Difference between pages "Lexent" and "Morning of July 18th, in Camp"

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Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomsih] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
+
__TOC__
 +
Continued from '''[[Chieftain's Room]]'''
  
== Personal Life ==
+
'''The DM:''' Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.
 +
: However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather.  I have a little to do this morning, so I'll be checking less rarely.  And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently.  This is '''the right time''' to ask questions about any new abilities you've acquired.  I didn't have time to work them up, but I can get some details sorted right here, and work them up later.
  
Lexent was from Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. Their behavior has always helped Lexent and they may be relied upon for help. His father was a chandler ('''-1 damage per die from all heat attacks, not including fire'''). His birthday is 5 Dec 1600 (making him 49 years old at his beginning in the campaign). His mentor as a boy was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. During the embassy he earned a favour from the Lord of Buskerud. Finding the lands here interesting, when the embassy was done he elected to stay.
+
'''The DM:''' Pandred, when you get back to your camp late on the 17th, you'll find Anduin there.  He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you. He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.
  
== Stats ==
+
'''The DM:''' I've been thinking about '''Set Injury''' Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place.  One injury point is removed.  You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually).  And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5.  The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.
  
[https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric] 1, missionary
+
'''[[Lexent]]:''' Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.
  
{| class="wikitable"
+
'''Pandred''': I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.
| XP || style="text-align:right;" | 44
+
: For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?
|}
 
  
{| class="wikitable" style="text-align: center;"
+
'''The DM:''' '''Motivation (sage study)'''.
! STR !! INT !! WIS !! CON !! DEX !! CHA
+
: 1. '''Improve Morale (sage ability) ''': All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
|-
 
| 14 || 11 || 17 || 10 || 13 || 13
 
|}
 
  
{| class="wikitable"
+
: 2. '''Recruit (sage ability) ''': the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people.  The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat.  Let me know if that needs an example.
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP] || style="text-align:right;" | 12
 
|-
 
| HP (max) || style="text-align:right;" | 12
 
|}
 
  
{| class="wikitable"
+
: 3. '''Raise Group (sage ability) ''': essentially it allows you to raise a posse in cases where the enforcement of law and order is needed.  I’ll put this into more medieval-speak when I write the page but that’s the short hand.
| AC || style="text-align:right;" | 9 || Shield
 
|}
 
  
{| class="wikitable"
+
'''The DM:''' Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.
| Fighting AP || style="text-align:right;" | 4
 
|-
 
| Carrying AP || style="text-align:right;" | 3
 
|}
 
  
{| class="wikitable"
+
'''[[Lexent]]:''' Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.
| weight || style="text-align:right;" | 75 lbs.
 
|-
 
| height || style="text-align:right;" | 3'4"
 
|}
 
  
== Skills ==
+
'''[[Lexent]]:''' How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.
  
=== Sage Abilities ===
+
'''The DM:''' Natural Astronomy has a good write up on the old wiki: '''http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html'''
  
{| class="wikitable" style="display: inline-table;"
+
'''[[Vafrandir]]:''' When I add my new HP, do I add it to my current as well as my max?
! colspan="2" | The Church
 
|-
 
| Heraldry, Signs, and Sigils || 0
 
|-
 
| History || 1
 
|-
 
| Politics || 0
 
|-
 
| Religious Art & Music || 0
 
|-
 
| Religious Design || 1
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Legends & Folklore
 
|-
 
| Artiacts || 2
 
|-
 
| Beasts || 0
 
|-
 
| Demi-gods || 1
 
|-
 
| Heroes || 1
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" style="background-color:#ccf;" | Power
 
|-
 
| Divination || 2
 
|-
 
| Dweomercraft || 5
 
|-
 
| Faith || 5
 
|-
 
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''12'''
 
|-
 
| Outer Planes || 0
 
|}
 
{| class="wikitable" style="display: inline-table;"
 
! colspan="2" | Theology & Customs
 
|-
 
| Astronomy & Astrology || 0
 
|-
 
| Gods || 3
 
|-
 
| Law & Policy || 0
 
|-
 
| Ritual || 3
 
|}
 
  
==== Amateur ====
+
'''[[Lexent]]:''' Pandred, Don't forget to use your bottle on the 17th.
  
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
+
'''The DM:''' Lexent, casting a spell is hard work.  When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively.  Why not just let it wait for the morning? I know, I know, you want the benefit of doing it twice, tonight and the next day.  But I’m afraid not; you’ve spent your wad for the 17th.  You’re pooped.
  
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
+
: As regards Marit, she waves it off. “I’ve forgotten already,” she’ll tell you.
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 
  
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities Weapon proficiencies] ===
+
'''The DM:''' Vafrandir, yes.  If your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.
* Godentag, '''2d4 damage'''
 
* Sling, '''1d4 damage'''
 
  
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
+
'''[[Lexent]]:''' Very well.
* [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] - restores lost hit points.
 
* [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] - detects magic.
 
* [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] - reduces natural weather effects.
 
  
== Equipment ==
+
'''[[Lexent]]:''' Has my ''Olfactory Acuity'' added any types of potions or substances I can recognise?
  
[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Full equipment list on Google Drive]
+
'''[[Lexent]]:''' Other than using my spells and having Pandred use a healing salve from her bottle, I don't know of anything else we were planning to do on the 17th.
  
{| class="wikitable"
+
Pandred: Salve gives 2 to whomever is most needful.
|+ currently equipped
 
|-
 
| '''right hand''' || godentag, 40 in. long, fir with iron spike 8 in.
 
|-
 
| '''left hand''' || shield, small (fir)
 
|-
 
|}
 
  
=== Other worn/carried ===
+
'''[[Vafrandir]]:''' Understood.
  
* loin cloth, linen
+
'''[[Lexent]]:''' Are we going to head back up today, or would we like to rest a day? Helga is in the negatives and Asger is below half hit points.
* breeches, wool cloth
 
* shirt (men's), cotton
 
* cloak, wool cloth
 
* belt, cowhide
 
* boots (high hard), cowhide
 
* gloves, lambskin
 
* helmet
 
* godentag, 40 in. long, fir with 8 in. spike
 
* shield (small), fir
 
* sling, cowhide
 
* belt pouch (small, for sling stones), cowhide
 
* sling stones (10)
 
* belt pouch (small), cowhide
 
* holy symbol (small), satinwood
 
  
=== Backpack ===
+
'''[[Vafrandir]]:''' Let's rest up. We're not terribly bad off but we've had a good beating.
  
* bandage, cotton
+
'''The DM:''' Lexent, yes.  “Some potions” would include the most common: healing, heroism, sweet water, protection potions.  Since this is an amateur ability, I should have covered this earlier.  Marcule took a heroism potion; it lasted until he woke up the next day.  You would have had time to sniff it so yes, the OTHER potion is also heroism.
* bandage, cotton
 
* bandage, cotton
 
* bandage, cotton
 
* bandage, cotton
 
* alum purified
 
* salt of Ammon
 
* daily ration (travel)
 
* daily ration (travel)
 
* daily ration (rest)
 
* daily ration (rest)
 
* sack, cotton cloth
 
* sack, cotton cloth
 
  
== Wealth ==
+
== Breakfast ==
 +
'''The DM:''' Assuming you still want to cast that augury spell, Lexent.  You removed the questions, so you’ll  have to write them again.
  
12 gp, 8 sp, 8 cp in belt pouch
+
'''[[Vafrandir]]:''' Out for a bit.
  
== Other ==
+
'''The DM:''' Remember that '''Aid''' can add more hit points than a player character’s maximum, so you may want to do that last after other healing takes place.
  
Gnomes are highly magic resistant and tough, even more so than dwarves, gaining a bonus of +1 to saving throws against paralysation, polymorph, magic and magic items and breath weapons for every 3 points of constitution. A gnome with a 16 constitution would have a +5 saving throw against these attacks.
+
'''Marcule:''' In
Gnomes are well trained against old enemies of their people, receiving a +1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers. Gnomes also improve their armour class by four points when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
 
Gnomes also possess infravision, being able to see in the dark with relative clarity. This comes from their ancestors, who dwelt below ground, and from a hundred generations of gnomes who have dwelt in the dark coniferous forests of northern Europe.
 
  
Lexent receives 1? Damage per die vs. cold-based attacks.
+
'''[[Vafrandir]]:''' In.
He has a 3 inch scar on his left thigh from an accident as a child.
 
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom.
 
He gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability.
 
He saves vs. poison at 1 level higher.
 
He requires only 4 hours of sleep per night to feel fully rested.
 
He is experienced at squeezing through tight spaces, and may move through unusually small holes.
 
He is able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made.
 
He has a strong chin and unnaturally smooth skin.
 
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie.
 
  
[[File:Lexent.jpg|bottom|700px]]
+
'''The DM:''' Vafrandir, do you have any questions about the increased puissance list?
 +
 
 +
'''[[Lexent]]:''' We rest for the day. I use my ''Aid Rest'' to assist Vafrandir, Marcule, Helga, Asger, and Bjarni. Before sleeping I would like to cast my spells and encourage Pandred to use her bottle. The most injured was Helga, so I assume that those '''2''' points from the 17th went to her.
 +
 
 +
'''Pandred''': Oh! Before I forget, I'm so sorry. Alexis, could you drum up Arduin's encumbrance? For some reason I can't use the excel sheet from your wiki: it saves as "read only" and I can't access the hidden sheets to copy the formulas.
 +
 
 +
'''The DM:''' What were the questions for augury, Lexent?
 +
 
 +
'''[[Lexent]]:''' I cast ''Augury'' and ask the following questions:
 +
: "Can Grond be reasoned with?"
 +
: "Will Grond retaliate against us tonight?"
 +
: "Is Grond bound to the dungeon?"
 +
 
 +
'''[[Vafrandir]]:''' I am curious about the details of Draw Speed.
 +
 
 +
[[File:Arduin Encumbrance.jpg|center|630px]]
 +
 
 +
'''Pandred''': Thank you.
 +
 
 +
'''The DM:''' Vafrandir, it drops the number of AP to draw a weapon by 1.  So something with 1 AP counts as zero, 2 AP as 1 and 3 AP as 2.
 +
 
 +
'''The DM:''' Lexent, in order, your answers are:
 +
: No.
 +
: No.
 +
: No.
 +
 
 +
'''[[Lexent]]:''' Thank you.
 +
 
 +
'''[[Vafrandir]]:''' All weapons, or just bows?
 +
 
 +
'''The DM:''' Oh, it means getting your weapon ready.  Not drawing an arrow.
 +
 
 +
'''[[Vafrandir]]:''' Understood. Very helpful!
 +
 
 +
'''The DM:''' Out.  'Bout 45 min.
 +
 
 +
'''[[Lexent]]:''' I've created a '''[[Hirelings|hirelings]]''' page, (linked from the main page as well) to keep track of our hirelings.
 +
: I wasn't sure if we were each keeping track of our 'own' hireling's XP or not.
 +
: If any of the XP or HP totals are incorrect, please update them.
 +
: I did not include Odds, since he has his own page already that it looks like Pandred manages
 +
: I have also deducted wages for Valda for this month as today is the 18th
 +
 
 +
'''[[Vafrandir]]:''' Looks good, Lexent
 +
 
 +
'''[[Vafrandir]]:''' At this time, I'd like to take account of all the gems and who's got what.
 +
 
 +
'''[[Lexent]]:''' What details there are exist on [[The Search Continues]]. I think the only thing we specified is that we apportioned some of them out in shares to all of our hirelings.
 +
 
 +
'''The DM:''' In.

Revision as of 12:31, 11 May 2021

Contents

Continued from Chieftain's Room

The DM: Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.

However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather. I have a little to do this morning, so I'll be checking less rarely. And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently. This is the right time to ask questions about any new abilities you've acquired. I didn't have time to work them up, but I can get some details sorted right here, and work them up later.

The DM: Pandred, when you get back to your camp late on the 17th, you'll find Anduin there. He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you. He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.

The DM: I've been thinking about Set Injury Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place. One injury point is removed. You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually). And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5. The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.

Lexent: Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.

Pandred: I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.

For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?

The DM: Motivation (sage study).

1. Improve Morale (sage ability) : All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
2. Recruit (sage ability) : the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people. The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat. Let me know if that needs an example.
3. Raise Group (sage ability) : essentially it allows you to raise a posse in cases where the enforcement of law and order is needed. I’ll put this into more medieval-speak when I write the page but that’s the short hand.

The DM: Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.

Lexent: Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.

Lexent: How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.

The DM: Natural Astronomy has a good write up on the old wiki: http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html

Vafrandir: When I add my new HP, do I add it to my current as well as my max?

Lexent: Pandred, Don't forget to use your bottle on the 17th.

The DM: Lexent, casting a spell is hard work. When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively. Why not just let it wait for the morning? I know, I know, you want the benefit of doing it twice, tonight and the next day. But I’m afraid not; you’ve spent your wad for the 17th. You’re pooped.

As regards Marit, she waves it off. “I’ve forgotten already,” she’ll tell you.

The DM: Vafrandir, yes. If your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.

Lexent: Very well.

Lexent: Has my Olfactory Acuity added any types of potions or substances I can recognise?

Lexent: Other than using my spells and having Pandred use a healing salve from her bottle, I don't know of anything else we were planning to do on the 17th.

Pandred: Salve gives 2 to whomever is most needful.

Vafrandir: Understood.

Lexent: Are we going to head back up today, or would we like to rest a day? Helga is in the negatives and Asger is below half hit points.

Vafrandir: Let's rest up. We're not terribly bad off but we've had a good beating.

The DM: Lexent, yes. “Some potions” would include the most common: healing, heroism, sweet water, protection potions. Since this is an amateur ability, I should have covered this earlier. Marcule took a heroism potion; it lasted until he woke up the next day. You would have had time to sniff it so yes, the OTHER potion is also heroism.

Breakfast

The DM: Assuming you still want to cast that augury spell, Lexent. You removed the questions, so you’ll have to write them again.

Vafrandir: Out for a bit.

The DM: Remember that Aid can add more hit points than a player character’s maximum, so you may want to do that last after other healing takes place.

Marcule: In

Vafrandir: In.

The DM: Vafrandir, do you have any questions about the increased puissance list?

Lexent: We rest for the day. I use my Aid Rest to assist Vafrandir, Marcule, Helga, Asger, and Bjarni. Before sleeping I would like to cast my spells and encourage Pandred to use her bottle. The most injured was Helga, so I assume that those 2 points from the 17th went to her.

Pandred: Oh! Before I forget, I'm so sorry. Alexis, could you drum up Arduin's encumbrance? For some reason I can't use the excel sheet from your wiki: it saves as "read only" and I can't access the hidden sheets to copy the formulas.

The DM: What were the questions for augury, Lexent?

Lexent: I cast Augury and ask the following questions:

"Can Grond be reasoned with?"
"Will Grond retaliate against us tonight?"
"Is Grond bound to the dungeon?"

Vafrandir: I am curious about the details of Draw Speed.

Arduin Encumbrance.jpg

Pandred: Thank you.

The DM: Vafrandir, it drops the number of AP to draw a weapon by 1. So something with 1 AP counts as zero, 2 AP as 1 and 3 AP as 2.

The DM: Lexent, in order, your answers are:

No.
No.
No.

Lexent: Thank you.

Vafrandir: All weapons, or just bows?

The DM: Oh, it means getting your weapon ready. Not drawing an arrow.

Vafrandir: Understood. Very helpful!

The DM: Out. 'Bout 45 min.

Lexent: I've created a hirelings page, (linked from the main page as well) to keep track of our hirelings.

I wasn't sure if we were each keeping track of our 'own' hireling's XP or not.
If any of the XP or HP totals are incorrect, please update them.
I did not include Odds, since he has his own page already that it looks like Pandred manages
I have also deducted wages for Valda for this month as today is the 18th

Vafrandir: Looks good, Lexent

Vafrandir: At this time, I'd like to take account of all the gems and who's got what.

Lexent: What details there are exist on The Search Continues. I think the only thing we specified is that we apportioned some of them out in shares to all of our hirelings.

The DM: In.