Difference between pages "Loaded Down, Wealthy, July 20-21st" and "Stavanger Again, Now in July"

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Continued from '''[[Loaded Down, Wealthy, July 20-21st]]'''
Continued from '''[[Retire to Above]]'''
 
  
'''The DM:''' I will need to know what your action points are on the cartI've created a chart for calculating cart encumbrance, if you haven't already seen itThe weather on the morning of the 20th is beautiful: clear skies, no clouds at all, pleasant weather, a gentle breeze blowingFeels like the first day of Summer.
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== July 23rd & 24th, 1650 ==
 +
'''The DM:''' It is a clear, pleasant day, no clouds in the sky, no rain, with a light air barely blowing at two knots towards the southeast as you head off to Stavanger.  At this rate, it will take you 11 hours to cross the bay, running with the wind ... but as noon approaches, windward shifts to the left, allowing the boat to reach and improve it's speed; the wind also increase to 3 knots, shortening your whole journey to 8½ hoursIt's a beautiful day, with clear blue water, a warm sun and the gentle creak of the boat as you make your wayWith nothing to bale, you kick off your shoes into the bottom of the boat, stretch out, enjoying the sun and appreciating this sea travel business, perhaps for the first timeYour feet don't hurt from walking, you're not sweating in your clothes and armour, nothing is moving on the water that can possibly threaten you.  It's beautiful.
  
: What's more, seems very quiet this morning as you head out on your journey.
+
: Sadly, by three in the afternoon, the wind dies again, this time nearly completely, so you have to row for some hours.  That spoils it a little, until you find yourselves laughing, pausing in the middle of the journey to take a quick swim (the water is invigorating for Norwegians, gnomes and elves, bloody cold for a continental), and you're about four miles from Stavanger by six o'clock.  There's nothing to do but to keep rowing, as the wind doesn't come back, though Nadia squeezes every inch out of the 1-knot wind blowing from the southwest.  At last you see the headland of Ieten (the region about Stavanger), then the city itself.  At nine o'clock, 12 hours from departure, you set foot on dry land again.  It is still day; the sun won't set for another two hours.
  
'''[[Lexent]]:''' Quite.
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: As ever, you can find Embla and her parents, and spend the night with her.  Begin with telling me what you want to do on the 24th.  It is a Wednesday.
  
'''[[Vafrandir]]:''' Looking for my Stavanger sheet - AP shortly.
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: I draw your attention to these recent notes on [https://wiki.alexissmolensk.com/index.php/Travel#Sea_Travel Sea Travel].
  
'''[[Vafrandir]]:''' We need to drop about 300 lbs. Max with the mule is 1 AP at 1350 lb, we have about 1635 lb.
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'''Pandred''': What are we offloading on this trip?
  
'''[[Lexent]]:''' Wow. I don't suppose that's an amount we can spread out amongst ourselves and our hirelings.
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'''[[Lexent]]:''' I believe that our first order of business should be beginning the process of securing passage at least as far as Bergen. From there we can continue on northward, or make inquiries regarding Ross.
  
'''[[Lexent]]:''' I can only take about another 20 lbs. before I reach my max. 9 more will drop me from 3AP to 2.
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'''[[Vafrandir]]:''' Remember our timeline for the lighthouse fund. I suspect the Bronnoysond journey will take more than a month all told.
  
'''The DM:''' You have the strengths of each hireling; presume they're already carrying 40 lbs. of personal gear, and that they'd be ready to push themselves to 2 AP ... 1 AP if you'll provide them a 2 s.p./day bonus.
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=== Selling Gems ===
 +
'''[[Vafrandir]]:''' We have our gems to appraise, as well as a few extra weapons: a fine short bow, a fine mace, and two fine shortswords. Do we want to sell the lamp oil and vinegar?
  
'''[[Vafrandir]]:''' We can give them 282 lb all told and stay at 3 AP. That leaves a little over 3 lbs which any one of us can make up the difference in.
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'''[[Lexent]]:''' Well, if the gems, weapons, and adamantium do net us enough, we could send that back to Treborg with Nadia.
  
'''The DM:''' You can eat that for breakfast on the 20th.
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'''The DM:''' For selling, Vafrandir has access to [https://wiki.alexissmolensk.com/index.php/Bargaining_(sage_ability) Bargaining] now.  That page is organized for buying, but, for ''haggling,'' Vafrandir can make a charisma check to see if he can “increase” your sale price by 10%, or by 1-8%.  If he wants to ''pressure bargain'', he can attempt to increase your total by 15% to 30% (d4+2 x5%).  That’s a risk, but for that, Vafrandir will get +3 to his charisma on account of the value of the gems.
  
'''[[Lexent]]:''' Then I believe we are off.
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'''The DM:''' The opening bid on all your gems is 533 g.p.  Let me know if there’s some you’d like to sell and some you’d like to hold back.  It’s complicated, but I have that info for every gem.
  
'''The DM:''' Figure 4 lbs. a day for travelling, eat 1½ lb. each for breakfast, then at the end of the first day you finish off with 48 total lbs. gone from eaten food.  The journey is, I remember, 14 total hours at 3 AP.  So it would be 21 at 2 AP ... so you’ve made a little less than half your distance the first day.  That leaves 11 hours at 2 AP. Unless you want to cache some of your food at the cairn.
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'''[[Vafrandir]]:''' A fine thought, Lexent. We will go get those things appraised.
  
'''The DM:''' You have no encounters on the 20th.
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'''[[Vafrandir]]:''' So I would need to roll under a 14+3=17, correct?
  
'''Pandred''': That's almost too bad. We'd have eaten more of our encumbrance. Hmm, but then we'd have loaded down the cart with trophies. Tricky business.
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'''[[Vafrandir]]:''' I think we should sell all.
  
'''[[Lexent]]:''' As we set up camp for the night, I cast ''Augury'' and ask the following:
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'''The DM:''' Correct.  Or be banned from entering a jeweler in Stavanger for a year.
:'''[[Lexent]]:''' "Is Hamish Ross in Norway"
 
:'''[[Lexent]]:''' "Is Hamish Ross in Denmark"
 
:'''[[Lexent]]:''' "Is Hamish Ross in Scotland"
 
  
'''[[Vafrandir]]:''' I thought about caching but we'd have to leave too much to gain any AP. We'll be fine with the longer travel.
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'''[[Vafrandir]]:''' I attempt to pressure. '''16'''. Whoa.
  
'''[[Vafrandir]]:''' Tomorrow, can you ask if the gold can be recognized or tracked?
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'''The DM:''' The final number is 866 g.p., 9 s.p.
  
'''The DM:''' The answers are Yes, null, null.  You don't get answers for the last two questions.
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'''[[Vafrandir]]:''' That had my adrenaline up, I'll say.
  
'''The DM:''' From the document: “the scroll delivers a land grant to whom is apparently a Scotsman, Hamish Ross, of 8,000 acres upon the island of Askøy west of Bergen, for services rendered to Christian IV, the King of Denmark, against the Swedes in the Battle of Femern in 1644. The document was to be delivered to Ross so that he could take possession of his lands; the document is dated May the 10th, 1647.”  Which is odd, since all the coins clearly post-date 1648.
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'''The DM:''' Cool.
  
'''[[Lexent]]:''' I can certainly ask that tomorrow. I assume the most likely place for him to be is on the island of Askøy, but I figured I'd start narrowing it down.
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=== Weapons ===
 +
'''[[Vafrandir]]:''' I'll move on to the weapons.
  
'''[[Vafrandir]]:''' Thank you for the reminder. That's intriguing.
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'''The DM:''' That’s how a good rule should work.  Who wants to book passage?  Someone with a good charisma can make a check to speed up the process.
  
'''[[Lexent]]:''' And, if I recall, the airship showed signs of being exposed to Norwegian rains and winters for three years.
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'''The DM:''' Do you want to risk pressuring the armourer or the weaponwright?
  
'''[[Vafrandir]]:''' That implies that the gold is not from the airship. Which I didn't think we believed as a theory but can possibly rule it out anyway.
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'''[[Lexent]]:''' Is that where we would sell the adamantium rather than the puddler?
  
'''[[Lexent]]:''' Interesting. The pack in which the circlet and land grant were found was described as "bearing the emblem of the King of Denmark & Norway, Christian the 5th. Your king." Is this merely a typo?
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'''[[Vafrandir]]:''' I'll haggle with both but not pressure. If I understand, the risk of failure for haggling is largely of time spent?
: '''The DM:''' Hm.  That shouldn't have been published; it was an error I thought I'd fixed before publishing. I'll clear it up.  Christian the 5th doesn't become king for a while.  Your present king is Frederick III. 
 
::'''[[Lexent]]:''' Meaning that the emblem on that pack was of Frederick III, meaning that the land grant could date to the same time as the gold, just not the airship.
 
::: '''The DM:''' That's correct.
 
  
'''[[Vafrandir]]:''' Also, cultic goblins may not have had much use for gold. Perhaps Ross may have a deeper connection to the Grond lair than we previously thought.
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'''The DM:''' No, you’d sell the adamantium to the puddler.
  
'''Pandred''': Here I thought we were about to uncover a cool conspiracy with the wrong king. Denmark-Norway got soundly beaten in the wars preceding us. Sweden pretty much runs the Baltic from what I understand.
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'''[[Lexent]]:''' It looks as though we'll have a few days in town before we can leave anyway. I think Vafrandir has the best chance of securing timely passage, unless my +1 to persons with 10 Charisma or lower applies.
  
'''The DM:''' OddMy first draft made that Christian V error last night; and now I find I made the same mistake months agoI draw your attention to [https://en.wikipedia.org/wiki/Frederick_III_of_Denmark#:~:text=Frederick%20III%20(Danish%3A%20Frederik%3B,until%20his%20death%20in%201670.&text=He%20instituted%20absolute%20monarchy%20in,the%20Throne%20Chair%20of%20Denmark this page on wikipedia]:
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'''The DM:''' You couldn’t know if it applies or not, until you actually tried to secure a passage; it might, it might notI’d rollVafrandir is going to be busy today selling things. Remember, it is ½-hour per venue visited to buy things from, with a ten hour maximum; every pressure-bargaining Vafrandir does is an extra hour. Haggling requires 10 extra minutes. If he also wants to buy things from several different vendors, that will fill up the 24th for him and you’ll lose a day waiting for him to secure passage.
  
'''The DM:''' Don’t be too sure about that 3 year weathering; you’re not experts, it’s just a guess.
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'''Arduin''': Actually, that's me I think. 16 Charisma. I'll secure passage.
: Pandred, since the death of Gustavus, Sweden has been on a very slight decline; and with the end of the 30 years war, it is getting embroiled in disputes over the territory it holds on mainland Europe. It is distracted from menacing Denmark & Norway at present. This would be common knowledge.
 
  
'''[[Vafrandir]]:''' I assume the king who granted the land was Christian IV. The airship bearing the grant crashes shortly after (and no apparently attempt is made to recover it). Frederick III became king in 1648, mints special coins, and Hamish Ross takes possession of them. Then they find their way to Grond. The timing of the airship crash would help determine whether or not the coins were on the ship, which would be the most convenient explanation for their presence in the lair.
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'''The DM:''' Roll, Arduin.
  
'''[[Lexent]]:''' Except that the bag at the airship also bore the emblem of Frederick III.
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'''Arduin''': '''7''' on d20.
: '''The DM:''' Yes, I want to make sure its understood that's the case, my error nonwithstanding.
 
  
'''[[Vafrandir]]:''' Ah, ok. So then the working theory is that the gold was on the airship and was recovered/taken to the lair.
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'''[[Vafrandir]]:''' Haggling: weaponwright, 10. What would be sold at the armourer instead?
  
'''[[Lexent]]:''' So, a couple of possibilities:
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'''The DM:''' You have passage leaving tomorrow, the 25th, for Bergen.
* Our estimates on the length of time the ship was there were wrong.
 
* The gold and bag were not on the airship when it crashed, but instead were brought there later.
 
* They started making Frederick III coins and bags before he was king.
 
* Time travel.
 
  
'''The DM:''' bursts out laughing.
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'''The DM:''' Sorry, Vafrandir, I somehow thought there was a shield. We’re selling the bow, the mace and the short swords together?
  
'''[[Vafrandir]]:''' Can't rule it out though ;)
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:'''[[Vafrandir]]:''' Correct. The remaining shield was given to Bjarni.
  
'''[[Vafrandir]]:''' Out. We'll get to the bottom of this!
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'''The DM:''' 63 g.p. for the weapons.
  
'''The DM:''' Out.
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'''[[Vafrandir]]:''' Very good! On to haggle with the puddler: '''14''', a close one. About 50 lbs of adamantium.
 
 
== What to Do After Treborg? ==
 
'''The DM:''' In.
 
 
 
'''[[Vafrandir]]:''' In. 4 lb per person for traveling for the 20th, correct?
 

Revision as of 12:15, 16 June 2021

Continued from Loaded Down, Wealthy, July 20-21st

July 23rd & 24th, 1650

The DM: It is a clear, pleasant day, no clouds in the sky, no rain, with a light air barely blowing at two knots towards the southeast as you head off to Stavanger. At this rate, it will take you 11 hours to cross the bay, running with the wind ... but as noon approaches, windward shifts to the left, allowing the boat to reach and improve it's speed; the wind also increase to 3 knots, shortening your whole journey to 8½ hours. It's a beautiful day, with clear blue water, a warm sun and the gentle creak of the boat as you make your way. With nothing to bale, you kick off your shoes into the bottom of the boat, stretch out, enjoying the sun and appreciating this sea travel business, perhaps for the first time. Your feet don't hurt from walking, you're not sweating in your clothes and armour, nothing is moving on the water that can possibly threaten you. It's beautiful.

Sadly, by three in the afternoon, the wind dies again, this time nearly completely, so you have to row for some hours. That spoils it a little, until you find yourselves laughing, pausing in the middle of the journey to take a quick swim (the water is invigorating for Norwegians, gnomes and elves, bloody cold for a continental), and you're about four miles from Stavanger by six o'clock. There's nothing to do but to keep rowing, as the wind doesn't come back, though Nadia squeezes every inch out of the 1-knot wind blowing from the southwest. At last you see the headland of Ieten (the region about Stavanger), then the city itself. At nine o'clock, 12 hours from departure, you set foot on dry land again. It is still day; the sun won't set for another two hours.
As ever, you can find Embla and her parents, and spend the night with her. Begin with telling me what you want to do on the 24th. It is a Wednesday.
I draw your attention to these recent notes on Sea Travel.

Pandred: What are we offloading on this trip?

Lexent: I believe that our first order of business should be beginning the process of securing passage at least as far as Bergen. From there we can continue on northward, or make inquiries regarding Ross.

Vafrandir: Remember our timeline for the lighthouse fund. I suspect the Bronnoysond journey will take more than a month all told.

Selling Gems

Vafrandir: We have our gems to appraise, as well as a few extra weapons: a fine short bow, a fine mace, and two fine shortswords. Do we want to sell the lamp oil and vinegar?

Lexent: Well, if the gems, weapons, and adamantium do net us enough, we could send that back to Treborg with Nadia.

The DM: For selling, Vafrandir has access to Bargaining now. That page is organized for buying, but, for haggling, Vafrandir can make a charisma check to see if he can “increase” your sale price by 10%, or by 1-8%. If he wants to pressure bargain, he can attempt to increase your total by 15% to 30% (d4+2 x5%). That’s a risk, but for that, Vafrandir will get +3 to his charisma on account of the value of the gems.

The DM: The opening bid on all your gems is 533 g.p. Let me know if there’s some you’d like to sell and some you’d like to hold back. It’s complicated, but I have that info for every gem.

Vafrandir: A fine thought, Lexent. We will go get those things appraised.

Vafrandir: So I would need to roll under a 14+3=17, correct?

Vafrandir: I think we should sell all.

The DM: Correct. Or be banned from entering a jeweler in Stavanger for a year.

Vafrandir: I attempt to pressure. 16. Whoa.

The DM: The final number is 866 g.p., 9 s.p.

Vafrandir: That had my adrenaline up, I'll say.

The DM: Cool.

Weapons

Vafrandir: I'll move on to the weapons.

The DM: That’s how a good rule should work. Who wants to book passage? Someone with a good charisma can make a check to speed up the process.

The DM: Do you want to risk pressuring the armourer or the weaponwright?

Lexent: Is that where we would sell the adamantium rather than the puddler?

Vafrandir: I'll haggle with both but not pressure. If I understand, the risk of failure for haggling is largely of time spent?

The DM: No, you’d sell the adamantium to the puddler.

Lexent: It looks as though we'll have a few days in town before we can leave anyway. I think Vafrandir has the best chance of securing timely passage, unless my +1 to persons with 10 Charisma or lower applies.

The DM: You couldn’t know if it applies or not, until you actually tried to secure a passage; it might, it might not. I’d roll. Vafrandir is going to be busy today selling things. Remember, it is ½-hour per venue visited to buy things from, with a ten hour maximum; every pressure-bargaining Vafrandir does is an extra hour. Haggling requires 10 extra minutes. If he also wants to buy things from several different vendors, that will fill up the 24th for him and you’ll lose a day waiting for him to secure passage.

Arduin: Actually, that's me I think. 16 Charisma. I'll secure passage.

The DM: Roll, Arduin.

Arduin: 7 on d20.

Vafrandir: Haggling: weaponwright, 10. What would be sold at the armourer instead?

The DM: You have passage leaving tomorrow, the 25th, for Bergen.

The DM: Sorry, Vafrandir, I somehow thought there was a shield. We’re selling the bow, the mace and the short swords together?

Vafrandir: Correct. The remaining shield was given to Bjarni.

The DM: 63 g.p. for the weapons.

Vafrandir: Very good! On to haggle with the puddler: 14, a close one. About 50 lbs of adamantium.