Difference between revisions of "After Vafrandir"

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'''The DM:''' That is a hit.  The 4 damage does not stun.  Pandred, you see the stone giant appear, walking to the edge of the camp, about 800 yards away.  At that point, another wolf is going to nip at your heels, rolling an 8, missing.
 
'''The DM:''' That is a hit.  The 4 damage does not stun.  Pandred, you see the stone giant appear, walking to the edge of the camp, about 800 yards away.  At that point, another wolf is going to nip at your heels, rolling an 8, missing.
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'''The DM:''' I hit Marcule again, with an 11.  Causing 7 damage.

Revision as of 14:31, 7 January 2021

The DM: In.

The DM: Vafrandir, I robbed you of 22 x.p. for delivering the death blow to the first wolf.

The DM: To the rest of the party, when they arrive: what do you do next?

The DM: [10:34 Mountain] Out.

Pandred: We meet up with Dilhak, give him his axe, see how he's doing. We take Vafrandirs body.

The DM: In.

The DM: Please write in/out, Pandred. You're 1400 yards from camp, there are still at least four wolves, you've seen five since the defile and killed one. What do you do in the immediate moment?

Pandred: In. And for the immediate moment, I encourage Em and I to carry Vafrandir between us, and we continue to scurry at as fast a pace as we can towards the camp. Stride 8.

The DM: Heading off, as well as you can, burdened by the axe and Vafrandir's elvish 122 lb. body, you soon see wolves all about you, as many as a dozen, running to the left and right of you, keeping pace. Apparently, they've been running ahead of you in limbo, so they can pop out once they've circled around in front. Now that you're moving quickly, they're not able to do that.

The DM: I'm guessing that you're feeling uncomfortable with that. The rocks of the tundra do not make running at a fast pace easily, but at a thousand yards out, you come to a sharp slope and bring the camp in sight. Hopping down the ledge, keeping ahead of the wolves, I must ask if you have any noise making possessions.

Pandred: Like a horn or something? No, not as such. Just a bunch of metal things I could clang together and some shouting. I will certainly be calling out as we approach.

The DM: Hard to bang things together while you're holding Vafrandir over your shoulder. Rolling your chance to be heard ... not yet, so far. So now I must have one of the wolves nip at your heels as you run, as the wolves can move faster than you can. You can only roll initiative if you wish to stop and fight, whereupon you'll likely be attacked by three wolves at the same time.

The DM: Sorry, I'll need you to tell me if you want to fight.

Pandred: Three of them alone? No, I'm good. Let's keep at running.

The DM: The wolf rolls a 1 on a d20, tripping and tumbling over itself as you and it rush down the slope. Can you think of anything else, as I'm going to roll again to see if you're heard, and if not, roll again to attack you.

Marcule: In

Pandred: I intend to keep running. Marcule, feel free to procure some "airhorn" spell from your cantrips at any moment.

Marcule: i would like to find a pocket (place i am out of sight) and cast Thingamajig. Is that possible?

The DM: Yep, since you're a gnome, and this is shield country filled with crevices and such that you could fit into. The wolves will know you're there and probably one will try to attack you.

The DM: 'course, your figure is still with you, so it may be able to distract any attacks.

Marcule: I find myself a crevices and cast: Thingamajig pulling a whistle into existence. Cant i blow it same round ? if yes than i am blowing it hard.

The DM: First things first. Dive into a hole, regain your composure, that's a round; the wolves flying over you, with the figure ceasing to run along side you, and stopping as well. It gets attacked by three wolves ... getting missed three times (d20 rolls, 10, 5 and 4). Now you can cast the cantrip, poof, whistle in hand. You have three AP at this point. Yes, you have plenty of time to blow it as loud as you can.

Marcule: Are the wolves still above me attacking the figure?

The DM: They were doing so before it was your turn; presumedly, they will continue to do so, but there's a chance one of them will attack you instead.

Marcule: I am blowing my whistle.

The DM: Checking to see if it's heard ... you don't know yes or no. Marcule, one of the wolves attacks you in your hole. It is -2 to hit because the wolf is pretty big, and it rolls a 4, missing on a d20.

Marcule: I would like to cast wall of fog.

The DM: You're in combat, so you wouldn't be able to maintain concentration.

The DM: Pandred, a wolf will leap to attack Vafrandir's body as you're running; because the body is armoured, though the shield doesn't count, the body is Armour Class 8. If Pandred had a dexterity bonus, that would apply, but Pandred's dexterity is 14. I roll, get an 11, which hits AC 8. Damage is immaterial, but the wolf will bite and grab at the body, potentially throwing Pandred off balance as she runs. Please make a dex check; you'll need a 7 or less to continue holding onto Vafrandir.

The DM: I forgot to roll the other two wolves attack on the figure. One hits for 8 h.p.

Marcule: I pull my weapon swing against the wolf. Still blowing the whistle.

Marcule: 4 sigh.... I miss.

The DM: Okay, waiting on Pandred.

Pandred: Roll a 2.

The DM: Well done! There's no sign of anyone appearing from the camp. You're still running. I have attacks on Marcule, but no attacks on Pandred the next round.

The DM: As far as the figure, it had 6 hit points, so it disappeared when it was hit. However, only one wolf at a time can get at Marcule, so there's only one attack. I roll an 11, which hits AC 8. I rolled 3 1s and 3d4, causing 3 damage: which doesn't stun Marcule. Marcule can fight back.

Pandred: Hang in there Marcule, just gotta get a stun in.

Marcule: 18 ..Please let that be a hit (4 damage).

The DM: That is a hit. The 4 damage does not stun. Pandred, you see the stone giant appear, walking to the edge of the camp, about 800 yards away. At that point, another wolf is going to nip at your heels, rolling an 8, missing.

The DM: I hit Marcule again, with an 11. Causing 7 damage.