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− | [[File:Marcule.jpg|center|250px]] | + | [[File:Skeletal Dire Wolf (a).jpg|right|560px]] |
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− | == Level 1 -- '''XP 0/4001''' ==
| + | '''The DM:''' Sorry about the quality of the image; I’ll try to fix that. The details of the room beyond seem a little less important than the enormous, 12 foot long dire wolf skeleton that bursts out of the room as Vafrandir cracks open the door. Vafrandir, you take 1 pt of incidental damage from the door hitting you. Vafrandir’s roll says you’re not surprised. I need Marcule to roll initiative; d6. |
− | === Gnome (100%) Illusionist (100%) Assassin ===
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− | '''Male, 26'''
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− | ''(Nov 14th,1623 Nanbrun, Village of Enjern)''
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− | ''Height 3’8, 83 lbs''
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− | ''Cat's eye green, Jet black, with a slight body wave and youthful, Tan skin''
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− | ''**Beauty: Character has a strong jaw, and is also stoutly equipped as a man."
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− | '''HP:13 *** Current HP:13'''
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− | ''**Tendencies & Interests: Character has not quite completed their training, and starts game with negative experience equal to 10% of the amount required for 2nd level.''
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− | == '''Stats''' ==
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− | ==== Thaco: 20 ====
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− | Dex: 16
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− | Int: 15
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− | Wis: 11
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− | Con: 17
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− | Char: 12
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− | Str: 15
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− | ''**Health: Character resistant to disease in general; in all cases, subtract 1 point from the chronic nature of a disease, and subtract 2 points from its severity.''
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− | ''**Composition: Character's reduces falling and impact damage by 1d6+1, twice per day.''
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− | '''Father was a Furniture maker'''
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− | ''Legacy: Has the furniture maker ability; the furniture of the character and companion save at +3.''
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− | ''**Family: Raised by both parents. Character is the eldest of two siblings, with a brother who is 2 years younger.''
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− | == Weapons and Armour ==
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− | ==== AC:8 (Unable to wear armour) ====
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− | ==== Weapons (2 Proficiencies) ====
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− | ===== 1 =====
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− | ===== 2 =====
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− | ''**Agility: Character requires one more round than normal to load any form of crossbow.''
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− | =='''Equipment'''==
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− | ===='''Backpack'''====
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− | =='''Sage abilities'''==
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The DM: Sorry about the quality of the image; I’ll try to fix that. The details of the room beyond seem a little less important than the enormous, 12 foot long dire wolf skeleton that bursts out of the room as Vafrandir cracks open the door. Vafrandir, you take 1 pt of incidental damage from the door hitting you. Vafrandir’s roll says you’re not surprised. I need Marcule to roll initiative; d6.