Difference between revisions of "Dire Wolf Battle"

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'''[[Vafrandir]]:''' We certainly have no issues with that!
 
'''[[Vafrandir]]:''' We certainly have no issues with that!
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'''<span style="color:red">take-1</span>''' point of damage.
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== Round 5 ==
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'''The DM:''' With Pandred’s last hit (and yes, +2 from behind), the creature is stunned.  For those unfamiliar with the rule, it requires ¼ damage to stun a creature with 1 attack, but 1/3 damage to completely stun a creature with 2 attacks.  That should tell you where you are in the fight.
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: However, while the creature won’t get an attack, it is still flailing around, so incidental damage is still potentially a thing.  Vafrandir '''<span style="color:red">take-1</span>''' and Marcule '''<span style="color:red">take-1</span>'''.  The creature’s rear swing away from Pandred’s hit, giving no one a flank next round.
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=== Party Round 5 ===
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[[File:Skeletal Dire Wolf (e).jpg|right|350px]]
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No one is stunned as far as I know, which means you can all act.  As always, the arrows indicate the movements made in the previous round.

Revision as of 10:51, 19 February 2021

Skeletal Dire Wolf (a).jpg

The DM: The details of the room beyond seem a little less important than the enormous, 12 foot long dire wolf skeleton that bursts out of the room as Vafrandir cracks open the door. Vafrandir, you take-1 pt of incidental damage from the door hitting you. Vafrandir’s roll says you’re not surprised. I need Marcule to roll initiative; d6.

Marcule: I roll a 1.

The DM: I have a 6.

The DM: The wolf attacks Pandred first, being the victim directly in front. It attacks with a bite, a claw and incidental damage to anyone it comes within 1 hex of. Incidental damage is caused by the creature’s size, as it throws its body about in the spaces adjacent – such as getting hit by a tail, a rib, a shoulder or its head. There’s no roll to hit; it’s a 50/50 chance of taking 1 hp (given the creature’s size ... it weighs about 675 lbs).

The DM: The wolf skeleton rolls a 13, missing Pandred with its sharpened teeth; the claw rolls a 5. Pandred is hit by the creature’s body, however, and take-1 point of damage. Players can act.

Party Round 1

Vafrandir: I move to 2227 and attack: 3 raw, 4 to hit.

The DM: Do me a favour, Vafrandir; if your attack or damage is obviously not going to count, please don’t bold it. In this case, you’re going to need at least AC 7 to hit.
Vafrandir: Will do!

Lexent: From which hexes may the wolf be attacked?

The DM: It’s head is in 2126 and its body is in the next room, so only 2027 is open. 2026 has a door in it; you can go there but you’re -2 to hit.

Lexent: I move, S-1, to 2027 and attack. 16 I believe hits AC 4, cau-8.

Pandred: Dropping the handaxe, bopping with the battleaxe. 13+2 hits AC 2 for 4+3 cau-3 damage!

The DM: Pandred’s damage is halved, on account of the bladed weapon.

The DM: I'll give Marcule some time.

Marcule: Move to 2228 unable to attack I will hold my ground.

Round 2

Skeletal Dire Wolf (b).jpg

The DM: The skeleton attacks the cleric with the bite, having been hurt most from that direction; Pandred gets the claw. Pandred take-1 point of incidental damage.

The DM: A 6 misses the cleric with the bite. I have been rolling SO BAD lately. And, having written that, I roll a natural 20 with the claw on Pandred. And another 20. Wow. And a 16. That’s triple damage. Pandred, take-9 damage. You’re stunned, thrown back into 2128.

The DM: The dire wolf moves into 2127, shouldering Marcule and causing incidental damage again: take-1. Creatures can, by the rule, roam about this way trampling and making a real mess of things.

Party Round 2

The DM: Vafrandir, Lexent and Marcule can act.

Lexent: I attack. 10 I believe hits AC 10, 5 damage. I then move S-1 to 2026.

Marcule: I swing with my scimitar And fail with a 3. can i back up 1? 2229?

Pandred: I have 3hp, I would appreciate one more body to take a hit that's not me.

The DM: When in melee (adjacent to an active combatant), only stride-1 is possible. Takes two AP to move into 2026, which you have, so no problem. Also takes Marcule 2 AP to move into 2229, but again, you have the movement, so no problem.

Vafrandir: Attack again, roll a 6 to hit. Shit. Gonna be one of those fights.

The DM: Has been for me lately. Repeatedly.

Lexent: So would attacking from 2026 still be at a -2 due to the door, or was it only because of the relative position of the door and the wolf?

The DM: has nothing to do with the creature. The door is in the way. You’re still at -2 to attack from where you are.

Round 3

Skeletal Dire Wolf (c).jpg

The DM: the dire wolf hasn’t forgotten about Lexent; it attacks the cleric with the bite again; and uses the claw to attack Vafrandir; I roll 2 dice at the same time and get matching 6’s. Damn.

The DM: As the creature spins in a circle to attack Lexent, swiping and missing at Vafrandir, Pandred take-1 damage. No one else does. Pandred staggers back again, into 2129.

Party Round 3

Everyone except Pandred is free to act; Marcule, 2228 gives +2 to hit from the rear. Vafrandir is +1 from the flank.

Lexent: I move, S-1, to 2126 and attack. 7. 3 damage.

Vafrandir: Third time's the charm. 11 raw, 13 to hit; 6 raw, cau-4 dmg.

The DM: Yep. That hits. And what’s more, you’re sure of it now. The sword is +1 to hit and damage. That means, 7+1, or 8, halved for edged weapon against skeleton. Doesn’t stun.
Vafrandir: Woohoo!
Lexent: Interesting. +1, but not magical.

Marcule: I hit with a 19 adjusted 7 damage.

The DM: Hits; adjusted to cau-3 on account of a bladed weapon. That doesn’t stun either.

The DM: I’ll call it there for the day; there’s only 13 minutes left until 2. The skeleton wolf is going to turn around and bite Vafrandir and slash at Marcule, as they did 4 dam and 3 dam each. Lexent and Pandred are off the hook, and Pandred is free of incidental damage this next round. I’ll begin with the creature’s attack. Be well, and out.

Lexent: In.

The DM: In. I'm being visited today by a small human grandchild, so I'll be in and out. Working on the creature's attack now.

Vafrandir: In.

Round 4

Skeletal Dire Wolf (d).jpg

The DM: The skeleton wolf turns as promised and bites Vafrandir, rolling an 11 and missing. It claws Marcule, rolling a 3. I’m back in form again. Pandred is exempt, but the others are close enough to receive incidental damage. Marcule is struck by it’s head; take-1 point of damage.

Party Round 4

Everyone is free to move, including Pandred at last. Go ahead.

[OOC-DM: I trust everyone’s getting a good rush from the images and artwork; doing my best to keep it logical and straight]

Vafrandir: I assume the head is 2127? If so, I can attack directly. 19 raw, 22 to hit; 3 raw, 5 dmg: cau-2 (correct?).

Vafrandir: The wolf is terrifying. I'm getting vibes from the bear in Annihilation.

Lexent: I attack. Attack: 6. Damage: 5. I then move S-1 to 2125

The DM: Yep, that hits Vafrandir. Today, I think we'll wait for Pandred and Marcule. I'm not killing to play, what with distraction.

Marcule: 18 , 1 damage.

The DM: Good. Guys, I'm ready to just wait for Pandred until noon. Then I'll move on if he isn't here.

The DM: Okay, no Pandred. I'm sorry, all, I'm just too distracted. We'll get on with this tomorrow. Don't be sore at me. Out.

Pandred: I don't want to hold everyone up tomorrow, so I'll post now even though it's late.

P: I step into 2029 and whomp with the battleaxe. 8+2 is 10 hitting AC 7, potentially 5 if rear strike is applied. Damage is 6+3 9, reduced to cau-4.
P: Out of AP. Incidental will stun me again next round.

The DM: Trust me, Pandred; yesterday was my fault. I simply wanted to play with the grandchild than be here.

The DM: In. Starting the skeleton’s move.

Vafrandir: We certainly have no issues with that!

take-1 point of damage.

Round 5

The DM: With Pandred’s last hit (and yes, +2 from behind), the creature is stunned. For those unfamiliar with the rule, it requires ¼ damage to stun a creature with 1 attack, but 1/3 damage to completely stun a creature with 2 attacks. That should tell you where you are in the fight.

However, while the creature won’t get an attack, it is still flailing around, so incidental damage is still potentially a thing. Vafrandir take-1 and Marcule take-1. The creature’s rear swing away from Pandred’s hit, giving no one a flank next round.

Party Round 5

Skeletal Dire Wolf (e).jpg

No one is stunned as far as I know, which means you can all act. As always, the arrows indicate the movements made in the previous round.