Difference between pages "Hog's Fjord" and "Bats!"

From The Juvenis Adventure
(Difference between pages)
Jump to navigationJump to search
 
 
Line 1: Line 1:
'''The DM''': Following delays and discussion, the players set out at 8 a.m. aboard Engelhart's boat (does it have a name I've missed)?  As 4 hours pass, bringing you 4 miles out of Stavanger, the wind stiffens a bit more and a bit more, until after noon it opens into a light breeze, swinging around from the northwest now, so that it is hitting the boat abeam, forcing you to tack back and forth.  The clouds have broken up and are light and fluffy, appearing to be thinning.
+
[[File:Bats 01.jpg|right|700px|thumb|]]
:If you were heading south, you'd be making better time.  At 2 p.m., six miles out of Stavanger and halfway towards Jorpeland, it has come the point where you need to head straight towards Jorpeland or turn to the east into '''Hog's Fjord''', for that hex you indicated before.  With this wind, you'd be reaching towards it, meaning you'd get the best speed out of your boat, making 2 miles an hour; you judge the distance to be about six miles to the southeast and then 12 to the east.  With this wind, you could do that in about 9 hours.
 
  
'''[[Vafrandir]]:''' "Anyone know any sailing tunes?"
+
Continued from '''[[Overview of the Dungeon]]'''
  
'''The DM''': Does anyone have any comments on where to journey? I recognize it's Engelhart's boat and all, but you're still a party and you still have a say. Jorpeland, the final destination, somewhere else?
+
'''The DM:''' Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room. Lexent, I hit you three times, '''<span style="color:red">taking 1</span>''', '''<span style="color:red">1</span>'''  and '''<span style="color:red">2</span>''' damage.
  
== Point of Order (OOC) ==
+
'''The DM:''' Vafrandir, roll a d6 for initiative.
  
'''[[Vafrandir]]:''' I'm using a little trick to keep from typing my name and bolding at the beginning of each line. I went to my [[Special:Preferences|Preferences]] page and modified my signature to <code><nowiki>'''[[Vafrandir]]:'''</nowiki></code>. To use, I type '''THREE''' (not four) <code><nowiki>~~~</nowiki></code> at the beginning of the line, after any indents. Four tildes will give you the timestamp. This way I save a bit of time and I can point the link directly to my character page (and avoid the default cruft of user and talk page).
+
'''The DM:''' Those are three separate attacks, so none of them have enough to stun Lexent.
:'''Pandred''': Oh, excellent tip!
 
  
: '''[[Vafrandir]]:''' Try selecting "Treat signature as wikitext (without an automatic link)." One second, I'll get a screenshot of my settings. [https://imgur.com/P5OnpZt See here.]
+
'''[[Vafrandir]]:''' 3
  
:'''The DM''': Yeah, tried that.  Have I ever mentioned that I am prickly about looking publicly stupid?
+
'''The DM:''' I have a 6.  Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room.  I hit once with a 16, '''<span style="color:red">causing 2</span>''' damage.  The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, '''<span style="color:red">causing 3</span>''' total.  This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.
 +
: '''The DM:''' I need to make a correction here, Vafrandir.  According to the [https://wiki.alexissmolensk.com/index.php/Bat_(giant) giant bat description], , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.
 +
 
 +
'''The DM:''' Both bats miss Lexent.
 +
 
 +
'''The DM:''' Cruelly, let’s wait to continue next time.  The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time.  We’ll start with the party’s attack on Tuesday.
 +
 
 +
'''[[Vafrandir]]:''' A challenge behind each door! Until then, out.
 +
 
 +
'''The DM:''' Out.  Hope you guys are well.  See you Tuesday.
 +
 
 +
'''[[Vafrandir]]:''' What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.
 +
 
 +
'''The DM:''' In.  Been working on the rules.  The bat page is linked a few lines up.  I’ll repeat the important lines here:
 +
: Attacking a bat while being "clutched" gives a -2 [[Roll to Hit|to hit]] penalty to the defender.  Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim.  If the bat is stunned, it will cease to clutch and drop dazed to the ground.  Up to eight bats can clutch a single medium-sized opponent.
 +
: So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.
 +
 
 +
'''[[Pandred]]''': "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbowIf he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.
 +
:'''[[Pandred]]''': "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.
 +
 
 +
'''[[Lexent]]:''' In. I close the door and attack the nearest bat(s?) in 0824 ''To Hit:'' '''7''' ''Damage:'' '''7'''
 +
 
 +
'''The DM:''' Everyone stop talking and let me get a post up.
 +
 
 +
'''The DM:''' Protocol, Lexent.  Did I say it was your turn?  I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.
 +
:'''[[Lexent]]:''' I'm sorry, you said we would start with the party's turn on Tuesday.
 +
 
 +
=== Party's Round 02 ===
 +
'''The DM:''' And we will, Lexent.  When I say so.
 +
 
 +
[[File:Bat Round 02b.jpg|right|560px|thumb]]
 +
'''The DM:''' When I need to set up a round, it is difficult if everyone is talking.  I joined 20 minutes early today so I could get the round set up and get the game going.  But after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten.  So, please, everyone, a little patience, so I can get this set up.
 +
 
 +
'''The DM:''' Pandred, seeing the location of the bats, feel free to adjust your intended point of movement.  Lexent, attack the left or right bat, rather than the hex number.  Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex).  Okay.  NOW you can swing.
 +
 
 +
'''[[Lexent]]:''' I close the door and attack the left bat ''To Hit:'' '''16''' ''Damage:'' '''4'''
 +
 
 +
'''[[Lexent]]:''' May it be assumed that the sappers will be willing to attack the bats?
 +
 
 +
'''[[Vafrandir]]:''' Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.
 +
 
 +
'''[[Vafrandir]]:''' Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!
 +
 
 +
'''The DM:''' They’ll have to Lexent, out of self-defense.  You kill the left hand bat.
 +
 
 +
'''Marcule''' In
 +
 
 +
'''[[Lexent]]:''' Marit attacks the bat in the lower left of 1524 ''To Hit:'' '''7''' ''Damage:'' '''3'''. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?
 +
 
 +
'''Marcule''' I cast chromatic orb.
 +
 
 +
'''The DM:''' Vafrandir, wrote it on the unarmed combat sage study page.  Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets.  Costs 1 AP to punch.
 +
 
 +
'''The DM:''' Oddsdrakken will dive under a bed.
 +
 
 +
'''The DM:''' Marit misses.  Treat all the sappers as 4 AP.
 +
 
 +
'''The DM:''' Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it.  Do you want to reconsider?
 +
 
 +
'''The DM:''' What do Helga and Asger do?
 +
 
 +
'''[[Vafrandir]]:''' I'll sheathe my sword and pummel the bat. '''19 raw, 18 to hit; 3 raw, 3 dmg'''.
 +
 
 +
'''The DM:''' Kills it, Vafrandir.
 +
 +
'''Marcule:''' Yes i will retract that spell use.
 +
 
 +
'''Marcule:''' I swing at the bat right next to me. 3 - Miss
 +
 
 +
'''Pandred''': Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.
 +
 
 +
'''The DM:''' I take it you’re darting behind the pillar in 1626.  I’ll give Pandred first call on that space and rule that Marit moves into 1526.  Without anyone giving word on what Asger does, I’ll leave him in 1926.  Any last shout outs?
 +
 
 +
'''The DM:''' Going once ...
 +
 
 +
'''[[Vafrandir]]:''' Nothing here.
 +
 
 +
'''Marcule:'''Asger to 1825.
 +
 
 +
'''The DM:''' Okay.  working on next round.
 +
 
 +
'''The DM:''' What armour did you buy for the followers?
 +
 
 +
== Round 3 ==
 +
 
 +
'''The DM:''' The bats continue to flush through the room, spreading out into the various corners.
 +
 
 +
: The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
 +
:: hits with a 16, '''<span style="color:red">causing 1</span>''' damage.
 +
 
 +
: Two bats remain to attack Vafrandir.
 +
:: both bats miss.
 +
 
 +
: Two bats attack Marcule.
 +
:: hit you twice, '''<span style="color:red">causing 1</span>''' and '''<span style="color:red">causing 3</span>''' ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
 +
 
 +
: Two bats attack Asger.
 +
:: roll 12 and 16, '''<span style="color:red">causing 2</span>''' and '''<span style="color:red">causing 3</span>'''; he's stunned.
 +
 
 +
: Two rush between Asger and Helga without attacking anyone.
 +
 
 +
: Five rush down the lane through the pillars, with three attacking Pandred ...
 +
:: the bats on Pandred roll 3, 5, and 6, all missing.
 +
 
 +
: ... and two attacking Helga.
 +
:: attacks on Helga roll a 5 and a 14.  '''<span style="color:red">causing 3</span>'''; she's stunned.
 +
: One attacks Marit.
 +
:: attack on Marit is an 11, '''<span style="color:red">causing 1</span>'''.  Not stunned.
 +
'''The DM:''' Still working on a new map.
 +
 
 +
'''[[Vafrandir]]:''' We did not. I forgot to ask if they had any.
 +
 
 +
'''The DM:''' Then they have shields.
 +
 
 +
=== Party Round 03 ===
 +
[[File:Bat Round 03.jpg|right|630px|thumb|]]
 +
 
 +
Except for those who are stunned, the rest of you can act.
 +
 
 +
'''[[Vafrandir]]:''' I'll pummel the one to my right. '''16 raw, 17 to hit; 2 raw, 2 dmg'''. Then draw my sword again.

Revision as of 11:16, 6 April 2021

Bats 01.jpg

Continued from Overview of the Dungeon

The DM: Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room. Lexent, I hit you three times, taking 1, 1 and 2 damage.

The DM: Vafrandir, roll a d6 for initiative.

The DM: Those are three separate attacks, so none of them have enough to stun Lexent.

Vafrandir: 3

The DM: I have a 6. Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room. I hit once with a 16, causing 2 damage. The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, causing 3 total. This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.

The DM: I need to make a correction here, Vafrandir. According to the giant bat description, , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.

The DM: Both bats miss Lexent.

The DM: Cruelly, let’s wait to continue next time. The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time. We’ll start with the party’s attack on Tuesday.

Vafrandir: A challenge behind each door! Until then, out.

The DM: Out. Hope you guys are well. See you Tuesday.

Vafrandir: What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.

The DM: In. Been working on the rules. The bat page is linked a few lines up. I’ll repeat the important lines here:

Attacking a bat while being "clutched" gives a -2 to hit penalty to the defender. Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim. If the bat is stunned, it will cease to clutch and drop dazed to the ground. Up to eight bats can clutch a single medium-sized opponent.
So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.

Pandred: "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow. If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.

Pandred: "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.

Lexent: In. I close the door and attack the nearest bat(s?) in 0824 To Hit: 7 Damage: 7

The DM: Everyone stop talking and let me get a post up.

The DM: Protocol, Lexent. Did I say it was your turn? I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.

Lexent: I'm sorry, you said we would start with the party's turn on Tuesday.

Party's Round 02

The DM: And we will, Lexent. When I say so.

Bat Round 02b.jpg

The DM: When I need to set up a round, it is difficult if everyone is talking. I joined 20 minutes early today so I could get the round set up and get the game going. But after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten. So, please, everyone, a little patience, so I can get this set up.

The DM: Pandred, seeing the location of the bats, feel free to adjust your intended point of movement. Lexent, attack the left or right bat, rather than the hex number. Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex). Okay. NOW you can swing.

Lexent: I close the door and attack the left bat To Hit: 16 Damage: 4

Lexent: May it be assumed that the sappers will be willing to attack the bats?

Vafrandir: Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.

Vafrandir: Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!

The DM: They’ll have to Lexent, out of self-defense. You kill the left hand bat.

Marcule In

Lexent: Marit attacks the bat in the lower left of 1524 To Hit: 7 Damage: 3. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?

Marcule I cast chromatic orb.

The DM: Vafrandir, wrote it on the unarmed combat sage study page. Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets. Costs 1 AP to punch.

The DM: Oddsdrakken will dive under a bed.

The DM: Marit misses. Treat all the sappers as 4 AP.

The DM: Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it. Do you want to reconsider?

The DM: What do Helga and Asger do?

Vafrandir: I'll sheathe my sword and pummel the bat. 19 raw, 18 to hit; 3 raw, 3 dmg.

The DM: Kills it, Vafrandir.

Marcule: Yes i will retract that spell use.

Marcule: I swing at the bat right next to me. 3 - Miss

Pandred: Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.

The DM: I take it you’re darting behind the pillar in 1626. I’ll give Pandred first call on that space and rule that Marit moves into 1526. Without anyone giving word on what Asger does, I’ll leave him in 1926. Any last shout outs?

The DM: Going once ...

Vafrandir: Nothing here.

Marcule:Asger to 1825.

The DM: Okay. working on next round.

The DM: What armour did you buy for the followers?

Round 3

The DM: The bats continue to flush through the room, spreading out into the various corners.

The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
hits with a 16, causing 1 damage.
Two bats remain to attack Vafrandir.
both bats miss.
Two bats attack Marcule.
hit you twice, causing 1 and causing 3 ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
Two bats attack Asger.
roll 12 and 16, causing 2 and causing 3; he's stunned.
Two rush between Asger and Helga without attacking anyone.
Five rush down the lane through the pillars, with three attacking Pandred ...
the bats on Pandred roll 3, 5, and 6, all missing.
... and two attacking Helga.
attacks on Helga roll a 5 and a 14. causing 3; she's stunned.
One attacks Marit.
attack on Marit is an 11, causing 1. Not stunned.

The DM: Still working on a new map.

Vafrandir: We did not. I forgot to ask if they had any.

The DM: Then they have shields.

Party Round 03

Bat Round 03.jpg

Except for those who are stunned, the rest of you can act.

Vafrandir: I'll pummel the one to my right. 16 raw, 17 to hit; 2 raw, 2 dmg. Then draw my sword again.