Difference between pages "Bats!" and "After the Ghouls"

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[[File:Bats 01.jpg|right|700px|thumb|]]
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Continued from '''[[Backtracking]]'''
  
Continued from '''[[Overview of the Dungeon]]'''
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'''The DM:''' What does the party wish to do now?
  
'''The DM:''' Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room.  Lexent, I hit you three times, '''<span style="color:red">taking 1</span>''', '''<span style="color:red">1</span>'''  and '''<span style="color:red">2</span>''' damage.
+
'''[[Lexent]]:''' Do I need a night's rest before being able to commit my new spells to memory, or merely the time to pray for them?
  
'''The DM:''' Vafrandir, roll a d6 for initiative.
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'''The DM:''' Committing new spells to memory IS praying for them.  Yes, you will need 15 minutes per spell per level of spell.  You will need to sleep six hours before you can relearn spells you’ve used today, but you can pray for the new spells right now.
  
'''The DM:''' Those are three separate attacks, so none of them have enough to stun Lexent.
+
'''[[Lexent]]:''' I'm somewhat keen to take the time necessary to gain access to those new spells, but I also don't want any loose ghouls to be able to sneak up on us, so we should probably see what the situation is down that hallway first.
  
'''[[Vafrandir]]:''' 3
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'''[[Lexent]]:''' The good roll on Medicine was a welcome consolation prize for not making it up to amatuer in Dweomercraft. I was really hoping to improve my turning.
  
'''The DM:''' I have a 6. Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main roomI hit once with a 16, '''<span style="color:red">causing 2</span>''' damage.  The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, '''<span style="color:red">causing 3</span>''' total.  This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.
+
'''The DM:''' Effectively, a cleric doesn’t “memorize” ... the cleric meditates, prays, then becomes aware of when the power of the spell has been bestowed onto them from the outsideLexent will be aware now that his spells are coming from the Plane of Ysgard, or Asgard, an assembly of floating continents including the Den of Olidammara, Jotunheim, Valiant Hall and the Plain of Ida; these float over a huge land called Muspelheim, with an subterranean realm below that's called NidavellirI’ll go ahead and steal from [https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills the Forgotten Realms] and say that the Gnomish gods dwell on a small floating continent called “The Golden Hills,” whereat your gods come from.
: '''The DM:''' I need to make a correction here, VafrandirAccording to the [https://wiki.alexissmolensk.com/index.php/Bat_(giant) giant bat description], , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.
 
  
'''The DM:''' Both bats miss Lexent.
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'''[[Lexent]]:''' So is Garl Glittergold among my deities?
  
'''The DM:''' Cruelly, let’s wait to continue next timeThe bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time.  We’ll start with the party’s attack on Tuesday.
+
'''The DM:''' Incidentally, Nebelun is the Gnomish god of healing.  Yes regarding Garl.  Your pantheon is polytheistic, and you don’t pray to any single godYou give your attention to the god that is in authority over the thing you need right now.
 +
:'''[[Lexent]]:''' I'll admit to a bit of surprise that you seem to be hewing somewhat closely to anything published by 'the company'.
  
'''[[Vafrandir]]:''' A challenge behind each door! Until then, out.
+
'''Pandred''': I don't want to lose in the shuffle the fact that ghouls are still nearby. Are we continuing the fight or retreating? I'm still fighting fit.
  
'''The DM:''' Out.  Hope you guys are well.  See you Tuesday.
+
'''Pandred''': I'll be watching the corridor the ghouls came from while we decide.
  
'''[[Vafrandir]]:''' What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.
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'''[[Lexent]]:''' I'm at 12/26, so I could be doing better, but have some fight left in me.
  
'''The DM:''' InBeen working on the rules.  The bat page is linked a few lines up.  I’ll repeat the important lines here:
+
'''The DM:''' I believe Lexent intends to get spells togetherDo you want to do all of them, Lexent, or some of them?
: Attacking a bat while being "clutched" gives a -2 [[Roll to Hit|to hit]] penalty to the defender.  Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim.  If the bat is stunned, it will cease to clutch and drop dazed to the ground.  Up to eight bats can clutch a single medium-sized opponent.
 
: So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.
 
  
'''[[Pandred]]''': "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow.  If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.
+
'''[[Lexent]]:''' I think that Pandred is correct and we need to at least ascertain what the ghouls down the hall are doing before committing to a half hour or more to pray.
:'''[[Pandred]]''': "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.
 
  
'''[[Lexent]]:''' In. I close the door and attack the nearest bat(s?) in 0824 ''To Hit:'' '''7''' ''Damage:'' '''7'''
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'''[[Lexent]]:''' "Pandred, If your amenable, would you take a peek around the corner and see what you can of the situation?"
  
'''The DM:''' Everyone stop talking and let me get a post up.
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'''[[Vafrandir]]:''' I am good to fight as well.
  
'''The DM:''' Protocol, Lexent.  Did I say it was your turn?  I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.
+
'''[[Lexent]]:''' I proceed to the corner of hallway 'f' and peer around it. What do I see?
:'''[[Lexent]]:''' I'm sorry, you said we would start with the party's turn on Tuesday.
 
  
=== Party's Round 02 ===
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'''Pandred''': I'll head to the end of the corridor the ghouls emerged from with Lex and peek as well. I've been itching to get to this thing since we saw it.
'''The DM:''' And we will, Lexent. When I say so.
 
  
[[File:Bat Round 02b.jpg|right|560px|thumb]]
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[[File:Chieftain's Room 01a.jpg|right|280px|thumb|Fully revealed now]]
'''The DM:''' When I need to set up a round, it is difficult if everyone is talkingI joined 20 minutes early today so I could get the round set up and get the game goingBut after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten.  So, please, everyone, a little patience, so I can get this set up.
+
== Room f ==
 +
'''The DM:''' I’ll assume Pandred’s wearing the infrared goggles.  You don’t see much without torchlight, but there are two large black figures moving among a dim red background.  There seems to be a table with chairs, and a low dais, above which is a large round shield; this is dimmer than other objects in the room, suggesting it’s made of metalYou can only see as much of the room as the short hall (about 15 feet) allowsI’ll give you some map as soon as I sketch it.
  
'''The DM:''' Pandred, seeing the location of the bats, feel free to adjust your intended point of movement.  Lexent, attack the left or right bat, rather than the hex number.  Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex).  Okay.  NOW you can swing.
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'''Pandred''': I'll swap to shield and handaxe and approach the room for a better look.
  
'''[[Lexent]]:''' I close the door and attack the left bat ''To Hit:'' '''16''' ''Damage:'' '''4'''
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'''[[Lexent]]:''' Yes, a shield seems wise at this point. I strap mine on.
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''[[Lexent]]:''' May it be assumed that the sappers will be willing to attack the bats?
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'''The DM:''' Oops, forgot to add the black blobs.  Well, presume they’re above the table.
  
'''[[Vafrandir]]:''' Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.
+
'''[[Lexent]]:''' How large is large? Larger than humanoid?
  
'''[[Vafrandir]]:''' Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!
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'''The DM:''' the ghouls prior have been approximately goblin sized.  These are human sized.
  
'''The DM:''' They’ll have to Lexent, out of self-defense.  You kill the left hand bat.
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'''The DM:''' Refresh the page and you should see the images there now.
  
'''Marcule''' In
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'''[[Lexent]]:''' I call for everyone to form up and move to 2723.
  
'''[[Lexent]]:''' Marit attacks the bat in the lower left of 1524 ''To Hit:'' '''7''' ''Damage:'' '''3'''. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?
+
'''The DM:''' I'll need confirmation.
  
'''Marcule''' I cast chromatic orb.
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'''[[Lexent]]:''' Marit moves to 2725. After retrieving her axe, of course.
  
'''The DM:''' Vafrandir, wrote it on the unarmed combat sage study page.  Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets.  Costs 1 AP to punch.
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'''[[Vafrandir]]:''' I'll move to 2625. I suggest the sappers stay in the lower hallway until we can better see the interior of the room.
  
'''The DM:''' Oddsdrakken will dive under a bed.
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'''The DM:''' And now the whole room is visible.  Those are high quality white pine chests in the upper right corner, and a rack of weapons nearest to Lexent.  Can’t get into the symbols inscribed on the floor at this time, you cannot see them clearly.
  
'''The DM:''' Marit misses.  Treat all the sappers as 4 AP.
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'''[[Lexent]]:''' Do the ghouls seem aware of us?
  
'''The DM:''' Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it. Do you want to reconsider?
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'''The DM:''' They’re eying you, but they’re holding their ground.
  
'''The DM:''' What do Helga and Asger do?
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'''The DM:''' The air in here seems a trifle ... shall we say ... revolting.
  
'''[[Vafrandir]]:''' I'll sheathe my sword and pummel the bat. '''19 raw, 18 to hit; 3 raw, 3 dmg'''.
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'''Pandred''': I'll advance to 2623. Can ghouls talk? Let's find out. "We're here for Grond!"
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''The DM:''' Kills it, Vafrandir.
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'''The DM:''' They don’t respond.
 
'''Marcule:''' Yes i will retract that spell use.
 
  
'''Marcule:''' I swing at the bat right next to me. 3 - Miss
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'''The DM:'''Lexent, you’re nominated for initiative. d6.
  
'''Pandred''': Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.
+
'''[[Lexent]]:''' I roll a '''1'''.
  
'''The DM:''' I take it you’re darting behind the pillar in 1626I’ll give Pandred first call on that space and rule that Marit moves into 1526Without anyone giving word on what Asger does, I’ll leave him in 1926. Any last shout outs?
+
== Round 1 ==
 +
'''The DM:'''Lucky you.  I also roll a 1The left hand ghoul leaps three hexes around the table, into 2623, and slashes at Lexent with both claws; it doesn’t have time to biteBecause initiative is simultaneous, no matter what happens, Lexent will be able to attack, even if I stun him.
  
'''The DM:''' Going once ...
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'''[[Lexent]]:''' I return the favour. ''To Hit:'' '''15''' ''Damage:'' '''2+1=3'''
  
'''[[Vafrandir]]:''' Nothing here.
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'''The DM:''' Before I roll, however ... Vafrandir has a 16 dexterity; which means, Vafrandir has time to throw something before I attack Lexent.  He has a +1 initiative.
  
'''Marcule:'''Asger to 1825.
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'''[[Lexent]]:''' Wait, Is the ghoul in the same hex as Pandred?
  
'''The DM:''' Okayworking on next round.
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'''The DM:''' Because Lexent’s THAC0 is now 19, that hits AC 4 and the damage countsDoesn’t stun.
  
'''The DM:''' What armour did you buy for the followers?
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'''[[Vafrandir]]:''' I'll throw my club at 2623. But I only roll a '''10 raw, 12 to hit; 1 raw; 2 dmg'''. I'll begin to draw my sword with the rest of my AP.
  
== Round 3 ==
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'''The DM:''' Oops, I read Pandred in 2624... okay, the ghoul is in 2722.  Pandred can also attack.
  
'''The DM:''' The bats continue to flush through the room, spreading out into the various corners.
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'''The DM:''' Vafrandir’s attack, then, was on 2722, and it misses.  The room is made of stone, so Vafrandir needs to roll a d6 for the club.  1-2 breaks.
  
: The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
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'''[[Vafrandir]]:''' 5 for the club.
:: hits with a 16, '''<span style="color:red">causing 1</span>''' damage.
 
  
: Two bats remain to attack Vafrandir.
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'''Pandred''': HROAGH! Against 2722. Natural 20, followed by a mere 13. '''Crits''' for 5+3, 8, doubled to '''16'''!
:: both bats miss.
 
  
: Two bats attack Marcule.
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'''The DM:''' That stuns. AND all of it counts. AND the thing isn’t dead.
:: hit you twice, '''<span style="color:red">causing 1</span>''' and '''<span style="color:red">causing 3</span>''' ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
 
  
: Two bats attack Asger.
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'''Pandred''': I'll advance with my last AP to 2522.
:: roll 12 and 16, '''<span style="color:red">causing 2</span>''' and '''<span style="color:red">causing 3</span>'''; he's stunned.
 
  
: Two rush between Asger and Helga without attacking anyone.
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'''The DM:''' This gives the players initiative.  BUT ... As you draw in a breath following your initial adrenaline based attacks, Lexent and Pandred find the air so foul that they each have to make a saving throw.  That has to happen before Pandred can move to 2522.
 +
 +
'''[[Lexent]]:''' ''To Save:'' '''12'''. Not sure if I add anything.
  
: Five rush down the lane through the pillars, with three attacking Pandred ...
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'''Pandred''': '''18'''.
:: the bats on Pandred roll 3, 5, and 6, all missing.
 
  
: ... and two attacking Helga.
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'''[[Lexent]]:''' I would also like to retreat to 2724 if I am not stunned.
:: attacks on Helga roll a 5 and a 14.  '''<span style="color:red">causing 3</span>'''; she's stunned.
 
: One attacks Marit.
 
:: attack on Marit is an 11, '''<span style="color:red">causing 1</span>'''.  Not stunned.
 
'''The DM:''' Still working on a new map.
 
  
'''[[Vafrandir]]:''' We did not. I forgot to ask if they had any.
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'''The DM:''' It’s a poison save, so you both make it.   You both have to expend 1 AP recovering, and from here forward if you’re within 2 hexes of a ghoul, you’re -2 to hit.
  
'''The DM:''' Then they have shields.
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'''The DM:''' if you have the AP left.
  
=== Party Round 03 ===
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'''The DM:''' Lexent, you pry back into your memory, when your teacher taught you the difference between ghouls and ghasts.  This is one of the latter.  You’re not able to turn these.
[[File:Bat Round 03.jpg|right|630px|thumb|]]
 
  
Except for those who are stunned, the rest of you can act.
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'''[[Vafrandir]]:''' We'll have to get these the old fashioned way.
  
'''[[Vafrandir]]:''' I'll pummel the one to my right. '''16 raw, 17 to hit; 2 raw, 2 dmg'''. Then draw my sword again.
+
'''Pandred''': Recovery eats my last AP. No move for me.
: '''<span style="color:red">causes 2</span>''' actual damage
 
  
'''Pandred''': I'll pull Helga into 1627. Is there any way I can shield her with my body, maybe taking a couple hits in her stead? I'll still have AP to swing, I just want a read on that first.
+
'''[[Lexent]]:''' Takes me down to one, So I cannot move.
 +
: '''The DM:''' Technically, you would have been able to, Lexent; when Pandred stunned the creature, it was hurled back into 2822, which would mean your hex ceased to be a “melee hex”.  But I hit you so it’s moot.
  
'''[[Lexent]]:''' I move to 1024 and attack the bat in 1124. ''To Hit:'' '''17''' ''Damage:'' '''7'''
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'''The DM:''' Now, the creature’s attacks never were made.  This was simultaneous, so regardless of the party’s moves, the thing did get two attacks on Lexent.  This may also stop Lexent from “falling back” to 2724.  Lexent, I believe with the end of the last combat, your protection from malevolence ran out.  I roll a 5 and a 15 to hit; the latter hits for 3 damage.  That stuns you back into 2724 and I will need a saving throw against paralysation.
: '''<span style="color:red">causes 3</span>''' actual damage
 
  
'''[[Lexent]]:''' Marit attacks the bat in 1526 ''To Hit:'' '''14''' ''Damage:'' '''5'''
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'''[[Lexent]]:''' ''To Save:'' '''5+3=8'''
: '''<span style="color:red">causes 3</span>''' actual damage
 
  
'''The DM:''' Vafrandir, Lexent and Marit kill three bats.  Swing, Pandred.
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'''The DM:''' no moves; working.
 
 
'''Pandred''': 13+1 hits '''AC 3''', damage is 6+3 '''9'''.
 
: '''<span style="color:red">causes 1</span>''' actual damage
 
 
 
'''The DM:''' that's another dead.  The remaining bats will flush out the door into the main hall; where they go, you're uncertain.
 
:  I'll calculate X.P.  Going back to the Jelly.
 
<br>
 
[[File:X.P. for Bats -1.jpg|center|700px]]
 
 
 
'''The DM:''' Did I miss anything?
 
 
 
'''[[Vafrandir]]:''' Looks good on my account!
 
 
 
'''[[Lexent]]:''' Mine as well.
 
 
 
'''The DM:''' Oh, one thing.  Doesn't change anyone else's XP, but the hirelings should use the subtotals; they don't add 10%
 
 
 
'''[[Vafrandir]]:''' Ought we to track for our own hirelings?
 
 
 
'''The DM:''' Yes. Or make an arrangement for someone to officially do it.
 
 
 
'''[[Lexent]]:''' I can handle it. I've got a table on my character sheet where I am tracking it
 
 
 
== After the Bats ==
 
'''The DM:''' What's next?
 
 
 
'''[[Lexent]]:''' How shaken up are the sappers looking?
 
 
 
'''The DM:''' Pretty calm.  Asger will mutter, "That's twice this year ..."
 
 
 
'''[[Lexent]]:''' "Shall we try this door again?"
 
 
 
'''Pandred''': "Rub some dirt in it and let's move." Yes Lex, lets try again.
 
 
 
'''The DM:''' Same positions as now?
 
 
 
'''[[Vafrandir]]:''' I'll move to '''0924''' before Lexent opens.
 
 
 
'''Marcule:''' Same position.
 
 
 
'''[[Lexent]]:''' I return to the door and open it again. {OOC} If any one else wants to be the door opener at any time, they are more than welcome, but I am also happy to continue doing so.
 
 
 
'''Pandred''': I'll take 1024. Helga and Odds can hang back.
 
 
 
[[File:Cavern & Stair.jpg|right|490px|thumb|]]
 
 
 
== Cavern & Stair ==
 
 
 
'''The DM:''' Fairly self-explanatory.  These walls are natural stone, not hewn, though the flooring has been tiled.  The circular stairwell down has of course been hewn into the rock.
 
 
 
'''The DM:''' There is a passage on your left, the right of the map, which is cut off because you cannot see it’s direction from the doorway.
 
 
 
'''[[Lexent]]:''' I proceed carefully around the stairwell to 1229 and see where the passage leads. (Assuming back to the hall, door I).
 
:'''[[Lexent]]:''' Keeping an eye out for that jelly as I do so, especially above me.
 
 
 
'''The DM:''' Funny you should say that ...
 
 
 
'''The DM:''' Because sure enough, you see an old friend.
 
[[File:Jelly & Stair.jpg|left|350px]]
 
 
 
'''[[Lexent]]:''' I work myself toward 0930. What action does the jelly take as I do so?
 
 
 
'''[[Vafrandir]]:''' I'll make my way towards 0927 as he does so.
 
 
 
'''The DM:''' You'll have to roll initiative; the jelly will move into 1028, engage you in melee and you won't be able to easily move past.  I roll a 3.
 
 
 
'''[[Lexent]]:''' I roll a '''4'''
 
 
 
'''The DM:''' Move as you will.
 
 
 
'''Marcule:''' Move to 0827
 
 
 
'''[[Lexent]]:''' That being the case, I move into 0928, pumelling it as I go. ''To Hit:'' '''4'''
 
 
 
'''The DM:''' Patience, patience; you won initiative, Lexent.  That means it hasn’t moved into 1028 yet.  Your initiative means that it is still in 1128.  You're swinging at air.
 
 
 
'''The DM:''' Too, if it WERE in 1028, it would take you 3 AP to get into 0928, since 0927 would be a melee hex.
 
 
 
'''[[Lexent]]:''' Apologies again. I will make it to 0928 and wait. Hence the pummel for 1 AP instead of a weapon attack.
 
 
 
'''Pandred''': 0826 is as far as I can get, so I'll go there.
 
 
 
'''The DM:''' I'm reading Vafrandir in 0927.  Working on next map.
 
 
 
'''The DM:''' At the moment, no one is holding a lamp, so you're all on infravision.
 
 
 
'''[[Vafrandir]]:''' Out, sadly. I will also be out tomorrow.
 
 
 
[[File:Jelly & Stair 02.jpg|right|420px]]
 
'''The DM:''' The jelly surely moves into 1028 and attacks Vafrandir.  The pseudopod.  It rolls a 12 and misses.  Vafrandir, ring mail & shield is AC 6, with the wolf pelt +1 is AC 5, with your dexterity is AC 3.  Thought you’d like to know.
 
 
 
== Party’s Round 02 ==
 
Your move.  Assume Vafrandir is backing into Marcule's hex.
 
 
 
'''[[Vafrandir]]:''' (last move) yes, I back out into the hall if need be. Thanks.
 
 
 
'''Pandred''': I'll go to 0927.
 
 
 
'''[[Lexent]]:''' I attack the jelly ''To Hit:'' '''9'''
 
: Miss.
 
 
 
'''The DM:''' Swing, Pandred.  Weapon?
 
 
 
'''marcule''' Cast Chromatic orb
 
 
 
'''The DM:''' Oops; phone; out until further notice.
 
 
 
'''Pandred''': Weapon is handaxe. '''20!''' hits for double, no triple. 6+3 is 9, doubled to '''18'''.
 
 
 
'''The DM:''' On hold.  I’m negotiating a contract.  Pandred, like it happened with Marcule’s scimitar, your axe passes through as though you were attacking water.  The creature gives no effect.  It is apparently immune to edged weapons.  Anyway, I’m going to be talking for awhile on the phone.  Let’s pick up tomorrow.
 

Revision as of 13:19, 30 April 2021

Continued from Backtracking

The DM: What does the party wish to do now?

Lexent: Do I need a night's rest before being able to commit my new spells to memory, or merely the time to pray for them?

The DM: Committing new spells to memory IS praying for them. Yes, you will need 15 minutes per spell per level of spell. You will need to sleep six hours before you can relearn spells you’ve used today, but you can pray for the new spells right now.

Lexent: I'm somewhat keen to take the time necessary to gain access to those new spells, but I also don't want any loose ghouls to be able to sneak up on us, so we should probably see what the situation is down that hallway first.

Lexent: The good roll on Medicine was a welcome consolation prize for not making it up to amatuer in Dweomercraft. I was really hoping to improve my turning.

The DM: Effectively, a cleric doesn’t “memorize” ... the cleric meditates, prays, then becomes aware of when the power of the spell has been bestowed onto them from the outside. Lexent will be aware now that his spells are coming from the Plane of Ysgard, or Asgard, an assembly of floating continents including the Den of Olidammara, Jotunheim, Valiant Hall and the Plain of Ida; these float over a huge land called Muspelheim, with an subterranean realm below that's called Nidavellir. I’ll go ahead and steal from the Forgotten Realms and say that the Gnomish gods dwell on a small floating continent called “The Golden Hills,” whereat your gods come from.

Lexent: So is Garl Glittergold among my deities?

The DM: Incidentally, Nebelun is the Gnomish god of healing. Yes regarding Garl. Your pantheon is polytheistic, and you don’t pray to any single god. You give your attention to the god that is in authority over the thing you need right now.

Lexent: I'll admit to a bit of surprise that you seem to be hewing somewhat closely to anything published by 'the company'.

Pandred: I don't want to lose in the shuffle the fact that ghouls are still nearby. Are we continuing the fight or retreating? I'm still fighting fit.

Pandred: I'll be watching the corridor the ghouls came from while we decide.

Lexent: I'm at 12/26, so I could be doing better, but have some fight left in me.

The DM: I believe Lexent intends to get spells together. Do you want to do all of them, Lexent, or some of them?

Lexent: I think that Pandred is correct and we need to at least ascertain what the ghouls down the hall are doing before committing to a half hour or more to pray.

Lexent: "Pandred, If your amenable, would you take a peek around the corner and see what you can of the situation?"

Vafrandir: I am good to fight as well.

Lexent: I proceed to the corner of hallway 'f' and peer around it. What do I see?

Pandred: I'll head to the end of the corridor the ghouls emerged from with Lex and peek as well. I've been itching to get to this thing since we saw it.

Fully revealed now

Room f

The DM: I’ll assume Pandred’s wearing the infrared goggles. You don’t see much without torchlight, but there are two large black figures moving among a dim red background. There seems to be a table with chairs, and a low dais, above which is a large round shield; this is dimmer than other objects in the room, suggesting it’s made of metal. You can only see as much of the room as the short hall (about 15 feet) allows. I’ll give you some map as soon as I sketch it.

Pandred: I'll swap to shield and handaxe and approach the room for a better look.

Lexent: Yes, a shield seems wise at this point. I strap mine on.

The DM: Oops, forgot to add the black blobs. Well, presume they’re above the table.

Lexent: How large is large? Larger than humanoid?

The DM: the ghouls prior have been approximately goblin sized. These are human sized.

The DM: Refresh the page and you should see the images there now.

Lexent: I call for everyone to form up and move to 2723.

The DM: I'll need confirmation.

Lexent: Marit moves to 2725. After retrieving her axe, of course.

Vafrandir: I'll move to 2625. I suggest the sappers stay in the lower hallway until we can better see the interior of the room.

The DM: And now the whole room is visible. Those are high quality white pine chests in the upper right corner, and a rack of weapons nearest to Lexent. Can’t get into the symbols inscribed on the floor at this time, you cannot see them clearly.

Lexent: Do the ghouls seem aware of us?

The DM: They’re eying you, but they’re holding their ground.

The DM: The air in here seems a trifle ... shall we say ... revolting.

Pandred: I'll advance to 2623. Can ghouls talk? Let's find out. "We're here for Grond!"

The DM: They don’t respond.

The DM:Lexent, you’re nominated for initiative. d6.

Lexent: I roll a 1.

Round 1

The DM:Lucky you. I also roll a 1. The left hand ghoul leaps three hexes around the table, into 2623, and slashes at Lexent with both claws; it doesn’t have time to bite. Because initiative is simultaneous, no matter what happens, Lexent will be able to attack, even if I stun him.

Lexent: I return the favour. To Hit: 15 Damage: 2+1=3

The DM: Before I roll, however ... Vafrandir has a 16 dexterity; which means, Vafrandir has time to throw something before I attack Lexent. He has a +1 initiative.

Lexent: Wait, Is the ghoul in the same hex as Pandred?

The DM: Because Lexent’s THAC0 is now 19, that hits AC 4 and the damage counts. Doesn’t stun.

Vafrandir: I'll throw my club at 2623. But I only roll a 10 raw, 12 to hit; 1 raw; 2 dmg. I'll begin to draw my sword with the rest of my AP.

The DM: Oops, I read Pandred in 2624... okay, the ghoul is in 2722. Pandred can also attack.

The DM: Vafrandir’s attack, then, was on 2722, and it misses. The room is made of stone, so Vafrandir needs to roll a d6 for the club. 1-2 breaks.

Vafrandir: 5 for the club.

Pandred: HROAGH! Against 2722. Natural 20, followed by a mere 13. Crits for 5+3, 8, doubled to 16!

The DM: That stuns. AND all of it counts. AND the thing isn’t dead.

Pandred: I'll advance with my last AP to 2522.

The DM: This gives the players initiative. BUT ... As you draw in a breath following your initial adrenaline based attacks, Lexent and Pandred find the air so foul that they each have to make a saving throw. That has to happen before Pandred can move to 2522.

Lexent: To Save: 12. Not sure if I add anything.

Pandred: 18.

Lexent: I would also like to retreat to 2724 if I am not stunned.

The DM: It’s a poison save, so you both make it. You both have to expend 1 AP recovering, and from here forward if you’re within 2 hexes of a ghoul, you’re -2 to hit.

The DM: if you have the AP left.

The DM: Lexent, you pry back into your memory, when your teacher taught you the difference between ghouls and ghasts. This is one of the latter. You’re not able to turn these.

Vafrandir: We'll have to get these the old fashioned way.

Pandred: Recovery eats my last AP. No move for me.

Lexent: Takes me down to one, So I cannot move.

The DM: Technically, you would have been able to, Lexent; when Pandred stunned the creature, it was hurled back into 2822, which would mean your hex ceased to be a “melee hex”. But I hit you so it’s moot.

The DM: Now, the creature’s attacks never were made. This was simultaneous, so regardless of the party’s moves, the thing did get two attacks on Lexent. This may also stop Lexent from “falling back” to 2724. Lexent, I believe with the end of the last combat, your protection from malevolence ran out. I roll a 5 and a 15 to hit; the latter hits for 3 damage. That stuns you back into 2724 and I will need a saving throw against paralysation.

Lexent: To Save: 5+3=8

The DM: no moves; working.