Difference between pages "Paladin Sage Abilities" and "Lion"

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Below can be found a list of the [[Knowledge Points|knowledge]] [[Sage Field|fields]] and [[Sage Study|studies]] available to the [[Paladin (class)|Paladin Class]]. Starting at [[Experience Level|1st level]], the paladin gains one field, and one study within that fieldThis choice is left entirely to the playerThere are four fields to choose from:
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{{Bestiarychart
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| name = Lion
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| species = [[Feline|feline]]
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| noapp = 5–15
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| behaviour = social (family)
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| range = [[Desert (range)|desert]], [[Savanna (range)|savanna]], [[Steppe (range)|steppe]], [[Veldt (range)|veldt]]
 +
| size = 9 ft. 4 in. long
 +
| weight = 450 lbs.
 +
| int = 2
 +
| AC = 5
 +
| HD = 5+2
 +
| AP = 6
 +
| THAC0 = 16
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| hpdie = 2d4
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| attack = claw/claw, bite
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| dmg = 1–8/1–8, 2–16
 +
| special = [[Jump (attack)|Leap]], [[Raking|rake]], [[Surprise (combat)|surprised only on a 1]]
 +
}}
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'''Lions''' possess a much wider range in the 17th century than they do in the present, dwelling throughout open grasslands north of  Persia and the Caucasus, spanning the Middle East and throughout Africa; they dislike dense forests, howeverTheir preferred prey are hoofed mammals.  They are a social species, forming groups called prides which consist of a few adult males, related females and cubs.  Groups of females usually hunt together, having been known to pull down creatures as large as an [[Elephant (African)|elephant]]When desperate for food, lions have been known to attack humans, but typically they do not.
  
::'''Animal Training''': the act of teaching animals specific responses to specific conditions or stimuliTraining may be for the purposes of companionship, work, detection, protection, entertainment and moreIncludes breeding and veterinary skills.
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[[File:Lion.jpg|left|490px]]
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Lions are muscular, varying in colour from light buff to silvery grey, yellowish red and dark brown.  Rarely, lions can be white, though this is not a sign of being albino.  It is the only member of the cat family that displays obvious sexual differences between male and femaleThe male lion's mane is the most recognisable feature of the species, which the female does not possess.  Lions spend much of their time resting; they are inactive for about 20 hours a dayTheir activity generally peaks after dusk with a period of socialising, grooming and intermittent bursts of activity that last until dawn, when hunting most often takes place.
  
::'''Leadership''': practical skills enabling the character to organize and lead other individuals, teams and whole organizations, supported by the understanding of power, vision and social values.
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== Attacks ==
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When the lion attacks, at the end of its rush it will '''leap four [[Combat Hex|combat hexes]]''' following its movement, enabling it to close the distance quickly with its prey, while moving warily.  They will attack with their jaws and forepaws.  If the lion strikes with both forepaws, it will then get two additional attacks, '''raking''' with the rear claws, each causing 2-8 damage.
  
::'''Mastery at Arms''': increases the efficacy and efficiency of using weapons in [[Combat|combat]], enabling superior advantage over an adversary.
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The lion is very observant in its habitat and cannot be easily startled.  It is therefore only '''surprised on a 1 in 6.'''
  
::'''Reverence''': relates to a life of conscious grace and servitude to the divine, with true penitence towards shortcomings, misjudgement, errors and transgressions that are made, enabling a greater understanding of the divine and the unnatural.
 
  
 
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See [[Bestiary]]
The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of [[Sage Ability|sage abilities]] that await possession by player characters and others.  Following are a list of studies sorted by their field.<br><br>
 
 
 
==== Animal Training ====
 
:'''[[Camelback Riding (sage study)|Camelback Riding]]''': the use of a [[camel]] as transportation and for the purpose of combat.
 
 
 
:'''[[Dog Training (sage study)|Dog Training]]''': the employment of [[Dog (domestic)|dogs]] for defense, attack, transport and work.
 
 
 
:'''[[Falconry (sage study)|Falconry]]''': includes the use of [[falcons]], [[hawks]], [[eagles]] and [[owls]] for the purpose of [[Hunting (sage ability)|hunting]] and reconnaissance work.
 
 
 
:'''[[Flying Mounts (sage study)|Flying Mounts]]''': includes the use of [[Hippogriff|hippogriffs]], [[pegasi]] and other flying mounts, for transportation and combat.
 
 
 
:'''[[Horseback Riding (sage study)|Horseback Riding]]''': like other mounts on this list, describes the use of the [[Horse (domestic)|horse]] for transportation, combat and work.
 
 
 
:'''[[Mahout (sage study)|Mahout]]''': allows action as a rider, trainer and keeper of elephants and oliphants.
 
 
 
:'''[[Underwater Mounts (sage study)|Underwater Mounts]]''': allows knowledge of hippocampi, sea horses and sea turtles, providing superlative action in both waterborne and underwater environments.
 
 
 
==== Leadership ====
 
:'''[[Judgement (sage study)|Judgement]]''': enables the character to make good sense in choosing those who serve under the character, particularly when assigning duties and giving trust to both hirelings and followers.
 
 
 
:'''[[Logistics (sage study)|Logistics]]''': provides detailed knowledge surrounding the management of supply, enabling the endurance of a long-term campaign or providing immediate benefits to small parties.
 
 
 
:'''[[Morale Strengthening (sage study)|Morale Strengthening]]''': enables the character to inspire and improve the [[Morale|morale]] of hirelings and followers, rallying them to engage in combat and giving their loyalty to actions the leader undertakes.
 
 
 
:'''[[Motivation (sage study)|Motivation]]''': provides great potential to inspire not only direct associates of a character, but to any group of willing persons, on the scale of a [[Settlements|settlement]], a province or a whole kingdom.
 
 
 
==== Mastery at Arms ====
 
:'''[[Balance (sage study)|Balance]]''': describes the combatant's ability to improve their balance and footwork while fighting or performing labour.
 
 
 
:'''[[Martial Discipline (sage study)|Martial Discipline]]''': improves the tactical advantage of combatants through comprehension of formations, movement and the use of special equipment.
 
 
 
:'''[[Puissance (sage study)|Puissance]]''': a collection of enhanced weapon skills and [[Combat|combat]] proficiencies that make the individual more dangerous as an opponent.
 
 
 
:'''[[Unarmed Combat (sage study)|Unarmed Combat]]''': improvements in the character's ability to fight without weapons, increasing opportunities to hit and cause damage when [[Pummelling|pummelling]], [[Grappling (hand-to-hand)|grappling]] and [[Overbearing|overbearing]].
 
 
 
==== Reverence ====
 
:'''[[Beasts (sage study)|Beasts]]''': provides knowledge of supernatural animal forms, their behaviour and their nature.
 
 
 
:'''[[Divination (sage study)|Divination]]''': pursues means of discovering knowledge of the present, past and future through extra-sensory communication.
 
 
 
:'''[[Dweomercraft (sage study)|Dweomercraft]]''': incorporates the power to detect, communicate with and ultimate control manifestations and creatures of supernatural origin.
 
 
 
:'''[[Piety (sage study)|Piety]]''': reflects the paladin's personal confidence and trust in their religious cause and sacred destiny.
 
<br>
 
 
 
== Awarding Knowledge Points ==
 
At 1st level, the paladin player character will gain 12 knowledge points in their chosen study.  A d8-1 is rolled for the other studies in the paladin's chosen field, producing a result of 0 to 7 each.  A d4-1 is rolled for all other studies in all other fields, producing a result of 0 to 3 each.  Therefore, the paladin will accumulate sufficient points in every study to most likely become an amateur in all or most studies.  Be sure to read the sage abilities page for additional details.
 
 
 
This accumulation is assumed to occur steadily, through everyday discussions with NPCs in settled places, chance reading of books, experiment and insight, whether or not the character ever expresses their intention to gather this knowledge.  Time in the campaign is often skirted over ... so we may assume the character spoke to someone in their profession along a road, at a tavern, perhaps finding a shelf of books (and poking through themm) during an afternoon's shopping or whenever.
 
 
 
Once the character has gained sufficient levels, the number of both fields and studies are increased. Furthermore, as levels are gained, so are knowledge points, enabling characters to progress from amateur to authority, and thence to expert and sage.  At 5th, 9th and 13th levels, the paladin will gain a new study in a field that the paladin possesses.  At 7th and 13th levels, the paladin will gain a new field.
 
 
 
[[Category: Lacks Image]]
 

Revision as of 21:02, 21 August 2020

Lion
Species feline
No. Appearing 5–15
Behaviour social (family)
Range desert, savanna, steppe, veldt
Size 9 ft. 4 in. long
Weight 450 lbs.
Intelligence 2
Armour Class 5
Hit Dice 5+2
Action Points 6
Max. Stride
THAC0 16
Hp/Die 2d4
Attack Forms claw/claw, bite
Damage 1–8/1–8, 2–16
Special Attacks Leap, rake, surprised only on a 1

Lions possess a much wider range in the 17th century than they do in the present, dwelling throughout open grasslands north of Persia and the Caucasus, spanning the Middle East and throughout Africa; they dislike dense forests, however. Their preferred prey are hoofed mammals. They are a social species, forming groups called prides which consist of a few adult males, related females and cubs. Groups of females usually hunt together, having been known to pull down creatures as large as an elephant. When desperate for food, lions have been known to attack humans, but typically they do not.

Lion.jpg

Lions are muscular, varying in colour from light buff to silvery grey, yellowish red and dark brown. Rarely, lions can be white, though this is not a sign of being albino. It is the only member of the cat family that displays obvious sexual differences between male and female. The male lion's mane is the most recognisable feature of the species, which the female does not possess. Lions spend much of their time resting; they are inactive for about 20 hours a day. Their activity generally peaks after dusk with a period of socialising, grooming and intermittent bursts of activity that last until dawn, when hunting most often takes place.

Attacks

When the lion attacks, at the end of its rush it will leap four combat hexes following its movement, enabling it to close the distance quickly with its prey, while moving warily. They will attack with their jaws and forepaws. If the lion strikes with both forepaws, it will then get two additional attacks, raking with the rear claws, each causing 2-8 damage.

The lion is very observant in its habitat and cannot be easily startled. It is therefore only surprised on a 1 in 6.


See Bestiary