Difference between pages "Lexent" and "Morning of July 18th, in Camp"

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Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
+
__TOC__
 +
Continued from '''[[Chieftain's Room]]'''
  
{| class="wikitable"
+
'''The DM:''' Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.
|-
+
: However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather.  I have a little to do this morning, so I'll be checking less rarely.  And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently.  This is '''the right time''' to ask questions about any new abilities you've acquired.  I didn't have time to work them up, but I can get some details sorted right here, and work them up later.
| Height || style="text-align:right;" | 3'4"
 
|-
 
| Weight || style="text-align:right;" | 75 lbs.  
 
|}
 
  
= Activity =
+
'''The DM:''' Pandred, when you get back to your camp late on the 17th, you'll find Anduin there.  He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you.  He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.
  
{| class="wikitable"
+
'''The DM:''' I've been thinking about '''Set Injury''' Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place. One injury point is removed. You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually). And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5.  The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 
|-
 
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 
|-
 
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 
|}
 
  
{| class="wikitable"
+
'''[[Lexent]]:''' Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 
|-
 
| Fighting || style="text-align:right;" | 28 || style="text-align:right;" | 4
 
|-
 
| Carrying || style="text-align:right;" | 48 || style="text-align:right;" | 2
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
+
'''Pandred''': I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.
 +
: For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?
  
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
+
'''The DM:''' '''Motivation (sage study)'''.  
 +
: 1. '''Improve Morale (sage ability) ''': All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
  
== Defensive ==
+
: 2. '''Recruit (sage ability) ''': the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people.  The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat.  Let me know if that needs an example.
  
{| class="wikitable"
+
: 3. '''Raise Group (sage ability) ''': essentially it allows you to raise a posse in cases where the enforcement of law and order is needed.  I’ll put this into more medieval-speak when I write the page but that’s the short hand.
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock  HP] || style="text-align:right;" | 9
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 26
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
 
|}
 
  
{| class="wikitable"
+
'''The DM:''' Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.
| Base Armor || style="text-align:right;" | 7
 
|-
 
| Shield (+1) || style="text-align:right;" | +2
 
|-
 
| '''AC Total''' || style="text-align:right;" | '''7'''
 
|-
 
| '''AC Total (With Shield)''' || style="text-align:right;" | '''5'''
 
|}
 
  
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
+
'''[[Lexent]]:''' Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.
  
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
+
'''[[Lexent]]:''' How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.
  
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
+
'''The DM:''' Natural Astronomy has a good write up on the old wiki: '''http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html'''
  
{| class="wikitable"
+
'''[[Vafrandir]]:''' When I add my new HP, do I add it to my current as well as my max?
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modifier !! Remarks
 
|-
 
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 0 || 
 
|-
 
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | +3 ||  Gnome toughness
 
|-
 
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | +3 ||  Gnome Magic Resistance
 
|-
 
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | +3 || Gnome Magic Reisistance
 
|-
 
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance
 
|-
 
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance, (2)
 
|}
 
(1) Saves at 1 level higher (Health).
 
  
(2) Additional +3 vs. mind altering magical effects from Wisdom.
+
'''[[Lexent]]:''' Pandred, Don't forget to use your bottle on the 17th.
  
== Offensive ==
+
'''The DM:''' Lexent, casting a spell is hard work.  When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively.  Why not just let it wait for the morning?  I know, I know, you want the benefit of doing it twice, tonight and the next day.  But I’m afraid not; you’ve spent your wad for the 17th.  You’re pooped.
  
{| class="wikitable"
+
: As regards Marit, she waves it off. “I’ve forgotten already,” she’ll tell you.
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 
|-
 
| || style="text-align:center;" | 9 || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19
 
|}
 
  
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
+
'''The DM:''' Vafrandir, yes.  If your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.
  
-3 To hit when using any non-proficient weapons.
+
'''[[Lexent]]:''' Very well.
  
As a cleric, can keep sling spinning for 2 rounds per level.
+
'''[[Lexent]]:''' Has my ''Olfactory Acuity'' added any types of potions or substances I can recognise?
  
{| class="wikitable"
+
'''[[Lexent]]:''' Other than using my spells and having Pandred use a healing salve from her bottle, I don't know of anything else we were planning to do on the 17th.
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 
|-
 
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 
|-
 
| Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1-36 (1-4 injury)
 
|-
 
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 
|}
 
  
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
+
Pandred: Salve gives 2 to whomever is most needful.
  
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
+
'''[[Vafrandir]]:''' Understood.
  
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
+
'''[[Lexent]]:''' Are we going to head back up today, or would we like to rest a day? Helga is in the negatives and Asger is below half hit points.
  
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
+
'''[[Vafrandir]]:''' Let's rest up. We're not terribly bad off but we've had a good beating.
  
== Supplementary ==
+
'''The DM:''' Lexent, yes.  “Some potions” would include the most common: healing, heroism, sweet water, protection potions.  Since this is an amateur ability, I should have covered this earlier.  Marcule took a heroism potion; it lasted until he woke up the next day.  You would have had time to sniff it so yes, the OTHER potion is also heroism.
  
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
+
== Breakfast ==
{| class="wikitable"
+
'''The DM:''' Assuming you still want to cast that augury spell, LexentYou removed the questions, so you’ll have to write them again.
! Cast !! Spell !! Description
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] || restores lost hit points.
 
|-
 
| || [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] || detects magic.
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] || reduces natural weather effects.
 
|-
 
| X || [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] || protects against attacks.
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Aid_(spell) Aid] || aids attacks and gives hit points.
 
|-
 
|  || [https://wiki.alexissmolensk.com/index.php/Augury_(spell) Augury] || queries the gods.
 
|-
 
| || [https://wiki.alexissmolensk.com/index.php/Hold_Person_(spell) Hold Person] || immobilizes creatures.
 
|}
 
  
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
+
'''[[Vafrandir]]:''' Out for a bit.
  
{| class="wikitable" style="display: inline-table;"
+
'''The DM:''' Remember that '''Aid''' can add more hit points than a player character’s maximum, so you may want to do that last after other healing takes place.
! colspan="2" | The Church
 
|-
 
| Heraldry, Signs, and Sigils || 0
 
|-
 
| History || 6
 
|-
 
| Politics || 6
 
|-
 
| Religious Art & Music || 4
 
|-
 
| Religious Design || 4
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Legends & Folklore
 
|-
 
| Artifacts || 4
 
|-
 
| Beasts || 3
 
|-
 
| Demi-gods || 3
 
|-
 
| Heroes || 6
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" style="background-color:#ccf;" | Power
 
|-
 
| Divination || 6
 
|-
 
| Dweomercraft || 6
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''18'''
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''30'''
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Outer_Planes_(sage_study) '''Outer Planes'''] || '''10'''
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Theology & Customs
 
|-
 
| Astronomy & Astrology || 3
 
|-
 
| Gods || 7
 
|-
 
| Law & Policy || 0
 
|-
 
| Ritual || 4
 
|}
 
  
==== No Rank ====
+
'''Marcule:''' In
  
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
+
'''[[Vafrandir]]:''' In.
  
==== Amateur ====
+
'''The DM:''' Vafrandir, do you have any questions about the increased puissance list?
  
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
+
'''[[Lexent]]:''' We rest for the day. I use my ''Aid Rest'' to assist Vafrandir, Marcule, Helga, Asger, and Bjarni. Before sleeping I would like to cast my spells and encourage Pandred to use her bottle. The most injured was Helga, so I assume that those '''2''' points from the 17th went to her.
  
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
+
'''Pandred''': Oh! Before I forget, I'm so sorry. Alexis, could you drum up Arduin's encumbrance? For some reason I can't use the excel sheet from your wiki: it saves as "read only" and I can't access the hidden sheets to copy the formulas.
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell.
 
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach''']: The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize''']: The skill to speak with others and encourage them to adopt the cleric's faith.
 
* [https://wiki.alexissmolensk.com/index.php?title=Essence_(sage_ability)&action=edit&redlink=1 '''Essence''']: Provides a general illustration of the known outer plane.
 
*[https://wiki.alexissmolensk.com/index.php?title=Transmogrification_(sage_ability)&action=edit&redlink=1 '''Transmogrification''']: Provides an explanation elaborating on how living, become the dead, become residents of a known outer plane.
 
  
==== Authority ====
+
'''The DM:''' What were the questions for augury, Lexent?
  
* [https://wiki.alexissmolensk.com/index.php/Amputation_(sage_ability) '''Amputation''']: Increases the likelihood of a patient surviving the removal of a limb.
+
'''[[Lexent]]:''' I cast ''Augury'' and ask the following questions:
* [https://wiki.alexissmolensk.com/index.php/Bloodletting_(sage_ability) '''Bloodletting''']: Ensures better health through the deliberate draining of blood.
+
: "Can Grond be reasoned with?"
* [https://wiki.alexissmolensk.com/index.php?title=Minor_Invasive_Surgery_(sage_ability)&action=edit&redlink=1 '''Minor Invasive Surgery''']: Enables minimal cutting into the body with a likelihood of patient survival.
+
: "Will Grond retaliate against us tonight?"
* [https://wiki.alexissmolensk.com/index.php?title=Detoxification_(sage_ability)&action=edit&redlink=1 '''Detoxification''']: Lessens the severity of various forms of toxic attacks against the body.
+
: "Is Grond bound to the dungeon?"
* [https://wiki.alexissmolensk.com/index.php?title=Set_Injury_(sage_ability)&action=edit&redlink=1 '''Set Injury''']: Reduces the amount of injury damage by setting broken bones or easing bodily stress.
 
* [https://wiki.alexissmolensk.com/index.php?title=Treat_Disease_(sage_ability)&action=edit&redlink=1 '''Treat Disease''']: Enables treatment of diseases to reduce their severity and probable fatality.
 
  
=== Ability Scores ===
+
'''[[Vafrandir]]:''' I am curious about the details of Draw Speed.
  
{| class="wikitable"
+
[[File:Arduin Encumbrance.jpg|center|630px]]
! Stat !! Score !! Remarks
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 
|}
 
  
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
+
'''Pandred''': Thank you.
  
=== Other ===
+
'''The DM:''' Vafrandir, it drops the number of AP to draw a weapon by 1.  So something with 1 AP counts as zero, 2 AP as 1 and 3 AP as 2.
  
{| class="wikitable"
+
'''The DM:''' Lexent, in order, your answers are:
! Level !! XP !! Next Level
+
: No.
|-
+
: No.
| style="text-align:right;" | 3 || style="text-align:right;" | 5433 || style="text-align:right;" | 6001
+
: No.
|}
 
  
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
+
'''[[Lexent]]:''' Thank you.
  
Requires only 4 hours of sleep per night to feel fully rested (Composition).
+
'''[[Vafrandir]]:''' All weapons, or just bows?
  
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
+
'''The DM:''' Oh, it means getting your weapon ready.  Not drawing an arrow.
  
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
+
'''[[Vafrandir]]:''' Understood. Very helpful!
 
 
=Equipment=
 
 
 
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
 
 
 
====Always(ish) worn====
 
* holy symbol (small), satinwood
 
* clothing (see equipment sheet)
 
* boots (high hard), cowhide
 
* money belt (See Monies table)
 
** belt pouch (small, for sling stones), cowhide
 
*** sling stones (10)
 
** belt pouch (small, for bandages), cowhide
 
*** bandages
 
** godentag, 40 in. long, fir with 8 in. spike
 
** sling, cowhide
 
* belt, cowhide
 
** belt pouch (small, for medicine), cowhide
 
*** Salt of Ammon
 
*** Alum
 
** shield, +1
 
** staff of healing (left with backpack while combat ready)
 
 
 
====When Travelling====
 
* doublet, wool
 
* gloves, lambskin
 
* cloak, wool (as needed per weather)
 
* backpack (see equipment sheet)
 
 
 
====When Combat Ready====
 
* helmet
 
* Studded Leather Armour
 
* Studded Gauntlets
 
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
 
 
 
====Monies====
 
{| class="wikitable"
 
|-
 
| GP (16 SP) || 2
 
|-
 
| SP (12 CP) || 0
 
|-
 
| CP || 6
 
|}
 
 
 
===Magical Items===
 
Staff
 
* +1 to hit and damage
 
* Can heal 3d4 hp per day to a single target
 
* 8 Charges
 
* Charge can be spent before an attack to provide +2 damage per cleric level of the wielder
 
 
 
==[https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Party(Google Drive)]==
 
 
 
=== Monies ===
 
{| class="wikitable"
 
|-
 
| GP (16 SP) || 26
 
|-
 
| SP (12 CP) || 8
 
|-
 
| CP || 8
 
|}
 
 
 
====Monthly Hireling Expenses====
 
 
 
{| class="wikitable"
 
! Name !! Role !! Cost/Month !! Due Date !! Birthday !! XP
 
|-
 
| Howell Oddsdraken || Packbearer || 65 c.p.? || 3rd
 
|-
 
| Nadia || Pilot, Fisher || 4 s.p. + 60 c.p. || 19th || 7 Aug || 31
 
|-
 
| Valda || Farmer, Forager, Hunter || 93 c.p || 18th || 20 May || 31
 
|-
 
| Arvid || Sapper || 6 g.p. || 11th || || 31
 
|-
 
| Helga || Sapper || 6 g.p. || 11th || || 395
 
|-
 
| Marit || Sapper || 6 g.p. || 11th || || 115
 
|-
 
| Asger || Sapper || 6 g.p. || 11th || || 165
 
|-
 
| Bjarni || Sapper || 6 g.p. || 11th || || 116
 
|-
 
| Ole || Cook || 6 g.p. || 11th || || 31
 
|}
 
 
 
= Biography =
 
 
 
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
 
 
 
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
 
 
 
He has a strong chin and unnaturally smooth skin (Beauty).
 
 
 
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).
 
 
 
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
 
 
 
 
 
[[File:Lexent.jpg|bottom|700px]]
 
 
 
= Notes =
 
 
 
*Try to meet boat from Glesvaer on Thursday the 14th in Treborg
 
 
 
Treborg
 
: Stopover point for trading ships from Bergen
 
: No market or reasonable ability to purchase supplies.
 
: 193 persons
 
: Chapel and graveyard
 
:: Father Arvin
 
 
 
Stavanger
 
: Gnomish community - several hundred
 
:: Bookbinders and Scribes
 
::: Medicine, prospecting, and music
 
::: 2 printing presses
 
:: Medical school
 
::: Narina(m) - Head of school w/ 20 students
 
:: Prospectors
 
::: Mostly out prospecting until the light fails in autumn
 
::: Glinner(m) -  engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
 
:: Musical College
 
::: Pumbar - head of college for music and poetry of 25 attendants
 
 
 
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
 
 
 
Knowledge about the gnomish religion.
 
:Vafrandir is baptised Lutheran
 
:Marcule is dedicated to the gnomish pantheon
 
:Pandred dedicated Lutheran
 
 
 
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
 
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
 
 
 
Precise rule on half weight items for gnomes (etc.?)
 
 
 
Party plan is to hexcrawl from Treborg
 
: Found ship - using as base
 
::Dilhak and the axe
 
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]
 

Revision as of 11:28, 11 May 2021

Contents

Continued from Chieftain's Room

The DM: Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.

However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather. I have a little to do this morning, so I'll be checking less rarely. And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently. This is the right time to ask questions about any new abilities you've acquired. I didn't have time to work them up, but I can get some details sorted right here, and work them up later.

The DM: Pandred, when you get back to your camp late on the 17th, you'll find Anduin there. He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you. He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.

The DM: I've been thinking about Set Injury Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place. One injury point is removed. You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually). And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5. The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.

Lexent: Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.

Pandred: I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.

For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?

The DM: Motivation (sage study).

1. Improve Morale (sage ability) : All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
2. Recruit (sage ability) : the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people. The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat. Let me know if that needs an example.
3. Raise Group (sage ability) : essentially it allows you to raise a posse in cases where the enforcement of law and order is needed. I’ll put this into more medieval-speak when I write the page but that’s the short hand.

The DM: Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.

Lexent: Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.

Lexent: How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.

The DM: Natural Astronomy has a good write up on the old wiki: http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html

Vafrandir: When I add my new HP, do I add it to my current as well as my max?

Lexent: Pandred, Don't forget to use your bottle on the 17th.

The DM: Lexent, casting a spell is hard work. When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively. Why not just let it wait for the morning? I know, I know, you want the benefit of doing it twice, tonight and the next day. But I’m afraid not; you’ve spent your wad for the 17th. You’re pooped.

As regards Marit, she waves it off. “I’ve forgotten already,” she’ll tell you.

The DM: Vafrandir, yes. If your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.

Lexent: Very well.

Lexent: Has my Olfactory Acuity added any types of potions or substances I can recognise?

Lexent: Other than using my spells and having Pandred use a healing salve from her bottle, I don't know of anything else we were planning to do on the 17th.

Pandred: Salve gives 2 to whomever is most needful.

Vafrandir: Understood.

Lexent: Are we going to head back up today, or would we like to rest a day? Helga is in the negatives and Asger is below half hit points.

Vafrandir: Let's rest up. We're not terribly bad off but we've had a good beating.

The DM: Lexent, yes. “Some potions” would include the most common: healing, heroism, sweet water, protection potions. Since this is an amateur ability, I should have covered this earlier. Marcule took a heroism potion; it lasted until he woke up the next day. You would have had time to sniff it so yes, the OTHER potion is also heroism.

Breakfast

The DM: Assuming you still want to cast that augury spell, Lexent. You removed the questions, so you’ll have to write them again.

Vafrandir: Out for a bit.

The DM: Remember that Aid can add more hit points than a player character’s maximum, so you may want to do that last after other healing takes place.

Marcule: In

Vafrandir: In.

The DM: Vafrandir, do you have any questions about the increased puissance list?

Lexent: We rest for the day. I use my Aid Rest to assist Vafrandir, Marcule, Helga, Asger, and Bjarni. Before sleeping I would like to cast my spells and encourage Pandred to use her bottle. The most injured was Helga, so I assume that those 2 points from the 17th went to her.

Pandred: Oh! Before I forget, I'm so sorry. Alexis, could you drum up Arduin's encumbrance? For some reason I can't use the excel sheet from your wiki: it saves as "read only" and I can't access the hidden sheets to copy the formulas.

The DM: What were the questions for augury, Lexent?

Lexent: I cast Augury and ask the following questions:

"Can Grond be reasoned with?"
"Will Grond retaliate against us tonight?"
"Is Grond bound to the dungeon?"

Vafrandir: I am curious about the details of Draw Speed.

Arduin Encumbrance.jpg

Pandred: Thank you.

The DM: Vafrandir, it drops the number of AP to draw a weapon by 1. So something with 1 AP counts as zero, 2 AP as 1 and 3 AP as 2.

The DM: Lexent, in order, your answers are:

No.
No.
No.

Lexent: Thank you.

Vafrandir: All weapons, or just bows?

The DM: Oh, it means getting your weapon ready. Not drawing an arrow.

Vafrandir: Understood. Very helpful!