Difference between pages "Hog's Fjord" and "Returning to Treborg"

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'''The DM''': Following delays and discussion, the players set out at 8 a.m. aboard Engelhart's boat (does it have a name I've missed)? As 4 hours pass, bringing you 4 miles out of Stavanger, the wind stiffens a bit more and a bit more, until after noon it opens into a light breeze, swinging around from the northwest now, so that it is hitting the boat abeam, forcing you to tack back and forthThe clouds have broken up and are light and fluffy, appearing to be thinning.
+
__TOC__
:If you were heading south, you'd be making better timeAt 2 p.m., six miles out of Stavanger and halfway towards Jorpeland, it has come the point where you need to head straight towards Jorpeland or turn to the east into '''Hog's Fjord''', for that hex you indicated beforeWith this wind, you'd be reaching towards it, meaning you'd get the best speed out of your boat, making 2 miles an hour; you judge the distance to be about six miles to the southeast and then 12 to the eastWith this wind, you could do that in about 9 hours.
+
'''The DM:''' [I know I should pay more attention, but I'm still unclear as to where the wagon has been this whole time. In Treborg?]
 +
: Through the night of the 31st, it begins to rain again.  This light rain ends an hour after sunrise, but be clear, night lasts about 4-5 hours this time of year (though it is dim much of the time, as the sun swings around low against the horizon)You break camp amidst cool weather, a northeast gentle breeze under a sky with fluffy clouds.  First, you must climb again towards the low pass (where you pass by the other route you did not take, the narrower "choked" valley)There's the place where you camped after your first day out of Treborg; and here is the pass, and there is the way towards the small villageAs you set up camp late on June 1st, after a whole day of walking (2 lbs. each for food, please), it begins to spatter rain again.  The breeze blows from the northeast now, which often heralds a new storm (but not always)Just now, the sky is almost clear, except for some high thin clouds.
 +
: Treborg is about four hours away.
  
'''[[Vafrandir]]:''' "Anyone know any sailing tunes?"
+
'''[[Vafrandir]]:''' We have the wagon/cart with us. I think I should have been more clear about that as we were setting off from Treborg. Is that a problem? I've marked the food off - how much was Embla able to forage?
  
== Point of Order (OOC) ==
+
'''Pandred''': Importantly, now that I'm ''certain'' it's a new day, here's some bottle hp Vafrandir. '''2'''.
  
'''[[Vafrandir]]:''' I'm using a little trick to keep from typing my name and bolding at the beginning of each line. I went to my [[Special:Preferences|Preferences]] page and modified my signature to <code><nowiki>'''[[Vafrandir]]:'''</nowiki></code>. To use, I type '''THREE''' (not four) <code><nowiki>~~~</nowiki></code> at the beginning of the line, after any indents. Four tildes will give you the timestamp. This way I save a bit of time and I can point the link directly to my character page (and avoid the default cruft of user and talk page).
+
: '''[[Vafrandir]]:''' Much appreciated!
:'''Pandred''': Oh, excellent tip!
+
 
 +
'''The DM:''' No, it's not a problem.  There's no logical way you could drag the wagon as quickly across this terrain as I had you do, but that was ''my fault'' and certainly not yours.  I should have asked more explicitly.  We'll just say that, by chance, the path you took was very friendly to wagons.  Just to check - is it four wheels, or is it actually a cart with two wheels?
 +
: Embla was able to forage 6 lbs.
 +
 
 +
'''[[Vafrandir]]:''' It's two-wheeled.
 +
:'''The DM:''' Good. I'll remember to call it a "cart" going forward.  Apologies.
 +
:: Any other actions, or shall we continue into Treborg the next morning?
 +
 
 +
'''[[Vafrandir]]:''' I'll remember "cart" as well. On to Treborg!
 +
 
 +
'''The DM:''' presumedly, any other opinion can be retconned.  There are no encounters on this last four hours of the journey.  Throughout the night there is a slight drizzle, which clears, continues, clears, then continues again, finally becoming a good steady rain as you're breaking camp.  This continues steadily the whole way back, so that by the time you get yourselves into the hostel in Treborg, you're soaked to the bone.  Norway.
 +
: It is the sixth day after leaving the village; the stakes have been laid out for your house already and the holes are being dug for the foundation - a series of holes into which will be poured mortar and broken stone, upon which the flooring will be laid.  This flooring will be flat pieces of carefully chosen stone, fitted as a pavement with mortar; flat, but not perfectly so, and a foot above the surrounding ground so dry throughout the year.  Even if the roof breaks, the floor will drain any water away.
 +
 
 +
'''The DM:''' so what's next?
 +
 
 +
== Father Arvin ==
 +
'''[[Vafrandir]]:''' Is there a chapel here in Treborg? Or someone who can properly bury Fjall?
 +
 
 +
'''The DM:''' Yes, there's a chapel and a graveyard.
 +
 
 +
'''[[Vafrandir]]:''' It's probably too late tonight, but in the morning, we'll go over and see what can be done about the burial.
 +
 
 +
'''The DM:''' It is never too late to knock on a priest's door with a dead body.  It is sort of one of the things surrounding the profession.  They'd want to begin managing the body as soon as possible.  You wouldn't want to take the body to the hostel.
 +
 
 +
'''Marcule''': I imagine some sort of cost for burial?
 +
 
 +
'''The DM:''' (welcome back)  huh.  Things not included on the prices table.  The average per capita income for persons is usually around 9 g.p.  Let's say a 10% tithe of that: 14 s.p.
 +
 
 +
'''[[Embla Strand]]''' I pay it. And I think a good rest is in order while Vaf and Willa recover.
 +
 
 +
'''The DM:''' Father Arvin hears your story about how Fjall died, blesses each of you for bringing him back and asks who Fjall is and where he comes from.  The father explains that he will write a letter (yes, they have those) to his folks in Stavanger.  They may not want Fjall buried here.  He asks you which of you have been baptised.
 +
 
 +
'''[[Vafrandir]]:''' Is that part of our backgrounds?
 +
 
 +
'''The DM:''' It isn't.  I won't make a character adopt a religion, so the truth is none of you have.  But that is quite common at this time in history, so it is nothing to be ashamed of (many people simply never received the opportunity).  The question right now is whether or not you wish to admit it.  The father will probably offer to do so if you ask, but it will commit you to Lutheranism.
 +
: '''The DM:''' I feel I need to stress that the ostracism against those outside the faith was not as strong at this time as it is often perceived today among hard-core religionists.  That ostracism is largely part of the evangelistic movement; in 1650, Europe had just fought a 30 year war of religion in which somewhere between 8 and 30 million died, from irrational hatred of other people of other religions.  As such, forgive and embrace is much more the standard than is hate; even if you were truthful about your baptism, the community would probably see you as people who would eventually come around, rather than people who deserved to be cast out.
 +
:: '''The DM:''' Beginning to feel I lost you guys.
 +
'''[[Embla Strand]]''' I admit to not having been baptised and will happily accept one from the Father.
 +
 
 +
'''[[Vafrandir]]:''' I will accept a baptism as well. [''I was in a meeting that required more attention than usual, apologies'']
 +
 
 +
'''The DM:''' never apologize.  I just felt I had put you on the spot is all.  The father will waste no time with either of you, and will insist on performing the ritual at once.  Each will take about 5 minutes but it can only be done once in your lifetimes.  You feel enormously better, the pain that Vafrandir was experiencing from the leftover spider poison vanishes (though hit points are not restored) and you both will enjoy a +1 to all saving throws until 2 p.m. on the 9th of June (1 week).
 +
 
 +
'''The DM:''' By the way, it's not late at night.  It was only 4 hours of travelling on the 2nd to reach Treborg.
 +
 
 +
'''Marcule:''' I will remain quiet and choose not to be baptized.
 +
:'''The DM:''' Understood.
 +
 
 +
'''[[Pandred]]''': When Fjall has been buried I'd like to ask Father Arvin if he's the only man of letters about, and if so if he could write a letter to my own family. They like news, and I can't receive gifts if they don't know where I am. If there's anything this derelict airship has shown me, it's that you've got to leave a forwarding address.
 +
 
 +
'''The DM:''' Father Arvin tells you that he can manage that nicely.  He was going to send along a nurse, Monica, to help care for Vafrandir, as Arvin has no healing spell to give.  She can aid Vafrandir's rest so that he will heal more quickly.  Monica can read and write as well, so she may take down your letter.  The father will inquire especially of Pandred if he is baptised, because he has not heard yet.
 +
 
 +
'''[[Vafrandir]]:''' "Thank you, Father."
 +
 
 +
== Hostel ==
 +
 
 +
'''The DM:''' I'm not sure if people are waiting for me to say something; retconning Pandred's response to the father, feel free to return to the hostel tonight, leaving Fjall in the father's care.  Is there anything else you'd like to deal with today, before sleeping.  It is too late for Vafrandir to get any rest today (I trust he hasn't been gaining h.p. since beginning to travel).
 +
 
 +
'''[[Vafrandir]]:''' I believe I'm at 4 from Pandred's salves.
 +
: If you'll let her, Monica will take you to her parent's house to rest in a proper bed, rather than a plank; and she'll dote on you.  According to the rules under [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) Aid Rest], you'll heal at 2 levels higher than your present: so 4 h.p. per day from rest.  Pandred can come around there to give you a salve if she wants to.  Are you willing?

Revision as of 12:00, 28 October 2020

The DM: [I know I should pay more attention, but I'm still unclear as to where the wagon has been this whole time. In Treborg?]

Through the night of the 31st, it begins to rain again. This light rain ends an hour after sunrise, but be clear, night lasts about 4-5 hours this time of year (though it is dim much of the time, as the sun swings around low against the horizon). You break camp amidst cool weather, a northeast gentle breeze under a sky with fluffy clouds. First, you must climb again towards the low pass (where you pass by the other route you did not take, the narrower "choked" valley). There's the place where you camped after your first day out of Treborg; and here is the pass, and there is the way towards the small village. As you set up camp late on June 1st, after a whole day of walking (2 lbs. each for food, please), it begins to spatter rain again. The breeze blows from the northeast now, which often heralds a new storm (but not always). Just now, the sky is almost clear, except for some high thin clouds.
Treborg is about four hours away.

Vafrandir: We have the wagon/cart with us. I think I should have been more clear about that as we were setting off from Treborg. Is that a problem? I've marked the food off - how much was Embla able to forage?

Pandred: Importantly, now that I'm certain it's a new day, here's some bottle hp Vafrandir. 2.

Vafrandir: Much appreciated!

The DM: No, it's not a problem. There's no logical way you could drag the wagon as quickly across this terrain as I had you do, but that was my fault and certainly not yours. I should have asked more explicitly. We'll just say that, by chance, the path you took was very friendly to wagons. Just to check - is it four wheels, or is it actually a cart with two wheels?

Embla was able to forage 6 lbs.

Vafrandir: It's two-wheeled.

The DM: Good. I'll remember to call it a "cart" going forward. Apologies.
Any other actions, or shall we continue into Treborg the next morning?

Vafrandir: I'll remember "cart" as well. On to Treborg!

The DM: presumedly, any other opinion can be retconned. There are no encounters on this last four hours of the journey. Throughout the night there is a slight drizzle, which clears, continues, clears, then continues again, finally becoming a good steady rain as you're breaking camp. This continues steadily the whole way back, so that by the time you get yourselves into the hostel in Treborg, you're soaked to the bone. Norway.

It is the sixth day after leaving the village; the stakes have been laid out for your house already and the holes are being dug for the foundation - a series of holes into which will be poured mortar and broken stone, upon which the flooring will be laid. This flooring will be flat pieces of carefully chosen stone, fitted as a pavement with mortar; flat, but not perfectly so, and a foot above the surrounding ground so dry throughout the year. Even if the roof breaks, the floor will drain any water away.

The DM: so what's next?

Father Arvin

Vafrandir: Is there a chapel here in Treborg? Or someone who can properly bury Fjall?

The DM: Yes, there's a chapel and a graveyard.

Vafrandir: It's probably too late tonight, but in the morning, we'll go over and see what can be done about the burial.

The DM: It is never too late to knock on a priest's door with a dead body. It is sort of one of the things surrounding the profession. They'd want to begin managing the body as soon as possible. You wouldn't want to take the body to the hostel.

Marcule: I imagine some sort of cost for burial?

The DM: (welcome back) huh. Things not included on the prices table. The average per capita income for persons is usually around 9 g.p. Let's say a 10% tithe of that: 14 s.p.

Embla Strand I pay it. And I think a good rest is in order while Vaf and Willa recover.

The DM: Father Arvin hears your story about how Fjall died, blesses each of you for bringing him back and asks who Fjall is and where he comes from. The father explains that he will write a letter (yes, they have those) to his folks in Stavanger. They may not want Fjall buried here. He asks you which of you have been baptised.

Vafrandir: Is that part of our backgrounds?

The DM: It isn't. I won't make a character adopt a religion, so the truth is none of you have. But that is quite common at this time in history, so it is nothing to be ashamed of (many people simply never received the opportunity). The question right now is whether or not you wish to admit it. The father will probably offer to do so if you ask, but it will commit you to Lutheranism.

The DM: I feel I need to stress that the ostracism against those outside the faith was not as strong at this time as it is often perceived today among hard-core religionists. That ostracism is largely part of the evangelistic movement; in 1650, Europe had just fought a 30 year war of religion in which somewhere between 8 and 30 million died, from irrational hatred of other people of other religions. As such, forgive and embrace is much more the standard than is hate; even if you were truthful about your baptism, the community would probably see you as people who would eventually come around, rather than people who deserved to be cast out.
The DM: Beginning to feel I lost you guys.

Embla Strand I admit to not having been baptised and will happily accept one from the Father.

Vafrandir: I will accept a baptism as well. [I was in a meeting that required more attention than usual, apologies]

The DM: never apologize. I just felt I had put you on the spot is all. The father will waste no time with either of you, and will insist on performing the ritual at once. Each will take about 5 minutes but it can only be done once in your lifetimes. You feel enormously better, the pain that Vafrandir was experiencing from the leftover spider poison vanishes (though hit points are not restored) and you both will enjoy a +1 to all saving throws until 2 p.m. on the 9th of June (1 week).

The DM: By the way, it's not late at night. It was only 4 hours of travelling on the 2nd to reach Treborg.

Marcule: I will remain quiet and choose not to be baptized.

The DM: Understood.

Pandred: When Fjall has been buried I'd like to ask Father Arvin if he's the only man of letters about, and if so if he could write a letter to my own family. They like news, and I can't receive gifts if they don't know where I am. If there's anything this derelict airship has shown me, it's that you've got to leave a forwarding address.

The DM: Father Arvin tells you that he can manage that nicely. He was going to send along a nurse, Monica, to help care for Vafrandir, as Arvin has no healing spell to give. She can aid Vafrandir's rest so that he will heal more quickly. Monica can read and write as well, so she may take down your letter. The father will inquire especially of Pandred if he is baptised, because he has not heard yet.

Vafrandir: "Thank you, Father."

Hostel

The DM: I'm not sure if people are waiting for me to say something; retconning Pandred's response to the father, feel free to return to the hostel tonight, leaving Fjall in the father's care. Is there anything else you'd like to deal with today, before sleeping. It is too late for Vafrandir to get any rest today (I trust he hasn't been gaining h.p. since beginning to travel).

Vafrandir: I believe I'm at 4 from Pandred's salves.

If you'll let her, Monica will take you to her parent's house to rest in a proper bed, rather than a plank; and she'll dote on you. According to the rules under Aid Rest, you'll heal at 2 levels higher than your present: so 4 h.p. per day from rest. Pandred can come around there to give you a salve if she wants to. Are you willing?