Difference between pages "Restarting on the 19th of July" and "The Deep Dark"

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Continued from '''[[Morning of July 18th, in Camp]]'''
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Continued from '''[[The Mine]]'''
  
== July 19 of 1650, morning ==
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'''The DM:''' As before, the temperature of the air drops and the stairs are steep going downThey come to a landing about 25 feet down, revealing another flight of stairs below that, descending on the left.  The air is thicker, somehow; your torches seem to have trouble permeating itDetectably, there is the slight odour of raspberries mixed with the smell of rotting meat.  Do you wish to continue descending?
'''The DM:''' Not long after Dilhak leaves, it begins to rainLaying in the tent, listening to it fall, you can’t help think about how Dilhak is walking in it.  The rain is light, becoming a drizzle by daylight and still going by 9 amThe temperature is cool and there’s just the lightest air movement.
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[[File:Door at the Bottom.jpg|right|420px|thumb]]
  
'''[[Lexent]]:''' When I awaken I spend the hour and 15 minutes to prepare my spells.
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'''The DM:''' It occurs that I should ask for your marching order.
: '''The DM:''' Accepted.  But I did assume that; I won't police your spell memorizing nor claim you couldn't have done it.  It's the sort of thing I'd rather retcon if there's an issue with it.  After all, you wouldn't forget; you were trained at a seminary for years to get up every morning and pray.  You'd have to will yourself not to do it.
 
  
'''[[Vafrandir]]:''' Do we want to head back down today? There are probably a handful more ghouls and ghasts about, as well as that tomb - which we're not sure how to enter yet.
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'''Pandred''': Me, Vaf, Lex, Arduin? Is that acceptable guys?
  
'''[[Vafrandir]]:''' How are the sappers faring?
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'''[[Vafrandir]]:''' Let's do it.
  
'''[[Lexent]]:''' Everyone is fully healed.
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'''[[Lexent]]:''' Fine by me. We continue down in that order.
  
'''[[Lexent]]:''' Nadia's wages accounted for.
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'''Pandred''': Onwards then. ''"Hroagh!"''
  
'''The DM:''' If the sappers have the hit points, they’d rather come along than stay behind.  It occurs to me, I need 2d6 rolled for Helga. Can someone roll it please?
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'''Marcule:''' I will take the back.
  
'''Pandred''': '''9'''.
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'''The DM:''' 50 feet down now, you find yourself addressing a heavy reinforced door, like you’ve seen before.  There are two dead flies carcasses on floor in front of the door, like those you saw above.  The light from the torches seems strangely orange in colour, rather than yellow.
  
'''[[Vafrandir]]:''' I would like someone to stay behind with Ole again. Arvid did last time. Let's see what this roll for Helge yields.
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'''[[Lexent]]:''' I set my godentag down to the side of the door.
  
'''The DM:''' Helga was stunned in the fight with the ghasts, and also in the earlier fight with the ghouls; I never had her roll a morale check, though she never did rejoin the fight after the ghasts. But, I should have checked her morale anyway.  I’ll lump them together and since her original morale was 9, and Pandred cleared, that, please lower her base morale to 8.  This is her morale when Pandred isn’t around to influence it further.
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'''Pandred''': I'll test to see if it's unlocked. If it is, I'll check that everyone gets ready, that Marcule and Lex have a chance to call for a spell before I open it.
  
'''Pandred''': I'm not against Helga staying behind, her hit was substantial. I'm sure she's champing at the bit to get down again though.
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'''[[Lexent]]:''' I cast ''Protection from Malevolence'' and discharge it on myself.
  
'''[[Vafrandir]]:''' It might be better to have her with us and thus around you. Would Marit be willing to stay?
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'''The DM:''' It's stuck.
  
'''Marit''': "If it pleases you sir – might we draw lots?"
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'''Pandred''': Stuck ain't locked. I'll HROAGH it open.
  
'''[[Vafrandir]]:''' "I think that's a good and fair idea. I know you all wish to go."
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'''The DM:''' You're not as strong as you used to be.
  
'''The DM:''' Leaving Arvid out, the other four agree to draw lots with stones, holding none or one in their hands, then guessing if the sum is odd or even.  There are two, and everyone guesses even except Asger.  He agrees to stay behind.
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'''Pandred''': But stronger in spirit! HROAGH! Vaf, you'd probably have better odds.
  
'''[[Lexent]]:''' That settled, assuming the weather is still fit (enough) for travel, we head up to the dungeon.
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'''[[Vafrandir]]:''' I'll try it!
  
'''Pandred''': Passing Arduin the +1 Spear, readying myself with Battleaxe. "Let's crack this tomb lads."
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'''The DM:''' Roll a d100. Corrected.
  
'''The DM:''' If you’ll permit, you re-enter the main hall together, without any trouble.  Marit will beg your pardon again and ask if anyone’s wondered yet where all the furniture came from, between the hall and the chieftain’s room.
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'''[[Vafrandir]]:''' 96.
  
'''[[Lexent]]:''' "I had assumed from other parts of the complex, but the way it was stacked toward the door seems odd for that. Maybe some means of magical conveyance? We should take a look at the markings on the floor of that room again."
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'''The DM:''' No, that door is stuck.
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'''[[Vafrandir]]:''' A question of DM mechanics, if you'll allow: I know you normally don't "roll for success"; either we're strong enough or not. Why the d100 here? Just curious.
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'''[[Vafrandir]]:''' The sappers can handle this, no doubt. So it'll have to wait.
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'''The DM:''' Been thinking about this.  It’s a game, right?  So the strongest person should be able to attempt the game. So while yes, you’re either strong enough or you’re not, from a metagame point of view, you don’t know that you are or are not strong enough, yes? And so there’s a “chance” you are ... and a chance is calculated by dice.
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: Is the die a bafflegab?  Perhaps.  I’d like to invent a structured determination for stuck doors that supersedes my decision, but I’m still working on it in my mind.
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:'''[[Vafrandir]]:''' Makes sense. Thanks!
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'''[[Vafrandir]]:''' Shall we investigate the small tunnels? I think only the gnomes can do that.

Revision as of 12:56, 21 May 2021

Continued from The Mine

The DM: As before, the temperature of the air drops and the stairs are steep going down. They come to a landing about 25 feet down, revealing another flight of stairs below that, descending on the left. The air is thicker, somehow; your torches seem to have trouble permeating it. Detectably, there is the slight odour of raspberries mixed with the smell of rotting meat. Do you wish to continue descending?

Door at the Bottom.jpg

The DM: It occurs that I should ask for your marching order.

Pandred: Me, Vaf, Lex, Arduin? Is that acceptable guys?

Vafrandir: Let's do it.

Lexent: Fine by me. We continue down in that order.

Pandred: Onwards then. "Hroagh!"

Marcule: I will take the back.

The DM: 50 feet down now, you find yourself addressing a heavy reinforced door, like you’ve seen before. There are two dead flies carcasses on floor in front of the door, like those you saw above. The light from the torches seems strangely orange in colour, rather than yellow.

Lexent: I set my godentag down to the side of the door.

Pandred: I'll test to see if it's unlocked. If it is, I'll check that everyone gets ready, that Marcule and Lex have a chance to call for a spell before I open it.

Lexent: I cast Protection from Malevolence and discharge it on myself.

The DM: It's stuck.

Pandred: Stuck ain't locked. I'll HROAGH it open.

The DM: You're not as strong as you used to be.

Pandred: But stronger in spirit! HROAGH! Vaf, you'd probably have better odds.

Vafrandir: I'll try it!

The DM: Roll a d100. Corrected.

Vafrandir: 96.

The DM: No, that door is stuck.

Vafrandir: A question of DM mechanics, if you'll allow: I know you normally don't "roll for success"; either we're strong enough or not. Why the d100 here? Just curious.

Vafrandir: The sappers can handle this, no doubt. So it'll have to wait.

The DM: Been thinking about this. It’s a game, right? So the strongest person should be able to attempt the game. So while yes, you’re either strong enough or you’re not, from a metagame point of view, you don’t know that you are or are not strong enough, yes? And so there’s a “chance” you are ... and a chance is calculated by dice.

Is the die a bafflegab? Perhaps. I’d like to invent a structured determination for stuck doors that supersedes my decision, but I’m still working on it in my mind.
Vafrandir: Makes sense. Thanks!

Vafrandir: Shall we investigate the small tunnels? I think only the gnomes can do that.