 1, 2, 3, "Hroagh!"
+
'''[[Lexent]]:''' "Well, with this torch, we're targets for anything down here."
  
'''[[Lexent]]:''' Marit in 2127.
+
'''[[Lexent]]:''' I start proceeding along the lefthand wall.
  
'''[[Vafrandir]]:''' Bjarni is behind me.
+
'''The DM:''' You move only five feet when you realize you're not alone in here.  A shadow flashes on the periphery of your right eye and your head snaps around to see there's nothing there.  Just like a horror flick.
  
'''[[Vafrandir]]:''' I throw open (i)
+
'''[[Lexent]]:''' Are there any other distinguishing features within our sight?
  
'''Pandred''': Opening (l)!
+
'''[[Vafrandir]]:''' In. I'll go join Lexent. (I intentionally did not check the bed; thought that would be too on the nose!)
 +
:'''[[Lexent]]:''' After that post I couldn't risk not checking. Believe me. I tried.
  
'''The DM:''' since I can see only “i”, “k” and “l” opened, I’ll stick with those; the map can wait, since we’re almost done for the day.
+
'''[[Pandred]]''': I'll set myself up just beside Lex on his left. Grit my teeth, rolling with the Battleaxe.
  
:“i” is a wet storeroom, with barrels of rancid ale, accounting for the smellAn investigation, however, will show that there are two kegs in the room, one with four gallons of lamp oil (usable) and one with 1½ gallons of vinegar (also usable).
+
'''The DM:''' If I had thought of something to put there, you would have found something in the bedWithout updating the map, I’m counting Lexent in 2528 and Vafrandir in 2529.  Vafrandir, you notice that you can’t see anything that your body casts a shadow against.  The torch isn’t throwing any ambient light off the ceiling or walls that would give light.  Something in here is messing with simple physics.
  
:“k” is a toilet.  It appears to be full of straw and other compost, so that it can be used regularly.  It smells vaguely of vinegar.
+
'''The DM:''' Until someone gives ground, counting Pandred on the stairs, where “2429” would be.
  
:“l” (el) is a natural chimney that plunges into the darkness.  It has a similar smell to the hole where the rothe are cast down, and there are iron rungs that can be climbed down into it.
+
'''[[Lexent]]:''' While watching into the darkness, I edge another 5 feet along the wall.
  
:no monsters.
+
'''Pandred''': I'll follow behind. Arduin well in the rear.
  
'''The DM:''' Does anyone hate me yet?
+
Taking off Vafrandir's move for now; look carefully at the image.
 +
[[File:Mine 02.jpg|left|245px|]]
  
'''[[Vafrandir]]:''' Not yet but give it time.
+
'''[[Vafrandir]]:''' Nice, very creepy!
  
'''[[Vafrandir]]:''' I'll move to (m) and open that as well, Bjarni following.
+
'''[[Lexent]]:''' Would setting the torch down in 2728 still provide us light with which we could fight if necessary?
  
'''The DM:''' you move to touch the handle and your arm loses all of its strength, so that you find yourself compelled to let go.
+
'''The DM:''' I think we’ll have Vafrandir roll initiative.
  
'''Pandred''': Nice, magical lock. Do Illusionists even get Knock?
+
'''[[Vafrandir]]:''' '''raw 4; adj 5'''.
  
'''The DM:''' They don't.
+
== Something ==
 +
'''The DM:''' Absolutely not, Lexent.  You’ve already noticed that the torch only gives off half the light you would normally expect; there’s NO reflection off the roof, and logically the floor.  Putting the torch down would black out everything outside a five foot circle.
 +
:'''[[Lexent]]:''' Understood.
  
'''Pandred''': Ok guys. F or D? Do we think the gobs were sealing themselves into F, or sealing something from elsewhere out of F?
+
'''The DM:''' Sorry, Vafrandir.  I rolled a six.
  
'''The DM:''' {OOC}  Okay, we’re good.  Going forward, I want to warn you that next week should be normal, but the week after is the time of my procedure. The prep is onerous, particularly that last day, and I want to feel warm and fuzzy before going in, so I’m going to go ahead and take that week off.  The recovery time is apparently quite short, so I should be back the following Monday.  So, the next three days, then the week off, then we begin again as normal.
+
'''[[Vafrandir]]:''' You win some, you lose some.
 +
[[File:Mine 03.jpg|right|350px|]]
  
'''Pandred''' (OOC) Sounds like a plan.
+
'''The DM:''' A literal black shadow rushes out of the blackness and attacks Vafrandir.  It rolls a 5 and misses.
  
'''The DM:''' {OOC} Uh, sorry, the following ''Tuesday''. Out.
+
=== Party’s Round 1 ===
 +
If you attack, please say what you’re attacking with.  Pandred, if you move into 2629, you’ll block Lexent’s torch and you won’t be able to see a thing in front of you.
  
'''[[Vafrandir]]:''' Very good. I move for (f). See you all next week! Out.
+
'''[[Lexent]]:''' Can a torch be used as a weapon, and if so, does that entail risking the light of the torch?
  
== "F" Hall ==
+
'''[[Vafrandir]]:''' I'm close, so I'll attack with my longsword. '''12 raw, 15 to hit; 1 raw, 3 dmg'''.
[[File:Dungeon Section 13apr21.jpg|right|455px|thumb|Local dungeon with updates]]
 
  
'''The DM:''' In.  Just to warn you, this is going to be a slow and distracted day.
+
'''Pandred''': I'll call out to Arduin to toss me the +1 Spear while I drop the Battleaxe. Let me know if I have AP remaining when I get it in hand. "Arduin, SPEAR, now!"
  
'''[[Lexent]]:''' In. Before moving to those 'd' or 'f', if it's alright, let me try a couple of things with door 'm'. I try to open door 'm'. Are the results the same?
+
'''The DM:''' There’s a rule for all such questions, Lexent. See the rules under [https://tao-dndwiki.blogspot.com/2018/02/using-found-objects-as-weapons.html Found Objects used as Weapons].  Check the torch’s weight. Yes, every time you hit with it, you could extinguish the flame.
  
'''The DM:''' Can't do it. The door is resisting you; even as you try to put your hand on the door, you find you really don't want to.
+
'''The DM:''' Hm.  Arduin reacts and tosses it; [https://wiki.alexissmolensk.com/index.php/Action_Points#Throw_aimed_object Throw aimed object] is two AP; that includes your catch.  Pandred needs 2 AP to throw it or otherwise attack with it.  I think I’ll ask for a wisdom check from Arduin to see if he hesitates.
  
'''[[Lexent]]:''' I try to take a lit torch and place it at the base of the door to catch it on fire.
+
'''[[Lexent]]:''' I move to 2728 and attempt to turn the Something (undead seems likely) ''To Turn:'' '''14'''
  
'''Marcule:''' does the door feel magical?
+
'''The DM:''' The creature is beyond you; it cannot be turned by someone with less than 10 points in dweomercraft.
  
'''[[Vafrandir]]:''' In.
+
'''Arduin''': '''6''' on the wisdom check. "Heads up, Pan!"
  
'''The DM:''' Can't "feel" magic.
+
'''Pandred''': Can you rephrase that? Do you mean it costs him 2 AP to throw it, costs us both 2 AP to throw/catch it, or that it costs us 1 each, one for his throw and one for my catch?
  
'''The DM:''' Lexent, you get the torch lit and you’re standing in front of the door ... but somehow, you can’t seem to move the torch where you want itYou’re just ... stuck.
+
'''The DM:''' Tempting to say it takes him 2 to throw it and you 1 to catch it, but time is passing ... I’ve got to argue you have to wait for it, so 2 AP for both of you.  I think I’ll skip you making a dexterity check.
  
'''[[Lexent]]:''' "Well, so much for that. I suggest we work on getting this furniture up to the surface. That chair on top looks nice, we might want to keep it, but I suspect most of this can be used for burning those bodies." (gesturing to the collection in 'f')
+
'''The DM:''' Vafrandir, I should have actually looked at the Puissance table last week. “Draw Speed” says plainly, “decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded.”  My error.  So, the penalty for loading and firing a bow in one round is reduced to -3 to hit. The crossbow speed for loading a light crossbow is reduced from two rounds loading and one round firing to 1 round loading; for a heavy crossbow, from three rounds loading to 2.  The adjustment to pulling a weapon from your scabbard is also included.
 +
: '''[[Vafrandir]]:''' Understood. Thanks!
  
'''[[Vafrandir]]:''' Yes. Let's get to work clearing the blockage. We can stack stuff in the dungeon room to keep it out of the way.
+
'''Pandred''': Then I advance to 2629 with Spear in hand. That's me. "Hroagh!"
  
'''The DM:''' So, you start?
+
== Shadow’s Round 2 ==
 +
'''The DM:''' Putting up the map after the shadow’s move.  It attacks Pandred, rolling a 17; Pandred takes 3 damage AND loses 4 points of strength ... no saving throw.  The strength drain stuns Pandred from the shock; she stands and shivers, and does not fall back (moderately paralyzing in effect).  The shadow takes its place in 2729.
  
'''[[Lexent]]:''' Yes, we start.
+
[[File:Mine 04.jpg|right|350px|]]
 +
Lexent’s new position lights up the whole cavern, so the shadow is revealed.  Lexent and Vafrandir can act.
  
'''[[Vafrandir]]:''' Aye, we start. Sorry, should have made that clear.
+
'''[[Lexent]]:''' I also assume a torch cannot be effectively held in the same hand as a shield, correct?
  
== First Ghoul ==
+
'''[[Vafrandir]]:''' Shit! I advance to 2630 and attack and with longsword: '''13 raw, 16 to hit; 7 raw, 9 dmg'''.
[[File:First Ghoul.jpg|right|350px|thumb|What the hell is that?]]
 
You’re in the process of unloading the room, with furniture scattered around, when something unpleasant appears in 2725.
 
  
'''[[Vafrandir]]:''' How aggressive does it appear?
+
'''The DM:''' Pandred, is Arduin using a shield?  What weapon do you want me to put in his hand?
  
'''The DM:''' oh, pretty aggressiveRoll a d6.
+
'''The DM:''' The longsword isn't magic and doesn't hit.  Oh definitely, LexentNo possible way to do that.
  
'''[[Vafrandir]]:''' '''1'''
+
'''Arduin''': A sling I think, even if spears are cooler.
 +
:'''Pandred''': No shield currently. Unlucky getting hit so early. I assume that drops me to 14, and the percentile strength doesn't affect anything?
 +
'''The DM:''' In this case, your 18 percentage counts as 18.
  
'''The DM:''' I won’t rule that as surprise, since I don’t believe you’d be blissfully unaware and not looking for something, even if it was a large spider or a rat nestled among the pile.  But ... I will count that as loss of initiative; the ghoul will move into 2526 and “engage” you in melee, without having enough move to swing an arm at you, yet.
+
'''[[Lexent]]:''' I attack with the torch. ''To Hit:'' '''12-3=9''' ''Damage:'' '''2'''
  
'''[[Lexent]]:''' Does that make it the party's turn?
+
'''The DM:''' the torch isn't magical either. Both it and Vafrandir's sword just go straight through the shadow's body without contacting anything.
  
'''The DM:''' Yes, Lexent.
+
'''The DM:''' Okay, the sling depiction will have to wait.  working on next round.
  
'''[[Lexent]]:''' I attempt to turn any visible ghouls ''To Turn:'' '''14'''
+
== Shadow’s Round 3 ==
 +
'''The DM:''' Sensing that Pandred is the only one that can hurt it, the shadow attacks Pandred again, rolling a 12.  That hits AC 6, missing. 
  
'''[[Vafrandir]]:''' Have I enough room to swing?
+
[[File:Mine 05.jpg|right|420px|thumb|hope you like the look of him, Pandred]]
  
'''The DM:''' Have you been moving furniture with your sword in your hand, Vafrandir? Sorry, Lexent, not sufficient.
+
=== Player’s Round 3 ===
 +
Vafrandir and Lexent, you’ll have to think of something else.  Arduin has shillelagh as an option. Pandred, you can roll for real now.
  
 +
'''Pandred''': 9+1 hits '''AC 6''', 3+1 is '''4''' damage.
  
[[File:Ghoul 01.jpg|left|350px]]
+
'''Arduin''' I begin to cast ''shillelagh''. Also I look good as hell.
'''[[Vafrandir]]:''' No, I'll need to draw.
 
  
'''The DM:''' Just want to point out that comes firstLarger things take longer to draw, so what weapon do you grab from yourself?
+
'''The DM:''' shockingly, that hits Pandred.  It’s stunnedTechnically, since it takes one round to cast, Arduin doesn’t need to “begin” ... he just casts it.  He can discharge the spell next round.
  
'''[[Vafrandir]]:''' Club will take a shorter time to draw and time is of the essence. I'll draw that.
+
: I want to see if Lexent or Vafrandir have an action.
  
'''The DM:''' You have room to swing.
+
'''[[Lexent]]:''' I cast ''cause light wounds''.
  
'''[[Vafrandir]]:''' To hit: '''6'''.
+
'''[[Vafrandir]]:''' I'll move to 2830. I don't have any magic, but I can flank for Pandred.
  
'''The DM:''' That misses.  Do you two want to wait for more participants, or shall we move to the second round?
+
'''Pandred''': Oh snap! I have a spear! That's so rad!
  
'''[[Lexent]]:''' Up to you Vafrandir, I'm okay with either.
+
'''The DM:''' I do my best.  Because the shadow missed, let's have:
  
'''[[Vafrandir]]:''' We may as well have another round at least.
+
=== Player's Round 4 ===
 +
'''The DM:''' Take another move.
  
== Ghoul Round 2 ==
+
'''[[Lexent]]:''' I attack the darkness. ''To Hit:'' '''2'''.
'''The DM:''' The ghoul attacks three times, with both claws and head, which stretches out grotesquely from its body and snaps at Vafrandir’s headThe head misses with a 3, the left claw with a 4 and the right claw misses with a 12.
+
:'''[[Lexent]]:''' Sorry, couldn't resist the phrasing.
 +
:: '''The DM:''' I absolutely would have done that alsoYou know, before I went to Toronto with my book in '14, I staged that youtube video to get funding.
  
Another ghoul appears in 2725.
+
'''Pandred''': THE SPEAR OF GOD DESCENDS!! '''20''' +1 to hit is a '''CRIT'''! No triple, but don't worry kids because damage is 6+1, doubled to '''14'''! "HROAGH!"
  
=== Player Round 2 ===
+
'''The DM:''' Um, that's one discorporated shadow.
'''The DM:''' take your turns.  I’ll be about 45 minutes (I’ve got to eat and make two phone calls).
 
  
'''[[Lexent]]:''' I attempt to turn the ghouls, starting with the one engaging Vafrandir ''To Turn:'' '''15'''. I then make space, backing to '''2126'''
+
'''Pandred''': "HROAGH!"
  
'''[[Vafrandir]]:''' If that doesn't turn, I'll attack again. '''17 raw: 18 to hit; 5 raw, 6 to hit'''.
+
'''Arduin''': "...Right, well done. Weren't some of the goblin-swords semi-magical? Do I recall that incorrectly?"
  
'''[[Lexent]]:''' If I understand correctly, my turning occurs last in the round anyway.
+
== Aftermath ==
 +
'''The DM:''' not much experience for something quite so scary.  On 3d8 I rolled 7 hit points.  Pandred who got hit takes 165 x.p.  Lexent and Vafrandir get 22 x.p. each for witnessing it.
 +
: Shit, scrub that.  I forgot Arduin.  Arduin threw the spear so he counts in this.
 +
:: '''The DM:''' correction.  Pandred gets 162, Vafrandir and Lexent get 19 each and Arduin gets 9 x.p.
  
'''Pandred''': Day got away from me. In.
+
'''The DM:''' the adamantium weapons are +1 but are not magical.  I said what weapons were magical in the chieftain’s room: I believe only the bow and the spear.
  
'''[[Pandred]]''': I'll advance to Lex's old position in 2227 if possible.
+
'''[[Lexent]]:''' So, do I keep my spell unless I touch something else, or was it specific to that target?
  
'''Marcule:''' im at the ready but i don't want to throw anything in this tight space
+
'''The DM:''' It’s not specific to the target, but it is cast and held for as long as you concentrate and don’t touch anything.  As a DM, I don’t like the cost ... let’s say that if you cast it as “cause,” you can adjust it to cure if you take 5 rounds of concentration.  I’ll add that to the spell description.
  
'''The DM:''' Lexent’s attempt to turn fails. Pandred enters 2227.  Vafrandir successfully hits and stuns the ghoul.  Marcule’s line of sight from 2127 is marred by the door.  
+
'''[[Vafrandir]]:''' Whew. That could have gone a lot worse. Lets move to this door. Once Lexent and his torch are behind me, I'll open it.
: Vafrandir, do you want to try to hold this corridor or back out with what AP you have left. Stunning the ghoul means you’re not engaged in melee and can stride out.
 
  
'''[[Vafrandir]]:''' Yes! I was hoping for that opportunity. I ask Marit to back up and I stride to '''2228'''.
+
'''Pandred''': Right with you.
 
 
'''The DM:''' Sorry to nitpick.  The rule requires you have 2 AP if you want to turn a 60-degree corner.  2228 is TWO 60-degree corners, so would require a minimum of 3 remaining AP.  You used 2 to swing your weapon; how many do you have left?
 
 
 
'''[[Lexent]]:''' Out. Hope to be back in a little bit.
 
 
 
'''[[Vafrandir]]:''' 3 total, so 1 AP remaining. In that case, Could I get into 2027?
 
 
 
'''The DM:''' Yes.  You rush between Lexent and Pandred, past Marcule and to 2027 at stride-4.
 
 
 
[[File:Ghoul 02.jpg|right|420px|thumb]]
 
 
 
== Round 3 ==
 
'''The DM:''' The ghoul struck by Vafrandir falls into 2627.  The other clambers over the furniture into 2426.  The players can make their move.
 
 
 
'''[[Lexent]]:''' Back In.
 
 
 
'''The DM:''' Awaiting the players' moves.
 
 
 
'''[[Lexent]]:''' In the face of what seem to be poor odds, I again attempt to turn the ghouls, closest one first. ''To Turn:'' '''11'''. Drat.
 
 
 
'''[[Vafrandir]]:''' I'll swap my club for my sword.
 
 
 
'''[[Lexent]]:''' I also back up into '''2125'''
 
 
 
'''The DM:''' I'll need Pandred's move for sure before we continue.
 
 
'''[[Lexent]]:''' In what ways does the furniture impact our ability to fight?
 
 
 
'''Pandred''': I'll sit tight, making sure my Battleaxe is ready.
 
 
 
'''The DM:''' Lexent, so you know, the open door in 2224 will block your line of sight for further attempts to turn, since you're now in the next room.
 
:'''[[Lexent]]:''' Yep.
 
 
 
'''Marcule:''' Good were I am. "if we can pull the monster out we can have a better crack at it"
 
 
 
[[File:Ghoul 04.jpg|right|420px|thumb]]
 
 
 
== Ghoul Round 4 ==
 
The two ghouls move forward, the nearest one into 2326, where it stands adopt the bench and the chest and attacks down at Pandred (no bonus).  The hands roll 7 and 11, and the attempted bite misses with a 7 also.  The players are catching a break.
 
 
 
=== Players Round 4 ===
 
Act as you’re able.
 
 
 
'''[[Lexent]]:''' I cast ''Protection from Malevolence''.
 
: '''The DM:''' The spell takes the round to cast; you can bestow it on yourself or one other at the start of the next round; I'll allow for you to have gestured at someone you want to approach you in the second before beginning to cast, unless you want to cast it on yourself.
 
:'''[[Lexent]]:''' My understanding is that once it is cast I will be able to move toward the recipient if it is not myself, and thus be able to choose when I discharge next round. Is this correct?
 
 
 
'''[[Pandred]]''': I swing on my ghoulie pal. 15+1+1 hits '''AC 0''', Battleaxe lands for 8+3 '''11''' damage!
 
: '''The DM:''' That slaughters it; good for '''<span style="color:red">causes 9</span>''' total hit points damage for X.P.  It flops into 2226, between the chest and the wall.
 
 
 
'''The DM:''' Any remaining moves?  The other one is going to attack when the players' round is done.
 
 
 
'''[[Vafrandir]]:''' Nada from me.
 
 
 
'''The DM:''' Okay, let's call it.  Weigh in if something occurs before tomorrow.  My apologies for the delay in the middle.  Out.
 
 
 
'''[[Lexent]]:''' No Problem. Thanks. Out.
 
 
 
'''[[Vafrandir]]:''' Out.
 
 
 
 
 
== Apr 27 Real Time ==
 
'''The DM:''' Good morning.  You've all seen the results of my procedure, so everything is good.  Around here, we decided yesterday that we're going to change residences come June 1st, so I'll be packing this next month.  Shouldn't affect the game until the last week of May, when the shift really starts to happen.  I'll try to arrange appts. for non-game days.
 
'''The DM:''' Uh, sorry.  I have more bad news.  I have an appt. at 10 am; I have to hustle my little butt downtown; I should be back by noon, I hope.
 
 
 
 
 
[[File:Ghoul 05.jpg|right|420px|thumb]]
 
 
 
== Ghouls Round 5 ==
 
Although Pandred hit and killed a ghoul, the one from 2427 advances and attacks.  Additionally, two more ghouls appear up the hallway ... and there are sounds of more beyond, now that whatever number exists around the corner has been aroused.  The ghoul rolls a 3 against Pandred, missing.
 
 
 
=== Players Round 5 ===
 
Pandred, that was your 1st attack of the combat; this will be your second, if you take it.  In case anyone might be thinking it, the door into f. can’t be closed, as there’s a chest and a bench in the doorway.
 
 
 
The party may act as they’re able.  Don’t forget to specify the actions of your assigned NPC hirelings.
 
 
 
'''[[Lexent]]:''' In.
 

Revision as of 13:16, 19 May 2021

Continued from Restarting on the 19th of July

Starting Down

The DM: The stairs at c. lead into a cold pool of air that for whatever reason baffles your infravision. You will all need manual illumination of some kind in order to see.

Marcule: Sorry everyone i will be absent today, I had my shot yesterday and it has put me on my ass. I will see you on Friday.

Lexent: I obtain and light a torch. About how far down do the stairs go before reaching the water?

The DM: sorry, miswrote. That should be "air" not water. I've changed it above.

The DM: As a reminder, the stairs are steep and drop about 25 feet overall. Lexent]]: That simplifies things. Might we presume Marcule will hold the torch for us while we continue?

The DM: No, afraid not. You'll have to do on your own. Marcule is assisting the sappers in their search. I always try to have absent characters participating in the safest activity at the moment of their departure.

Lexent: OK. I proceed with the torch carefully to the bottom of the stairs.

The DM: The temperature drops practically to freezing as you light on the bottom of the stairs. You can see your breath and there’s very little heat coming from the torch. I’m working on a map.

Mine 01.jpg

The DM: sorry, got caught up working on the effect.

Lexent: "Well, with this torch, we're targets for anything down here."

Lexent: I start proceeding along the lefthand wall.

The DM: You move only five feet when you realize you're not alone in here. A shadow flashes on the periphery of your right eye and your head snaps around to see there's nothing there. Just like a horror flick.

Lexent: Are there any other distinguishing features within our sight?

Vafrandir: In. I'll go join Lexent. (I intentionally did not check the bed; thought that would be too on the nose!)

Lexent: After that post I couldn't risk not checking. Believe me. I tried.

Pandred: I'll set myself up just beside Lex on his left. Grit my teeth, rolling with the Battleaxe.

The DM: If I had thought of something to put there, you would have found something in the bed. Without updating the map, I’m counting Lexent in 2528 and Vafrandir in 2529. Vafrandir, you notice that you can’t see anything that your body casts a shadow against. The torch isn’t throwing any ambient light off the ceiling or walls that would give light. Something in here is messing with simple physics.

The DM: Until someone gives ground, counting Pandred on the stairs, where “2429” would be.

Lexent: While watching into the darkness, I edge another 5 feet along the wall.

Pandred: I'll follow behind. Arduin well in the rear.

Taking off Vafrandir's move for now; look carefully at the image.

Mine 02.jpg

Vafrandir: Nice, very creepy!

Lexent: Would setting the torch down in 2728 still provide us light with which we could fight if necessary?

The DM: I think we’ll have Vafrandir roll initiative.

Vafrandir: raw 4; adj 5.

Something

The DM: Absolutely not, Lexent. You’ve already noticed that the torch only gives off half the light you would normally expect; there’s NO reflection off the roof, and logically the floor. Putting the torch down would black out everything outside a five foot circle.

Lexent: Understood.

The DM: Sorry, Vafrandir. I rolled a six.

Vafrandir: You win some, you lose some.

Mine 03.jpg

The DM: A literal black shadow rushes out of the blackness and attacks Vafrandir. It rolls a 5 and misses.

Party’s Round 1

If you attack, please say what you’re attacking with. Pandred, if you move into 2629, you’ll block Lexent’s torch and you won’t be able to see a thing in front of you.

Lexent: Can a torch be used as a weapon, and if so, does that entail risking the light of the torch?

Vafrandir: I'm close, so I'll attack with my longsword. 12 raw, 15 to hit; 1 raw, 3 dmg.

Pandred: I'll call out to Arduin to toss me the +1 Spear while I drop the Battleaxe. Let me know if I have AP remaining when I get it in hand. "Arduin, SPEAR, now!"

The DM: There’s a rule for all such questions, Lexent. See the rules under Found Objects used as Weapons. Check the torch’s weight. Yes, every time you hit with it, you could extinguish the flame.

The DM: Hm. Arduin reacts and tosses it; Throw aimed object is two AP; that includes your catch. Pandred needs 2 AP to throw it or otherwise attack with it. I think I’ll ask for a wisdom check from Arduin to see if he hesitates.

Lexent: I move to 2728 and attempt to turn the Something (undead seems likely) To Turn: 14

The DM: The creature is beyond you; it cannot be turned by someone with less than 10 points in dweomercraft.

Arduin: 6 on the wisdom check. "Heads up, Pan!"

Pandred: Can you rephrase that? Do you mean it costs him 2 AP to throw it, costs us both 2 AP to throw/catch it, or that it costs us 1 each, one for his throw and one for my catch?

The DM: Tempting to say it takes him 2 to throw it and you 1 to catch it, but time is passing ... I’ve got to argue you have to wait for it, so 2 AP for both of you. I think I’ll skip you making a dexterity check.

The DM: Vafrandir, I should have actually looked at the Puissance table last week. “Draw Speed” says plainly, “decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded.” My error. So, the penalty for loading and firing a bow in one round is reduced to -3 to hit. The crossbow speed for loading a light crossbow is reduced from two rounds loading and one round firing to 1 round loading; for a heavy crossbow, from three rounds loading to 2. The adjustment to pulling a weapon from your scabbard is also included.

Vafrandir: Understood. Thanks!

Pandred: Then I advance to 2629 with Spear in hand. That's me. "Hroagh!"

Shadow’s Round 2

The DM: Putting up the map after the shadow’s move. It attacks Pandred, rolling a 17; Pandred takes 3 damage AND loses 4 points of strength ... no saving throw. The strength drain stuns Pandred from the shock; she stands and shivers, and does not fall back (moderately paralyzing in effect). The shadow takes its place in 2729.

Mine 04.jpg

Lexent’s new position lights up the whole cavern, so the shadow is revealed. Lexent and Vafrandir can act.

Lexent: I also assume a torch cannot be effectively held in the same hand as a shield, correct?

Vafrandir: Shit! I advance to 2630 and attack and with longsword: 13 raw, 16 to hit; 7 raw, 9 dmg.

The DM: Pandred, is Arduin using a shield? What weapon do you want me to put in his hand?

The DM: The longsword isn't magic and doesn't hit. Oh definitely, Lexent. No possible way to do that.

Arduin: A sling I think, even if spears are cooler.

Pandred: No shield currently. Unlucky getting hit so early. I assume that drops me to 14, and the percentile strength doesn't affect anything?

The DM: In this case, your 18 percentage counts as 18.

Lexent: I attack with the torch. To Hit: 12-3=9 Damage: 2

The DM: the torch isn't magical either. Both it and Vafrandir's sword just go straight through the shadow's body without contacting anything.

The DM: Okay, the sling depiction will have to wait. working on next round.

Shadow’s Round 3

The DM: Sensing that Pandred is the only one that can hurt it, the shadow attacks Pandred again, rolling a 12. That hits AC 6, missing.

hope you like the look of him, Pandred

Player’s Round 3

Vafrandir and Lexent, you’ll have to think of something else. Arduin has shillelagh as an option. Pandred, you can roll for real now.

Pandred: 9+1 hits AC 6, 3+1 is 4 damage.

Arduin I begin to cast shillelagh. Also I look good as hell.

The DM: shockingly, that hits Pandred. It’s stunned. Technically, since it takes one round to cast, Arduin doesn’t need to “begin” ... he just casts it. He can discharge the spell next round.

I want to see if Lexent or Vafrandir have an action.

Lexent: I cast cause light wounds.

Vafrandir: I'll move to 2830. I don't have any magic, but I can flank for Pandred.

Pandred: Oh snap! I have a spear! That's so rad!

The DM: I do my best. Because the shadow missed, let's have:

Player's Round 4

The DM: Take another move.

Lexent: I attack the darkness. To Hit: 2.

Lexent: Sorry, couldn't resist the phrasing.
The DM: I absolutely would have done that also. You know, before I went to Toronto with my book in '14, I staged that youtube video to get funding.

Pandred: THE SPEAR OF GOD DESCENDS!! 20 +1 to hit is a CRIT! No triple, but don't worry kids because damage is 6+1, doubled to 14! "HROAGH!"

The DM: Um, that's one discorporated shadow.

Pandred: "HROAGH!"

Arduin: "...Right, well done. Weren't some of the goblin-swords semi-magical? Do I recall that incorrectly?"

Aftermath

The DM: not much experience for something quite so scary. On 3d8 I rolled 7 hit points. Pandred who got hit takes 165 x.p. Lexent and Vafrandir get 22 x.p. each for witnessing it.

Shit, scrub that. I forgot Arduin. Arduin threw the spear so he counts in this.
The DM: correction. Pandred gets 162, Vafrandir and Lexent get 19 each and Arduin gets 9 x.p.

The DM: the adamantium weapons are +1 but are not magical. I said what weapons were magical in the chieftain’s room: I believe only the bow and the spear.

Lexent: So, do I keep my spell unless I touch something else, or was it specific to that target?

The DM: It’s not specific to the target, but it is cast and held for as long as you concentrate and don’t touch anything. As a DM, I don’t like the cost ... let’s say that if you cast it as “cause,” you can adjust it to cure if you take 5 rounds of concentration. I’ll add that to the spell description.

Vafrandir: Whew. That could have gone a lot worse. Lets move to this door. Once Lexent and his torch are behind me, I'll open it.

Pandred: Right with you.