Difference between revisions of "Lexent"

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In Progress. Copying Vafrandir's formatting for now.
+
Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric] of the [https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills Gnomish Pantheon]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
  
Lexent Povarov is a male gnome from Parnuin in Vepses. His eyes are pine green, his skin is olive, and his hair is tawny, that's wavy and oily.
+
{| class="wikitable"
 +
|-
 +
| Height || style="text-align:right;" | 3'4"
 +
|-
 +
| Weight || style="text-align:right;" | 75 lbs.  
 +
|}
  
== Personal Life ==
+
= Activity =
  
He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. Their behavior has always helped Lexent and they may be relied upon for help. His father was a chandler ('''-1 damage per die from all heat attacks, not including fire'''). His birthday is 5 Dec, 1600 (making him 49 years old at his beginning in the campaign).
+
{| class="wikitable"
 +
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 +
|-
 +
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 +
|-
 +
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 +
|}
  
 +
{| class="wikitable"
 +
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 +
|-
 +
| Fighting || style="text-align:right;" | 28 || style="text-align:right;" | 4
 +
|-
 +
| Carrying || style="text-align:right;" | 48 || style="text-align:right;" | 2
 +
|}
  
 +
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
  
 +
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
  
 +
== Defensive ==
  
 +
{| class="wikitable"
 +
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock  HP] || style="text-align:right;" | 26
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 26
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
 +
|}
  
 +
{| class="wikitable"
 +
| Base Armor || style="text-align:right;" | 7
 +
|-
 +
| Shield (+1) || style="text-align:right;" | +2
 +
|-
 +
| '''AC Total''' || style="text-align:right;" | '''7'''
 +
|-
 +
| '''AC Total (With Shield)''' || style="text-align:right;" | '''5'''
 +
|}
  
 +
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
  
== Stats ==
+
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
  
[https://wiki.alexissmolensk.com/index.php/Fighter_(class) Fighter] 2, warrior
+
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
  
 
{| class="wikitable"
 
{| class="wikitable"
| XP || style="text-align:right;" | 3912
+
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modifier !! Remarks
 +
|-
 +
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 0 || 
 +
|-
 +
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | +3 ||  Gnome toughness
 +
|-
 +
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | +3 ||  Gnome Magic Resistance
 +
|-
 +
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | +3 || Gnome Magic Reisistance
 +
|-
 +
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance
 +
|-
 +
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | +3 || Gnome Magic Resistance, (2)
 
|}
 
|}
 +
(1) Saves at 1 level higher (Health).
  
{| class="wikitable" style="text-align: center;"
+
(2) Additional +3 vs. mind altering magical effects from Wisdom.
! STR !! INT !! WIS !! CON !! DEX !! CHA
+
 
 +
== Offensive ==
 +
 
 +
{| class="wikitable"
 +
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 
|-
 
|-
| 17 || 12 || 11 || 16 || 16 || 14
+
| || style="text-align:center;" | 9 || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19
 
|}
 
|}
 +
 +
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
 +
 +
-3 To hit when using any non-proficient weapons.
 +
 +
As a cleric, can keep sling spinning for 2 rounds per level.
  
 
{| class="wikitable"
 
{| class="wikitable"
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP] || style="text-align:right;" | 20
+
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 
|-
 
|-
| HP (max) || style="text-align:right;" | 20
+
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 +
|-
 +
| Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1-36 (1-4 injury)
 +
|-
 +
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 
|}
 
|}
  
{| class="wikitable"
+
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
| AC || style="text-align:right;" | 4 || ring mail + shield (small), fir + Wild Hunt pelt
+
 
|}
+
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
 +
 
 +
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
  
{| class="wikitable"
+
== Supplementary ==
| AP || style="text-align:right;" | 3
 
|}
 
  
 +
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
 
{| class="wikitable"
 
{| class="wikitable"
| weight || style="text-align:right;" | 122 lbs.
+
! Cast !! Spell !! Description
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] || restores lost hit points (1d4+4).
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] || detects magic.
 +
|-
 +
|| [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] || reduces natural weather effects.
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] || protects against attacks.
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Aid_(spell) Aid] || aids attacks and gives hit points (2d6+8).
 
|-
 
|-
| height || style="text-align:right;" | 5'3"
+
| || [https://wiki.alexissmolensk.com/index.php/Augury_(spell) Augury] || queries the gods.
 +
|-
 +
|  || [https://wiki.alexissmolensk.com/index.php/Hold_Person_(spell) Hold Person] || immobilizes creatures.
 
|}
 
|}
  
== Skills ==
+
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
 
 
=== Sage Abilities ===
 
  
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
! colspan="2" | Animal Training
+
! colspan="2" | The Church
|-
 
| Camelback Riding || 3
 
 
|-
 
|-
| Dog Training || 2
+
| Heraldry, Signs, and Sigils || 0
 
|-
 
|-
| Falconry || 1
+
| History || 6
 
|-
 
|-
| Flying Mounts || 1
+
| Politics || 6
 
|-
 
|-
| Horseback Riding || 2
+
| Religious Art & Music || 4
 
|-
 
|-
| Mahout || 3
+
| Religious Design || 4
|-
 
| Underwater Mounts || 5
 
 
|}
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
! colspan="2" | Leadership
+
! colspan="2" | Legends & Folklore
 
|-
 
|-
| Judgment || 5
+
| Artifacts || 4
 
|-
 
|-
| Logistics || 5
+
| Beasts || 3
 
|-
 
|-
| Morale Strengthening || 3
+
| Demi-gods || 3
 
|-
 
|-
| Motivation || 2
+
| Heroes || 6
 
|}
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
! colspan="2" style="background-color:#ccf;" | Mastery at Arms
+
! colspan="2" style="background-color:#ccf;" | Power
 +
|-
 +
| Divination || 6
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Balance_(sage_study) Balance] || style="background-color:#fcc;" | 11
+
| Dweomercraft || 6
 
|-
 
|-
| Martial Discipline || 1
+
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''18'''
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Puissance_(sage_study) '''Puissance'''] || style="background-color:#fcc;" | '''16'''
+
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''30'''
 
|-
 
|-
| [https://wiki.alexissmolensk.com/index.php/Unarmed_Combat_(sage_study) Unarmed Combat] || style="background-color:#fcc;" | 11
+
| [https://wiki.alexissmolensk.com/index.php/Outer_Planes_(sage_study) '''Outer Planes'''] || '''10'''
 
|}
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
{| class="wikitable" style="display: inline-table;"
! colspan="2" | Training
+
! colspan="2" | Theology & Customs
 
|-
 
|-
| Athletics || 5
+
| Astronomy & Astrology || 3
 
|-
 
|-
| style="padding-left: 1em;" | ''Sailing'' || 5
+
| Gods || 7
 
|-
 
|-
| Empowerment || 2
+
| Law & Policy || 0
 
|-
 
|-
| Instruction || 5
+
| Ritual || 4
 
|}
 
|}
  
==== Amateur ====
+
==== No Rank ====
  
* [https://wiki.alexissmolensk.com/index.php/Horse_Handling_I_(sage_ability) '''Horse Handling I''']: enables the character to direct the horse or ride at various gaits with minimal skill.
+
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
  
* [https://wiki.alexissmolensk.com/index.php/Close_Drop_(sage_ability) '''Close Drop''']: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
+
==== Amateur ====
* [https://wiki.alexissmolensk.com/index.php/Gain_Proficiency_(sage_ability) '''Gain Proficiency''']: character begins with one more proficiency than is otherwise normal.
 
* [https://wiki.alexissmolensk.com/index.php/Hereditary_Weapon_I_(sage_ability) '''Hereditary Weapon I''']: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
 
* [https://wiki.alexissmolensk.com/index.php/Shield_as_a_Weapon_(sage_ability) '''Shield as a Weapon''']: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
 
* [https://wiki.alexissmolensk.com/index.php/Strengthened_Arm_(sage_ability) '''Strengthened Arm''']: the character is able to hurl weapons a greater distance than normal.
 
  
* [https://wiki.alexissmolensk.com/index.php/Balance_Load_(sage_ability) '''Balance Load''']: increases the amount the character can carry over a long distance at the cost of immediate flexibility.
+
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
* [https://wiki.alexissmolensk.com/index.php/Firm_Footwork_(sage_ability) '''Firm Footwork''']: gives the character improved dexterity checks when fighting on a precarious surface or when using a handhold.
 
* [https://wiki.alexissmolensk.com/index.php/Leap_to_Feet_(sage_ability) '''Leap to Feet''']: reduces the number of action points required when standing from a laying or seated position.
 
* [https://wiki.alexissmolensk.com/index.php/Mariner_Combat_(sage_ability) '''Mariner Combat''']: gives the character improved attack while fighting in water environments.
 
  
* [https://wiki.alexissmolensk.com/index.php/Boxing_(sage_ability) '''Boxing''']: improves the effectiveness of pummelling when striking with a closed fist.
+
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
* [https://wiki.alexissmolensk.com/index.php/Clinch_Fighting_(sage_ability) '''Clinch Fighting''']: a grappling technique used to eliminate an opponent's effective use of kicks, punches and melee weapons.
+
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 +
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell. Currently includes healing, sweet water, heroism, and protection potions.
 +
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach''']: The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize''']: The skill to speak with others and encourage them to adopt the cleric's faith.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Essence_(sage_ability)&action=edit&redlink=1 '''Essence''']: Provides a general illustration of the known outer plane.
 +
*[https://wiki.alexissmolensk.com/index.php?title=Transmogrification_(sage_ability)&action=edit&redlink=1 '''Transmogrification''']: Provides an explanation elaborating on how living, become the dead, become residents of a known outer plane.
  
=== Weapon proficiencies ===
+
==== Authority ====
* Shortsword, '''+1 (background) +1 (strength) to hit''', '''1d6+1 damage'''
 
* Longsword, '''+1 (background) +1 (strength) to hit''', '''1d8+1 damage'''
 
* Spear (not in possession)
 
* Longbow (not in possession)
 
  
== Equipment ==
+
* [https://wiki.alexissmolensk.com/index.php/Amputation_(sage_ability) '''Amputation''']: Increases the likelihood of a patient surviving the removal of a limb.
 +
* [https://wiki.alexissmolensk.com/index.php/Bloodletting_(sage_ability) '''Bloodletting''']: Ensures better health through the deliberate draining of blood.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Minor_Invasive_Surgery_(sage_ability)&action=edit&redlink=1 '''Minor Invasive Surgery''']: Enables minimal cutting into the body with a likelihood of patient survival.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Detoxification_(sage_ability)&action=edit&redlink=1 '''Detoxification''']: Lessens the severity of various forms of toxic attacks against the body.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Set_Injury_(sage_ability)&action=edit&redlink=1 '''Set Injury''']: Reduces the amount of injury damage by setting broken bones or easing bodily stress.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Treat_Disease_(sage_ability)&action=edit&redlink=1 '''Treat Disease''']: Enables treatment of diseases to reduce their severity and probable fatality.
  
[https://docs.google.com/spreadsheets/d/1pqnm3KukU58GqiqqiAHTFT81kL3_kHpMR9Nx6_MRTPw/edit?usp=sharing Full equipment list on Google Drive]
+
=== Ability Scores ===
  
 
{| class="wikitable"
 
{| class="wikitable"
|+ currently equipped
+
! Stat !! Score !! Remarks
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 
|-
 
|-
| '''right hand''' || sword (long), iron
+
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 
|-
 
|-
| '''left hand''' || shield (small), fir
+
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 
|-
 
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 
|}
 
|}
  
=== Other worn/carried ===
+
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
 +
 
 +
=== Other ===
 +
 
 +
{| class="wikitable"
 +
! Level !! XP !! Next Level
 +
|-
 +
| style="text-align:right;" | 3 || style="text-align:right;" | 5997 || style="text-align:right;" | 6001
 +
|}
 +
 
 +
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
 +
 
 +
Requires only 4 hours of sleep per night to feel fully rested (Composition).
 +
 
 +
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
 +
 
 +
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
 +
 
 +
=Equipment=
 +
 
 +
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
  
* breeches, wool cloth
+
====Always(ish) worn====
* doublet, wool cloth
+
* holy symbol (small), satinwood
* loin cloth, linen
+
* clothing (see equipment sheet)
* shirt (men's), cotton
+
* boots (high hard), cowhide
* cloak, wool cloth
+
* money belt (See Monies table)
* belt pouch (small), cowhide
+
** belt pouch (small, for sling stones), cowhide
 +
*** sling stones (10)
 +
** belt pouch (small, for bandages), cowhide
 +
*** bandages
 +
** godentag, 40 in. long, fir with 8 in. spike
 +
** sling, cowhide
 
* belt, cowhide
 
* belt, cowhide
* scabbard (sword), sheepskin
+
** belt pouch (small, for medicine), cowhide
 +
*** Salt of Ammon
 +
*** Alum
 +
** shield, +1
 +
** staff of healing (left with backpack while combat ready)
 +
 
 +
====When Travelling====
 +
* doublet, wool
 +
* gloves, lambskin
 +
* cloak, wool (as needed per weather)
 +
* backpack (see equipment sheet)
 +
 
 +
====When Combat Ready====
 
* helmet
 
* helmet
* leather armor
+
* Studded Leather Armour
* gloves, lambskin
+
* Studded Gauntlets
* boots (low hard), cowhide
+
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
 +
 
 +
====Monies====
 +
{| class="wikitable"
 +
|-
 +
| GP (16 SP) || 2
 +
|-
 +
| SP (12 CP) || 0
 +
|-
 +
| CP || 6
 +
|}
 +
 
 +
===Magical Items===
 +
Staff
 +
* +1 to hit and damage
 +
* Can heal 3d4 hp per day to a single target
 +
* 8 Charges
 +
* Charge can be spent before an attack to provide +2 damage per cleric level of the wielder
 +
 
 +
==[https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Party(Google Drive)]==
 +
 
 +
=== Monies ===
 +
{| class="wikitable"
 +
|-
 +
| GP (16 SP) || 432
 +
|-
 +
| SP (12 CP) || 12
 +
|-
 +
| CP || 8
 +
|}
 +
 
 +
====Monthly Hireling Expenses====
 +
 
 +
{| class="wikitable"
 +
! Name !! Role !! Cost/Month !! Due Date !! Birthday !! XP
 +
|-
 +
| Howell Oddsdraken || Packbearer || 65 c.p.? || 3rd
 +
|-
 +
| Nadia || Pilot, Fisher || 4 s.p. + 60 c.p. || 19th || 7 Aug || 31
 +
|-
 +
| Valda || Farmer, Forager, Hunter || 93 c.p || 18th || 20 May || 31
 +
|-
 +
| Arvid || Sapper || 6 g.p. || 11th || || 31
 +
|-
 +
| Ole || Cook || 6 g.p. || 11th || || 31
 +
|}
 +
 
 +
= Biography =
 +
 
 +
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
 +
 
 +
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
 +
 
 +
He has a strong chin and unnaturally smooth skin (Beauty).
 +
 
 +
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).
 +
 
 +
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on [https://www.infoplease.com/calendar/160012 5 Dec 1600] (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
 +
 
  
=== Backpack ===
+
[[File:Lexent.jpg|bottom|700px]]
  
* backpack, cowhide
+
= Notes =
* daily ration (rest)
 
* daily ration (rest)
 
* daily ration (travel)
 
* gloves, lambskin
 
  
== Wealth ==
+
Treborg
 +
: Stopover point for trading ships from Bergen
 +
: No market or reasonable ability to purchase supplies.
 +
: 193 persons
 +
: Chapel and graveyard
 +
:: Father Arvin
  
2 gp, 8 sp, 11 cp in belt pouch
+
Stavanger
 +
: Gnomish community - several hundred
 +
:: Bookbinders and Scribes
 +
::: Medicine, prospecting, and music
 +
::: 2 printing presses
 +
:: Medical school
 +
::: Narina(m) - Head of school w/ 20 students
 +
:: Prospectors
 +
::: Mostly out prospecting until the light fails in autumn
 +
::: Glinner(m) -  engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
 +
:: Musical College
 +
::: Pumbar - head of college for music and poetry of 25 attendants
  
== Other ==
+
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
  
Elves are naturally effective when using long and short swords, so that they receive a '''+1 to hit with these weapons'''. Likewise, elves receive a '''+1 to hit bonus when using any kind of bow'''. Elves do not receive this bonus when using a two-handed, bastard or broad sword, nor when using a crossbow.
+
:Vafrandir is baptised Lutheran
Elves are skilled assassins, clerics, fighters, mages, rangers and thieves. Their presence of mind permits a '''+1 saving throw against charm spells''' for every 3½ points of intelligence ('''+3 for Vafrandir'''). An elf with an intelligence of 15 would have a +4 saving throw.
+
:Marcule is dedicated to the gnomish pantheon
Elves also possess '''infravision''', being able to see in the dark with relative clarity. Because of their experience moving through the outdoors, non-player character elves possess the stealth ability. Contrary to popular belief, elves do not possess any special abilities to identify secret or concealed doors.
+
:Pandred dedicated Lutheran
  
Vafrandir has a natural ability to master and control riding horses, donkeys and mules, regardless of class or training ('''horse handling I''').
+
Party plan is to hexcrawl from Treborg
A touch of luck has marginally increased the character's coin.
+
: Found ship - using as base
He starts with one less weapon proficiency than usual.
+
::Dilhak and the axe
He is overly cautious when it comes to combat, and must succeed at a '''wisdom check, which may be attempted each round, before entering melee'''.
+
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]
He suffers from '''susceptibility to colds'''.  Exposure of any kind to rain or snow in the outdoors will cause Vafrandir to experience cold symptoms.
 
He gains a '''+2 modifier to saves against frostbite'''.
 
He is '''not subject to attacks of opportunity''' when moving at a stride of 2.
 
He  is able to perform handwalking, round offs and side aerials.
 
Vafrandir's misfire cannot result in "friendly fire" if the accidental target is within 20 feet.
 
He has a deep, compelling voice, and his body is firm and toned.
 
Should Vafrandir seek employment, or come into the service of any person, he will receive '''30% more than usual compensation'''.
 

Latest revision as of 11:22, 27 July 2021

Lexent Povarov is a male gnomish Cleric of the Gnomish Pantheon. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.

Height 3'4"
Weight 75 lbs.

Activity

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 14 15-28 29-42 43-56 57-70
Weight AP
Fighting 28 4
Carrying 48 2

Stealth Rules

Scrambling Rules

Defensive

HP 26
HP (max) 26
Injury 0
Base Armor 7
Shield (+1) +2
AC Total 7
AC Total (With Shield) 5

+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.

-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)

1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)

Saves Base Modifier Remarks
Poison (1) 12 0
Paralyse & Petrify 11 +3 Gnome toughness
Polymorph 13 +3 Gnome Magic Resistance
Rod, Staff, & Wand 14 +3 Gnome Magic Reisistance
Breath Weapon 15 +3 Gnome Magic Resistance
Other Magic 15 +3 Gnome Magic Resistance, (2)

(1) Saves at 1 level higher (Health).

(2) Additional +3 vs. mind altering magical effects from Wisdom.

Offensive

To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
9 10 11 12 13 14 15 16 17 18 19

+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.

-3 To hit when using any non-proficient weapons.

As a cleric, can keep sling spinning for 2 rounds per level.

Weapon Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Godentag 2d4 1-4
Gauntlet 1d4-2 1-36 (1-4 injury)
Sling 1d4 1-6 - 2-13 14-25 26-37

Pummeling

Overbearing

Grappling

Charging

Supplementary

Spells

Cast Spell Description
Cure Light Wounds restores lost hit points (1d4+4).
Detect Magic detects magic.
Endure Cold & Heat reduces natural weather effects.
Protection from Malevolence protects against attacks.
Aid aids attacks and gives hit points (2d6+8).
Augury queries the gods.
Hold Person immobilizes creatures.

Sage Abilities

The Church
Heraldry, Signs, and Sigils 0
History 6
Politics 6
Religious Art & Music 4
Religious Design 4
Legends & Folklore
Artifacts 4
Beasts 3
Demi-gods 3
Heroes 6
Power
Divination 6
Dweomercraft 6
Faith 18
Medicine 30
Outer Planes 10
Theology & Customs
Astronomy & Astrology 3
Gods 7
Law & Policy 0
Ritual 4

No Rank

Amateur

  • Aid Rest: Increases hit points restored from rest.
  • Binding Wounds: Improves skill at ending hit point damage caused by wounds.
  • Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.
  • Olfactory Acuity: Ability to identify some potions and other substances by smell. Currently includes healing, sweet water, heroism, and protection potions.
  • Preach: The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
  • Proselytize: The skill to speak with others and encourage them to adopt the cleric's faith.
  • Essence: Provides a general illustration of the known outer plane.
  • Transmogrification: Provides an explanation elaborating on how living, become the dead, become residents of a known outer plane.

Authority

  • Amputation: Increases the likelihood of a patient surviving the removal of a limb.
  • Bloodletting: Ensures better health through the deliberate draining of blood.
  • Minor Invasive Surgery: Enables minimal cutting into the body with a likelihood of patient survival.
  • Detoxification: Lessens the severity of various forms of toxic attacks against the body.
  • Set Injury: Reduces the amount of injury damage by setting broken bones or easing bodily stress.
  • Treat Disease: Enables treatment of diseases to reduce their severity and probable fatality.

Ability Scores

Stat Score Remarks
Strength 14
Intelligence 11
Wisdom 17 +3 to Mental Saves
Constitution 10
Dexterity 13
Charisma 13

He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).

Other

Level XP Next Level
3 5997 6001

Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).

Requires only 4 hours of sleep per night to feel fully rested (Composition).

Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).

Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).

Equipment

Personal (Google Drive)

Always(ish) worn

  • holy symbol (small), satinwood
  • clothing (see equipment sheet)
  • boots (high hard), cowhide
  • money belt (See Monies table)
    • belt pouch (small, for sling stones), cowhide
      • sling stones (10)
    • belt pouch (small, for bandages), cowhide
      • bandages
    • godentag, 40 in. long, fir with 8 in. spike
    • sling, cowhide
  • belt, cowhide
    • belt pouch (small, for medicine), cowhide
      • Salt of Ammon
      • Alum
    • shield, +1
    • staff of healing (left with backpack while combat ready)

When Travelling

  • doublet, wool
  • gloves, lambskin
  • cloak, wool (as needed per weather)
  • backpack (see equipment sheet)

When Combat Ready

  • helmet
  • Studded Leather Armour
  • Studded Gauntlets
  • godentag, 40 in. long, fir with 8 in. spike (right hand)

Monies

GP (16 SP) 2
SP (12 CP) 0
CP 6

Magical Items

Staff

  • +1 to hit and damage
  • Can heal 3d4 hp per day to a single target
  • 8 Charges
  • Charge can be spent before an attack to provide +2 damage per cleric level of the wielder

Party(Google Drive)

Monies

GP (16 SP) 432
SP (12 CP) 12
CP 8

Monthly Hireling Expenses

Name Role Cost/Month Due Date Birthday XP
Howell Oddsdraken Packbearer 65 c.p.? 3rd
Nadia Pilot, Fisher 4 s.p. + 60 c.p. 19th 7 Aug 31
Valda Farmer, Forager, Hunter 93 c.p 18th 20 May 31
Arvid Sapper 6 g.p. 11th 31
Ole Cook 6 g.p. 11th 31

Biography

He has a 3 inch scar on his left thigh from an accident as a child (Choices).

He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).

He has a strong chin and unnaturally smooth skin (Beauty).

Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).

Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party there.


Lexent.jpg

Notes

Treborg

Stopover point for trading ships from Bergen
No market or reasonable ability to purchase supplies.
193 persons
Chapel and graveyard
Father Arvin

Stavanger

Gnomish community - several hundred
Bookbinders and Scribes
Medicine, prospecting, and music
2 printing presses
Medical school
Narina(m) - Head of school w/ 20 students
Prospectors
Mostly out prospecting until the light fails in autumn
Glinner(m) - engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
Musical College
Pumbar - head of college for music and poetry of 25 attendants

What legal document are being carried by the party - Document info

Vafrandir is baptised Lutheran
Marcule is dedicated to the gnomish pantheon
Pandred dedicated Lutheran

Party plan is to hexcrawl from Treborg

Found ship - using as base
Dilhak and the axe
Children of Grond