Difference between pages "On to Bergen" and "Vafrandir’s Journey"

From The Juvenis Adventure
(Difference between pages)
Jump to navigationJump to search
 
 
Line 1: Line 1:
Continued from '''[[Stavanger Again, Now in July]]'''
+
Continued from '''[[The Lodge]]'''
  
'''The DM:''' On the morning of July 25th, you leave Stavanger in a moderate rain, a strong steady shower, getting aboard the boat at 7 a.m.  The rain doesn't matter much, since you'll only be allowed in the open once a day, for half an hourBy the time you're allowed on deck on the 25th, you'll see the familiar peninsula north of Mimmarudla passing on the starboard side, and the rain will have easedYou won't see anything again until the next day; it will rain all day and all night of the 25th, and still be raining the next dayBy noon on the 26th, you'll come on deck during a deluge, with heavy rain sluicing off the deck, though the sea is relatively calmThe wind has been perfect all day and night, veering from a gentle to a moderate breeze, and the ship is making good time.  You drift below again at one o'clock, and eight hours later, at nine p.m., the ship docks in Bergen.
+
Vafrandir, during your journey to Bergen, this being the 6th of August, you face a drizzling rain.  The weeather is cool and there is a stiff, moderate wind in your faceAs you and Arvid descend towards the fjord (about noon), you pass through a narrow defile; and it is here that you're ambushed by four unarmed assailants — three men and a womanThey are using short clubs for weapons, suggesting they want to take you alive rather than kill youI'll set up the mapFor the moment, please roll a d6 for surprise.
  
: Master Larsen tells you the ''Morkinskib'' will be departing on the morning of the 31st; he needs four full days in Bergen to unload and load goods.  He will save your berths until then, if you wish to continue onto Trondheim.  Your paid price so far only gets you to Bergen; it will be a like price again for the next journey to Trondheim.
+
'''[[Vafrandir]]:''' '''4'''.
  
: Working out a market table for Bergen now.
+
[[File:Round 1.jpg|right|420px|]]
 +
'''The DM:''' Sorry about the delay and that the enemy all look alike.  Please roll a d6 for initiative.
  
'''[[Lexent]]:''' Funds deducted for passage. Vafrandir, can you tell me how much the party netted from the sales in Stavanger less what we gave to the hirelings? I'm assuming we're just planning to keep that as party funds for the time being?
+
'''[[Vafrandir]]:''' '''2'''.
  
:'''[[Vafrandir]]:''' 516 after sending Nadia back to Treborg with 200 - shit, did we send Nadia back to Treborg? Yes, party funds, please.
+
'''The DM:''' I roll a 1.  You have initiative.
  
'''Alexis:''' Never mind, found it Lexent.  I've sent copies of the Bergen Market to the party.  Prices have adjusted.  Bergen has access to markets in England that Stavanger hasn't got; plus it has many more ships that travel direct from place to place, so prices are lower in Bergen than they are in Stavanger, in some things.
+
'''[[Vafrandir]]:''' I draw my sword (2 AP), only 1 left.
  
:'''[[Vafrandir]]:''' Nice!
+
'''The DM:''' Please run Arvid as well; you're in charge of his actions.  He has 4 AP and is carrying a short sword on his belt.
  
'''The DM:''' Total time of the journey, 36 hours.  Costs only 2 lb. per person per day aboard ship to eat.
+
'''Arvid:''' I draw my sword and move to '''1810'''.
  
:'''[[Vafrandir]]:''' Accounted.
+
'''The DM:''' Additionally, I thought we'd agreed that the "draw speed" sage ability also included decreasing the time needed to draw a weapon from your belt by 1 AP.  I see I hadn't written that on the wiki, [https://wiki.alexissmolensk.com/index.php/Puissance_(sage_study)#Authority so I've added it].
  
'''The DM:''' Okay, you've got the equipment list; you can chat about how or if you want to approach the Hamish Ross question.  I'm out for the weekend. I'll check in after a couple hours to see if there were any last questions. Thank you all.
+
'''[[Vafrandir]]:''' Thanks for the reminder. I'll move to 1508. Arvid will remain where he is.
  
'''[[Lexent]]:''' Funds now up to date. Well, I think its a bit late tonight to do anything, but in the morning we could try to find the seat of government and make inquiries, and also try to search out any local Catholic communities as Hamish Ross could be known among them.
+
'''The DM:''' None of the ambushers make a move.
  
'''Pandred''': Surely.
+
'''Ambusher A:''' “Surrender.  You’re outnumbered.  We don’t wish to bring you harm.
  
'''[[Lexent]]:''' In.
+
'''[[Vafrandir]]:''' "Who sent you? Why should we believe you?"
  
'''The DM:''' In.  Sorry, slept in.
+
'''Ambusher A:'''  “If we’d wanted to harm or kill you, we wouldn’t have shown ourselves first.  You walked right past Caleb and Denar, didn’t you?”
 +
:'''The DM:''' he gestures to C & D, standing before Arvid.
  
'''[[Vafrandir]]:''' In.
+
'''[[Vafrandir]]:''' "Harm now, or harm later, its much the same to the body. What do you want with us?"
  
'''[[Vafrandir]]:''' I assume we can sleep on the ship - if we want to go ashore, I don't see prices for rooms on the Market sheet you sent. Am I just missing it?
+
'''Ambusher A:''' “I follow the orders of another.  He doesn’t trust you and has told us not to trust you either.  You’re to come with us.”
 +
: He draws out two sets of manacles and hurls them towards Vafrandir.
  
'''[[Vafrandir]]:''' Let's do some poking around on Ross. I've no idea where to go, though.
+
'''[[Vafrandir]]:''' "No, I don't think we will. I'm not well accustomed to shackles and I've no plans to become so."
  
'''The DM:''' Can't sleep on the ship.  You'd be in the way during the loading-unloading process.
+
'''[[Vafrandir]]:''' [Just so you know, I'm pretty high on adrenaline right now]
  
== Staying Overnight ==
+
'''Ambusher A:'''  “We can do this the hard way.
[[File:Innkeeper.jpg|right|600px|thumb|]]
+
: '''The DM:''' He moves to 1510Re-roll initiative.
Use the file on the right for the innkeeper for the time beingNote [https://wiki.alexissmolensk.com/index.php/Travel#Finding_Lodging the travel page] for how an inn works.
 
  
'''[[Lexent]]:''' Well, given what we're carrying, I believe we should probably get ourselves at least 1 private room. Thoughts?
+
== The Battle for True Now ==
  
'''[[Vafrandir]]:''' I agree. One of us can stay with the shield, the rest, I'm fine with a common room.
+
[[File:The Ambushers Round 1a.jpg|right|350px|thumb|Prior to the Ambusher's Attack]]
 +
'''[[Vafrandir]]:''' 2.
  
'''The DM:''' Table gives a choice, doesn't it?
+
'''The DM:''' I have it this time with a 3.
  
'''[[Vafrandir]]:''' Private rooms are a single pallet, correct?
+
'''The DM:''' “A” moves to 1509 and attacks, missing with a 4.
 +
: “B” moves to 1409 and rolls a natural 20, followed with a 16.  Damage, 2 doubled, <big>takes 4 DAMAGE</big>.
 +
: Denar (“D”) goes to 1909, hitting with a 15.  Arvid <big>takes 2 DAMAGE</big>.  I’ve provided Arvid’s hit points; tell me if he’s stunned.
 +
: Caleb moves to 1808, watching the battles between Vafrandir and Arvid, seeing where he needs to engage.
  
'''The DM:''' correctLet me know when you've settled things and we can start the next day.  Do you wish to ask anyone around the inn any questions?  The tavern is still in gear when you enter.
+
'''The DM:''' It’s Vafrandir’s attackReadying another map if you want to wait for it.
  
'''[[Vafrandir]]:''' I ask around if anyone knows Hamish Ross
+
[[File:The Ambushers Round 1b.jpg|right|490px|thumb|After the Ambusher's Attack]]
  
'''Patron:''' "Hamish?  You mean King Hamish?"  (Hamish would be a rare name in Norway)
+
'''[[Vafrandir]]:''' That puts Arvid at 10-4=6, and then 6-2=4. I believe that's a stun.
  
'''[[Vafrandir]]:''' "A King? King of where?"
+
'''[[Vafrandir]]:''' I attack A, rolling '''18 raw, 21 to hit; 7 raw, 9 to hit'''.
 
 
'''The DM:''' Vafrandir’s question elicits laughter throughout the bar.
 
 
 
'''[[Vafrandir]]:''' Ouch, haha
 
 
 
'''Patron: ''' “If you’re really interested in finding Hamish, you should try the Courtland Inn.  It’s further along the waterfront.”
 
 
 
'''[[Vafrandir]]:''' "Thank you for your help; I hope to assuage my ignorance."
 
 
 
'''The DM:''' Action?
 
 
 
'''[[Vafrandir]]:''' Let's just get 7 private rooms. Lexent, can you pay? We'll also spring for a leg of mutton (3 sp) and a pint of meg (10 cp) each, before retiring.
 
 
 
'''[[Lexent]]:''' I don't believe it is possible for this inn to have that many private rooms still available at this time of night. I ask how many private rooms are available.
 
 
 
'''The DM:''' None.  As the linked page on the Authentic wiki tells, “The number of private rooms in a common inn will be 5-8, with an additional 2-12 shared accommodations available. The latter depends on how many permanent residents lodging at present. This is the number that will be available at noon on any given day. For every hour after noon and before 6 p.m., subtract 0-2 from each total; starting with 6 p.m., subtract 1-2 from each total.”  It is well after 9 p.m. now.
 
 
 
'''[[Lexent]]:''' So are our goods still aboard the ship, and may they remain there?
 
 
 
'''The DM:''' Worse, as it is a Friday, the 26th, the common room has only six spaces at this time.  Yes regarding your goods.
 
 
 
'''[[Vafrandir]]:''' Would someone want to accompany me to the Courtland Inn to see if they have any room?
 
 
 
'''[[Lexent]]:''' I will. I recommend everyone else board here.
 
 
 
'''The DM:''' Pay for that and we'll move on.
 
 
 
'''[[Lexent]]:''' So, which entry on the table is that?
 
 
 
== The Cour and ==
 
'''The DM:''' The dockside becomes more seedy as you move along north, as you learn to go when asking directions.  Eventually you come to the “Courtland,” though the ‘t’ and the ‘l’ have been rubbed out on the sign.  This is a flophouse, and as you enter you find that unlike the earlier place (the “Quaypost”), there’s only a ten seat tavern and only two seats are needed for the patrons.  There’s no chatter, and nothing here looks to have been clean since 1647.
 
 
 
'''[[Vafrandir]]:''' I inquire as to bed availability.
 
 
 
'''Proprietor: ''' “Nearly all taken ... but for fine gentlemen such as yourselves, I’ve a room in the attic that would serve you better that one of the pallets downstairs.  There’s naught a place that foreigners like yourselves should visit.  There are real mattresses in the attic, though I ‘pologize, their bound to be a bit ticky.  Would 8 s.p. be enough of a bargain for yeh?”
 
 
 
'''[[Vafrandir]]:''' It's too late to haggle. "We'll take two. Also, we were told to inquire after a certain Hamish Ross here."
 
 
 
'''Proprietor: ''' “Oh, it’s a room unto itself, sir.  Privacy for the both of you, I assure you.  Pardon me for asking ... did you say you were looking for Hamish Ross?”
 
 
 
'''[[Vafrandir]]:''' "That's correct."
 
 
 
'''The DM:''' He looks very surprised.
 
 
 
'''Proprietor: ''' “One moment sir.  I’ll ask my girl.”
 
 
 
'''The DM:''' You hear him talking beyond the door behind the bar, and a girl’s voice answering.
 
 
 
'''Proprietor: '''  Marla, have you seen King Hamish tonight?
 
 
 
'''Marla: ''' He was out in the back an hour ago.
 
 
 
'''The DM:''' The proprietor comes out and relays this information.
 
 
 
'''[[Vafrandir]]:''' "Can you tell us about him? We'd like to see him tonight if we can."
 
 
 
'''Proprietor: ''' “Well sir ... it’s not my place to gossip about others; and if you don’t mind my saying so, you’re strangers to me, sirs.  Most likely best if I hold my tongue sirs.  I’d say you ought to go out back and see if he’s there.  I’m sorry I can’t let you through the back of the house, sir.  You understand I hope sir.”
 
 
 
'''[[Vafrandir]]:''' "No offense taken. Thank you for your help." Lexent, let's go around and see what we can see. When we're out of the building, I'll also mention that I don't think this the Hamish we're after.
 
 
 
'''[[Lexent]]:''' Oh, I suspect it is, and that he has fallen on hard times having expected items that never made it to him.
 
 
 
'''[[Lexent]]:''' Lodging and food paid for.
 
 
 
'''The DM:''' “Out back,” after checking all the possibilities, appears not to be some sort of yard or even a stable, but in fact no more than a scummy alley, full of offal, rotten-smelling bags and a single drunk, sleeping face towards one of the alley walls.
 
 
 
'''[[Vafrandir]]:''' "Oof." I cover my nose with one hand. "Hamish?" I call.
 
 
 
'''The DM:''' No response.
 
 
 
'''[[Vafrandir]]:''' Thought so. I'll get closer and gently shake him.
 
 
 
'''The DM:''' The figure groans.
 
 
 
'''[[Vafrandir]]:''' "Hamish Ross?"
 
 
 
'''Drunk:'''  “Damn ‘im.”
 
 
 
'''The DM:''' Says it with a Scottish accent.
 
 
 
'''[[Vafrandir]]:''' "Are you him?"
 
 
 
'''The DM:''' Too drunk to answer.
 
 
 
'''[[Vafrandir]]:''' What do you think, Lexent? Come back out in the morning?
 
 
 
'''[[Lexent]]:''' It might be worth the investment to put him up in the common room of the courtland for the night and try to get some answers in the morning.
 
 
 
'''The DM:''' Action?
 
 
 
'''[[Vafrandir]]:''' Yes, let's try to get him inside. If we can get him up - if he fights too much we'll just come back.
 
 
 
'''The DM:''' you can pick him up, but when you try to take him inside the proprietor protests, refusing for the sake of the other patrons.  The drunk does smell awful bad.
 
 
 
'''[[Vafrandir]]:''' Even the Cour and has standards. Well, we'll have to see to him in the morning.
 
 
 
'''[[Lexent]]:''' Okay, we return him to his previous location and head off to bed.
 
 
 
'''The DM:''' does it occur to either of you that he could disappear at some random point in the night?  DM out.
 
 
 
'''[[Vafrandir]]:''' It did, but I'm not sure what we can do about it besides camp out in the alley. He's his own person, after all.
 

Revision as of 12:21, 20 July 2021

Continued from The Lodge

Vafrandir, during your journey to Bergen, this being the 6th of August, you face a drizzling rain. The weeather is cool and there is a stiff, moderate wind in your face. As you and Arvid descend towards the fjord (about noon), you pass through a narrow defile; and it is here that you're ambushed by four unarmed assailants — three men and a woman. They are using short clubs for weapons, suggesting they want to take you alive rather than kill you. I'll set up the map. For the moment, please roll a d6 for surprise.

Vafrandir: 4.

Round 1.jpg

The DM: Sorry about the delay and that the enemy all look alike. Please roll a d6 for initiative.

Vafrandir: 2.

The DM: I roll a 1. You have initiative.

Vafrandir: I draw my sword (2 AP), only 1 left.

The DM: Please run Arvid as well; you're in charge of his actions. He has 4 AP and is carrying a short sword on his belt.

Arvid: I draw my sword and move to 1810.

The DM: Additionally, I thought we'd agreed that the "draw speed" sage ability also included decreasing the time needed to draw a weapon from your belt by 1 AP. I see I hadn't written that on the wiki, so I've added it.

Vafrandir: Thanks for the reminder. I'll move to 1508. Arvid will remain where he is.

The DM: None of the ambushers make a move.

Ambusher A: “Surrender. You’re outnumbered. We don’t wish to bring you harm.”

Vafrandir: "Who sent you? Why should we believe you?"

Ambusher A: “If we’d wanted to harm or kill you, we wouldn’t have shown ourselves first. You walked right past Caleb and Denar, didn’t you?”

The DM: he gestures to C & D, standing before Arvid.

Vafrandir: "Harm now, or harm later, its much the same to the body. What do you want with us?"

Ambusher A: “I follow the orders of another. He doesn’t trust you and has told us not to trust you either. You’re to come with us.”

He draws out two sets of manacles and hurls them towards Vafrandir.

Vafrandir: "No, I don't think we will. I'm not well accustomed to shackles and I've no plans to become so."

Vafrandir: [Just so you know, I'm pretty high on adrenaline right now]

Ambusher A: “We can do this the hard way.”

The DM: He moves to 1510. Re-roll initiative.

The Battle for True Now

Prior to the Ambusher's Attack

Vafrandir: 2.

The DM: I have it this time with a 3.

The DM: “A” moves to 1509 and attacks, missing with a 4.

“B” moves to 1409 and rolls a natural 20, followed with a 16. Damage, 2 doubled, takes 4 DAMAGE.
Denar (“D”) goes to 1909, hitting with a 15. Arvid takes 2 DAMAGE. I’ve provided Arvid’s hit points; tell me if he’s stunned.
Caleb moves to 1808, watching the battles between Vafrandir and Arvid, seeing where he needs to engage.

The DM: It’s Vafrandir’s attack. Readying another map if you want to wait for it.

After the Ambusher's Attack

Vafrandir: That puts Arvid at 10-4=6, and then 6-2=4. I believe that's a stun.

Vafrandir: I attack A, rolling 18 raw, 21 to hit; 7 raw, 9 to hit.