Difference between pages "Door H" and "July 11th"

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Continued from '''[[Arriving in Stavanger]]'''
 
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Continued from [http://adventure.alexissmolensk.com/index.php/Dire_Wolf_Battle Dire Wolf Battle]
 
  
'''The DM:''' I have Lexent in 2228 and Vafrandir in 2127I need to know where Marcule and Pandred areAssume the movements you made with the chest have been done. I'm judging the chest has been moved off the map.
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'''The DM:''' You wake.  The rain was heavy all day yesterday and it continues this morning when you wake up.  The main storm has passed over, with black clouds and lightning in the afternoon on the 10thThis morning, it is just grey and steady rainDespite the rain, the temperature is in fact pleasant, so that standing out in the rain is strangely comfortable (for natives) rather than chilling.  It is 9 a.m. in the morning.  There is a gentle breeze blowing from the southwest.
  
'''[[Pandred]]''': I said I was on the door, so 2027 sounds right.
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'''[[Vafrandir]]:''' You mentioned the fighters should add Military Engineering to our sage studies. Should we assign points or wait until you've addressed it?
 +
:'''The DM:''' Assign points.  I have only the one ability thus far; I don't have time to work on it at present.  There's always something else.  Let me know when you have amateur knowledge and you want to build a fort.
  
'''[[Lexent]]''' Alexis, would you object to me placing links to 'previous' pages (and 'next' ones where they don't exist) throughout the campaign?
+
'''Marcule:'''in
: '''The DM:''' Nope.  I'm just lazy.
 
  
'''The DM:''' I’ll put Marcule in 2128. Action?
+
'''Pandred''': Out.
  
'''[[Pandred]]''': I open H.
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'''[[Vafrandir]]:''' How long will it take us to procure 5 sappers and 1 cook?
  
[[File:Barracks (a).jpg|right|560px]]
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'''The DM:''' A roll says 3 days.
  
'''The DM:''' Immediately, the party hears the snap and the rattle of a hundred bone joints snapping into action. The image says it all. Apparently, they’ve been activated by the movement of the door.
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'''[[Vafrandir]]:''' Very good. That's acceptable to me to stay here for a few days. I've marked off food for the 2 hires back in Treborg. I'll put Nadia up in the public house as well if she'd like for the time we're here.
: The line of black dots are columns separating an anti-chamber from the barracks beyond.  On first glance, you count seven skeletons.  There are more.
 
  
'''[[Pandred]]''': Door shut, door shut!
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'''[[Lexent]]:''' Fine by me as well. If my skills aren't of particular use in the search, I can go assist the gnomes in the hospital here.
  
'''The DM:''' The door is shut, but let me remind you, these doors don’t latch and they open into the hall; not that secure.
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'''The DM:''' We can cut to the chase.  Four men, two women, and the cook is a man.  Looking for names.
 +
: '''The DM:''' Randomly rolled from Norwegian names: Norwegian sappers named '''Arvid''' (male) &  '''Helga''' (female).  A Norwegian female sapper named '''Marit'''. A Norwegian cook named '''Ole'''.  A Dane male sapper named '''Asger'''.  And an Icelandic male sapper named '''Bjarni'''.
  
:'''[[Lexent]]''' So they just rest against the frames?
+
'''[[Lexent]]:''' I assume we deduct that first month cost now and keep track that it will be due again on the 11th of each month?
 +
: '''The DM:''' Yes that's right.
 +
::'''[[Lexent]]:''' Deducted.
  
'''[[Vafrandir]]:''' Pandred, back up and let them come to us, if they will.
+
'''Marcule:''' Sorry guys out for the rest see you tuesday
  
'''[[Pandred]]''': My thought exactly. Trying to configure us to maximize our frontage and minimize theirs. Alexis, how do those half-hexes work? Can they be fought from/moved through? Is there a penalty?
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[[File:New July 13th Hirelings.jpg|center|630px|thumb|]]
:'''P''': Regardless I step into 2028.
 
  
'''The DM:''' Your actual size in the hex is exaggerated, to give the impression of the space you control.  In actual size, you’re about 2 ft. in diameter, with clothes and armour and whatnot.  The hex being 5 ft. in diameter, you can technically fight in a corner hex.  However, an open door in the same hex is a -2 penalty, because your weapon’s swing will get hampered by the door’s presence.
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'''[[Lexent]]:''' Anything keeping us from accounting for these three days and moving to the morning of the 14th?
:'''P''': I was thinking more in line with what would be 1927 and similar, where the space depicted is pretty much exactly 2 feet or so.
 
:: '''The DM:''' I’ll accept 1927.
 
:::'''[[Lexent]]''' Which probably means they could also move to and fight from such hexes.
 
:::: '''The DM:''' As an afterthought, however, I don't believe 1927 can attack 1926; too slim a connection.
 
::::: '''Pandred''': I want to stay in 2028, I just wanted to know if that row of hexes was something I should be aware of for the skeletons.
 
:::::: '''The DM:''' It is available to them.
 
  
'''[[Lexent]]''' I move to 2126.
+
'''The DM:''' Regarding Arvid’s charisma: he proves impossible not to hire; it takes Vafrandir less than two minutes before he feels compelled to put out his hand.  Arvid is fair, in that he would be recognized as attractive in a room full of people; he is a pleasure to be around, warm, receptive, interesting to listen to and says the sort of things that an employer wants to hear about a willingness to work and get things done.  Adding his weight, you'll see that Arvid is irrepressibly jolly as well.
  
'''The DM:''' Because of the distance between you, there’s no initiative to roll yetI will roll initiative when the [[https://wiki.alexissmolensk.com/index.php/Melee first melee contact]] occurs.
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'''The DM:''' We can skip ahead; Pandred and Marcule are out, so if Lexent wishes to do nothing else, count your food and your room cost, then figure out if your boat will take your weight, your new purchases, your equipment and the six new peopleI’ll add weight to the table.
  
'''[[Lexent]]''' Then I suppose we must wait for that to occur. I wait for the door to open.
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'''[[Vafrandir]]:''' I'll figure the boat's load once we have the weights.
  
'''The DM:''' Marcule is most likely holding his ground here; I’m going to move the skeletons and set up the next image.  Pandred, you opened the door; give me an initiative roll: d6.
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'''[[Lexent]]:''' How is the weather on the morning of the 14th, and how does Nadia feel about making the crossing?
  
'''[[Pandred]]''': '''4'''.
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'''[[Vafrandir]]:''' We should be at no more than 40-45% of the boat's capacity regardless of individual weights.
  
== Round 1 ==
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'''The DM:''' The morning of the '''14th''', the weather is clear, cool and with a fresh breeze blowing straight from the direction of Treborg.
[[File:Barracks (b).jpg|right|350px]]
 
  
'''The DM:''' I roll a 1 for initiative.  The first goblin skeleton expends an AP getting the door open, entering 2026, where the door will hamper it.  The second reaches 2027.  The rest are flowing in behind.  Because of their weight, there’s no danger of their overbearing the party.  The party can attack.
+
'''[[Lexent]]:''' We set out for Treborg.
  
'''The DM:''' Incidentally, the skeletons do not have weapons.
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'''Nadia''': "Are you sure, sir?  It'll take us 24 hours to get there with this wind in our faces; you don't want to wait for a more prepitious day?  Or hour?  Might  be longer, 36 or 48; I've not much sail to head directly into the wind."
  
'''[[Lexent]]''' I attack the skeleton  in 2026. '''Attack: 3.''' Damage: 4.
+
'''[[Vafrandir]]:''' Is there any particular equipment our sappers think may be useful given what we've conveyed about the layout of the dungeon? I'll try to be as specific as possible.
  
'''Marcule:''' I back up one.
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'''[[Vafrandir]]:''' I'm fine with waiting today, or until the weather is better. May we retcon purchases from Lexent and Pandred?
 +
: '''The DM:''' Shovels, picks, wood if you've got it, hooks to drag the wood, as much chain as you'll buy with a breakweight of a thousand or more, axes, as many spikes as you will, a hundred or more, wood axes ... those for sure.  I'm good with a retcon if something else is wanted for those three days.
 +
'''The DM:''' Things for underground, lanterns, torches, pottle jugs for water, a barrel of small beer if you’re willing
  
'''The DM:''' Don’t roll damage unless you hit AC 7. Marcule, 2229.
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'''[[Lexent]]:''' Sorry, read that direction backwards. I am fine with waiting, although, if the winds change early enough today, we might still head out.
  
'''The DM:''' A quick word about skeleton speed; I envision my skeletons working more like [https://youtu.be/BfedvthepRs Jason and the Argonauts 1963 film]; in other words, fast. In the film, they approach slowly, but it’s clear they can move very quickly when they want to (starting 1:59, when they run forward).
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'''[[Vafrandir]]:''' That's a good list. I believe I'll take the days off to put it all together. I'm glad I asked.
  
'''[[Vafrandir]]:''' I attack the skeleton in 2027. '''20 raw, 23 to hit, 15 on the follow-up critical; 6 raw, 8 dmg, 16 total, <span style="color:red">cau-8</span>'''. Yes, I rolled max on both dice. Think I just used up all my luck.
+
'''[[Vafrandir]]:''' Out.
: '''The DM:''' That’s a smashed skeleton.  Do you want to give ground or move forward?
 
::'''[[Vafrandir]]:''' Hold ground.
 
  
'''[[Pandred]]''': I hold my swing for the next skeleton to step up.
+
'''[[Lexent]]:''' Out.
  
=== Skeleton Round 1 ===
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'''The DM:''' By nine o’clock in the evening, the wind hasn’t changed an iota, though it has lessened to a moderate breeze.  Simply isn’t working out for you.
[[File:Barracks (c).jpg|right|350px]]
 
  
'''The DM:''' Here’s the bad news: the skeletons are willing to attack two per hex.  They’re smaller than normal humans and they are not individuals, being magically motivated.  So, in the way that more than one rat can fight from the same hex, the goblin skeletons can fight two per hex.  Just one more fun thing; think of it as a special ability.  If they were human sized, they wouldn’t be able to do it.  Can’t get two of them in a partial hex – and additionally, they can’t attack two enemies side by side.  Thus, one will attack Pandred and the other will attack Lexent.
+
== July 15th ==
 
+
'''The DM:''' Out.
2026 throws the door closed, getting it out of it’s hex and attacks the cleric.  It rolls a 6 against Lexent, missing.
 
 
 
2027a also attacks Lexent, rolling a 13 and hitting.  It causes 4 damage ('''<span style="color:red">take-4</span>''').  This stuns, knocking Lexent back into 2226; the skeleton advances in 2126.  I’ll say the other doesn’t, because it attacked first and expended AP closing the door.  Another skeleton will roll into 2027.
 
:'''[[Lexent]]''' How many AP does that expend? I don't see it on the chart and may need to do so next turn.
 
 
 
2028b attacks Pandred, rolling a 1, falling off-balance.
 
 
 
== Round 2 ==
 
Lexent is stunned, but the other members of the party can act.
 
 
 
'''[[Pandred]]''' Bop for 7+2 hitting '''AC 8''', damage is 2+3, 5, reduced to '''2'''.
 
: '''The DM:''' Miss.
 
 
 
'''[[Vafrandir]]:''' I attack the skeleton in '''2126'''. 4 raw, 7 to hit. Sorry, Lexent!
 
 
 
'''The DM:''' We simply have to give some time to Marcule.  You can't afford to have everyone in.
 
 
 
'''[[Lexent]]''' I'm most concerned with the hole in our line between Vafrandir and myself.
 
 
'''Marcule:''' Move to 2227. 16 hit 8 damage.
 
 
 
'''The DM:''' Okay, that’s halved for edged weapon ('''<span style="color:red">cau-4</span>'''), but it stuns, kicking the skeleton into 2125.  Marcule, do you want to move into 2126?  You have the move, but you are setting  yourself up for being attacked twice.
 
 
 
'''Marcule:''' I move to 2126.
 
 
 
=== Skeleton Round 2 ===
 
[[File:Barracks (d).jpg|right|350px|thumb|the previous image shows a stairway on the left that isn’t there.  That’s flotsam that must have gotten accidentally copied; the next image will have the chest in the kennel room removed to; forgot]]
 
 
 
2027 will move into 1927 and attack Pandred, missing with a 4.  There isn’t enough room for it to move past and into 1928.
 
 
 
1926 will move into 2027 and attack Pandred, missing with a 9.
 
 
 
Both 2026 and 2027a will attack Marcule; they both miss, with a 9 and an 11.  Marcule’s dexterity saves him from that second attack.
 
  
That’s the most they can do for now.  I trust the players can follow the complexity of these movements and attacks.  Please ask questions if something isn’t clear.  This is vastly easier to depict if you’re watching me move the creatures around at a game table.
+
'''[[Vafrandir]]:''' I'm not sure which hooks they're referring to, I can't place them on the market sheet. A block and tackle?
  
== Round 3 ==
+
'''[[Vafrandir]]:''' Marcule, I believe we'd best dip into your credit. How much do you have left?
No one is stunned and everyone can act.  Lexent, there isn’t enough room for you to attack 2125.  But ... Lexent, please read [[https://tao-dndwiki.blogspot.com/search?q=turn+undead the first paragraph of this old wiki page]] very carefully.
 
  
'''Marcule:''' Lexent, feel free to use me as a sheild if it will let you get some spells off.
+
'''The DM:''' I thought it was there.  It is a [https://i.pinimg.com/originals/21/dc/2f/21dc2f07f8789a0cd742214deeaa8bd8.jpg log hook] and in terms of metal used, is essentially the same price as a "boat hook" but with a shorter handle. Out.
  
'''[[Pandred]]''': Swing on 1927. 7+2 whiffs at AC 8. Damage reduced to 2.
+
'''[[Lexent]]:''' In.
  
'''[[Lexent]]''' Oh. I had been under the impression from my reading of the sage abilities that I needed amateur rank in dweomercraft to accomplish this and thus had not attempted it. Would I roll once for each skeleton or a single time for the both of them?
+
'''[[Lexent]]:''' One of the items I purchased was 100 ft. of twine, which has a listed weight of 12 lbs., the same weight as 50 ft. of rope. Do you have an updated weight for twine?
: '''The DM:''' A single time for the both of them. There are several sage abilities throughout the system that allow some ability even if you don’t have amateur status.  Deliberately not telling which.  But since turn undead was a massive change from the standard character ability, you’re entitled to know.
 
  
'''[[Vafrandir]]:''' I'll attack 2027 (not sure which I'm able to hit). '''15 raw, 18 to hit; 6 raw, 8 dmg, <span style="color:red">cau-4</span>'''.
+
'''Marcule:''' In. I have the full amount for us to use.
: '''The DM:''' Either.  We'll say 2027a as a default.  Stuns, sends it back to 1926.  You cannot advance into 2027.
 
  
'''[[Lexent]]''' I attempt to turn the Skeleton Nearest Pandred in 2027 and the Skeleton in 2026 '''Roll: 4'''. It looks like I Turn as well as I hit.
+
'''The DM:''' In.
: '''The DM:''' ha.
 
  
'''The DM:''' '''Joke''': at this point, the sound of battle awakens 7 rats that attack from room-c. Being a DM is sometimes much fun. Let's close the game for the weekendHate to leave you in mid-battle, but I've got to get off to the storeDon't worry, Lexent; you've got a 55% chance to affect them next round.
+
'''The DM:''' 0.68 lb. for twineLike I said, found lots of errorsYour rope is 7.5 lbs.
  
'''The DM:''' Hm. No sense of humour.  Be well.  Out.
+
'''[[Lexent]]:''' Thank you. How is the weather on the morning of the 15th?
  
'''[[Lexent]]''' In.
+
'''The DM:''' you’ll be happy to know the direction of the wind has changed.  It is now WNW, so that you can tack effectively against it to get out of Stavanger; it is a good moderate breeze of 12 knots, so you can make 1.5 knots an hour against it; the distance to Treborg is 24 knots, so it will take 16 hours.  The sky is crystal clear and the temperature is cool.
 +
: Though Nadia your pilot will comment on there being a red sky this morning.
  
'''[[Lexent]]''' Shame it's a joke. I might do better hitting rats.
+
'''[[Lexent]]:''' And thus we should take warning. I worry that starting out now will only put us in a storm partway across, but we can't stay here forever just for the weather. What does everyone else think?
  
'''The DM:''' In.  I did not see Marcule take a swing this round.  Lexent, I think I'll allow you to substitute in for him.  Will you please roll a d20 for Marcule and see if he hits the right-side enemy he has?
+
'''The DM:''' Nadia guesses it won't hit for at least 12 hours; by then you'll be most of the way across the bay and on the coasts of islands where you can shelter and wait it out, if need be.
  
'''Lexent as [[Marcule]]''' '''To Hit: 13 raw''' '''Damage: 4 raw'''
+
'''[[Lexent]]:''' That's good information, but I would still like to let more of the party weigh in before committing to a course of action. We all know how much Pandred enjoys swimming, and if it comes to malady checks that's about a 20% chance that someone in the group will have a problem.
: '''The DM:''' That hits. '''<span style="color:red">cau-2</span>'''
 
  
'''[[Lexent]]''' Or swinging as not me.
+
'''The DM:''' Maybe you should all learn how to swim.
  
'''[[Vafrandir]]:''' In.
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'''[[Vafrandir]]:''' If Nadia thinks we can do it, we can't fear the sea forever.
  
'''The DM:''' trouble getting myself organized; working on the enemy’s turn. Oh, by the way, Marcule's hit stuns.
+
'''[[Vafrandir]]:''' I do have an equipment list: I'll post it here soon. Marcule, what is the full amount?
  
'''[[Pandred]]''': In.
+
'''[[Lexent]]:''' Well, I suppose we shall brave the sea once more. We board the ship and embark. Is Nadia able to impart sailing knowledge to any/all of us as we make these crossings, or is she to busy as the master of the ship to do so?
  
=== Skeleton Round 3 ===
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'''Marcule:''' 1500gp
[[File:Barracks (e).jpg|right|350px]]
 
'''The DM:''' This leaves skeletons at the start of the round at 2026 (on Marcule), 2027b (attacking Vafrandir) and 1927 (on Pandred).  There are two stunned skeletons and three in the background.
 
  
So, let’s attack Pandred first1927 rolls a natural 1, stumbling against the wall, not hurting itselfMiss.
+
'''The DM:''' Nadia has no instruction skill, so she doesn’t know how to teach you to sailSomeone else would also have to teach you how to swimBut many people in Norway know how to do these two things.
  
Vafrandir; 2027 attacks you, missing with an 11.
+
'''The DM:''' Marcule, you can take out any part of your total credit; it does not have to be the full amount.  The lender, Raphael Goletti, can offer you 0.08% interest per week for 32 weeks, which you can pay back in full at any time; however, you cannot pay it “partially” back, so it isn’t a question of weekly payments.  You must pay it back in a bulk sum, just as he lends it to you in a bulk sum.  Goletti has “branches” in Stavanger, Aalborg, Copenhagen, Amsterdam, Groningen, Brugge, Trondheim and Bergen, so you may make your return payment in any of those market towns.
  
2026 attacks Marcule.  Natural 20, and I matched it AGAIN with another 20.  Jeebus.  Third roll is a natural 1, but it doesn’t count as a fumble.  Marcule takes 1x3 = '''<span style="color:red">take-3</span>''' damage.  Lucky.  This stuns and Marcule falls back into 2227.  That’s the gap the skeletons need.  2026 moves into 2126, but has attacked before and only engages Lexent in melee.
+
'''[[Vafrandir]]:''' I have 7 points of sailing - enough to understand what she's doing but probably not enough to help.
  
1926, in the back, moves into 2027 (1ap), enters 2126 (2ap) with its chum and attacks Vafrandir’s right (bodily weapons, 1ap).  It rolls a 9 and misses.
+
'''The DM:''' Actually, that enables you to put up the sail and move it under orders; as long as she has the tiller it helps; the rules state that you add your sailing skill to hers in a bad storm.
  
== Round 4 ==
+
'''The DM:''' I can’t move ahead unless I hear from someone on the willingness to take the loanIt doesn’t have to be Marcule, because he has given his permissionI need to know how much is taken so we can establish it being done on the 14th (the day before leaving Stavanger)I also need a defacto yes to the loan.
'''The DM:''' Red X’s show the party’s last hitsThe orange X shows the skeleton’s hit on Marcule.  Heavy lines show movement due to stunning.  Stuns on 1926 and 2124 won’t be there after the party’s turn.
 
: Lexent, Vafrandir and Pandred may attackMarcule is stunned.
 
  
'''The DM:''' Pandred, this is your third attack in this combat.  NEXT round you’ll get two attacks.
+
'''Marcule:''' How much would we like to take?
  
'''[[Vafrandir]]:''' I attack '''2126b'''. 7 raw, 10 to hit. Ah, so close.
+
'''[[Vafrandir]]:''' Let's take 700 gp. That will cover supplies that we need + extra food.
  
[[File:Barracks (f).jpg|right|280px|thumb|positions after the party's move; failed to note that 1927 is stunned]]
+
'''The DM:''' 700 compounded over 32 weeks would be 903 g.p., 4 s.p. and 11 c.p. due in 32 weeks from today, February 23rd, 1651.
'''The DM:''' I just noticed I failed to move the skeletons in 1826 and 1925 forward. Please assume that 1826 has moved into 2026.
 
  
'''[[Lexent]]''' I attempt to Turn the two skeletons in 2126 ''To Turn:'' '''11'''
+
'''[[Vafrandir]]:''' I expect probing the dungeon should yield the repayable amount. We'll see if that's justified
  
'''The DM:''' That’s sufficient; 2126a is tossed into 2025 and the other into 1926. Both are stunned.  Requires Lexent’s full move except 1 AP.
+
'''The DM:''' I’ll take that as a confirmation.
:'''[[Lexent]]''' So Turning takes all but 1 AP, not all?
 
  
'''[[Pandred]]''': Striking the skelly in 1927. 13+1 hits '''AC 4''' for 6+3 reduced to '''<span style="color:red">cau-4</span>''' .
+
'''[[Vafrandir]]:''' Yes. Let's take it. We'll load the boat and head out; I'll assist Nadia.
: '''The DM:''' Stuns.
 
  
'''The DM:''' Vafrandir is engaged in melee with 2027, and has used 2 AP, so he hasn’t sufficient AP to move into 2126.
+
== The Journey from Stavanger to Treborg ==
 +
'''The DM:''' Setting off at 9 am on the 15th, light, small clouds drift in from the west, as the wind slackens a little.  However, it also spins more towards due west, and Nadia is able to maintain your speed.  After noon, the wind swings entirely around to the southwest and a wall of clouds fill the sky.  Nadia brings your speed up to 2½ knots an hour, so that you’re halfway to Treborg by three in the afternoon.  The wind is a light breeze, and the rain that begins to fall is light.  Nadia holds to the east side of Bokn island, that big blob of land southeast of Treborg, skipping your speed up to 3 knots an hour.
 +
: At 6 pm, just 3 knots out of Treborg, the wind picks up to a moderate breeze and swings perfectly around to the southeast, driving you just where you want to go.  It takes Nadia just 45 minutes to finish bringing the boat across those last three knots, though by then a moderate rain requires vigorous bailing of the boat.  Drawing into Treborg, you’re wet but you’re there.  It is just seven o’clock when you start to unload the boat on the shore.
  
'''[[Lexent]]''' If I have a remaining AP I close the door at 2125.
+
'''[[Lexent]]:''' Is there anyone at the dock to enquire as to whether the ship from Glesvaer arrived yesterday?
: '''The DM:''' you mean, the door in 2226, to 2125.  Understood.  It's done.
 
  
=== Skeleton Round 4 ===
+
'''[[Vafrandir]]:''' Our supplies: 3 spades, 3 lanterns, 100 spikes, 6 logger hooks, 80 feet of chain with appropriate breakweight, 3 wood axes, 20 torches, 3 pottle jugs, a keg of small beer, and 2 chests with 150 lbs of jerky and cheese just to round out our supplies. With the addition of our 129 existing gp, that leaves us with '''3 gp, 1 sp, 12 cp''' change for Marcule to pocket for now.
[[File:Barracks (g).jpg|right|350px|thumb|following the skeleton’s move; those shown as stunned won’t be after the player’s round]]
+
:'''[[Lexent]]:''' So how much should I deduct from our current totals?
 +
::'''[[Vafrandir]]:''' 129 gp
 +
:::'''[[Lexent]]:''' That leaves us at 26 gold, 8 silver, and 8 copper.
  
'''The DM:''' 2027 will attack Vafrandir, rolling a 7 and missing.
+
'''The DM:''' The 700 gold was added?
  
: 2026 will move forward and attack Lexent.  Roll a 19, hits, '''<span style="color:red">tak-3</span>''' damage.  This stuns up to 12 hp, so Lexent is knocked back into 2326.
+
'''[[Lexent]]:''' My understanding is that the 700 was spent on supplies, along with 129 gp of what we had.
  
: 1926 (not stunned), moves into 2126 and attacks Vafrandir.  It rolls a 13, missing.  Vafrandir’s luck holds.
+
'''[[Vafrandir]]:''' That is correct, Lexent.
  
: No one attacks Pandred.  There’s banging at the double door, but apparently the skeleton is stuck behind it.
+
== July 16th ==
 +
'''The DM:''' It rains all night, though it is a light rain by 6 am before a moderate breeze that has swung back to the west; steadily you rise, get yourselves together and decide what to do for the day.
  
== Round 5 ==
+
'''[[Lexent]]:''' "I would be interested to know if there is any word from Fraser. The ship from Glesvaer was due in the day before yesterday. Should we go ask if he sent any word?"
Pandred gets her two attacks; Vafrandir can attack.  I’ll wait to see if Marcule shows up ... if not, I’ll have to argue the character backs away into 2229.
 
  
'''[[Vafrandir]]:''' I'll swing back at '''2027'''. '''19 raw, 22 to hit; 2 raw, 4 dmg, <span style="color:red">cau-2</span>'''. That's more like it.
+
'''The DM:''' (literally managing this when you asked). A letter is delivered to you by a young boy who has brought it over from Father Arvid. The letter is from FraserIt arrived just now by boat.
: '''The DM:''' Stuns{''For future reference, leaving 2027 for Pandred's second attack, while Vafrandir attacked 2126, would have been a better strategy''}
 
  
'''[[Pandred]]''' Well, the guy in 1927 is about to get truly fucked up. First swing is Nat 20 followed by 15+1. Crit reduced from 14 to <span style="color:red">'''cau-7</span>'''. Second swing on him is 9+1 hitting '''AC 7''' for 8 reduced to '''4'''. So...he's back to being a pile of bones.
+
: “Father Arvid, my old friend. I regret that I am unable to place myself in your service, or the service of your friends, for at least a month; I am taken with matters that draw me north before the summer endsI will recommend myself to you when I have returned to Bergen againYours, Giles.”
: '''The DM:''' Don't misunderstand; it is a good idea to wait until you see the effects of the first attack, before making anotherIn this case, the first attack destroys the skeleton; the second roll is void, because you wouldn't have made it; BUT ... you are entitled to a second attackYou have expended 1 AP attacking the first skeleton; what do you wish to do now?
 
  
[[File:Barracks (h).jpg|right|280px|thumb|positions after the party's move]]
+
'''The DM:''' It is marked as arrived from Bergen.
'''[[Pandred]]''': You're right, that's my bad. A stun on the skeleton in 2027 puts them in the doorway at 1926, right? Can I step up and into 2027 and swing?
 
: '''The DM:''' Yes, you have 2 ap left, at least.  The kill frees you from melee, so it takes 1 AP to move into 2027, and this being you're multi-attack round, it costs only 1 AP to swing.  Great being 4th, ain't it?  Vafrandir is literally champing at the bit.
 
  
'''[[Pandred]]''': Excellent, move to 2027 and swing on 2126 then. A 2 doesn't hit anything, alas.
+
'''Marcule:''' I have noted the 700gp.
: '''The DM:''' correct, it’s a miss.
 
  
'''Marcule:''' (OOC:sorry Mondays are hard.) I attack skeleton B in 2126 18, 5 damage.
+
'''The DM:''' no withdrawing 800 g.p. to pay the 700!
: '''The DM:''' Marcule, damage is halved to '''<span style="color:red">cau-2</span>''' due to edged weapon penalty. Kills the skeleton on Vafrandir, which had been hit earlier.
+
:'''[[Lexent]]:''' Kiting wasn't a thing back then? ;)
 +
:: '''The DM:''' I can go for that Lexent, but additional loans would be over shorter times with higher interest rates – like, say, 9 months at 1.8% per week.
  
=== Skeleton Round 5 ===
+
'''[[Lexent]]:''' Well, that being settled for the time being, I propose we load up the cart and set off with our hirelings for the cairn.
[[File:Barracks (i).jpg|right|350px]]
 
'''The DM:''' With two skeletons pushing the door open from the kennel in '''room g. ''', the last round seriously turned the tide for the party.  One skeleton in 2026 turns and attacks Vafrandir, rolling  a 16 and finally hitting the fighter.  Vafrandir '''<span style="color:red">take-2</span>'''  damage.  I don’t believe that stuns.
 
  
: Pulling it’s companion out of the doorway, the other skeleton in 1926, earlier turned by Lexent, attacks Pandred.  The skeleton rolls a 6 and misses.
+
'''[[Vafrandir]]:''' Ha! Rob Peter to pay Paul.
 +
:'''[[Vafrandir]]:''' Or Grond to pay Raphael, I suppose.
  
: 1925 is trapped behind the other two skeletons, so it can’t get into the room and it can’t attack Pandred. The remaining two push the double door open, but that’s as far as they get this round. I’ve attached small green notes to indicate how much damage the players have caused to specific skeletons already.
+
'''[[Vafrandir]]:''' So we crack Grond the old fashioned way. We have enough tents for all members of the party, including the pavilion tent. I'll get the cart loaded. May need to carry some by hand.
  
== Round 6 ==
+
'''The DM:''' It stands to reason that Marcule should have to leave a personal token, something that has been on your person long enough to be considered “yours. In a world of divination, augury, crystal balls, clairaudience and such, having such an item and your name would make finding you pretty much a guaranteed thing. Any ideas, Marcule?
'''The DM:''' Vafrandir can confirm the hit didn’t stun; everyone else can attack or move otherwise.  I'll argue Lexent can see the two skeletons pushing through the door if he wants to turn themOtherwise, they can't be reached easily, until the skeleton in front of them is dispatched.
 
  
'''[[Vafrandir]]:''' Correct, I am now at 21 hp, still raring to go. I may move then, yes?
+
'''[[Lexent]]:''' I assist Vafrandir in loading up the cart and we set out for the cairn.
:'''The DM:''' Yep.  2126 is in your way.
 
  
'''Marcule:''' 2126 attack ''14.''  4 damage.  '''<span style="color:red">cau-2</span>'''
+
'''The DM:''' The rain continues to slack; the temperature remains cool and the sky overcastThe moderate breeze is steady from the west as you begin to travel from 9 am forward.
: '''The DM:''' Stunskicks the skeleton into 2026. Vafrandir, well noted!
 
  
'''[[Vafrandir]]:''' Waiting until Marcule's attack is adjudicated.
+
'''[[Vafrandir]]:''' The cart is large enough - we have food and supplies aplenty.
  
'''[[Pandred]]''': Striking the skeleton in 1926 with 17+1 hitting '''AC -1''' for 7 reduced to '''<span style="color:red">cau-3</span>'''.
+
'''[[Pandred]]''': I'll bring Odds this time, and will be swapping my Chain for Plate. Is there anyone among us who can take advantage of Chain or Studded Leather? I have a spare set of both.
: '''The DM:''' Stuns.  Technically, 1926 is empty if you want to advance.
 
:: '''[[Pandred]]''' I don't think so. Just holding this corner for a moment.
 
  
'''The DM:''' waiting on Vafrandir and LexentHaven’t heard from the latter in some time.
+
'''The DM:''' Damn it, trying to follow my own directions and I can'tHm.
  
[[File:Barracks (j).jpg|right|280px|thumb|following the party's move]]
+
'''The DM:''' I’ll have to retcon the details; sorry about my error.  I was keeping it in my noggin, which admittedly doesn’t run as well today as it once did.  There’s an error of omission before the ‘fork’ where you built the cairn. It should take 8 hours to get to the fork; that’s agreed.  And five hours from there to get to the camp.
'''[[Lexent]]''' Still here. Waiting to see if it will be better to attack Vafrandir's skeleton or Turn the two coming out of the kennel.
 
  
'''The DM:''' Marcule cleared Vafrandir's enemy; so he can advance into 2126 if he wishes.
+
It rains all day; you get to the cairn at 5 in the evening; you could continue for two hours if you wish; or perhaps spend that time with your labour increasing the size of the cairn.
  
'''Marcule:''' Nope
+
'''[[Vafrandir]]:''' I could certainly use the chain but I have no hauberk.
  
'''The DM:''' Oh, I meant Vafrandir.
+
'''[[Vafrandir]]:''' We'll expand the cairn again. How many hands to set up the camp?
  
'''[[Vafrandir]]:''' I move up into 2126, hoping to finish off 2125...and roll a '''1'''. Fortunately, I have Close Drop and roll a 2 for my fumble, so the sword lands at my feet. I roll a 2 for the breakage. Are there any special rules for this sword's breakage chance?
+
'''[[Lexent]]:''' Agreed. Set up camp, build the cairn up, and head off to bed.
  
'''The DM:''' Until the nature of the sword is properly identified, I’d prefer not to give stats.  Your d6 die roll indicates that it doesn’t break. Lexent?
+
'''The DM:''' The cook and Oddsdrakken set up the camp; this leaves 9 of you to expand the cairn by 18 cubic feet.
  
'''[[Lexent]]''' OK, I Attempt to Turn the skeletons in the kennel. ''To Turn:'' '''13'''. I then move to 2328.
+
== July 17th ==
 +
'''The DM:''' Oddsdrakken and Ole wake up at 6 am, getting the camp ready, so that the party wakes up to the smell of food and drizzling rain. This waking up and not having to struggle with getting a fire built or cooking on it is a new experience for the party members.
  
'''The DM:''' Lexent, because you’ve chosen to turn, you cannot move more than 1 hex.  You may move safely into the hex with Marcule, as the enemy won’t be attacking it (they’d get a +2 to hit if they could).  You cannot possibly reach 2328.  You may not move at more than stride-1 after turning.
+
: The sappers say that if a load of rock can be brought, along with a little mortar, they can manage a much more impressive cairn.
:'''[[Lexent]]''' Sorry. I meant 2327. Is that still permissible or is the door in the way?
 
:: '''The DM:''' counting the door in the way.
 
:::'''[[Lexent]]''' Then I stay put.
 
  
'''The DM:''' Vafrandir, you see both skeletons before you fall back two hexes; they’re stunned there.
+
'''[[Vafrandir]]:''' That's a good idea. We'll table it for the time being and prepare for the trek to the dungeon.
  
=== Skeleton Round 6 ===
+
'''[[Lexent]]:''' Yes, we pack up and head to the dungeon.
'''The DM:''' After all that, I have one attack.  1925 rushes forward and attacks Pandred.  Rolling  a 4 and missing.
 
  
== Round 7 ==
+
'''The DM:''' The rain falls off more and more, until it is the thinnest drizzle when you reach the base camp below the dungeon. From here it is a climb to the dungeon, as you leave Ole behind to make camp, starting about 2 pm.  Do you wish to leave Oddsdrakken or some of the sappers here?
[[File:Barracks (k).jpg|right|350px]]
 
  
'''The DM:''' Vafrandir, I would imagine your options are to move into the kennel or attack 2026, closing the door to the left of you. I’ll remind the party than unless you have a way of pinning the double doors closed, the two skeletons will get out and pursue you.  Pandred, you’re free to attack.
+
'''[[Vafrandir]]:''' I'll ask Arvid to stay behind with Ole today. Everyone should grab a torch along with their other equipment. Then we'll make our way up.
  
'''[[Pandred]]''': I swing on the skelly in the doorway and whiff, hitting AC 11. I'll hold position for now.
+
'''The DM:''' The first thing you notice about making your way up the now-familiar climb is the flies.  There have always been a few, since this is high country in the summer time, but there seem an unusual number ... and by the time you’re nearly to the top, there are flies landing on you every minute or so, driving you to distraction as you swat them away.
  
'''[[Vafrandir]]:''' Is it 1 AP to retrieve my sword?
+
'''[[Vafrandir]]:''' "Does this Beelzebub think he can drive us away with a few pests?"
: '''The DM:''' Yes
 
  
'''[[Vafrandir]]:''' I'll do so and move up to '''2124'''. I'll not be able to attack, but I can occupy these two for a bit.
+
'''The DM:''' At the top, looking over the plateau, you see there are flies in unbelievable numbers. There are literally pillars of flies scattered all around the tarn, reaching up a hundred feet or so. You’re grateful they’re not horseflies or deerflies, but merely flies that do not bite.
 +
: The rothe are gone.  And as you move nearer, the buzzing drone surrounding you, you realize it is not mating season for the flies.  They have gathered to eat the scores of dead things that are scattered everywhere.  No, not rothe.
 +
: Ghoul carcasses.
  
'''The DM:''' Lexent, you can’t see the two skeletons in the kennel. For both you and Marcule, you’ll have to expend an AP if you want to attack the skeleton in 2026, because the door in 2026-2126 is in the way of 2126.
+
'''[[Vafrandir]]:''' A disgusting sight - but also one problem dealt with. We need to take a closer look.
  
'''[[Lexent]]''' How does moving through occupied hexes work?
+
'''[[Pandred]]''': I'll start down for the nearest ghoul carcass. I don't want to get surrounded by bugs, but I do want a closer look at their condition.
  
'''The DM:''' remember that the actual size of the characters is much smaller than depicted.  There is NO penalty for moving through a hex with a friendly.  If you’re in a hex with a friendly, and you’re not trained to defend that hex together (or of a hive mind, like the skeletons), and you’re attacked, then there is a +2 to hit either of you in the hex.  All movement is measured by the number of hexes, the stride and the penalties for moving in hexes adjacent to combatants (“melee hexes”).
+
'''[[Vafrandir]]:''' I'll follow.
  
[[File:Barracks (l).jpg|right|280px|thumb|after the party's move]]
+
'''[[Vafrandir]]:''' [OOC] there are several flies buzzing around my head at the moment that I cannot catch - so I really have to applaud your commitment to creating the gaming environment.
[[File:Actual Figure Size.jpg|left|210px|thumb|actual size of characters related to hex]]
+
:'''The DM:''' {OOC} I do what I can.
'''The DM:''' Hm.  The figure isn’t right.  I forgot that Lexent is also a gnome.  I’ve depicted Lexent as a small human.
 
  
'''Marcule:''' move to 2126, attack 2026, 7 miss.
+
'''The DM:''' there are NO rothe carcasses. There isn’t a single rothe.  But Pandred has seen gore wounds before, which is clearly what killed a large number of the ghouls; those not killed by hoofs.  However, further investigation will show that the rothe did not simply run away.  There are places where bloody rothe carcasses were clearly dragged away, towards the goblin encampment and dungeon entrance.
  
'''The DM:''' Marcule didn't say so, but he's got the AP so I'll just have him close the door automatically.
+
'''[[Vafrandir]]:''' Interesting. Let's approach the dungeon.
 
 
'''The DM:''' Only waiting for Lexent.
 
 
 
'''[[Lexent]]''' Shoot. I've just cross posted thrice. Here's what I had It looks as though it will need to change.
 
:'''[[Lexent]]''' OK. Let's try this. I move (S-1) to 2126 and attack the skeleton in 2026 ''To Hit:'' '''19-2(door)''' ''Damage:'' '''5'''
 
 
 
'''The DM:''' Can’t.  Marcule beat you out. Consider Lexent in 2126; what’s the rest of your move?
 
 
 
'''[[Lexent]]''' Yep. I suppose all I can do is instead move to 2127 and wait to see what develops.
+
'''[[Pandred]]''': Okay. I'll call for the men to come forward, and press on for the entrance. We'll move at a good clip, but I remind everyone to watch the ghouls, they might not all be dead. Re-dead. Un-undead.
  
'''The DM:''' Okay, working on the next round, last one for today.  Changed my mind about putting up a mid-turn image.
+
'''The DM:''' Out.
  
=== Skeleton Round 7 ===
+
'''[[Lexent]]:''' In. About how many dead ghouls do we see?
[[File:Barracks (m).jpg|right|350px]]
 
  
2026 attacks Marcule, rolling a 16 and hitting for '''<span style="color:red">take-4</span>''' damageThat stuns MarculeMarcule falls back into 2227 and the skeleton advances into 2126.
+
'''The DM:''' InAbout 20And they smell AWFUL.
  
1926 attacks Pandred, rolling an 18, hitting for '''<span style="color:red">take-5</span>''' damage.  Pandred falls into 2028 (as that’s better than letting herself be knocked into Lexent’s hex, where they’ll be fouled).  1926 advances into 2026.
+
'''[[Vafrandir]]:''' In.
 
 
1826 advances into the hole made by the clearing of 2027 and attacks Lexent, rolling a natural 20.  You’re not going to believe this, but it’s another double-20.  I actually said, “HOLY SHIT!” out loud.  Third roll is an 8.  Lexent takes 2x3 = '''<span style="color:red">take-6</span>'''  damage.  Lexent falls back into 2228, stunned.  Again, the skeleton advances into 2127.
 
 
 
1827, chasing after its friends, rushes into 2027 and attacks Pandred, rolling a 17, hitting again, for '''<span style="color:red">take-4</span>''' damage.  That knocks Pandred back again, into 2029, with the skeleton following her.
 
  
Meanwhile, Vafrandir is attacked by 2024 and 2123.  The first rolls a 4, missing2123 rolls an 11, also missing.
+
'''The DM:'''  approaching the encampment, the odour gets worse.  The tents are partly bashed down and the tent that protected the top of the shaft is completely collapsed over the holeIt will have to be dragged off in order to enter there.
  
Wow.  I don’t know when I’ve ever had a combat like that.
+
'''[[Lexent]]:''' Once we all get down into the gulley I'll ask Helga and Marit to move the collapsed tent from the opening.
  
If anyone didn’t follow, I’ll build a blow-by-blow set of pictures if you need it.
+
'''The DM:'''  As ever, the path down is treacherous, as Lexent well remembers.  The cleric feels especially anxious as he makes his way down, conscious of an ache that still remains in his hip.  Something occurs to me, before you remove the tent.  By my count, apart from Oddsdrakken, there are four sappers with you.  Could you each assign one sapper to yourself, who you will specifically “run” and roll checks and other dice for.
  
== Round 8 ==
+
'''Marcule:''' In. (ooc: sorry a fire alarm decided I was out yesterday) I am low on personal items I have a pair of dice I have had since the beginning.
'''The DM:''' Okay, who’s still alive? Anyone in the negatives?  No one is bleeding, at least.
 
  
Vafrandir, you’re the only attack this round.
+
'''[[Lexent]]:''' I will take responsibility for Marit.
  
'''[[Lexent]]''' I am at -1, but I don't believe that necessitates a Wisdom check yet.
+
'''The DM:''' Oddsdrakken, unlike the sappers, is not “battle hardened”.  The sight of the twisted and smashed up ghouls, and the smells, and the prospect of going to the source of this horror, will require a morale check from him.  That’s 2d6 rolled by Pandred, equal to or above in order to succeed.  If we don’t have a morale for Oddsdrakken listed, treat him as a morale of 9 as well.
 +
: Unless someone has a morale adjustment in their character backgrounds, the sappers all have a 9 morale.
 +
::'''[[Lexent]]:''' His character sheet shows a 9. If only Embla was still with us.
  
'''[[Vafrandir]]:''' I'll try and finish off 2123. '''10 raw, 13 to hit; 5 raw, 7 dmg'''.
+
'''The DM:''' I don’t know what you’re saying about “a pair of dice,” Marcule.
  
'''[[Pandred]]''': Not great.
+
'''The DM:''' Morale is brought down one point every time an NPC is placed into a state of jeopardy and succeeds at a morale check; usually, during battle.  A morale check is made whenever an NPC is stunned (success +1 morale); non-battle hardened NPCs must make a morale check before entering battle (success no adj.)
:'''The DM:''' Where are you at?
 
  
'''The DM:''' You’re good until you reach -4.
+
'''Marcule:''' As a scrying item (sorry this was a much earlier comment to me)
  
'''The DM:''' Vafrandir, adjusted to '''<span style="color:red">cau-3</span>'''; stuns, but 2123 is still with usIt can’t fall back due to the stall fencing behind it.
+
== The Hole ==
 +
'''The DM:''' Lexent, as you and Marit begin to pull away the tent, Helga will keep watchBoth you and Marit will need to make constitution checks.
  
'''The DM:''' It’s post 2pm here; I’m going to wrap this up.  Remember I have a doctor’s appt tomorrow, and one on Thursday, so we’ll play Wednesday.  That was a devastating round; another like it and I’ll end up killing the party.  I can’t believe I’ve rolled three double-20s this last week, and two of them today!  Feels like I should apologize ... hah!  We’ll have to see.  I am sorry to leave you on tenterhooks.
+
'''[[Lexent]]:''' I roll a '''5''' for me and a '''8''' for her.
  
'''The DM:''' Out.
+
'''The DM:''' You both pull back, vomit from the smell, and get yourselves under control after a few rounds.  It is the same smell that Lexent remembers from before, but ten times worse.  You’ll need help pulling the tarp off from another player character – who will have to make a constitution check.
  
'''[[Vafrandir]]:''' If we survive this, we're coming back down with clubs...
+
'''Pandred''' Odds gets an 8 on his morale check.
  
'''[[Lexent]]''' In.
+
'''The DM:''' Okey-doke.
  
'''[[Vafrandir]]:''' In.
+
'''[[Vafrandir]]:''' I'll handle Bjarni.
  
'''[[Lexent]]''' (OOC): Couldn't stand the wait either, huh?
+
'''[[Lexent]]:''' "Can you give us a hand with this tent, Vafrandir?"
  
'''[[Vafrandir]]:''' (OOC) I'm stuck at a computer writing a dissertation all day, might as well jump in!
+
'''[[Vafrandir]]:''' Absolutely. '''4''' on my constitution check.
  
'''The DM:''' Awake, in.  Working on the next round.
+
'''Marcule:''' Back at 11:30.
  
'''[[Lexent]]''': out. Unfortunately called away to a test event. Scheduled for one hour, hope to be back sooner.
+
'''The DM:''' And on Bjarni’s?  He’ll join in with Vafrandir.
  
=== Skeleton Round 8 ===
+
'''[[Vafrandir]]:''' Bjarni gets a '''5'''.
[[File:Barracks (n).jpg|right|350px]]
 
'''The DM:''' 2127 will move into 2128 and attack Pandred, along with the skeleton in 2028.  This will let the skeleton in 2026 advance and attack Lexent.  2126 will attack Marcule.  2024, above, will then attack Vafrandir.  Here we go.
 
  
: 2028 misses Pandred with a 3.
+
'''The DM:''' You get the tent pulled off.  There’s a feeling that the tent was intentionally laid on top, because it “fights you” before it comes free.  Ultimately, it appears from the scattering of hair, the short wall being broken in places (it was in good condition formerly), that all the rothe went down the hole.
  
: 2128 misses Pandred with a 15, which is only enough to hit AC 5.
+
'''[[Lexent]]:''' Can we ascertain whether it was laid on top from the outside or pulled into place by whatever last went down the hole?
  
: 2127 misses Lexent with a 10.
+
'''The DM:''' Seems it must have been placed there on the outside, but you have no certain idea.
  
: 2126 hits Marcule with a natural 20.  The follow up roll is a 19, which causes triple damage if Marcule is not wearing a helmet.  I don’t see a helmet on Marcule’s character page, so that’s '''<span style="color:red">take-9</span>''' damage.  Marcule’s current hit points for this combat aren’t accurate, as I’ve caused 3 and 4 damage on separate occasions earlier, and now 9.  Assuming the number shown, “11”, was accurate for the start of the combat, that puts Marcule at -5 now.  I’ll need a wisdom check for Marcule.  The skeleton in 2126 advances into 2227.
+
'''[[Lexent]]:''' Looking into the hole, are there any other obvious changes? Is the ladder still in place and undamaged by the herd of rothe plummeting past it to their doom?
  
: 2024 misses Vafrandir with a 10.
+
'''The DM:''' From this vantage point, the ladder seems the same.
  
== Round 9 ==
+
'''[[Pandred]]''': We should take the time to burn the carcasses. I really don't want them becoming un-un-undead behind us with some fly-elemental voodoo. We have torches, right? I'll start dragging the nearest corpse for piling purposes.
'''The DM:''' With this round, having fought for 8 rounds, everyone is starting to feel warmer and sweaty.  The effective ambient temperature rises from “chilly,” to “brisk” ... given the conditions, this has no effect on your combat at all.  These are good working conditions.  I just want to point out that there is a difference that will occur every eight combat rounds.
 
  
: Pandred, by my count, this is your double-attack round.
+
'''[[Lexent]]:''' I assist Pandred in doing so, as does Marit.
  
: Lexent, you’re able to turn undead while in melee, but you cannot also attack while doing so (but you can remain in the hex, parrying your enemy).  Turning undead isn’t a spell and has no verbal or physical requirements; it only takes your will.
+
'''[[Vafrandir]]:''' I and Bjarni also. How well do ghouls burn?
  
: Vafrandir, you’re still facing two skeletons.
+
'''The DM:''' With your bare hands?
  
: Marcule, I’ll need that wisdom check. Also, can I get an accurate shout-out for everyone’s current hit points please?
+
'''[[Lexent]]:''' I am wearing studded leather gauntlets.
  
'''The DM:''' Given the circumstances, I think it would be best to wait for Lexent to return before completing the round. And we’re also waiting for Marcule and Pandred’s arrival.  I believe the party needs a full complement at this time.
+
'''[[Pandred]]''': Well, they don't burn with my bare hands at all. I do move the bodies that way though. Gross.
  
'''[[Vafrandir]]:''' I attack 2123 with '''12 raw, 15 to hit; 2 raw, 3 dmg, <span style="color:red">cau-1</span>'''.
+
'''[[Lexent]]:''' Depending on the state of decay, we could possibly use the log hooks as well.
  
'''[[Vafrandir]]:''' 21 HP
+
'''The DM:''' After twenty minutes of pulling and dragging bodies from around the field, Pandred will notice that her palms are itching.  The bodies won’t burn on their own.  They’ll need some fuel; all there is on the ground is green lichen.  There’s no wood about, except underground in the dungeon.

Revision as of 11:24, 31 March 2021

Continued from Arriving in Stavanger

The DM: You wake. The rain was heavy all day yesterday and it continues this morning when you wake up. The main storm has passed over, with black clouds and lightning in the afternoon on the 10th. This morning, it is just grey and steady rain. Despite the rain, the temperature is in fact pleasant, so that standing out in the rain is strangely comfortable (for natives) rather than chilling. It is 9 a.m. in the morning. There is a gentle breeze blowing from the southwest.

Vafrandir: You mentioned the fighters should add Military Engineering to our sage studies. Should we assign points or wait until you've addressed it?

The DM: Assign points. I have only the one ability thus far; I don't have time to work on it at present. There's always something else. Let me know when you have amateur knowledge and you want to build a fort.

Marcule:in

Pandred: Out.

Vafrandir: How long will it take us to procure 5 sappers and 1 cook?

The DM: A roll says 3 days.

Vafrandir: Very good. That's acceptable to me to stay here for a few days. I've marked off food for the 2 hires back in Treborg. I'll put Nadia up in the public house as well if she'd like for the time we're here.

Lexent: Fine by me as well. If my skills aren't of particular use in the search, I can go assist the gnomes in the hospital here.

The DM: We can cut to the chase. Four men, two women, and the cook is a man. Looking for names.

The DM: Randomly rolled from Norwegian names: Norwegian sappers named Arvid (male) & Helga (female). A Norwegian female sapper named Marit. A Norwegian cook named Ole. A Dane male sapper named Asger. And an Icelandic male sapper named Bjarni.

Lexent: I assume we deduct that first month cost now and keep track that it will be due again on the 11th of each month?

The DM: Yes that's right.
Lexent: Deducted.

Marcule: Sorry guys out for the rest see you tuesday

New July 13th Hirelings.jpg

Lexent: Anything keeping us from accounting for these three days and moving to the morning of the 14th?

The DM: Regarding Arvid’s charisma: he proves impossible not to hire; it takes Vafrandir less than two minutes before he feels compelled to put out his hand. Arvid is fair, in that he would be recognized as attractive in a room full of people; he is a pleasure to be around, warm, receptive, interesting to listen to and says the sort of things that an employer wants to hear about a willingness to work and get things done. Adding his weight, you'll see that Arvid is irrepressibly jolly as well.

The DM: We can skip ahead; Pandred and Marcule are out, so if Lexent wishes to do nothing else, count your food and your room cost, then figure out if your boat will take your weight, your new purchases, your equipment and the six new people. I’ll add weight to the table.

Vafrandir: I'll figure the boat's load once we have the weights.

Lexent: How is the weather on the morning of the 14th, and how does Nadia feel about making the crossing?

Vafrandir: We should be at no more than 40-45% of the boat's capacity regardless of individual weights.

The DM: The morning of the 14th, the weather is clear, cool and with a fresh breeze blowing straight from the direction of Treborg.

Lexent: We set out for Treborg.

Nadia: "Are you sure, sir? It'll take us 24 hours to get there with this wind in our faces; you don't want to wait for a more prepitious day? Or hour? Might be longer, 36 or 48; I've not much sail to head directly into the wind."

Vafrandir: Is there any particular equipment our sappers think may be useful given what we've conveyed about the layout of the dungeon? I'll try to be as specific as possible.

Vafrandir: I'm fine with waiting today, or until the weather is better. May we retcon purchases from Lexent and Pandred?

The DM: Shovels, picks, wood if you've got it, hooks to drag the wood, as much chain as you'll buy with a breakweight of a thousand or more, axes, as many spikes as you will, a hundred or more, wood axes ... those for sure. I'm good with a retcon if something else is wanted for those three days.

The DM: Things for underground, lanterns, torches, pottle jugs for water, a barrel of small beer if you’re willing

Lexent: Sorry, read that direction backwards. I am fine with waiting, although, if the winds change early enough today, we might still head out.

Vafrandir: That's a good list. I believe I'll take the days off to put it all together. I'm glad I asked.

Vafrandir: Out.

Lexent: Out.

The DM: By nine o’clock in the evening, the wind hasn’t changed an iota, though it has lessened to a moderate breeze. Simply isn’t working out for you.

July 15th

The DM: Out.

Vafrandir: I'm not sure which hooks they're referring to, I can't place them on the market sheet. A block and tackle?

Vafrandir: Marcule, I believe we'd best dip into your credit. How much do you have left?

The DM: I thought it was there. It is a log hook and in terms of metal used, is essentially the same price as a "boat hook" but with a shorter handle. Out.

Lexent: In.

Lexent: One of the items I purchased was 100 ft. of twine, which has a listed weight of 12 lbs., the same weight as 50 ft. of rope. Do you have an updated weight for twine?

Marcule: In. I have the full amount for us to use.

The DM: In.

The DM: 0.68 lb. for twine. Like I said, found lots of errors. Your rope is 7.5 lbs.

Lexent: Thank you. How is the weather on the morning of the 15th?

The DM: you’ll be happy to know the direction of the wind has changed. It is now WNW, so that you can tack effectively against it to get out of Stavanger; it is a good moderate breeze of 12 knots, so you can make 1.5 knots an hour against it; the distance to Treborg is 24 knots, so it will take 16 hours. The sky is crystal clear and the temperature is cool.

Though Nadia your pilot will comment on there being a red sky this morning.

Lexent: And thus we should take warning. I worry that starting out now will only put us in a storm partway across, but we can't stay here forever just for the weather. What does everyone else think?

The DM: Nadia guesses it won't hit for at least 12 hours; by then you'll be most of the way across the bay and on the coasts of islands where you can shelter and wait it out, if need be.

Lexent: That's good information, but I would still like to let more of the party weigh in before committing to a course of action. We all know how much Pandred enjoys swimming, and if it comes to malady checks that's about a 20% chance that someone in the group will have a problem.

The DM: Maybe you should all learn how to swim.

Vafrandir: If Nadia thinks we can do it, we can't fear the sea forever.

Vafrandir: I do have an equipment list: I'll post it here soon. Marcule, what is the full amount?

Lexent: Well, I suppose we shall brave the sea once more. We board the ship and embark. Is Nadia able to impart sailing knowledge to any/all of us as we make these crossings, or is she to busy as the master of the ship to do so?

Marcule: 1500gp

The DM: Nadia has no instruction skill, so she doesn’t know how to teach you to sail. Someone else would also have to teach you how to swim. But many people in Norway know how to do these two things.

The DM: Marcule, you can take out any part of your total credit; it does not have to be the full amount. The lender, Raphael Goletti, can offer you 0.08% interest per week for 32 weeks, which you can pay back in full at any time; however, you cannot pay it “partially” back, so it isn’t a question of weekly payments. You must pay it back in a bulk sum, just as he lends it to you in a bulk sum. Goletti has “branches” in Stavanger, Aalborg, Copenhagen, Amsterdam, Groningen, Brugge, Trondheim and Bergen, so you may make your return payment in any of those market towns.

Vafrandir: I have 7 points of sailing - enough to understand what she's doing but probably not enough to help.

The DM: Actually, that enables you to put up the sail and move it under orders; as long as she has the tiller it helps; the rules state that you add your sailing skill to hers in a bad storm.

The DM: I can’t move ahead unless I hear from someone on the willingness to take the loan. It doesn’t have to be Marcule, because he has given his permission. I need to know how much is taken so we can establish it being done on the 14th (the day before leaving Stavanger). I also need a defacto yes to the loan.

Marcule: How much would we like to take?

Vafrandir: Let's take 700 gp. That will cover supplies that we need + extra food.

The DM: 700 compounded over 32 weeks would be 903 g.p., 4 s.p. and 11 c.p. due in 32 weeks from today, February 23rd, 1651.

Vafrandir: I expect probing the dungeon should yield the repayable amount. We'll see if that's justified

The DM: I’ll take that as a confirmation.

Vafrandir: Yes. Let's take it. We'll load the boat and head out; I'll assist Nadia.

The Journey from Stavanger to Treborg

The DM: Setting off at 9 am on the 15th, light, small clouds drift in from the west, as the wind slackens a little. However, it also spins more towards due west, and Nadia is able to maintain your speed. After noon, the wind swings entirely around to the southwest and a wall of clouds fill the sky. Nadia brings your speed up to 2½ knots an hour, so that you’re halfway to Treborg by three in the afternoon. The wind is a light breeze, and the rain that begins to fall is light. Nadia holds to the east side of Bokn island, that big blob of land southeast of Treborg, skipping your speed up to 3 knots an hour.

At 6 pm, just 3 knots out of Treborg, the wind picks up to a moderate breeze and swings perfectly around to the southeast, driving you just where you want to go. It takes Nadia just 45 minutes to finish bringing the boat across those last three knots, though by then a moderate rain requires vigorous bailing of the boat. Drawing into Treborg, you’re wet but you’re there. It is just seven o’clock when you start to unload the boat on the shore.

Lexent: Is there anyone at the dock to enquire as to whether the ship from Glesvaer arrived yesterday?

Vafrandir: Our supplies: 3 spades, 3 lanterns, 100 spikes, 6 logger hooks, 80 feet of chain with appropriate breakweight, 3 wood axes, 20 torches, 3 pottle jugs, a keg of small beer, and 2 chests with 150 lbs of jerky and cheese just to round out our supplies. With the addition of our 129 existing gp, that leaves us with 3 gp, 1 sp, 12 cp change for Marcule to pocket for now.

Lexent: So how much should I deduct from our current totals?
Vafrandir: 129 gp
Lexent: That leaves us at 26 gold, 8 silver, and 8 copper.

The DM: The 700 gold was added?

Lexent: My understanding is that the 700 was spent on supplies, along with 129 gp of what we had.

Vafrandir: That is correct, Lexent.

July 16th

The DM: It rains all night, though it is a light rain by 6 am before a moderate breeze that has swung back to the west; steadily you rise, get yourselves together and decide what to do for the day.

Lexent: "I would be interested to know if there is any word from Fraser. The ship from Glesvaer was due in the day before yesterday. Should we go ask if he sent any word?"

The DM: (literally managing this when you asked). A letter is delivered to you by a young boy who has brought it over from Father Arvid. The letter is from Fraser. It arrived just now by boat.

“Father Arvid, my old friend. I regret that I am unable to place myself in your service, or the service of your friends, for at least a month; I am taken with matters that draw me north before the summer ends. I will recommend myself to you when I have returned to Bergen again. Yours, Giles.”

The DM: It is marked as arrived from Bergen.

Marcule: I have noted the 700gp.

The DM: no withdrawing 800 g.p. to pay the 700!

Lexent: Kiting wasn't a thing back then? ;)
The DM: I can go for that Lexent, but additional loans would be over shorter times with higher interest rates – like, say, 9 months at 1.8% per week.

Lexent: Well, that being settled for the time being, I propose we load up the cart and set off with our hirelings for the cairn.

Vafrandir: Ha! Rob Peter to pay Paul.

Vafrandir: Or Grond to pay Raphael, I suppose.

Vafrandir: So we crack Grond the old fashioned way. We have enough tents for all members of the party, including the pavilion tent. I'll get the cart loaded. May need to carry some by hand.

The DM: It stands to reason that Marcule should have to leave a personal token, something that has been on your person long enough to be considered “yours.” In a world of divination, augury, crystal balls, clairaudience and such, having such an item and your name would make finding you pretty much a guaranteed thing. Any ideas, Marcule?

Lexent: I assist Vafrandir in loading up the cart and we set out for the cairn.

The DM: The rain continues to slack; the temperature remains cool and the sky overcast. The moderate breeze is steady from the west as you begin to travel from 9 am forward.

Vafrandir: The cart is large enough - we have food and supplies aplenty.

Pandred: I'll bring Odds this time, and will be swapping my Chain for Plate. Is there anyone among us who can take advantage of Chain or Studded Leather? I have a spare set of both.

The DM: Damn it, trying to follow my own directions and I can't. Hm.

The DM: I’ll have to retcon the details; sorry about my error. I was keeping it in my noggin, which admittedly doesn’t run as well today as it once did. There’s an error of omission before the ‘fork’ where you built the cairn. It should take 8 hours to get to the fork; that’s agreed. And five hours from there to get to the camp.

It rains all day; you get to the cairn at 5 in the evening; you could continue for two hours if you wish; or perhaps spend that time with your labour increasing the size of the cairn.

Vafrandir: I could certainly use the chain but I have no hauberk.

Vafrandir: We'll expand the cairn again. How many hands to set up the camp?

Lexent: Agreed. Set up camp, build the cairn up, and head off to bed.

The DM: The cook and Oddsdrakken set up the camp; this leaves 9 of you to expand the cairn by 18 cubic feet.

July 17th

The DM: Oddsdrakken and Ole wake up at 6 am, getting the camp ready, so that the party wakes up to the smell of food and drizzling rain. This waking up and not having to struggle with getting a fire built or cooking on it is a new experience for the party members.

The sappers say that if a load of rock can be brought, along with a little mortar, they can manage a much more impressive cairn.

Vafrandir: That's a good idea. We'll table it for the time being and prepare for the trek to the dungeon.

Lexent: Yes, we pack up and head to the dungeon.

The DM: The rain falls off more and more, until it is the thinnest drizzle when you reach the base camp below the dungeon. From here it is a climb to the dungeon, as you leave Ole behind to make camp, starting about 2 pm. Do you wish to leave Oddsdrakken or some of the sappers here?

Vafrandir: I'll ask Arvid to stay behind with Ole today. Everyone should grab a torch along with their other equipment. Then we'll make our way up.

The DM: The first thing you notice about making your way up the now-familiar climb is the flies. There have always been a few, since this is high country in the summer time, but there seem an unusual number ... and by the time you’re nearly to the top, there are flies landing on you every minute or so, driving you to distraction as you swat them away.

Vafrandir: "Does this Beelzebub think he can drive us away with a few pests?"

The DM: At the top, looking over the plateau, you see there are flies in unbelievable numbers. There are literally pillars of flies scattered all around the tarn, reaching up a hundred feet or so. You’re grateful they’re not horseflies or deerflies, but merely flies that do not bite.

The rothe are gone. And as you move nearer, the buzzing drone surrounding you, you realize it is not mating season for the flies. They have gathered to eat the scores of dead things that are scattered everywhere. No, not rothe.
Ghoul carcasses.

Vafrandir: A disgusting sight - but also one problem dealt with. We need to take a closer look.

Pandred: I'll start down for the nearest ghoul carcass. I don't want to get surrounded by bugs, but I do want a closer look at their condition.

Vafrandir: I'll follow.

Vafrandir: [OOC] there are several flies buzzing around my head at the moment that I cannot catch - so I really have to applaud your commitment to creating the gaming environment.

The DM: {OOC} I do what I can.

The DM: there are NO rothe carcasses. There isn’t a single rothe. But Pandred has seen gore wounds before, which is clearly what killed a large number of the ghouls; those not killed by hoofs. However, further investigation will show that the rothe did not simply run away. There are places where bloody rothe carcasses were clearly dragged away, towards the goblin encampment and dungeon entrance.

Vafrandir: Interesting. Let's approach the dungeon.

Pandred: Okay. I'll call for the men to come forward, and press on for the entrance. We'll move at a good clip, but I remind everyone to watch the ghouls, they might not all be dead. Re-dead. Un-undead.

The DM: Out.

Lexent: In. About how many dead ghouls do we see?

The DM: In. About 20. And they smell AWFUL.

Vafrandir: In.

The DM: approaching the encampment, the odour gets worse. The tents are partly bashed down and the tent that protected the top of the shaft is completely collapsed over the hole. It will have to be dragged off in order to enter there.

Lexent: Once we all get down into the gulley I'll ask Helga and Marit to move the collapsed tent from the opening.

The DM: As ever, the path down is treacherous, as Lexent well remembers. The cleric feels especially anxious as he makes his way down, conscious of an ache that still remains in his hip. Something occurs to me, before you remove the tent. By my count, apart from Oddsdrakken, there are four sappers with you. Could you each assign one sapper to yourself, who you will specifically “run” and roll checks and other dice for.

Marcule: In. (ooc: sorry a fire alarm decided I was out yesterday) I am low on personal items I have a pair of dice I have had since the beginning.

Lexent: I will take responsibility for Marit.

The DM: Oddsdrakken, unlike the sappers, is not “battle hardened”. The sight of the twisted and smashed up ghouls, and the smells, and the prospect of going to the source of this horror, will require a morale check from him. That’s 2d6 rolled by Pandred, equal to or above in order to succeed. If we don’t have a morale for Oddsdrakken listed, treat him as a morale of 9 as well.

Unless someone has a morale adjustment in their character backgrounds, the sappers all have a 9 morale.
Lexent: His character sheet shows a 9. If only Embla was still with us.

The DM: I don’t know what you’re saying about “a pair of dice,” Marcule.

The DM: Morale is brought down one point every time an NPC is placed into a state of jeopardy and succeeds at a morale check; usually, during battle. A morale check is made whenever an NPC is stunned (success +1 morale); non-battle hardened NPCs must make a morale check before entering battle (success no adj.)

Marcule: As a scrying item (sorry this was a much earlier comment to me)

The Hole

The DM: Lexent, as you and Marit begin to pull away the tent, Helga will keep watch. Both you and Marit will need to make constitution checks.

Lexent: I roll a 5 for me and a 8 for her.

The DM: You both pull back, vomit from the smell, and get yourselves under control after a few rounds. It is the same smell that Lexent remembers from before, but ten times worse. You’ll need help pulling the tarp off from another player character – who will have to make a constitution check.

Pandred Odds gets an 8 on his morale check.

The DM: Okey-doke.

Vafrandir: I'll handle Bjarni.

Lexent: "Can you give us a hand with this tent, Vafrandir?"

Vafrandir: Absolutely. 4 on my constitution check.

Marcule: Back at 11:30.

The DM: And on Bjarni’s? He’ll join in with Vafrandir.

Vafrandir: Bjarni gets a 5.

The DM: You get the tent pulled off. There’s a feeling that the tent was intentionally laid on top, because it “fights you” before it comes free. Ultimately, it appears from the scattering of hair, the short wall being broken in places (it was in good condition formerly), that all the rothe went down the hole.

Lexent: Can we ascertain whether it was laid on top from the outside or pulled into place by whatever last went down the hole?

The DM: Seems it must have been placed there on the outside, but you have no certain idea.

Lexent: Looking into the hole, are there any other obvious changes? Is the ladder still in place and undamaged by the herd of rothe plummeting past it to their doom?

The DM: From this vantage point, the ladder seems the same.

Pandred: We should take the time to burn the carcasses. I really don't want them becoming un-un-undead behind us with some fly-elemental voodoo. We have torches, right? I'll start dragging the nearest corpse for piling purposes.

Lexent: I assist Pandred in doing so, as does Marit.

Vafrandir: I and Bjarni also. How well do ghouls burn?

The DM: With your bare hands?

Lexent: I am wearing studded leather gauntlets.

Pandred: Well, they don't burn with my bare hands at all. I do move the bodies that way though. Gross.

Lexent: Depending on the state of decay, we could possibly use the log hooks as well.

The DM: After twenty minutes of pulling and dragging bodies from around the field, Pandred will notice that her palms are itching. The bodies won’t burn on their own. They’ll need some fuel; all there is on the ground is green lichen. There’s no wood about, except underground in the dungeon.