Difference between pages "Druid Sage Abilities" and "Bee (cantrip)"

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[[File:Druid Sage Abilities.jpg|right|490px]]
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{{Spelltable
Below can be found a list of the [[Knowledge Points|knowledge]] [[Sage Field|fields]] and [[Sage Study|studies]] available to the [[Druid (class)|Druid Class]].  Starting at [[Experience Level|1st level]], the druid gains one field, and one study within that field.  This choice is left entirely to the player.  There are four fields to choose from:
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| name = Bee
 
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| range = 10 ft.
::'''Animal Life''': provides familiarity with living, breathing creatures of natural, non-magical origin, their lifestyles and instincts, and the ecologies in which they dwell.  The field is divided into different animal forms.
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| duration = 1 round
 
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| area of effect = 1 creature
::'''Earth & Sky''': the study of the physical world collectively, including landscape, features and products of the earth, reaching to all natural forms of the material universe.  The field is divided among the natural sciences.
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| casting time = 2 [[Action Points|action points]]
 
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| save = none; see below
::'''Plant Life''': provides familiarity with growing plants, fungus and like growing creatures of natural, non-magical origin, their distribution, cultivation and manner of fertility.  The field is divided into different plant forms.
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| level = cantrip
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}}
 
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The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.<br>
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Creates a bee within the spell range, which can then travel an additional 20 ft. in any direction and sting one creature either upon the hand or the face, as chosen by the caster.
 
 
==== Animal Life ====
 
:'''[[Amphibians & Reptiles (sage study|Amphibians & Reptiles]]''':
 
 
 
:'''[[Birds (sage study)|Birds]]''':
 
 
 
:'''[[Bugs & Spiders (sage study)|Bugs & Spiders]]''':
 
 
 
:'''[[Golems (sage study)|Golems]]''':
 
 
 
:'''[[Mammals (sage study)|Mammals]]''':
 
 
 
:'''[[Sea Life (sage study)|Sea Life]]''':
 
 
 
:'''[[Slime Molds (sage study)|Slime Molds]]''':
 
 
 
==== Earth & Sky ====
 
:'''[[Alchemy (sage study)|Alchemy]]''':
 
 
 
:'''[[Animal Physiology (sage study)|Animal Physiology]]''':
 
 
 
:'''[[Geography (sage study)|Geography]]''':
 
 
 
:'''[[Geology (sage study)|Geology]]''':
 
 
 
:'''[[Natural Astronomy (sage study)|Natural Astronomy]]''':
 
 
 
:'''[[Oceanography (sage study)|Oceanography]]''':
 
 
 
==== Plant Life ====
 
:'''[[Bushes & Shrubs (sage study)|Bushes & Shrubs]]''':
 
 
 
:'''[[Flowers & Sprigs (sage study)|Flowers & Sprigs]]''':
 
 
 
:'''[[Fungi (sage study)|Fungi]]''':
 
 
 
:'''[[Grasses & Grains (sage study)|Grasses & Grains]]''':
 
  
:'''[[Mosses & Ferns (sage study)|Mosses & Ferns]]''':
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The damage caused by the bee is 1 [[Hit Points|hit point]].
  
:'''[[Trees (sage study)|Trees]]''':
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There is a 3% chance per [[Experience Level|level]] of the caster that there will be an allergic reaction to the sting (but only if the victim is a humanoid). If an allergic reaction has occurred, the victim is entitled to a [[Saving Throws|saving throw]]. If the saving throw fails, then the effect will be felt in either the hand or the face of the victim.  The hand will swell and become unusable, for the space of a day or until a remedy is applied.  An attack to the face will blind the victim for a similar time, so that all attacks by that victim will be made at -4 [[Roll to Hit|to hit]]).  An additional 1-6 damage will also result from these effects.
  
== Awarding Knowledge Points ==
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Remedies include a [[Healing Salve|healing salve]], [[Equipment Notes#Alchemy|blue vitriol]], [[Cure Disease (spell)|cure disease]] and [[Neutralize Poison (spell)|neutralize poison]].
At 1st level, the druid player character will gain 12 knowledge points in their chosen study.  A d6-1 is rolled for the other studies in the druid's chosen field, producing a result of 0 to 5 each.  A d4-1 is rolled for all other studies in all other fields, producing a result of 0 to 3 each.  Therefore, the druid will accumulate sufficient points in every study to most likely become an amateur in all or most studies.  Be sure to read the sage abilities page for additional details.
 
  
This accumulation is assumed to occur steadily, through everyday discussions with NPCs in settled places, chance reading of books, experiment and insight, whether or not the character ever expresses their intention to gather this knowledge.  Time in the campaign is often skirted over ... so we may assume the character spoke to someone in their profession along a road, at a tavern, perhaps finding a shelf of books (and poking through them) during an afternoon's shopping or whenever.
 
  
Once the character has gained sufficient levels, the number of both fields and studies are increased. Furthermore, as levels are gained, so are knowledge points, enabling characters to progress from amateur to authority, and thence to expert and sage.  At 5th, 9th and 13th levels, the druid will gain a new study in a field that the druid possesses.  At 7th and 13th levels, the druid will gain a new field.
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See [[Personal Cantrips]]

Revision as of 21:12, 20 August 2020

Bee
Range 10 ft.
Duration 1 round
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw none; see below
Level cantrip


Creates a bee within the spell range, which can then travel an additional 20 ft. in any direction and sting one creature either upon the hand or the face, as chosen by the caster.

The damage caused by the bee is 1 hit point.

There is a 3% chance per level of the caster that there will be an allergic reaction to the sting (but only if the victim is a humanoid). If an allergic reaction has occurred, the victim is entitled to a saving throw. If the saving throw fails, then the effect will be felt in either the hand or the face of the victim. The hand will swell and become unusable, for the space of a day or until a remedy is applied. An attack to the face will blind the victim for a similar time, so that all attacks by that victim will be made at -4 to hit). An additional 1-6 damage will also result from these effects.

Remedies include a healing salve, blue vitriol, cure disease and neutralize poison.


See Personal Cantrips