Difference between pages "Way of the Blood (sage study)" and "Druid Sage Abilities"

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Describes the natural balance existing between the physical body and the character's force of will, through meditation and the manifestation of [https://en.wikipedia.org/wiki/Qi Qi].  These energies are incorporated by the character's consciousness, guiding the [[Healing|healing]] process and resisting both natural and unnatural attacks that would threaten the characterThis philosophical approach highlights the strength of the character's heart, as described by the [[Sage Field|sage field]] of which the Way of the Blood is a part.
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[[File:Illlusionist Sage Abilities.jpg|right|420px]]
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Below can be found a list of the [[Knowledge Points|knowledge]] [[Sage Field|fields]] and [[Sage Study|studies]] available to the [[Druid (class)|Druid Class]]Starting at [[Experience Level|1st level]], the druid gains one field, and one study within that field.  This choice is left entirely to the player. There are four fields to choose from:
  
This concept is called [https://en.wikipedia.org/wiki/Xin_(concept) ''Xin''].  Xin is an intermeshing of confidence and intention, enabling the character to transcend those limitations which are commonly ascribed to the body.  Drawing upon elemental forces existing outside the [[Prime Material (inner plane)|Prime Material]], the character's thoughts compel the body to endure the unendurable and to resist the irresistable.  This philosophy enables the character's body to survive by means of the character's force of will.
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::'''Civitas''': knowledge of the responsibilities and social contracts that draw together citizens of the monarchy or republic, enabling them to act in concert with one another, allowing the character to act within established regulations of the land.
  
The abilities below are those acquired by a devotee of the study.
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::'''Humanities''': the study of disciplines related to society and culture.  This grants critical and speculative knowledge about humanoid existence from a biological and holistic perspective.
  
== Amateur ==
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::'''Reality''': the understanding of predictable, commonly accepted existence, in relation to the scientific and physical.
:*'''[[Amend Self (sage ability)]]''': uses short periods of meditation to restore hit points equal to one day's [[Rest (healing)|rest]], one time per day.
 
:*'''[[Resist Fatigue (sage ability)]]''': through preparation and meditation, enables the character to act continuously for unusually long periods without need of rest.
 
:*'''[[Vitality (sage ability)|Vitality]]''': resists the effects of disease, fatigue and system shock.
 
  
== Authority ==
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::'''Unreality''': an expansive understanding of elusive knowledge, uncommon and unknown to the common people. This knowledge obeys laws of alternate objective reality, deriving from origins that defy ordinary truths.
:*'''[[Fast (sage ability)]]''': foregoes the need to eat as much or as often, or indeed at all, without noticeable effects on the body.
 
:*'''[[Purgation (sage ability)]]''': enables the character to rid the body of all poison and toxic substances through meditation.
 
 
 
== Expert ==
 
:*'''[[Immunity (sage ability)]]''': provides complete immunity from specific diseases as chosen by the character.
 
 
 
== Sage ==
 
:*'''[[Refuse Death (sage ability)]]''': empowers the character's body to continue it's vigor and strength past the moment when death would ordinarily occur.
 
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See [[Monk Sage Abilities]]
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The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.<br>

Revision as of 20:11, 20 August 2020

Illlusionist Sage Abilities.jpg

Below can be found a list of the knowledge fields and studies available to the Druid Class. Starting at 1st level, the druid gains one field, and one study within that field. This choice is left entirely to the player. There are four fields to choose from:

Civitas: knowledge of the responsibilities and social contracts that draw together citizens of the monarchy or republic, enabling them to act in concert with one another, allowing the character to act within established regulations of the land.
Humanities: the study of disciplines related to society and culture. This grants critical and speculative knowledge about humanoid existence from a biological and holistic perspective.
Reality: the understanding of predictable, commonly accepted existence, in relation to the scientific and physical.
Unreality: an expansive understanding of elusive knowledge, uncommon and unknown to the common people. This knowledge obeys laws of alternate objective reality, deriving from origins that defy ordinary truths.


The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.