Difference between pages "The Search Continues" and "Stavanger Again, Now in July"

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'''The DM:''' In.
+
Continued from '''[[Loaded Down, Wealthy, July 20-21st]]'''
  
'''The DM:''' Welcome back Vafrandir.
+
== July 23rd & 24th, 1650 ==
 +
'''The DM:''' It is a clear, pleasant day, no clouds in the sky, no rain, with a light air barely blowing at two knots towards the southeast as you head off to Stavanger.  At this rate, it will take you 11 hours to cross the bay, running with the wind ... but as noon approaches, windward shifts to the left, allowing the boat to reach and improve it's speed; the wind also increase to 3 knots, shortening your whole journey to 8½ hours.  It's a beautiful day, with clear blue water, a warm sun and the gentle creak of the boat as you make your way.  With nothing to bale, you kick off your shoes into the bottom of the boat, stretch out, enjoying the sun and appreciating this sea travel business, perhaps for the first time.  Your feet don't hurt from walking, you're not sweating in your clothes and armour, nothing is moving on the water that can possibly threaten you.  It's beautiful.
  
'''[[Vafrandir]]:''' Good to be back! Always hate to have to leave.
+
: Sadly, by three in the afternoon, the wind dies again, this time nearly completely, so you have to row for some hours.  That spoils it a little, until you find yourselves laughing, pausing in the middle of the journey to take a quick swim (the water is invigorating for Norwegians, gnomes and elves, bloody cold for a continental), and you're about four miles from Stavanger by six o'clock.  There's nothing to do but to keep rowing, as the wind doesn't come back, though Nadia squeezes every inch out of the 1-knot wind blowing from the southwest.  At last you see the headland of Ieten (the region about Stavanger), then the city itself.  At nine o'clock, 12 hours from departure, you set foot on dry land again.  It is still day; the sun won't set for another two hours.
  
'''The DM:''' So, what’s the plan?
+
: As ever, you can find Embla and her parents, and spend the night with her.  Begin with telling me what you want to do on the 24th.  It is a Wednesday.
  
'''[[Vafrandir]]:''' Let's get the loot so far moved to the surface. I'll ask Bjarni if the bats came out to the surface. If not, we may run into them later.
+
: I draw your attention to these recent notes on [https://wiki.alexissmolensk.com/index.php/Travel#Sea_Travel Sea Travel].
  
'''[[Lexent]]:''' "Well, Vafrandir, we've been exploring this upper floor, but the sappers seem somewhat interested in the area down the stairwell, and it doesn't seem to have the same dreadful feeling as some of the rest of this place. After we move the treasure, I'm somewhat more inclined to at least explore the rest of these doors up here. What do you think we should do?"
+
'''Pandred''': What are we offloading on this trip?
  
'''[[Lexent]]:''' I begin consolidating the treasure from the satchels, including collecting up to five empty flasks or bottles if I find any.
+
'''[[Lexent]]:''' I believe that our first order of business should be beginning the process of securing passage at least as far as Bergen. From there we can continue on northward, or make inquiries regarding Ross.
  
'''The DM:''' Bjarni saw no bats. The silence and air movement of the lower chambers suggest to the sappers that there’s nothing down there ... though there might be more bats or jellies, as there’s evidence of those creatures everywhere.  Judging from a few quick sorties done by Helga, this seems to be where the main number of goblins lived and nothing more.
+
'''[[Vafrandir]]:''' Remember our timeline for the lighthouse fund. I suspect the Bronnoysond journey will take more than a month all told.
  
'''The DM:''' There are 37 ceramic cups and about 21 ceramic plates, 18 combs and 43 eating “forks,” with two long three-inch tines attached to a two-inch handle.
+
'''[[Vafrandir]]:''' We have our gems to appraise, as well as a few extra weapons: a fine short bow, a fine mace, and two fine shortswords. Do we want to sell the lamp oil and vinegar?
  
'''[[Lexent]]:''' When you say "combs" is that like a hair comb?
+
'''[[Lexent]]:''' Well, if the gems, weapons, and adamantium do net us enough, we could send that back to Treborg with Nadia.
  
'''The DM:''' You can’t possibly count all the gems at this point, but for your records:
+
'''The DM:''' For selling, Vafrandir has access to [https://wiki.alexissmolensk.com/index.php/Bargaining_(sage_ability) Bargaining] now.  That page is organized for buying, but, for ''haggling,'' Vafrandir can make a charisma check to see if he can “increase” your sale price by 10%, or by 1-8%. If he wants to ''pressure bargain'', he can attempt to increase your total by 15% to 30% (d4+2 x5%).  That’s a risk, but for that, Vafrandir will get +3 to his charisma on account of the value of the gems.
: of the cairngorm gems, there are 85 cherry-sized, 635 almond-sized, 85 walnut-sized, 14 plum-sized and 1 apple-sized.
 
: of the hematite, there are 27 cherry-sized, 475 almond-sized, 53 walnut-sized, 4 plum-sized and 3 peach-sized.
 
: Yep, a hair comb.
 
  
'''The DM:''' Bjarni has completed the work and arrives in time to help you gather up the valuables.
+
'''The DM:''' The opening bid on all your gems is 533 g.p.  Let me know if there’s some you’d like to sell and some you’d like to hold back.  It’s complicated, but I have that info for every gem.
  
'''Helga: ''' This Grond fellow doesn’t care much about treasure, does he?
+
'''[[Vafrandir]]:''' A fine thought, Lexent. We will go get those things appraised.
  
'''[[Lexent]]:''' I help move the consolidated valuables, including the chest full of raw metal and leather from the kennel, to the surface.
+
'''[[Vafrandir]]:''' So I would need to roll under a 14+3=17, correct?
  
'''Marcule:''' in
+
'''[[Vafrandir]]:''' I think we should sell all.
  
'''[[Lexent]]:''' (To Helga) "No. I find his motives difficult to fathom, although he certainly seems threatening and unpleasant."
+
'''The DM:''' Correct. Or be banned from entering a jeweler in Stavanger for a year.
  
'''The DM:''' It takes about an hour to hoist all this stuff out; you are not disturbed during this time.
+
'''[[Vafrandir]]:''' I attempt to pressure. '''16'''. Whoa.
  
'''[[Vafrandir]]:''' Dishes are probably good for a few silver.
+
'''The DM:''' The final number is 866 g.p., 9 s.p.
  
'''[[Vafrandir]]:''' Doesn't sound like there's much more here on this level. Let's try for another door out of the hall.
+
'''[[Vafrandir]]:''' That had my adrenaline up, I'll say.
  
'''[[Lexent]]:''' The great hall or the hallway from the barracks?
+
'''The DM:''' Cool.
 
 
:'''[[Vafrandir]]:''' Barracks.
 
 
 
'''The DM:''' Do you wish to give a share of the treasure to the hirelings?
 
 
 
'''The DM:''' Let me finish managing the treasure.
 
 
 
:'''[[Vafrandir]]:''' Yes. Let's split it later though once the day is done.
 
 
 
'''The DM:''' I’d like to point out that they get 1/8th share of the bonus experience ... which you can use as a touchpoint for calculating any treasure you might want to give.  But you should balance your desire to be generous with the realistic fact that the more you give away, the less experience you’ll get.
 
 
 
'''[[Lexent]]:''' Would it be customary to provide shares to those still at camp as well?
 
 
 
'''The DM:''' I need to know your intentions now, or I can’t award you any experience at this time (and you might want that experience).  I also need to add that the gems are all of fine quality, much more so than the first set of gems you found.
 
: Nothing is "customary."
 
 
 
'''[[Lexent]]:''' We also have those two potions that were never allocated as treasure. Do we have the ability to just assign them 1/8th of a share of the treasure each, not knowing the precise value of the gems?
 
 
 
'''The DM:''' Items like the potions can’t be divided.  X.P. is given to whomever drinks the potion.
 
:'''[[Lexent]]:''' Huh. Good to know.
 
 
 
'''The DM:''' The gems, on the other hand, can be divided fairly evenly, there being so many, and the sappers have a fair understanding of how much each is worth.
 
 
 
'''Marcule:''' there will always be more treasure, I think it is important to share the wealth
 
 
 
'''The DM:''' Anybody want to suck back a potion and get some free x.p.?
 
 
 
'''[[Lexent]]:''' I think they can be better put to use after identifying them, or at least when we are in a situation when a hail Mary might do us some good.
 
 
 
'''[[Vafrandir]]:''' Here is my suggestion: we divide treasure into 26 shares as evenly as possible. Odds, as a man-at-arms, receives 2 shares. As funders of the venture, we receive 4. And all sappers receive 1 share. How does that sound?
 
 
 
'''[[Lexent]]:''' What about Ole?
 
 
 
'''The DM:''' Lexent has come out as the voice of reason.  Anybody else feel differently?  (Odds has no combat training and isn't a man-at-arms; the sappers are, however)
 
 
 
'''The DM:''' Ole is a man at arms also, as is Anders.
 
 
 
'''The DM:''' I’m assuming this conversation is happening apart from all the hirelings, so none of them can hear you just now.
 
 
 
:'''[[Vafrandir]]:''' Let us assume so.
 
 
 
'''[[Lexent]]:''' Correct. Anders or Arvid?
 
 
 
'''[[Vafrandir]]:''' I agree with Lexent about the potion. Yes, I was counting all 8 of our hires in the above calculation.
 
 
 
'''Marcule:''' I also agree
 
 
 
'''The DM:''' Arvid, pardon me.
 
 
 
'''[[Vafrandir]]:''' Does what I'm saying make sense, to divide by shares? I'm open to flexibility on the exact distribution. Just seems the easiest way to do it.
 
 
 
'''The DM:''' Vafrandir, I’m pointing out that you’re giving 2 shares to Oddsdrakken BECAUSE he’s a man-at-arms, which he ISN’T, and that you’re giving 1 share to the sappers and the cook because they aren’t, when they ARE.  Please respond.
 
 
 
'''[[Lexent]]:''' I was about to propose we allocate 1/8th of a share of the gems to each of the party's hirelings, allowing them to choose the gems they like best within those parameters. That would be more akin to 42 equal portions 1 per party hireling, 2 for Oddsdraken, and 8 for each of us. But I'm happy either way.
 
 
 
'''[[Vafrandir]]:''' Is Oddsdraken a follower? I understand my mistake. My thought was *if* he's at a higher "rank" then he would merit more shares. But I think I may be mistaken on that. What is his share of bonus XP?
 
 
 
'''[[Vafrandir]]:''' Yes, Lexent, that's more or less the shape of my thinking.
 
 
 
'''Marcule:''' I will quaff an potion "never to late to make myself a new colour"
 
 
 
'''[[Vafrandir]]:''' Oh, I'm also counting Valda and Nadia as hires. Their work makes ours possible.
 
 
 
'''[[Lexent]]:''' I do have concerns that providing double the shares of treasure to a pack-bearer than those of man-at-arms might cause some ill feelings.
 
 
 
'''[[Vafrandir]]:''' I see that. I think I may have not understood Odds' exact relationship to Pandred here. Perhaps Pandred can weigh in? In that case, how about 1 share for all hirelings, and 4 for each of us.
 
:'''[[Lexent]]:''' Pandred hired Oddsdraken on the 3rd of May to be her packbearer.
 
 
 
'''[[Lexent]]:''' I can accept that.
 
 
 
'''The DM:''' As far as I know, Oddsdrakken is still being paid; but he’s been around long enough, he’s nearly a follower.  Give him an extra share because he’s loyal and he’s been with you a long time, but NOT because he’s a man-at-arms, as he isn’t.
 
 
 
:'''[[Vafrandir]]:''' I see. Thank you for clarifying! Let's do that: 2 for Odds because of his history with us; 1 each for the men-at-arms; 4 each for us. That's more generous than the XP distribution and I believe it to be fair.
 
 
 
'''The DM:''' Odds gets 1/8th share; but he hardly ever fights.
 
 
 
'''[[Lexent]]:''' It sounds like everyone here is in agreement. We divide the treasure into 26 equal portions granting 1 portion to each hireling, an extra portion for Odds due to his loyalty, and 4 portions to each party member.
 
 
 
== The Potion ==
 
'''The DM:''' It’s a heroism potion, bumping Marcule up to 4th level, with an additional 39 hit points.  Your THAC0 is 18.  This does not adjust your illusionist abilities.
 
 
 
'''[[Lexent]]:''' Do any of us have an idea of how long that will last?
 
: '''The DM:''' Nope.
 
 
 
'''The DM:''' As you’re an assassin and not a fighter class, you don’t get 5 attacks/4 rounds like Pandred does (that comes at 5th level for you).
 
 
 
'''The DM:''' Marcule, add 300 x.p.
 

Revision as of 11:44, 16 June 2021

Continued from Loaded Down, Wealthy, July 20-21st

July 23rd & 24th, 1650

The DM: It is a clear, pleasant day, no clouds in the sky, no rain, with a light air barely blowing at two knots towards the southeast as you head off to Stavanger. At this rate, it will take you 11 hours to cross the bay, running with the wind ... but as noon approaches, windward shifts to the left, allowing the boat to reach and improve it's speed; the wind also increase to 3 knots, shortening your whole journey to 8½ hours. It's a beautiful day, with clear blue water, a warm sun and the gentle creak of the boat as you make your way. With nothing to bale, you kick off your shoes into the bottom of the boat, stretch out, enjoying the sun and appreciating this sea travel business, perhaps for the first time. Your feet don't hurt from walking, you're not sweating in your clothes and armour, nothing is moving on the water that can possibly threaten you. It's beautiful.

Sadly, by three in the afternoon, the wind dies again, this time nearly completely, so you have to row for some hours. That spoils it a little, until you find yourselves laughing, pausing in the middle of the journey to take a quick swim (the water is invigorating for Norwegians, gnomes and elves, bloody cold for a continental), and you're about four miles from Stavanger by six o'clock. There's nothing to do but to keep rowing, as the wind doesn't come back, though Nadia squeezes every inch out of the 1-knot wind blowing from the southwest. At last you see the headland of Ieten (the region about Stavanger), then the city itself. At nine o'clock, 12 hours from departure, you set foot on dry land again. It is still day; the sun won't set for another two hours.
As ever, you can find Embla and her parents, and spend the night with her. Begin with telling me what you want to do on the 24th. It is a Wednesday.
I draw your attention to these recent notes on Sea Travel.

Pandred: What are we offloading on this trip?

Lexent: I believe that our first order of business should be beginning the process of securing passage at least as far as Bergen. From there we can continue on northward, or make inquiries regarding Ross.

Vafrandir: Remember our timeline for the lighthouse fund. I suspect the Bronnoysond journey will take more than a month all told.

Vafrandir: We have our gems to appraise, as well as a few extra weapons: a fine short bow, a fine mace, and two fine shortswords. Do we want to sell the lamp oil and vinegar?

Lexent: Well, if the gems, weapons, and adamantium do net us enough, we could send that back to Treborg with Nadia.

The DM: For selling, Vafrandir has access to Bargaining now. That page is organized for buying, but, for haggling, Vafrandir can make a charisma check to see if he can “increase” your sale price by 10%, or by 1-8%. If he wants to pressure bargain, he can attempt to increase your total by 15% to 30% (d4+2 x5%). That’s a risk, but for that, Vafrandir will get +3 to his charisma on account of the value of the gems.

The DM: The opening bid on all your gems is 533 g.p. Let me know if there’s some you’d like to sell and some you’d like to hold back. It’s complicated, but I have that info for every gem.

Vafrandir: A fine thought, Lexent. We will go get those things appraised.

Vafrandir: So I would need to roll under a 14+3=17, correct?

Vafrandir: I think we should sell all.

The DM: Correct. Or be banned from entering a jeweler in Stavanger for a year.

Vafrandir: I attempt to pressure. 16. Whoa.

The DM: The final number is 866 g.p., 9 s.p.

Vafrandir: That had my adrenaline up, I'll say.

The DM: Cool.