Difference between pages "Murder (sage study)" and "Setting Traps (sage study)"

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[[File:Murder.jpg|right|560px|]]
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[[File:Setting Traps.jpg|right|440px|]]
Describes the unlawful and malevolent killing of intelligent beings without legitimacy, particularly with malice.  Authoritarian skill in the study will exempt the character from any feelings regarding any individual that is killed, including cases involving the murder of a child, a pregnant woman, an official or person of noble or royal blood, persons of great talent or those of great pietyAll forms of murder are inherent in the study.
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The ability to set up mechanical devices for the purpose of detaining, [[Damage (hit points)|damaging]], [[Wounds|wounding]], [[Injuries|injuring]] or [[Death|killing]] unwanted trespassers and unsuspecting victims, preferably so that the character is not implicated in the trap's effectTraps are typically used to protect valuables and other illicit property, or by owners who feel unsafe in their dwellings.
  
The study also includes elements of causing pain, either to torment victims for the sake of pleasure or to solicit secreted information.
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Most traps possess some sort of trigger, even if it is the movement of the potential victim which enables the trap, such as a covered pit.  The materials used to make traps vary widely and trap-makers are assumed to be highly innovative in working with whatever materials might be immediately available.  The most common tool employed is the knife, which is used to make, carve, bend or otherwise alter materials such as wire, twine, wooden or metal stakes and earth in order to change the environment sufficiently as to make it dangerous.  Most of the materials used in a given trap can be salvaged afterwards, once the trap has been sprung or dismantled.
  
The skills below describe the forms of murder that the character might indulge in, or the degree of suffering the character is able to cause.
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Another key element of trap creation includes misdirection and psychological manipulation, which drives individuals to move this way or that while in the trap's presence, reducing the random chance of activating the trap.  An unskilled person setting up a snare might never successfully produce a result; but a person with even an Amateur knowledge of the study is presumed to set up a trap in such a manner than there is a 60% chance or better than any creature moving into a trapped 10-foot diameter area will fall prey to the trap.  In part, this is also due to the use of varying baits.  This helps explain why not everyone can simply build a pit and cover it; without a thorough understanding of where to dig the pit, or properly conceal it, the likelihood is that an ordinary pit would not produce any results.
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It is presumed that [[Assassin (class)|assassins]] can dismantle and remove their own traps; however, as a limit to the assassin's prowess in the field, the study gives no special ability to remove the traps of others.  The alternative study, [[Setting & Removing Traps (sage study)|Setting & Removing Traps]], is a study that is available to the [[Thief (class)|Thief]] class.
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== Sage Abilities ==
  
 
==== Amateur ====
 
==== Amateur ====
:*'''[[Assassination (sage ability)|Assassination]]''': the art of dispatching an enemy quickly and efficiently through the use of hand-held weapons.
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:*'''[[Animal Trapping (sage ability)|Animal Trapping]]: uses snares and traps to catch animals for their furs and meat, or as a means of pest control.
:*'''[[Dosing (sage ability)|Dosing]]''': the art of slipping a poison or other substance into a ready glass or prepared food.
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:*'''[[Set Snares (sage ability)|Set Snares]]''': creates nooses and tension to catch or immobilize unsuspecting victims.
:*'''[[Execution (sage ability)|Execution]]''': the character is capably skilled at established capital punishments (hanging, beheading, etcetera).
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:*'''[[Trapping Pit (sage ability)|Trapping Pit]]: design pits with steep sides designed to trap victims, camouflaged with branches, leaves and other materials.
:*'''[[Exhaustive Questioning (sage ability)|Exhaustive Questioning]]''': a method of questioning and rough treatment in order to gain information or a confession.
 
  
 
==== Authority ====
 
==== Authority ====
:*'''[[Arson Method (sage ability)]]''': enables skill at killing a specific intended victim through the use of fire.
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:*'''[[Booby Traps (sage ability)|Booby Traps]]''': creates lethal traps using mechanisms and ample tension; includes spring traps.  
:*'''[[Blood Revenge (sage ability)]]''': advantages gained when the target has previously attacked, insulted or otherwise wronged the assassin.
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:*'''[[Recognize Dweomer (sage ability)|Recognize Dweomer]]''': enables the observer to recognize the presence of magical traps, glyphs, runes, sigils and similar devices.
:*'''[[Suffering (sage ability)]]''': skill at expanding the length of time it requires a victim to die.
 
:*'''[[Unfair Duel (sage ability)]]''': advantages gained in circumstances where the assassin is obstensibly in a "fair" one-on-one fight.
 
:*'''[[Weregild (sage ability)]]''': access to circumstances where the assassin is able to obtain compensation for murder, disablement and [[Injuries|injury]] of predetermined individuals.
 
  
 
==== Expert ====
 
==== Expert ====
:*'''[[Missus Dominicus (sage ability)]]''': gain option to be commissioned as a vassal assassin to a state of importance.
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:*'''[[Poison Traps (sage ability)|Poison Traps]]''': includes the enduring application of poison substances into booby traps.
:*'''[[Practical Torment (sage ability)]]''': produces legitimate information from the torture of an individual.
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:*'''[[Pressure Traps (sage ability)|Pressure Traps]]''': implements balance and hydraulic forces in the making of traps.
:*'''[[Target Assassination (sage ability)]]''': enables the assassination of an individual using a bow or crossbow.
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:*'''[[Safe Traps (sage ability)|Safe Traps]]: improves traps so that they can be reset or reloaded by unskilled persons with a minimum of training.
  
 
==== Sage ====
 
==== Sage ====
:*'''[[Brainwashing (sage ability)]]''': enables the character to reform the thoughts of individuals, inserting new ideas and thoughts in place.
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:*'''[[Self-resetting Traps (sage ability)|Self-resetting Traps]]''': uses magical applications and ingenuity to enable traps to reset themselves after firing.
:*'''[[Missus Immunitas (sage ability)]]''': obtain impunity from the persecution of any state of importance, on account of one's value as a killer.<br>
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See [[Assassin Sage Abilities]]
 
See [[Assassin Sage Abilities]]

Revision as of 05:43, 21 August 2020

Setting Traps.jpg

The ability to set up mechanical devices for the purpose of detaining, damaging, wounding, injuring or killing unwanted trespassers and unsuspecting victims, preferably so that the character is not implicated in the trap's effect. Traps are typically used to protect valuables and other illicit property, or by owners who feel unsafe in their dwellings.

Most traps possess some sort of trigger, even if it is the movement of the potential victim which enables the trap, such as a covered pit. The materials used to make traps vary widely and trap-makers are assumed to be highly innovative in working with whatever materials might be immediately available. The most common tool employed is the knife, which is used to make, carve, bend or otherwise alter materials such as wire, twine, wooden or metal stakes and earth in order to change the environment sufficiently as to make it dangerous. Most of the materials used in a given trap can be salvaged afterwards, once the trap has been sprung or dismantled.

Another key element of trap creation includes misdirection and psychological manipulation, which drives individuals to move this way or that while in the trap's presence, reducing the random chance of activating the trap. An unskilled person setting up a snare might never successfully produce a result; but a person with even an Amateur knowledge of the study is presumed to set up a trap in such a manner than there is a 60% chance or better than any creature moving into a trapped 10-foot diameter area will fall prey to the trap. In part, this is also due to the use of varying baits. This helps explain why not everyone can simply build a pit and cover it; without a thorough understanding of where to dig the pit, or properly conceal it, the likelihood is that an ordinary pit would not produce any results.

It is presumed that assassins can dismantle and remove their own traps; however, as a limit to the assassin's prowess in the field, the study gives no special ability to remove the traps of others. The alternative study, Setting & Removing Traps, is a study that is available to the Thief class.

Sage Abilities

Amateur

  • Animal Trapping: uses snares and traps to catch animals for their furs and meat, or as a means of pest control.
  • Set Snares: creates nooses and tension to catch or immobilize unsuspecting victims.
  • Trapping Pit: design pits with steep sides designed to trap victims, camouflaged with branches, leaves and other materials.

Authority

  • Booby Traps: creates lethal traps using mechanisms and ample tension; includes spring traps.
  • Recognize Dweomer: enables the observer to recognize the presence of magical traps, glyphs, runes, sigils and similar devices.

Expert

  • Poison Traps: includes the enduring application of poison substances into booby traps.
  • Pressure Traps: implements balance and hydraulic forces in the making of traps.
  • Safe Traps: improves traps so that they can be reset or reloaded by unskilled persons with a minimum of training.

Sage

  • Self-resetting Traps: uses magical applications and ingenuity to enable traps to reset themselves after firing.



See Assassin Sage Abilities