Difference between pages "Restarting on the 19th of July" and "The Mine"

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Continued from '''[[Morning of July 18th, in Camp]]'''
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Continued from '''[[Restarting on the 19th of July]]'''
  
== July 19 of 1650, morning ==
+
== Starting Down ==
'''The DM:''' Not long after Dilhak leaves, it begins to rainLaying in the tent, listening to it fall, you can’t help think about how Dilhak is walking in it.  The rain is light, becoming a drizzle by daylight and still going by 9 am.  The temperature is cool and there’s just the lightest air movement.
+
'''The DM:''' The stairs at '''c.''' lead into a cold pool of air that for whatever reason baffles your infravisionYou will all need manual illumination of some kind in order to see.
  
'''[[Lexent]]:''' When I awaken I spend the hour and 15 minutes to prepare my spells.
+
'''Marcule:''' Sorry everyone i will be absent today, I had my shot yesterday and it has put me on my ass. I will see you on Friday.
: '''The DM:''' Accepted. But I did assume that; I won't police your spell memorizing nor claim you couldn't have done it.  It's the sort of thing I'd rather retcon if there's an issue with it.  After all, you wouldn't forget; you were trained at a seminary for years to get up every morning and pray.  You'd have to will yourself not to do it.
 
  
'''[[Vafrandir]]:''' Do we want to head back down today? There are probably a handful more ghouls and ghasts about, as well as that tomb - which we're not sure how to enter yet.
+
'''[[Lexent]]:''' I obtain and light a torch. About how far down do the stairs go before reaching the water?
 +
: '''The DM:''' sorry, miswrote. That should be "air" not water.  I've changed it above.
  
'''[[Vafrandir]]:''' How are the sappers faring?
+
'''The DM:''' As a reminder, the stairs are steep and drop about 25 feet overall.
 +
Lexent]]:''' That simplifies things. Might we presume Marcule will hold the torch for us while we continue?
  
'''[[Lexent]]:''' Everyone is fully healed.
+
'''The DM:''' No, afraid not.  You'll have to do on your own.  Marcule is assisting the sappers in their search.  I always try to have absent characters participating in the safest activity at the moment of their departure.
  
'''[[Lexent]]:''' Nadia's wages accounted for.
+
'''[[Lexent]]:''' OK. I proceed with the torch carefully to the bottom of the stairs.
  
'''The DM:''' If the sappers have the hit points, they’d rather come along than stay behindIt occurs to me, I need 2d6 rolled for HelgaCan someone roll it please?
+
'''The DM:''' The temperature drops practically to freezing as you light on the bottom of the stairsYou can see your breath and there’s very little heat coming from the torchI’m working on a map.
  
'''Pandred''': '''9'''.
+
[[File:Mine 01.jpg|right|385px|thumb|]]
 +
'''The DM:''' sorry, got caught up working on the effect.
  
'''[[Vafrandir]]:''' I would like someone to stay behind with Ole again. Arvid did last time. Let's see what this roll for Helge yields.
+
'''[[Lexent]]:''' "Well, with this torch, we're targets for anything down here."
  
'''The DM:''' Helga was stunned in the fight with the ghasts, and also in the earlier fight with the ghouls; I never had her roll a morale check, though she never did rejoin the fight after the ghasts.  But, I should have checked her morale anyway.  I’ll lump them together and since her original morale was 9, and Pandred cleared, that, please lower her base morale to 8.  This is her morale when Pandred isn’t around to influence it further.
+
'''[[Lexent]]:''' I start proceeding along the lefthand wall.
  
'''Pandred''': I'm not against Helga staying behind, her hit was substantial. I'm sure she's champing at the bit to get down again though.
+
'''The DM:''' You move only five feet when you realize you're not alone in here. A shadow flashes on the periphery of your right eye and your head snaps around to see there's nothing there.  Just like a horror flick.
  
'''[[Vafrandir]]:''' It might be better to have her with us and thus around you. Would Marit be willing to stay?
+
'''[[Lexent]]:''' Are there any other distinguishing features within our sight?
  
'''Marit''': "If it pleases you sir – might we draw lots?"
+
'''[[Vafrandir]]:''' In. I'll go join Lexent. (I intentionally did not check the bed; thought that would be too on the nose!)
 +
:'''[[Lexent]]:''' After that post I couldn't risk not checking. Believe me. I tried.
  
'''[[Vafrandir]]:''' "I think that's a good and fair idea. I know you all wish to go."
+
'''[[Pandred]]''': I'll set myself up just beside Lex on his left. Grit my teeth, rolling with the Battleaxe.
  
'''The DM:''' Leaving Arvid out, the other four agree to draw lots with stones, holding none or one in their hands, then guessing if the sum is odd or evenThere are two, and everyone guesses even except AsgerHe agrees to stay behind.
+
'''The DM:''' If I had thought of something to put there, you would have found something in the bedWithout updating the map, I’m counting Lexent in 2528 and Vafrandir in 2529Vafrandir, you notice that you can’t see anything that your body casts a shadow against.  The torch isn’t throwing any ambient light off the ceiling or walls that would give light.  Something in here is messing with simple physics.
  
'''[[Lexent]]:''' That settled, assuming the weather is still fit (enough) for travel, we head up to the dungeon.
+
'''The DM:''' Until someone gives ground, counting Pandred on the stairs, where “2429” would be.
  
'''Pandred''': Passing Arduin the +1 Spear, readying myself with Battleaxe. "Let's crack this tomb lads."
+
'''[[Lexent]]:''' While watching into the darkness, I edge another 5 feet along the wall.
  
'''The DM:''' If you’ll permit, you re-enter the main hall together, without any trouble. Marit will beg your pardon again and ask if anyone’s wondered yet where all the furniture came from, between the hall and the chieftain’s room.
+
'''Pandred''': I'll follow behind. Arduin well in the rear.
  
'''[[Lexent]]:''' "I had assumed from other parts of the complex, but the way it was stacked toward the door seems odd for that. Maybe some means of magical conveyance? We should take a look at the markings on the floor of that room again."
+
Taking off Vafrandir's move for now; look carefully at the image.
 +
[[File:Mine 02.jpg|left|245px|]]
  
'''[[Lexent]]:''' We should endeavor to keep better track of the time this go around. What time is it when we enter the dungeon?
+
'''[[Vafrandir]]:''' Nice, very creepy!
  
'''[[Vafrandir]]:''' Yes, I need to reread the previous pages to remind myself what we examined.
+
'''[[Lexent]]:''' Would setting the torch down in 2728 still provide us light with which we could fight if necessary?
  
'''[[Lexent]]:''' I strap on my shield and head for the chieftan's room.
+
'''The DM:''' I think we’ll have Vafrandir roll initiative.
  
'''[[Vafrandir]]:''' I do the same.
+
'''[[Vafrandir]]:''' '''raw 4; adj 5'''.
  
'''The DM:''' About 10:30You started last time after having travelled there that same day.
+
== Something ==
 +
'''The DM:''' Absolutely not, LexentYou’ve already noticed that the torch only gives off half the light you would normally expect; there’s NO reflection off the roof, and logically the floor.  Putting the torch down would black out everything outside a five foot circle.
 +
:'''[[Lexent]]:''' Understood.
  
'''[[Vafrandir]]:''' I do not believe we examined the circle on the floor.
+
'''The DM:''' Sorry, Vafrandir.  I rolled a six.
  
'''[[Lexent]]:''' Is the room as we left it?
+
'''[[Vafrandir]]:''' You win some, you lose some.
 +
[[File:Mine 03.jpg|right|350px|]]
  
'''The DM:''' No one’s been here.  Vafrandir, Lexent checked it for magical emanation, but no one has actually looked over itYou see a notch in the wall above it out of the corner of your eye.
+
'''The DM:''' A literal black shadow rushes out of the blackness and attacks Vafrandir.  It rolls a 5 and misses.
  
'''[[Vafrandir]]:''' One of the other may be better suited to examine the symbols. I'll look it over in case I recognize anything. What shape is the notch?
+
=== Party’s Round 1 ===
 +
If you attack, please say what you’re attacking with.  Pandred, if you move into 2629, you’ll block Lexent’s torch and you won’t be able to see a thing in front of you.
  
'''[[Lexent]]:''' I start inspecting the circle on the floor. "Marcule, take a look at this with me, would you?"
+
'''[[Lexent]]:''' Can a torch be used as a weapon, and if so, does that entail risking the light of the torch?
  
'''The DM:''' the notch seems designed for some kind of hook
+
'''[[Vafrandir]]:''' I'm close, so I'll attack with my longsword. '''12 raw, 15 to hit; 1 raw, 3 dmg'''.
  
'''Pandred''': A large hook, or a small one? I try to give the notch a little tug with a finger or two.
+
'''Pandred''': I'll call out to Arduin to toss me the +1 Spear while I drop the Battleaxe. Let me know if I have AP remaining when I get it in hand. "Arduin, SPEAR, now!"
  
'''The DM:''' Something gives, but your finger isn’t strong enough to put enough pressure on it.
+
'''The DM:''' There’s a rule for all such questions, Lexent. See the rules under [https://tao-dndwiki.blogspot.com/2018/02/using-found-objects-as-weapons.html Found Objects used as Weapons].  Check the torch’s weight.  Yes, every time you hit with it, you could extinguish the flame.
  
'''[[Vafrandir]]:''' We've got hooks. I'll ask the sappers for one and hand it to Pandred.
+
'''The DM:''' Hm.  Arduin reacts and tosses it; [https://wiki.alexissmolensk.com/index.php/Action_Points#Throw_aimed_object Throw aimed object] is two AP; that includes your catch.  Pandred needs 2 AP to throw it or otherwise attack with it. I think I’ll ask for a wisdom check from Arduin to see if he hesitates.
  
'''The DM:''' As Pandred pulls, a seam forms in the middle of the wall and a secret door opens that’s 5 feet wide and ceiling high.  The doors, now revealed to be made of wood and not stone, slide to the left and right and disappear into the walls.
+
'''[[Lexent]]:''' I move to 2728 and attempt to turn the Something (undead seems likely) ''To Turn:'' '''14'''
  
== Behind the Secret Door ==
+
'''The DM:''' The creature is beyond you; it cannot be turned by someone with less than 10 points in dweomercraft.
[[File:Behind the Secret Door.jpg|center|770px]]
 
  
'''The DM:''' Looking through the rooms, with all due care, it’s about 10:50 by the time you’ve finished a good search. The furniture seems to have mostly come from the upper room shown, where there is additional debris over the floor.  The bed hasn’t been touched in months and is covered in dust.  The doors leading out are heavy, reinforced doors, about 2¾ ft. wide and 5½ ft. high.
+
'''Arduin''': '''6''' on the wisdom check. "Heads up, Pan!"
  
There are six fly carcasses as big as watermelons scattered about, one in the hall and five in the “bedroom.”  They’re dead and desiccated, looking like flies that have died near a window, except that they’re enormous for flies.  They have a distinct dark green colour, large glass-like wings and large black orbs for eyes.  Anduin hasn’t the experience with bugs and spiders he needs to identify what they are, beyond them being a kind of fly.
+
'''Pandred''': Can you rephrase that? Do you mean it costs him 2 AP to throw it, costs us both 2 AP to throw/catch it, or that it costs us 1 each, one for his throw and one for my catch?
  
'''The DM:''' With this, I’m going to bow out for the day.  I need to make a character shape for Anduin before Friday and pick something for Arvid as well.
+
'''The DM:''' Tempting to say it takes him 2 to throw it and you 1 to catch it, but time is passing ... I’ve got to argue you have to wait for it, so 2 AP for both of you.  I think I’ll skip you making a dexterity check.
  
'''[[Lexent]]:''' "What do you think? Shall we try the door at the end of the hall?" (1519/1520)
+
'''The DM:''' Vafrandir, I should have actually looked at the Puissance table last week.  “Draw Speed” says plainly, “decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded.”  My error.  So, the penalty for loading and firing a bow in one round is reduced to -3 to hit.  The crossbow speed for loading a light crossbow is reduced from two rounds loading and one round firing to 1 round loading; for a heavy crossbow, from three rounds loading to 2.  The adjustment to pulling a weapon from your scabbard is also included.
 +
: '''[[Vafrandir]]:''' Understood. Thanks!
  
'''Arduin''': "That leads toward the unusual skeleton, I think. Just a little north and east of the blinding fellow."
+
'''Pandred''': Then I advance to 2629 with Spear in hand. That's me. "Hroagh!"
  
'''[[Vafrandir]]:''' Fascinating. I'm game for a little blinding today. [Sorry for being in and out - this is proving to be an odd month so far]
+
== Shadow’s Round 2 ==
 +
'''The DM:''' Putting up the map after the shadow’s move. It attacks Pandred, rolling a 17; Pandred takes 3 damage AND loses 4 points of strength ... no saving throw.  The strength drain stuns Pandred from the shock; she stands and shivers, and does not fall back (moderately paralyzing in effect). The shadow takes its place in 2729.
  
'''The DM:''' Damn it. I'm going to have to cancel today, Friday May 14th; we have to go look at a property to rent and this morning is our only opportunity; then I've got to arrange for some boxes and pick up medicine; it just isn't going to work outMy apologies.  Out.
+
[[File:Mine 04.jpg|right|350px|]]
 +
Lexent’s new position lights up the whole cavern, so the shadow is revealedLexent and Vafrandir can act.
  
'''[[Vafrandir]]:''' No problem. I'll face the same thing in a week or two.
+
'''[[Lexent]]:''' I also assume a torch cannot be effectively held in the same hand as a shield, correct?
  
== New Thread ==
+
'''[[Vafrandir]]:''' Shit! I advance to 2630 and attack and with longsword: '''13 raw, 16 to hit; 7 raw, 9 dmg'''.
'''[[Lexent]]:''' In.
 
  
'''The DM:''' In.
+
'''The DM:''' Pandred, is Arduin using a shield?  What weapon do you want me to put in his hand?
  
'''[[Vafrandir]]:''' I'll be In in about an hour.
+
'''The DM:''' The longsword isn't magic and doesn't hitOh definitely, LexentNo possible way to do that.
: '''The DM:''' I can only be here until noon my time anywayWe found our property, put money on it and hired the moversToday I get to see a dentist again.
 
  
'''[[Lexent]]:''' It looks like there should be at least some space between this hallway and the blinding skeleton, and I figured that taking it on when we're fresh gives us the best chance for success. I'm ammenable for trying the door in the bedroom if we'd prefer, though.
+
'''Arduin''': A sling I think, even if spears are cooler.
 +
:'''Pandred''': No shield currently. Unlucky getting hit so early. I assume that drops me to 14, and the percentile strength doesn't affect anything?
 +
'''The DM:''' In this case, your 18 percentage counts as 18.
  
'''Pandred''': It'd be reasonable to assume such a door was a closet. It would be weird to have a bedroom doorway be a main thoroughfare. So we should give it a look before heading down the hall. In fact I'll just open it: the bedroom door.
+
'''[[Lexent]]:''' I attack with the torch. ''To Hit:'' '''12-3=9''' ''Damage:'' '''2'''
  
'''The DM:''' There are two bedroom doors. One at the top and one on the right.
+
'''The DM:''' the torch isn't magical either. Both it and Vafrandir's sword just go straight through the shadow's body without contacting anything.
  
[[File:Bedroom Doors.jpg|right|420px|thumb]]
+
'''The DM:''' Okay, the sling depiction will have to wait.  working on next round.
  
'''[[Lexent]]:''' Sorry, I didn't even see the one on the right.
+
== Shadow’s Round 3 ==
 +
'''The DM:''' Sensing that Pandred is the only one that can hurt it, the shadow attacks Pandred again, rolling a 12.  That hits AC 6, missing.
  
'''Pandred''' And I missed the one on top! Ha, I'll take the right handed one.
+
[[File:Mine 05.jpg|right|420px|thumb|hope you like the look of him, Pandred]]
  
'''[[Lexent]]:''' Sounds good to me. I move to 2318.
+
=== Player’s Round 3 ===
 +
Vafrandir and Lexent, you’ll have to think of something else. Arduin has shillelagh as an option.  Pandred, you can roll for real now.
  
'''The DM:''' I can put up a map if you like, but it is a stairwell down, like '''c.'''
+
'''Pandred''': 9+1 hits '''AC 6''', 3+1 is '''4''' damage.
  
'''[[Lexent]]:''' "Hmm. Deeper in. Shall we close this door and try the other?"
+
'''Arduin''' I begin to cast ''shillelagh''. Also I look good as hell.
  
Pandred: Yes. I do so. North door it is!
+
'''The DM:''' shockingly, that hits Pandred. It’s stunned.  Technically, since it takes one round to cast, Arduin doesn’t need to “begin” ... he just casts it.  He can discharge the spell next round.
  
'''[[Vafrandir]]:''' In.
+
: I want to see if Lexent or Vafrandir have an action.
  
'''[[Lexent]]:''' Sounds good to me. I move to 2215.
+
'''[[Lexent]]:''' I cast ''cause light wounds''.
  
'''The DM:''' The upper door leads to a natural tunnel that turns to the left.
+
'''[[Vafrandir]]:''' I'll move to 2830. I don't have any magic, but I can flank for Pandred.
  
'''[[Lexent]]:''' I head into the tunnel.
+
'''Pandred''': Oh snap! I have a spear! That's so rad!
  
'''The DM:''' At the corner, the tunnel continues, wavering between five and ten feet wideSeeing nothing of danger, no footprints or signs of life, you safely wander up it for about forty yards, with corner after corner appearing every six or seven yards.
+
'''The DM:''' I do my bestBecause the shadow missed, let's have:
  
'''[[Lexent]]:''' Generally heading toward the top left of the map?
+
=== Player's Round 4 ===
 +
'''The DM:''' Take another move.
  
'''The DM:''' Snakes back and forth, but yesDo you wish to continue?
+
'''[[Lexent]]:''' I attack the darkness. ''To Hit:'' '''2'''.
 +
:'''[[Lexent]]:''' Sorry, couldn't resist the phrasing.
 +
:: '''The DM:''' I absolutely would have done that alsoYou know, before I went to Toronto with my book in '14, I staged that youtube video to get funding.
  
'''[[Lexent]]:''' "Should we keep following this tunnel? It looks like maybe an escape tunnel that hasn't been used in quite a while."
+
'''Pandred''': THE SPEAR OF GOD DESCENDS!! '''20''' +1 to hit is a '''CRIT'''! No triple, but don't worry kids because damage is 6+1, doubled to '''14'''! "HROAGH!"
  
'''[[Vafrandir]]:''' I'll follow a few yards back. I say continue.
+
'''The DM:''' Um, that's one discorporated shadow.
  
'''[[Lexent]]:''' I continue.
+
'''Pandred''': "HROAGH!"
 +
 
 +
'''Arduin''': "...Right, well done. Weren't some of the goblin-swords semi-magical? Do I recall that incorrectly?"
 +
 
 +
== Aftermath ==
 +
'''The DM:''' not much experience for something quite so scary.  On 3d8 I rolled 7 hit points.  Pandred who got hit takes 165 x.p.  Lexent and Vafrandir get 22 x.p. each for witnessing it.
 +
 
 +
'''The DM:''' the adamantium weapons are +1 but are not magical.  I said what weapons were magical in the chieftain’s room: I believe only the bow and the spear.
 +
 
 +
'''[[Lexent]]:''' So, do I keep my spell unless I touch something else, or was it specific to that target?

Revision as of 13:09, 19 May 2021

Continued from Restarting on the 19th of July

Starting Down

The DM: The stairs at c. lead into a cold pool of air that for whatever reason baffles your infravision. You will all need manual illumination of some kind in order to see.

Marcule: Sorry everyone i will be absent today, I had my shot yesterday and it has put me on my ass. I will see you on Friday.

Lexent: I obtain and light a torch. About how far down do the stairs go before reaching the water?

The DM: sorry, miswrote. That should be "air" not water. I've changed it above.

The DM: As a reminder, the stairs are steep and drop about 25 feet overall. Lexent]]: That simplifies things. Might we presume Marcule will hold the torch for us while we continue?

The DM: No, afraid not. You'll have to do on your own. Marcule is assisting the sappers in their search. I always try to have absent characters participating in the safest activity at the moment of their departure.

Lexent: OK. I proceed with the torch carefully to the bottom of the stairs.

The DM: The temperature drops practically to freezing as you light on the bottom of the stairs. You can see your breath and there’s very little heat coming from the torch. I’m working on a map.

Mine 01.jpg

The DM: sorry, got caught up working on the effect.

Lexent: "Well, with this torch, we're targets for anything down here."

Lexent: I start proceeding along the lefthand wall.

The DM: You move only five feet when you realize you're not alone in here. A shadow flashes on the periphery of your right eye and your head snaps around to see there's nothing there. Just like a horror flick.

Lexent: Are there any other distinguishing features within our sight?

Vafrandir: In. I'll go join Lexent. (I intentionally did not check the bed; thought that would be too on the nose!)

Lexent: After that post I couldn't risk not checking. Believe me. I tried.

Pandred: I'll set myself up just beside Lex on his left. Grit my teeth, rolling with the Battleaxe.

The DM: If I had thought of something to put there, you would have found something in the bed. Without updating the map, I’m counting Lexent in 2528 and Vafrandir in 2529. Vafrandir, you notice that you can’t see anything that your body casts a shadow against. The torch isn’t throwing any ambient light off the ceiling or walls that would give light. Something in here is messing with simple physics.

The DM: Until someone gives ground, counting Pandred on the stairs, where “2429” would be.

Lexent: While watching into the darkness, I edge another 5 feet along the wall.

Pandred: I'll follow behind. Arduin well in the rear.

Taking off Vafrandir's move for now; look carefully at the image.

Mine 02.jpg

Vafrandir: Nice, very creepy!

Lexent: Would setting the torch down in 2728 still provide us light with which we could fight if necessary?

The DM: I think we’ll have Vafrandir roll initiative.

Vafrandir: raw 4; adj 5.

Something

The DM: Absolutely not, Lexent. You’ve already noticed that the torch only gives off half the light you would normally expect; there’s NO reflection off the roof, and logically the floor. Putting the torch down would black out everything outside a five foot circle.

Lexent: Understood.

The DM: Sorry, Vafrandir. I rolled a six.

Vafrandir: You win some, you lose some.

Mine 03.jpg

The DM: A literal black shadow rushes out of the blackness and attacks Vafrandir. It rolls a 5 and misses.

Party’s Round 1

If you attack, please say what you’re attacking with. Pandred, if you move into 2629, you’ll block Lexent’s torch and you won’t be able to see a thing in front of you.

Lexent: Can a torch be used as a weapon, and if so, does that entail risking the light of the torch?

Vafrandir: I'm close, so I'll attack with my longsword. 12 raw, 15 to hit; 1 raw, 3 dmg.

Pandred: I'll call out to Arduin to toss me the +1 Spear while I drop the Battleaxe. Let me know if I have AP remaining when I get it in hand. "Arduin, SPEAR, now!"

The DM: There’s a rule for all such questions, Lexent. See the rules under Found Objects used as Weapons. Check the torch’s weight. Yes, every time you hit with it, you could extinguish the flame.

The DM: Hm. Arduin reacts and tosses it; Throw aimed object is two AP; that includes your catch. Pandred needs 2 AP to throw it or otherwise attack with it. I think I’ll ask for a wisdom check from Arduin to see if he hesitates.

Lexent: I move to 2728 and attempt to turn the Something (undead seems likely) To Turn: 14

The DM: The creature is beyond you; it cannot be turned by someone with less than 10 points in dweomercraft.

Arduin: 6 on the wisdom check. "Heads up, Pan!"

Pandred: Can you rephrase that? Do you mean it costs him 2 AP to throw it, costs us both 2 AP to throw/catch it, or that it costs us 1 each, one for his throw and one for my catch?

The DM: Tempting to say it takes him 2 to throw it and you 1 to catch it, but time is passing ... I’ve got to argue you have to wait for it, so 2 AP for both of you. I think I’ll skip you making a dexterity check.

The DM: Vafrandir, I should have actually looked at the Puissance table last week. “Draw Speed” says plainly, “decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded.” My error. So, the penalty for loading and firing a bow in one round is reduced to -3 to hit. The crossbow speed for loading a light crossbow is reduced from two rounds loading and one round firing to 1 round loading; for a heavy crossbow, from three rounds loading to 2. The adjustment to pulling a weapon from your scabbard is also included.

Vafrandir: Understood. Thanks!

Pandred: Then I advance to 2629 with Spear in hand. That's me. "Hroagh!"

Shadow’s Round 2

The DM: Putting up the map after the shadow’s move. It attacks Pandred, rolling a 17; Pandred takes 3 damage AND loses 4 points of strength ... no saving throw. The strength drain stuns Pandred from the shock; she stands and shivers, and does not fall back (moderately paralyzing in effect). The shadow takes its place in 2729.

Mine 04.jpg

Lexent’s new position lights up the whole cavern, so the shadow is revealed. Lexent and Vafrandir can act.

Lexent: I also assume a torch cannot be effectively held in the same hand as a shield, correct?

Vafrandir: Shit! I advance to 2630 and attack and with longsword: 13 raw, 16 to hit; 7 raw, 9 dmg.

The DM: Pandred, is Arduin using a shield? What weapon do you want me to put in his hand?

The DM: The longsword isn't magic and doesn't hit. Oh definitely, Lexent. No possible way to do that.

Arduin: A sling I think, even if spears are cooler.

Pandred: No shield currently. Unlucky getting hit so early. I assume that drops me to 14, and the percentile strength doesn't affect anything?

The DM: In this case, your 18 percentage counts as 18.

Lexent: I attack with the torch. To Hit: 12-3=9 Damage: 2

The DM: the torch isn't magical either. Both it and Vafrandir's sword just go straight through the shadow's body without contacting anything.

The DM: Okay, the sling depiction will have to wait. working on next round.

Shadow’s Round 3

The DM: Sensing that Pandred is the only one that can hurt it, the shadow attacks Pandred again, rolling a 12. That hits AC 6, missing.

hope you like the look of him, Pandred

Player’s Round 3

Vafrandir and Lexent, you’ll have to think of something else. Arduin has shillelagh as an option. Pandred, you can roll for real now.

Pandred: 9+1 hits AC 6, 3+1 is 4 damage.

Arduin I begin to cast shillelagh. Also I look good as hell.

The DM: shockingly, that hits Pandred. It’s stunned. Technically, since it takes one round to cast, Arduin doesn’t need to “begin” ... he just casts it. He can discharge the spell next round.

I want to see if Lexent or Vafrandir have an action.

Lexent: I cast cause light wounds.

Vafrandir: I'll move to 2830. I don't have any magic, but I can flank for Pandred.

Pandred: Oh snap! I have a spear! That's so rad!

The DM: I do my best. Because the shadow missed, let's have:

Player's Round 4

The DM: Take another move.

Lexent: I attack the darkness. To Hit: 2.

Lexent: Sorry, couldn't resist the phrasing.
The DM: I absolutely would have done that also. You know, before I went to Toronto with my book in '14, I staged that youtube video to get funding.

Pandred: THE SPEAR OF GOD DESCENDS!! 20 +1 to hit is a CRIT! No triple, but don't worry kids because damage is 6+1, doubled to 14! "HROAGH!"

The DM: Um, that's one discorporated shadow.

Pandred: "HROAGH!"

Arduin: "...Right, well done. Weren't some of the goblin-swords semi-magical? Do I recall that incorrectly?"

Aftermath

The DM: not much experience for something quite so scary. On 3d8 I rolled 7 hit points. Pandred who got hit takes 165 x.p. Lexent and Vafrandir get 22 x.p. each for witnessing it.

The DM: the adamantium weapons are +1 but are not magical. I said what weapons were magical in the chieftain’s room: I believe only the bow and the spear.

Lexent: So, do I keep my spell unless I touch something else, or was it specific to that target?