Difference between pages "Guile (sage study)" and "Scratch (cantrip)"

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[[File:Guile.jpg|thumb|380px|]]
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{{Spelltable
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| name = Scratch
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| range = 10 ft.
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| duration = 1 round
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| area of effect = 1 creature; see below
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| casting time = 2 [[Action Points|action points]]
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| save = none
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| level = cantrip
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}}
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<br>
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Produces an annoying itch on the body of a creature for a period of one [[Combat Round|round]]. The caster is able to determine the location of the itch, which will in turn have a number of effects.
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If the weapon hand is affected, the creature will be –1 [[Roll to Hit|to hit]] with its [[Weapons List|weapon]]. If the [[Shield (armour)|shield]] arm is affected, the creature will try to withdraw and [[Action Points#Free shield from arm|free the shield from its arm]].
  
Describes the skill a character has in deceiving others about the character's intent, integrity, appearance and reason for being.  The study enables the character to adopt a disguise or level of confidence, enabling them to spy where they do not belong and even rise within the hierarchy of organizations to which they do not legitimately belong.  Meanwhile, others will feel inclined to believe the character's words and veracity — and empower the character to move about freely and gain what information and access they need.
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If the torso is affected, the creature will retreat for one turn at a [[Movement (stride)|wary stride]], withdrawing from [[Melee|melee]] if necessary. If the head is affected, the creature will roar in anger, and those within one [[Combat Hex|hex]] of the recipient will be discouraged, requiring that they make a [[Morale#Bravery Checks|bravery check]] or abtain from [[Combat|combat]] for one round.
  
Much of this study preys upon the gullibility of others, who are easily tricked or manipulated into courses of action.  Thus the sage abilities described below include numerous ways to dupe others and gull them of their respectability, wealth and skepticism, often drawing them into the character's plot so as to make them unknowing participants in their own undoing.
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If the feet or legs are affected, the creature will neither move forward nor backward, but will hop in place angrily, while yet attacking normally.
  
== Sage Abilities ==
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If the crotch area is affected, the creature will [[Berserking (sage ability)|berserk]] for one round, attacking twice, receiving a +2 [[Roll to Hit|to hit]] with both attacks. The [[Cantrips|cantrip]] can be cast on an ally to obtain this effect, but upon the following round the affected being will flee all combat for three rounds.
  
==== Amateur ====
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Creatures without [[Intelligence (ability stat)|intelligence]], or without nerve endings, such as [[Slime Molds (list)|slime molds]], will not be affected by the cantrip.
:*'''[[Acceptance (sage ability)|Acceptance]]''': enable a brief relationship with an individual in authority, gaining their trust and counsel for a day.
 
:*'''[[Begging (sage ability)|Beggign]]''': enables unusual skill at encouraging others to give money.
 
:*'''[[Find Place (sage ability)|Find Place]]''': provides skill in being hired or in receiving courtesy service from strangers.
 
:*'''[[Passing Through (sage ability)|Passing Through]]''': enables the character to fleetingly move past persons of authority without receiving notice.
 
  
==== Authority ====
 
:*'''[[Gaslight (sage ability)|Gaslight]]''': sows seeds of doubt in a targeted individual's own memory, perception or judgement, leading the victim towards an intended action.
 
:*'''[[Insert Memory (sage ability)|Insert Memory]]: plant a plausible, minor memory in an NPC's thoughts regarding an event that took place at least a year ago, such as having met once before at some event.
 
:*'''[[Sheeple (sage ability)|Sheeple]]''': motivate people towards a panicked action upon a pre-existing fear or prejudice by direct suggestion.
 
  
==== Expert ====
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See [[Person-affecting Cantrips]]
:*'''[[False Cult (sage ability)|False Cult]]''': inveigles others into a deceptively religious cult, the survival of which is ultimately doomed, but which enables the character to exploit a large group of people for a time.
 
:*'''[[Swampland (sage ability)|Swampland]]''': successfully entice others to invest in a false scheme or enterprise with a minimum of evidence or personal status.
 
  
==== Sage ====
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[[Category: Can't Locate Art]]
:*'''[[True Cult (sage ability)|True Cult]]''': transforms a false cult into a legitimized, widely respected institution, one that will ultimately be expected to outlive it's founder.
 
<br>
 
<br>
 
See Also,<br>
 
[[Assassin Sage Abilities |Assassin Sage Abilities]]<br>
 
[[Thief Sage Abilities]]
 

Revision as of 21:07, 21 August 2020

Scratch
Range 10 ft.
Duration 1 round
Area of Effect 1 creature; see below
Casting Time 2 action points
Saving Throw none
Level cantrip


Produces an annoying itch on the body of a creature for a period of one round. The caster is able to determine the location of the itch, which will in turn have a number of effects.

If the weapon hand is affected, the creature will be –1 to hit with its weapon. If the shield arm is affected, the creature will try to withdraw and free the shield from its arm.

If the torso is affected, the creature will retreat for one turn at a wary stride, withdrawing from melee if necessary. If the head is affected, the creature will roar in anger, and those within one hex of the recipient will be discouraged, requiring that they make a bravery check or abtain from combat for one round.

If the feet or legs are affected, the creature will neither move forward nor backward, but will hop in place angrily, while yet attacking normally.

If the crotch area is affected, the creature will berserk for one round, attacking twice, receiving a +2 to hit with both attacks. The cantrip can be cast on an ally to obtain this effect, but upon the following round the affected being will flee all combat for three rounds.

Creatures without intelligence, or without nerve endings, such as slime molds, will not be affected by the cantrip.


See Person-affecting Cantrips