Difference between pages "Scratch (cantrip)" and "Sable Antelope"

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{{Spelltable
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[[File:Antelope-sable.jpg|380px|left|Antelope (sable)]]
| name = Scratch
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{{Bestiarychart
| range = 10 ft.
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| name = Antelope (sable)
| duration = 1 round
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| species = bovine
| area of effect = 1 creature; see below
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| noapp = 4–40
| casting time = 2 [[Action Points|action points]]
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| behaviour = herd (loose)
| save = none
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| range = desert, savanna, veldt
| level = cantrip
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| size = 4 ft. at shoulder
 +
| weight = 510 lbs.
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| int = 1
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| AC = 7
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| HD = 2
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| AP = 8
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| THAC0 = 19
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| hpdie = d10
 +
| attack = horn butt
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| dmg = 2–8
 +
| special = none
 
}}
 
}}
<br>
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A large antelope whose range extends from southern Africa into the Indian subcontinent, often confused with the [[Bluebuck (antelope)|bluebuck]]. The sable antelope prefers wooded areas throughout the steppe and savanna, but can be found in semi-deserts such as the Thar or in southern Arabia.  They are often referred to as the "black sable" because of its dark coat; the skins are prized for their use as floor coverings and in making shields.
Produces an annoying itch on the body of a creature for a period of one [[Combat Round|round]]. The caster is able to determine the location of the itch, which will in turn have a number of effects.
 
  
If the weapon hand is affected, the creature will be –1 [[Roll to Hit|to hit]] with its [[Weapons List|weapon]]. If the [[Shield (armour)|shield]] arm is affected, the creature will try to withdraw and [[Action Points#Free shield from arm|free the shield from its arm]].
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They are ordinarily unaggressive, and when approached will give ground, typically keeping a distance of 20-50 [[Combat Hex|hexes]]. They will fight if pressed.  A missile hit will cause the animal to scream, which will panic the herd into a run.  Antelope are able to run at 35 miles per hour, which translates to 15 hexes per [[Action Points|action point]].
  
If the torso is affected, the creature will retreat for one turn at a [[Movement (stride)|wary stride]], withdrawing from [[Melee|melee]] if necessary. If the head is affected, the creature will roar in anger, and those within one [[Combat Hex|hex]] of the recipient will be discouraged, requiring that they make a [[Morale#Bravery Checks|bravery check]] or abtain from [[Combat|combat]] for one round.
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Sable antelopes rut during the late dry season, for 2-3 months — and during this time they will be very aggressive.  Males will fight among themselves to become the lead male, but these fights rarely end in injury. When antelope encounter predators, the herd will tighten together to confront the threat.  Several antelope will fight and even kill before giving ground.  If the number of enemy outnumbers the antelopes, they will break into a run, typically covering a distance of about half a mile before stopping. If they equal or outnumber the enemy, however, they will aggressively charge until it is clear they are being left alone.  
  
If the feet or legs are affected, the creature will neither move forward nor backward, but will hop in place angrily, while yet attacking normally.
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When a herd grows too large, it will divide into smaller groups of cows and their young. These groups form new herds, once again with only one adult bull. Additional males will move along nearby and keep to themselves in groups of 3-12.
 
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<br>
If the crotch area is affected, the creature will [[Berserking (sage ability)|berserk]] for one round, attacking twice, receiving a +2 [[Roll to Hit|to hit]] with both attacks. The [[Cantrips|cantrip]] can be cast on an ally to obtain this effect, but upon the following round the affected being will flee all combat for three rounds.
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<br>
 
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See [[Bestiary|Bestiary]]
Creatures without [[Intelligence (ability stat)|intelligence]], or without nerve endings, such as [[Slime Molds (list)|slime molds]], will not be affected by the cantrip.
 
 
 
 
 
See [[Person-affecting Cantrips]]
 
 
 
[[Category: Can't Locate Art]]
 

Revision as of 21:08, 21 August 2020

Antelope (sable)
Antelope (sable)
Species bovine
No. Appearing 4–40
Behaviour herd (loose)
Range desert, savanna, veldt
Size 4 ft. at shoulder
Weight 510 lbs.
Intelligence 1
Armour Class 7
Hit Dice 2
Action Points 8
Max. Stride
THAC0 19
Hp/Die d10
Attack Forms horn butt
Damage 2–8
Special Attacks none

A large antelope whose range extends from southern Africa into the Indian subcontinent, often confused with the bluebuck. The sable antelope prefers wooded areas throughout the steppe and savanna, but can be found in semi-deserts such as the Thar or in southern Arabia. They are often referred to as the "black sable" because of its dark coat; the skins are prized for their use as floor coverings and in making shields.

They are ordinarily unaggressive, and when approached will give ground, typically keeping a distance of 20-50 hexes. They will fight if pressed. A missile hit will cause the animal to scream, which will panic the herd into a run. Antelope are able to run at 35 miles per hour, which translates to 15 hexes per action point.

Sable antelopes rut during the late dry season, for 2-3 months — and during this time they will be very aggressive. Males will fight among themselves to become the lead male, but these fights rarely end in injury. When antelope encounter predators, the herd will tighten together to confront the threat. Several antelope will fight and even kill before giving ground. If the number of enemy outnumbers the antelopes, they will break into a run, typically covering a distance of about half a mile before stopping. If they equal or outnumber the enemy, however, they will aggressively charge until it is clear they are being left alone.

When a herd grows too large, it will divide into smaller groups of cows and their young. These groups form new herds, once again with only one adult bull. Additional males will move along nearby and keep to themselves in groups of 3-12.

See Bestiary