Difference between pages "After the Ghouls" and "Morning of July 18th, in Camp"

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Continued from '''[[Backtracking]]'''
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__TOC__
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Continued from '''[[Chieftain's Room]]'''
  
'''The DM:''' What does the party wish to do now?
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'''The DM:''' Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.
 +
: However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather.  I have a little to do this morning, so I'll be checking less rarely.  And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently.  This is '''the right time''' to ask questions about any new abilities you've acquired.  I didn't have time to work them up, but I can get some details sorted right here, and work them up later.
  
'''[[Lexent]]:''' Do I need a night's rest before being able to commit my new spells to memory, or merely the time to pray for them?
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'''The DM:''' Pandred, when you get back to your camp late on the 17th, you'll find Anduin there.  He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you.  He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.
  
'''The DM:''' Committing new spells to memory IS praying for themYes, you will need 15 minutes per spell per level of spellYou will need to sleep six hours before you can relearn spells you’ve used today, but you can pray for the new spells right now.
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'''The DM:''' I've been thinking about '''Set Injury''' Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place.  One injury point is removed.  You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually)And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.
  
'''[[Lexent]]:''' I'm somewhat keen to take the time necessary to gain access to those new spells, but I also don't want any loose ghouls to be able to sneak up on us, so we should probably see what the situation is down that hallway first.
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'''[[Lexent]]:''' Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.
  
'''[[Lexent]]:''' The good roll on Medicine was a welcome consolation prize for not making it up to amatuer in Dweomercraft. I was really hoping to improve my turning.
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'''Pandred''': I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.
 +
: For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?
  
'''The DM:''' Effectively, a cleric doesn’t “memorize” ... the cleric meditates, prays, then becomes aware of when the power of the spell has been bestowed onto them from the outside.  Lexent will be aware now that his spells are coming from the Plane of Ysgard, or Asgard, an assembly of floating continents including the Den of Olidammara, Jotunheim, Valiant Hall and the Plain of Ida; these float over a huge land called Muspelheim, with an subterranean realm below that's called Nidavellir.  I’ll go ahead and steal from [https://forgottenrealms.fandom.com/wiki/Lords_of_the_Golden_Hills the Forgotten Realms] and say that the Gnomish gods dwell on a small floating continent called “The Golden Hills,” whereat your gods come from.
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'''The DM:''' '''Motivation (sage study)'''.  
 +
: 1. '''Improve Morale (sage ability) ''': All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
  
'''[[Lexent]]:''' So is Garl Glittergold among my deities?
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: 2. '''Recruit (sage ability) ''': the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people.  The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat.  Let me know if that needs an example.
  
'''The DM:''' Incidentally, Nebelun is the Gnomish god of healing.  Yes regarding Garl.  Your pantheon is polytheistic, and you don’t pray to any single godYou give your attention to the god that is in authority over the thing you need right now.
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: 3. '''Raise Group (sage ability) ''': essentially it allows you to raise a posse in cases where the enforcement of law and order is neededI’ll put this into more medieval-speak when I write the page but that’s the short hand.
:'''[[Lexent]]:''' I'll admit to a bit of surprise that you seem to be hewing somewhat closely to anything published by 'the company'.
 
  
'''Pandred''': I don't want to lose in the shuffle the fact that ghouls are still nearby. Are we continuing the fight or retreating? I'm still fighting fit.
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'''The DM:''' Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.
  
'''Pandred''': I'll be watching the corridor the ghouls came from while we decide.
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'''[[Lexent]]:''' Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.
  
'''[[Lexent]]:''' I'm at 12/26, so I could be doing better, but have some fight left in me.
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'''[[Lexent]]:''' How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.
  
'''The DM:''' I believe Lexent intends to get spells together. Do you want to do all of them, Lexent, or some of them?
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'''The DM:''' Natural Astronomy has a good write up on the old wiki: '''http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html'''
  
'''[[Lexent]]:''' I think that Pandred is correct and we need to at least ascertain what the ghouls down the hall are doing before committing to a half hour or more to pray.
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'''[[Vafrandir]]:''' When I add my new HP, do I add it to my current as well as my max?
  
'''[[Lexent]]:''' "Pandred, If your amenable, would you take a peek around the corner and see what you can of the situation?"
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'''[[Lexent]]:''' Pandred, Don't forget to use your bottle on the 17th.
  
'''[[Vafrandir]]:''' I am good to fight as well.
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'''The DM:''' Lexent, casting a spell is hard work.  When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively.  Why not just let it wait for the morning?  I know, I know, you want the benefit of doing it twice, tonight and the next day.  But I’m afraid not; you’ve spent your wad for the 17th.  You’re pooped.
  
'''[[Lexent]]:''' I proceed to the corner of hallway 'f' and peer around it. What do I see?
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: As regards Marit, she waves it off.  “I’ve forgotten already,” she’ll tell you.
  
'''Pandred''': I'll head to the end of the corridor the ghouls emerged from with Lex and peek as well. I've been itching to get to this thing since we saw it.
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'''The DM:''' Vafrandir, yes.  If your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.
  
[[File:Chieftain's Room 01a.jpg|right|280px|thumb|Fully revealed now]]
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'''[[Lexent]]:''' Very well.
== Room f ==
 
'''The DM:''' I’ll assume Pandred’s wearing the infrared goggles.  You don’t see much without torchlight, but there are two large black figures moving among a dim red background.  There seems to be a table with chairs, and a low dais, above which is a large round shield; this is dimmer than other objects in the room, suggesting it’s made of metal.  You can only see as much of the room as the short hall (about 15 feet) allows.  I’ll give you some map as soon as I sketch it.
 
  
'''Pandred''': I'll swap to shield and handaxe and approach the room for a better look.
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'''[[Lexent]]:''' Has my ''Olfactory Acuity'' added any types of potions or substances I can recognise?
  
'''[[Lexent]]:''' Yes, a shield seems wise at this point. I strap mine on.
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'''[[Lexent]]:''' Other than using my spells and having Pandred use a healing salve from her bottle, I don't know of anything else we were planning to do on the 17th.
  
'''The DM:''' Oops, forgot to add the black blobs.  Well, presume they’re above the table.
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Pandred: Salve gives 2 to whomever is most needful.
  
'''[[Lexent]]:''' How large is large? Larger than humanoid?
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'''[[Vafrandir]]:''' Understood.
  
'''The DM:''' the ghouls prior have been approximately goblin sized.  These are human sized.
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'''[[Lexent]]:''' Are we going to head back up today, or would we like to rest a day? Helga is in the negatives and Asger is below half hit points.
  
'''The DM:''' Refresh the page and you should see the images there now.
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'''[[Vafrandir]]:''' Let's rest up. We're not terribly bad off but we've had a good beating.
  
'''[[Lexent]]:''' I call for everyone to form up and move to 2723.
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'''The DM:''' Lexent, yes.  “Some potions” would include the most common: healing, heroism, sweet water, protection potions.  Since this is an amateur ability, I should have covered this earlier.  Marcule took a heroism potion; it lasted until he woke up the next day.  You would have had time to sniff it so yes, the OTHER potion is also heroism.
  
'''The DM:''' I'll need confirmation.
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== Breakfast ==
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'''The DM:''' Assuming you still want to cast that augury spell, Lexent.  You removed the questions, so you’ll  have to write them again.
  
'''[[Lexent]]:''' Marit moves to 2725. After retrieving her axe, of course.
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'''[[Vafrandir]]:''' Out for a bit.
  
'''[[Vafrandir]]:''' I'll move to 2625. I suggest the sappers stay in the lower hallway until we can better see the interior of the room.
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'''The DM:''' Remember that '''Aid''' can add more hit points than a player character’s maximum, so you may want to do that last after other healing takes place.
  
'''The DM:''' And now the whole room is visible.  Those are high quality white pine chests in the upper right corner, and a rack of weapons nearest to Lexent.  Can’t get into the symbols inscribed on the floor at this time, you cannot see them clearly.
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'''Marcule:''' In
  
'''[[Lexent]]:''' Do the ghouls seem aware of us?
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'''[[Vafrandir]]:''' In.
 
 
'''The DM:''' They’re eying you, but they’re holding their ground.
 
 
 
'''The DM:''' The air in here seems a trifle ... shall we say ... revolting.
 
 
 
'''Pandred''': I'll advance to 2623. Can ghouls talk? Let's find out. "We're here for Grond!"
 
 
 
'''The DM:''' They don’t respond.
 
 
 
'''The DM:'''Lexent, you’re nominated for initiative. d6.
 
 
 
'''[[Lexent]]:''' I roll a '''1'''.
 
 
 
== Round 1 ==
 
'''The DM:'''Lucky you.  I also roll a 1.  The left hand ghoul leaps three hexes around the table, into 2623, and slashes at Lexent with both claws; it doesn’t have time to bite.  Because initiative is simultaneous, no matter what happens, Lexent will be able to attack, even if I stun him.
 
 
 
'''[[Lexent]]:''' I return the favour. ''To Hit:'' '''15''' ''Damage:'' '''2+1=3'''
 
 
 
'''The DM:''' Before I roll, however ... Vafrandir has a 16 dexterity; which means, Vafrandir has time to throw something before I attack Lexent.  He has a +1 initiative.
 
  
'''[[Lexent]]:''' Wait, Is the ghoul in the same hex as Pandred?
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'''The DM:''' Vafrandir, do you have any questions about the increased puissance list?
  
'''The DM:''' Because Lexent’s THAC0 is now 19, that hits AC 4 and the damage counts.  Doesn’t stun.
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'''[[Lexent]]:''' We rest for the day. I use my ''Aid Rest'' to assist Vafrandir, Marcule, Helga, Asger, and Bjarni. Before sleeping I would like to cast my spells and encourage Pandred to use her bottle. The most injured was Helga, so I assume that those '''2''' points from the 17th went to her.
  
'''[[Vafrandir]]:''' I'll throw my club at 2623. But I only roll a '''10 raw, 12 to hit; 1 raw; 2 dmg'''. I'll begin to draw my sword with the rest of my AP.
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'''Pandred''': Oh! Before I forget, I'm so sorry. Alexis, could you drum up Arduin's encumbrance? For some reason I can't use the excel sheet from your wiki: it saves as "read only" and I can't access the hidden sheets to copy the formulas.
  
'''The DM:''' Oops, I read Pandred in 2624... okay, the ghoul is in 2722.  Pandred can also attack.
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'''The DM:''' What were the questions for augury, Lexent?
  
'''The DM:''' Vafrandir’s attack, then, was on 2722, and it misses.  The room is made of stone, so Vafrandir needs to roll a d6 for the club.  1-2 breaks.
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'''[[Lexent]]:''' I cast ''Augury'' and ask the following questions:
 +
: "Can Grond be reasoned with?"
 +
: "Will Grond retaliate against us tonight?"
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: "Is Grond bound to the dungeon?"
  
'''[[Vafrandir]]:''' 5 for the club.
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'''[[Vafrandir]]:''' I am curious about the details of Draw Speed.
  
'''Pandred''': HROAGH! Against 2722. Natural 20, followed by a mere 13. '''Crits''' for 5+3, 8, doubled to '''16'''!
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[[File:Arduin Encumbrance.jpg|center|630px]]
  
'''The DM:''' That stuns.  AND all of it counts.  AND the thing isn’t dead.
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'''Pandred''': Thank you.
  
'''Pandred''': I'll advance with my last AP to 2522.
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'''The DM:''' Vafrandir, it drops the number of AP to draw a weapon by 1.  So something with 1 AP counts as zero, 2 AP as 1 and 3 AP as 2.
  
'''The DM:''' This gives the players initiative.  BUT ... As you draw in a breath following your initial adrenaline based attacks, Lexent and Pandred find the air so foul that they each have to make a saving throw. That has to happen before Pandred can move to 2522.
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'''The DM:''' Lexent, in order, your answers are:
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: No.
'''[[Lexent]]:''' ''To Save:'' '''12'''. Not sure if I add anything.
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: No.
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: No.
  
'''Pandred''': '''18'''.
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'''[[Lexent]]:''' Thank you.
  
'''[[Lexent]]:''' I would also like to retreat to 2724 if I am not stunned.
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'''[[Vafrandir]]:''' All weapons, or just bows?
  
'''The DM:''' It’s a poison save, so you both make it.   You both have to expend 1 AP recovering, and from here forward if you’re within 2 hexes of a ghoul, you’re -2 to hit.
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'''The DM:''' Oh, it means getting your weapon ready. Not drawing an arrow.
  
'''The DM:''' if you have the AP left.
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'''[[Vafrandir]]:''' Understood. Very helpful!
  
'''The DM:''' Lexent, you pry back into your memory, when your teacher taught you the difference between ghouls and ghastsThis is one of the latter.  You’re not able to turn these.
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'''The DM:''' Out'Bout 45 min.
  
'''[[Vafrandir]]:''' We'll have to get these the old fashioned way.
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'''[[Lexent]]:''' I've created a '''[[Hirelings|hirelings]]''' page, (linked from the main page as well) to keep track of our hirelings.
 +
: I wasn't sure if we were each keeping track of our 'own' hireling's XP or not.
 +
: If any of the XP or HP totals are incorrect, please update them.
 +
: I did not include Odds, since he has his own page already that it looks like Pandred manages
 +
: I have also deducted wages for Valda for this month as today is the 18th
  
'''Pandred''': Recovery eats my last AP. No move for me.
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'''[[Vafrandir]]:''' Looks good, Lexent
  
'''[[Lexent]]:''' Takes me down to one, So I cannot move.
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'''[[Vafrandir]]:''' At this time, I'd like to take account of all the gems and who's got what.
: '''The DM:''' Technically, you would have been able to, Lexent; when Pandred stunned the creature, it was hurled back into 2822, which would mean your hex ceased to be a “melee hex”.  But I hit you so it’s moot.
 
  
'''The DM:''' Now, the creature’s attacks never were made.  This was simultaneous, so regardless of the party’s moves, the thing did get two attacks on Lexent.  This may also stop Lexent from “falling back” to 2724. Lexent, I believe with the end of the last combat, your protection from malevolence ran out.  I roll a 5 and a 15 to hit; the latter hits for 3 damage.  That stuns you back into 2724 and I will need a saving throw against paralysation.
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'''[[Lexent]]:''' What details there are exist on [[The Search Continues]]. I think the only thing we specified is that we apportioned some of them out in shares to all of our hirelings.
  
'''[[Lexent]]:''' ''To Save:'' '''5+3=8'''
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: '''[[Vafrandir]]:''' Yea, I'd like to be more specific (if possible).
  
[[File:Ghasts Round 02.jpg|right|315px|thumb]]
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'''The DM:''' In.
== Players Round 2 ==
 
'''The DM:''' Lexent fails his save and is paralysed.  If he was right, he should be able to move in an average of 5 rounds.
 
  
: Pandred, you have full movement starting the second round.  Vafrandir, if you don’t move ahead, the four hirelings will bypass you and rush into the chamber.
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'''The DM:''' Is there anything else.
  
: The party apart from Lexent can go.
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'''[[Pandred]]''': We going for another dive today? Who is coming? Can we get Helga in fighting shape?
  
'''[[Vafrandir]]:''' It takes me an additional 1 AP to finish drawing my sword. I'll move to '''2522'''.
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'''[[Vafrandir]]:''' How much did we get from Aid?
  
'''The DM:''' Noted.
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'''The DM:''' It’s been established you’re going to take the 18th to rest.  You heal as 2 levels higher than ordinary; so for Vafrandir, 6 a day of rest.  Doesn't count until the 19th.
  
'''Pandred''': I'll pursue the stunned ghoul into 2722. Swinging with 10+1 to hit '''AC 6''' for 6+3 '''9''' damage.
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'''[[Lexent]]:''' If no one has anything else for the 18th, I'll effect that healing.
  
[[File:Ghasts Round 02b.jpg|left|245px|thumb|Following the party’s move]]
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'''[[Pandred]]''': If we're resting, I'm good. Nothing further to add from me.
'''The DM:''' Misses, Pandred. Bjarni will run straight forward at stride-4 to 2622.
 
  
: Lexent, please run Marit, since you’re out of this.  She’d like to get into the combat.
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'''[[Lexent]]:''' I cast ''Aid'' on myself for '''1+6+8=15'''
  
: Asger heads into 2623; Helga will hold at 2624 and protect Lexent.
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'''[[Lexent]]:''' I use the healing staff on Helga for '''4+4+3=11'''
  
'''[[Lexent]]:''' Marit walks S-3 To 2721 and then attacks. Let me know if that works.
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'''[[Lexent]]:''' "Pandred, would you let Vafrandir have a dose from your bottle, please?"
  
:'''The DM:''' It doesn’t quite.  1 AP for a stride-3 into Pandred’s melee hex.  Once in the melee hex, she has to move at stride-1; so 1 AP for moving into 2721, +1 AP penalty for moving out of a melee hex.  That leaves her with 1 AP left.  She won’t punch, because a connect would mean a saving throw.  I’ll rule that she goes to 2721, however.
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'''[[Lexent]]:''' I cast ''Cure Light Wounds'' for '''3+4=7''' and distribute 2 to myself, 2 to Asger, and 3 to Vafrandir
::'''[[Lexent]]:''' So the melee hex rule applies to ally hexes as well? Oh wait, the ghast is no longer stunned is it. That makes sense now.
 
  
A “melee hex” is any hex with a combatant in it.  Melee hexes are considered to be places where combat is taking place. As Marit passes through the melee hex, she has to dodge around Pandred, not running into her, while ALSO avoiding being hitIt doesn’t matter whose melee hex it is; these extra careful movements of not crashing into Pandred as Marit runs through, which wouldn't be easy since Pandred is dodging around trying to hit the ghast, is penalized 1 AP.   Always Remember: a “stun” does not mean a creature goes limp and ceases movementIt means the creature falls back and can’t cause damage, but the creature is still conscious, still fighting and still waving its arms at Pandred, defending itself and TRYING to attack, though in game terms it can’t do damage.
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== Night of the 18th ==
 +
'''The DM:''' The weather actually cools a little towards mid-day, though the wind doesn’t pick up; the sky clears until there is one puffy cloud.   Then, from out of nowhere, the temperature plunges, straight through cool until it is briskOut to the west, you see an enormous storm moving from south to north ... but you’re untouched by itThe wind doesn’t change at all. By the time the sun goes down, it has warmed a little so that it’s cool again, with a gentle breeze blowing out of the southeast ... though the sky is completely overcast.
  
'''[[Lexent]]:''' Got it. Thanks.
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'''The DM:''' Marcule is on watch and gives a start. It’s 2 AM and there is something very large approaching.
  
'''The DM:''' In the latest picture on the left, Vafrandir and Bjarni are would-be combatants, but they’re not IN combat right now, so they’re not standing in melee hexes.  Pandred and the ghast are in combat, so 2722 and 2822 are the only present melee hexes on the map.  If it makes it easier for you, I’ll start shading the melee hexes in yellow.
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'''[[Lexent]]:''' May we finish healing before going to sleep?
  
'''The DM:''' going to call this before attacking for the ghasts.  Twas a good week, all.  Thank you.  Out.
+
'''The DM:''' This happens after you healIt is technically the 19th.
  
'''[[Lexent]]:''' It's fine. I was only thinking of the rule where passing by a stunned creature doesn't count as going through a melee hex.
+
'''Marcule:''' can i see anything with my infravision
 
 
'''The DM:''' Ah.  Hm.  This hasn't ever come up before.  Usually, passing by a stunned creature takes place in the same round it was stunned; it ceases to be stunned on the creature's next "move".  Only it didn't get a move, because the previous round was simultaneous.  Hm.
 
: I'll go ahead and say that moving past a stunned creature with no penalty can only take place in the SAME ROUND when it was stunned.  This is the next round; so, because it wasn't stunned again, it counts as a melee hex.  This is a tentative rule; it may need further thought, and something might come up that makes this ruling impractical.
 
 
 
'''[[Lexent]]:''' In.
 
 
 
'''[[Vafrandir]]:''' In.
 
  
'''The DM:''' InGetting my bearings.
+
'''The DM:''' Something about 9 to 11 feet tall and vaguely humanoid is moving across the landscape about 125 yards awayIt is hunched forward and moving in an irregular fashion, but still seems humanoid.
  
'''The DM:''' I’d like to propose a change on the judgement call regarding stunned characters and melee hexes.  I think we can try this: because Pandred re-engaged the ghast, AFTER it had been stunned, that reasserts the combat; IF Marit had crossed through 2722 BEFORE Pandred re-engaged, the hex wouldn’t have been a melee hex and Marit would have had enough AP to attack.  It’s a tricky detail, but I think it’s more precise than my previous call.
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'''Marcule:''' i cast thinamagig and produce a telescope, what do i see?
:'''[[Lexent]]:''' Makes sense to me.
+
: '''The DM:''' That [https://wiki.alexissmolensk.com/index.php/Thingamajig_(cantrip) cantrip] doesn't allow a telescope.
  
'''The DM:''' Okay, I believe that’s everybody’s move.  working on the next round ...
+
'''Marcule:''' sorry my error, i would wake lexent and pandred quietly
  
'''Marcule:''' in
+
'''The DM:''' Count yourselves awake.
  
[[File:Ghasts Round 02c.jpg|right|420px|thumb|Following the party’s move]]
+
'''[[Lexent]]:''' I begin strapping on my shield.
=== Ghast Round 2  ===
 
  
'''The DM:''' The ghast in 2822 attacks with all three attacks on Pandred.  Pandred is VERY lucky ... the bite misses with a 2, the right claw with an 8 and the left claw with an 11.  Pandred made a save earlier, but Marit will need to make a save and so will Asger against the ghast’s stench.
+
'''[[Lexent]]:''' I also awaken Vafrandir
  
: The ghast in 2719 rushes forward and attacks Bjarni with left claw and bite, and Vafrandir with his right claw.  Bjarni is missed with the left claw, but the bite rolls a 19 and causes 3 damage.  That will stun.  Bjarni needs to make TWO saving throws, one against stench and one against paralysation.
+
'''The DM:''' Takes five rounds.  The humanoid approaches slowly, not rushing, about five yards a round; so, a hundred yards away now.
  
: The claw on Vafrandir is a 16, which causes 1 damage; which doesn’t stun, but Vafrandir rolls a save vs. paralysationVafrandir also has to make a save vs. the thing’s stench.  So, fun times all around.
+
'''The DM:''' Vafrandir is awakeThere's something familiar about the way the shape is moving.
  
'''Marit''': ''To Save:'' '''19'''.
+
'''[[Lexent]]:''' Does Vafrandir recognise it as Dilhak? (hope, hope, hope)
  
'''[[Vafrandir]]:''' My first save is a 2, so I'm not sure the second save (a 20, of all things) makes much difference.
+
'''The DM:''' Saying the name, everyone recognizes the giant immediately.
: '''The DM:''' The first save was for the stench.  Vafrandir’s failing that means he’s so overcome by the stench that he can’t stand it and can’t fight toe to toe with these things.  But, the 20 means he’s not paralysed.  He can’t function this round and he’ll have to fall back all the way to 2624 or 2723.
 
  
'''Bjarni:''' stench: 17, paralyzation: 14.
+
'''The DM:''' And as soon as the giant comes within 50 years, and sees your low fire, he recognizes you also and raises his hand in greeting.
: '''The DM:''' Bjarni makes the stench save but he's paralyzed.  He will fall prone in his hex.
 
  
== Players Round 3  ==
+
== Dilhak ==
 +
'''Dilhak''': "Didn’t expect to find you out here."
  
'''The DM:''' After everyone makes their saving throws, those that aren’t paralyzed or vomiting can attack; both Vafrandir and Bjarni will be unable to attack because they will take one round to get over the nausea.  Bjarni can stagger under the table and Vafrandir can fall back into 2623.  If Asger makes save, he will also be affected nonetheless and will stagger into 2723.  Helga, however, can rush forward and attack.
+
'''[[Lexent]]:''' "My goodness, you're every bit as tall as Vafrandir described."
  
: If Marit makes save, she will stagger into 2719.
+
[[Pandred]]: Vafrandir gets '''4''' from my salve. "Aye, he is. What brings you this way Dilhak?"
  
: Pandred can attack.  That’s where you are.  Marcule hasn’t indicated any action yet, and can move as he wishes.
+
'''Dilhak''': "On my way to Ioglefeld."
  
'''Marit''' I attack the ghast in 2822 ''To Hit:'' '''14-2=12'''.
+
'''The DM:''' He’ll start to unload some food and a keg of drink from his backpack, and starts sharing the latter around.
: '''The DM:''' Marit CAN’T attack, as I’ve just explained.
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::'''Marit''' I'm sorry, I misunderstood.
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'''Pandred''': "Oh? What awaits you there?" I'll accept his offer gratefully, and offer what little the camp provides.
  
'''Marcule:''' 17 for Asguer. Marcule moves to 2625.
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'''Dilhak''': “Moving off to see family I have in Opland; I’ll be back before winter sets in. What have you been up to?”
  
'''The DM:''' The stench of these things is so bad, even if you make save it incapacitates you for one round, then makes you -2 to hitIf you blow save, you can’t approach within 10 feet of these things AT ALL, without returning to vomiting.
+
'''The DM:''' Until tomorrowOut.

Revision as of 13:57, 11 May 2021

Continued from Chieftain's Room

The DM: Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.

However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather. I have a little to do this morning, so I'll be checking less rarely. And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently. This is the right time to ask questions about any new abilities you've acquired. I didn't have time to work them up, but I can get some details sorted right here, and work them up later.

The DM: Pandred, when you get back to your camp late on the 17th, you'll find Anduin there. He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you. He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.

The DM: I've been thinking about Set Injury Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place. One injury point is removed. You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually). And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5. The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.

Lexent: Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.

Pandred: I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.

For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?

The DM: Motivation (sage study).

1. Improve Morale (sage ability) : All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
2. Recruit (sage ability) : the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people. The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat. Let me know if that needs an example.
3. Raise Group (sage ability) : essentially it allows you to raise a posse in cases where the enforcement of law and order is needed. I’ll put this into more medieval-speak when I write the page but that’s the short hand.

The DM: Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.

Lexent: Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.

Lexent: How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.

The DM: Natural Astronomy has a good write up on the old wiki: http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html

Vafrandir: When I add my new HP, do I add it to my current as well as my max?

Lexent: Pandred, Don't forget to use your bottle on the 17th.

The DM: Lexent, casting a spell is hard work. When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively. Why not just let it wait for the morning? I know, I know, you want the benefit of doing it twice, tonight and the next day. But I’m afraid not; you’ve spent your wad for the 17th. You’re pooped.

As regards Marit, she waves it off. “I’ve forgotten already,” she’ll tell you.

The DM: Vafrandir, yes. If your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.

Lexent: Very well.

Lexent: Has my Olfactory Acuity added any types of potions or substances I can recognise?

Lexent: Other than using my spells and having Pandred use a healing salve from her bottle, I don't know of anything else we were planning to do on the 17th.

Pandred: Salve gives 2 to whomever is most needful.

Vafrandir: Understood.

Lexent: Are we going to head back up today, or would we like to rest a day? Helga is in the negatives and Asger is below half hit points.

Vafrandir: Let's rest up. We're not terribly bad off but we've had a good beating.

The DM: Lexent, yes. “Some potions” would include the most common: healing, heroism, sweet water, protection potions. Since this is an amateur ability, I should have covered this earlier. Marcule took a heroism potion; it lasted until he woke up the next day. You would have had time to sniff it so yes, the OTHER potion is also heroism.

Breakfast

The DM: Assuming you still want to cast that augury spell, Lexent. You removed the questions, so you’ll have to write them again.

Vafrandir: Out for a bit.

The DM: Remember that Aid can add more hit points than a player character’s maximum, so you may want to do that last after other healing takes place.

Marcule: In

Vafrandir: In.

The DM: Vafrandir, do you have any questions about the increased puissance list?

Lexent: We rest for the day. I use my Aid Rest to assist Vafrandir, Marcule, Helga, Asger, and Bjarni. Before sleeping I would like to cast my spells and encourage Pandred to use her bottle. The most injured was Helga, so I assume that those 2 points from the 17th went to her.

Pandred: Oh! Before I forget, I'm so sorry. Alexis, could you drum up Arduin's encumbrance? For some reason I can't use the excel sheet from your wiki: it saves as "read only" and I can't access the hidden sheets to copy the formulas.

The DM: What were the questions for augury, Lexent?

Lexent: I cast Augury and ask the following questions:

"Can Grond be reasoned with?"
"Will Grond retaliate against us tonight?"
"Is Grond bound to the dungeon?"

Vafrandir: I am curious about the details of Draw Speed.

Arduin Encumbrance.jpg

Pandred: Thank you.

The DM: Vafrandir, it drops the number of AP to draw a weapon by 1. So something with 1 AP counts as zero, 2 AP as 1 and 3 AP as 2.

The DM: Lexent, in order, your answers are:

No.
No.
No.

Lexent: Thank you.

Vafrandir: All weapons, or just bows?

The DM: Oh, it means getting your weapon ready. Not drawing an arrow.

Vafrandir: Understood. Very helpful!

The DM: Out. 'Bout 45 min.

Lexent: I've created a hirelings page, (linked from the main page as well) to keep track of our hirelings.

I wasn't sure if we were each keeping track of our 'own' hireling's XP or not.
If any of the XP or HP totals are incorrect, please update them.
I did not include Odds, since he has his own page already that it looks like Pandred manages
I have also deducted wages for Valda for this month as today is the 18th

Vafrandir: Looks good, Lexent

Vafrandir: At this time, I'd like to take account of all the gems and who's got what.

Lexent: What details there are exist on The Search Continues. I think the only thing we specified is that we apportioned some of them out in shares to all of our hirelings.

Vafrandir: Yea, I'd like to be more specific (if possible).

The DM: In.

The DM: Is there anything else.

Pandred: We going for another dive today? Who is coming? Can we get Helga in fighting shape?

Vafrandir: How much did we get from Aid?

The DM: It’s been established you’re going to take the 18th to rest. You heal as 2 levels higher than ordinary; so for Vafrandir, 6 a day of rest. Doesn't count until the 19th.

Lexent: If no one has anything else for the 18th, I'll effect that healing.

Pandred: If we're resting, I'm good. Nothing further to add from me.

Lexent: I cast Aid on myself for 1+6+8=15

Lexent: I use the healing staff on Helga for 4+4+3=11

Lexent: "Pandred, would you let Vafrandir have a dose from your bottle, please?"

Lexent: I cast Cure Light Wounds for 3+4=7 and distribute 2 to myself, 2 to Asger, and 3 to Vafrandir

Night of the 18th

The DM: The weather actually cools a little towards mid-day, though the wind doesn’t pick up; the sky clears until there is one puffy cloud. Then, from out of nowhere, the temperature plunges, straight through cool until it is brisk. Out to the west, you see an enormous storm moving from south to north ... but you’re untouched by it. The wind doesn’t change at all. By the time the sun goes down, it has warmed a little so that it’s cool again, with a gentle breeze blowing out of the southeast ... though the sky is completely overcast.

The DM: Marcule is on watch and gives a start. It’s 2 AM and there is something very large approaching.

Lexent: May we finish healing before going to sleep?

The DM: This happens after you heal. It is technically the 19th.

Marcule: can i see anything with my infravision

The DM: Something about 9 to 11 feet tall and vaguely humanoid is moving across the landscape about 125 yards away. It is hunched forward and moving in an irregular fashion, but still seems humanoid.

Marcule: i cast thinamagig and produce a telescope, what do i see?

The DM: That cantrip doesn't allow a telescope.

Marcule: sorry my error, i would wake lexent and pandred quietly

The DM: Count yourselves awake.

Lexent: I begin strapping on my shield.

Lexent: I also awaken Vafrandir

The DM: Takes five rounds. The humanoid approaches slowly, not rushing, about five yards a round; so, a hundred yards away now.

The DM: Vafrandir is awake. There's something familiar about the way the shape is moving.

Lexent: Does Vafrandir recognise it as Dilhak? (hope, hope, hope)

The DM: Saying the name, everyone recognizes the giant immediately.

The DM: And as soon as the giant comes within 50 years, and sees your low fire, he recognizes you also and raises his hand in greeting.

Dilhak

Dilhak: "Didn’t expect to find you out here."

Lexent: "My goodness, you're every bit as tall as Vafrandir described."

Pandred: Vafrandir gets 4 from my salve. "Aye, he is. What brings you this way Dilhak?"

Dilhak: "On my way to Ioglefeld."

The DM: He’ll start to unload some food and a keg of drink from his backpack, and starts sharing the latter around.

Pandred: "Oh? What awaits you there?" I'll accept his offer gratefully, and offer what little the camp provides.

Dilhak: “Moving off to see family I have in Opland; I’ll be back before winter sets in. What have you been up to?”

The DM: Until tomorrow. Out.