Difference between pages "Bats!" and "Lexent"

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[[File:Bats 01.jpg|right|700px|thumb|]]
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Lexent Povarov is a male [https://wiki.alexissmolensk.com/index.php/Gnome_Race_%26_Physiology gnomish] [https://wiki.alexissmolensk.com/index.php/Cleric_(class) Cleric]. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.
  
Continued from '''[[Overview of the Dungeon]]'''
+
{| class="wikitable"
 +
|-
 +
| Height || style="text-align:right;" | 3'4"
 +
|-
 +
| Weight || style="text-align:right;" | 75 lbs.
 +
|}
  
'''The DM:''' Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room.  Lexent, I hit you three times, '''<span style="color:red">taking 1</span>''', '''<span style="color:red">1</span>'''  and '''<span style="color:red">2</span>''' damage.
+
= Activity =
  
'''The DM:''' Vafrandir, roll a d6 for initiative.
+
{| class="wikitable"
 +
! colspan="5" | [https://wiki.alexissmolensk.com/index.php/Encumbrance Encumbrance]
 +
|-
 +
! 5 AP !! 4 AP !! 3 AP !! 2 AP !! 1 AP
 +
|-
 +
| Up to 14 || 15-28 || 29-42 || 43-56 || 57-70
 +
|}
  
'''The DM:''' Those are three separate attacks, so none of them have enough to stun Lexent.
+
{| class="wikitable"
 +
!  !! Weight !! [https://wiki.alexissmolensk.com/index.php/Action_Points AP]
 +
|-
 +
| Fighting || style="text-align:right;" | 28 || style="text-align:right;" | 4
 +
|-
 +
| Carrying || style="text-align:right;" | 48 || style="text-align:right;" | 2
 +
|}
  
'''[[Vafrandir]]:''' 3
+
[https://wiki.alexissmolensk.com/index.php/Stealth_(sage_ability) Stealth Rules]
  
'''The DM:''' I have a 6.  Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room.  I hit once with a 16, '''<span style="color:red">causing 2</span>''' damage.  The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, '''<span style="color:red">causing 3</span>''' total.  This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.
+
[https://wiki.alexissmolensk.com/index.php/Scrambling_(sage_ability) Scrambling Rules]
: '''The DM:''' I need to make a correction here, Vafrandir.  According to the [https://wiki.alexissmolensk.com/index.php/Bat_(giant) giant bat description], , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.
 
  
'''The DM:''' Both bats miss Lexent.
+
== Defensive ==
  
'''The DM:''' Cruelly, let’s wait to continue next timeThe bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time. We’ll start with the party’s attack on Tuesday.
+
{| class="wikitable"
 +
| [https://wiki.alexissmolensk.com/index.php/Stun_Lock HP] || style="text-align:right;" | 15
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Hit_Points HP (max)] || style="text-align:right;" | 20
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Injuries Injury] || 0
 +
|}
  
'''[[Vafrandir]]:''' A challenge behind each door! Until then, out.
+
{| class="wikitable"
 +
| Base Armor || style="text-align:right;" | 7
 +
|-
 +
| Shield || style="text-align:right;" | +1
 +
|-
 +
| '''AC Total''' || style="text-align:right;" | '''7'''
 +
|-
 +
| '''AC Total (With Shield)''' || style="text-align:right;" | '''6'''
 +
|}
  
'''The DM:''' Out.  Hope you guys are well.  See you Tuesday.
+
+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.
  
'''[[Vafrandir]]:''' What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.
+
-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)
  
'''The DM:''' In. Been working on the rules.  The bat page is linked a few lines up.  I’ll repeat the important lines here:
+
1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)
: Attacking a bat while being "clutched" gives a -2 [[Roll to Hit|to hit]] penalty to the defender.  Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim.  If the bat is stunned, it will cease to clutch and drop dazed to the ground.  Up to eight bats can clutch a single medium-sized opponent.
 
: So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.
 
  
'''[[Pandred]]''': "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow.  If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.
+
{| class="wikitable"
:'''[[Pandred]]''': "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.
+
! [https://wiki.alexissmolensk.com/index.php/Saving_Throws Saves] !! Base !! Modified !! Remarks
 +
|-
 +
| Poison (1) || style="text-align:right;" | 12 || style="text-align:right;" | 12 || 
 +
|-
 +
| Paralyse & Petrify || style="text-align:right;" | 11 || style="text-align:right;" | 8 ||  Gnome toughness
 +
|-
 +
| Polymorph || style="text-align:right;" | 13 || style="text-align:right;" | 10 ||  Gnome Magic Resistance
 +
|-
 +
| Rod, Staff, & Wand || style="text-align:right;" | 14 || style="text-align:right;" | 11 || Gnome Magic Reisistance
 +
|-
 +
| Breath Weapon || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance
 +
|-
 +
| Other Magic || style="text-align:right;" | 15 || style="text-align:right;" | 12 || Gnome Magic Resistance, (2)
 +
|}
 +
(1) Saves at 1 level higher (Health).
  
'''[[Lexent]]:''' In. I close the door and attack the nearest bat(s?) in 0824 ''To Hit:'' '''7''' ''Damage:'' '''7'''
+
(2) Additional +3 vs. mind altering magical effects from Wisdom.
  
'''The DM:''' Everyone stop talking and let me get a post up.
+
== Offensive ==
  
'''The DM:''' Protocol, Lexent.  Did I say it was your turn?  I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.
+
{| class="wikitable"
:'''[[Lexent]]:''' I'm sorry, you said we would start with the party's turn on Tuesday.
+
! To Hit !! AC 10 !! AC 9 !! AC 8 !! AC 7 !! AC 6 !! AC 5 !! AC 4 !! AC 3 !! AC 2 !! AC 1 !! AC 0
 +
|-
 +
|  || style="text-align:center;" | 10 || style="text-align:center;" | 11 || style="text-align:center;" | 12 || style="text-align:center;" | 13 || style="text-align:center;" | 14 || style="text-align:center;" | 15 || style="text-align:center;" | 16 || style="text-align:center;" | 17 || style="text-align:center;" | 18 || style="text-align:center;" | 19 || style="text-align:center;" | 20
 +
|}
  
=== Party's Round 02 ===
+
+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.
'''The DM:''' And we will, Lexent.  When I say so.
 
  
[[File:Bat Round 02b.jpg|right|560px|thumb]]
+
-3 To hit when using any non-proficient weapons.
'''The DM:''' When I need to set up a round, it is difficult if everyone is talking.  I joined 20 minutes early today so I could get the round set up and get the game going.  But after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten.  So, please, everyone, a little patience, so I can get this set up.
 
  
'''The DM:''' Pandred, seeing the location of the bats, feel free to adjust your intended point of movement.  Lexent, attack the left or right bat, rather than the hex number.  Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex).  Okay.  NOW you can swing.
+
As a cleric, can keep sling spinning for 2 rounds per level.
  
'''[[Lexent]]:''' I close the door and attack the left bat ''To Hit:'' '''16''' ''Damage:'' '''4'''
+
{| class="wikitable"
: '''<span style="color:red">causes 1</span>''' actual damage
+
! [https://wiki.alexissmolensk.com/index.php/Cleric_Combat_Abilities '''Weapon'''] !! Damage !! [https://wiki.alexissmolensk.com/index.php/Critical_Hits_%26_Fumbles Breaks on] !! Point Blank (+1) !! Short !! Medium (-2) !! Long (-5)
 +
|-
 +
| Godentag || style="text-align:center;" | 2d4 || style="text-align:center;" | 1-4
 +
|-
 +
| Gauntlet || style="text-align:center;" | 1d4-2 || style="text-align:center;" | 1-36 (1-4 injury)
 +
|-
 +
| Sling || style="text-align:center;" | 1d4 || style="text-align:center;" | 1-6 || style="text-align:center;" |  -  || style="text-align:center;" | 2-13 || style="text-align:center;" | 14-25 || style="text-align:center;" | 26-37
 +
|}
  
'''[[Lexent]]:''' May it be assumed that the sappers will be willing to attack the bats?
+
[https://wiki.alexissmolensk.com/index.php/Pummelling Pummeling]
  
'''[[Vafrandir]]:''' Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.
+
[https://wiki.alexissmolensk.com/index.php/Overbearing Overbearing]
  
'''[[Vafrandir]]:''' Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!
+
[https://wiki.alexissmolensk.com/index.php/Grappling_(hand-to-hand) Grappling]
  
'''The DM:''' They’ll have to Lexent, out of self-defense. You kill the left hand bat.
+
[https://wiki.alexissmolensk.com/index.php/Charging Charging]
  
'''Marcule''' In
+
== Supplementary ==
  
'''[[Lexent]]:''' Marit attacks the bat in the lower left of 1524 ''To Hit:'' '''7''' ''Damage:'' '''3'''. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?
+
{| class="wikitable"
 +
! Level !! XP !! Next Level
 +
|-
 +
| style="text-align:right;" | 2 || style="text-align:right;" | 2192 || style="text-align:right;" | 3001
 +
|}
  
'''Marcule''' I cast chromatic orb.
+
Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).
  
'''The DM:''' Vafrandir, wrote it on the unarmed combat sage study page.  Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets.  Costs 1 AP to punch.
+
Requires only 4 hours of sleep per night to feel fully rested (Composition).
  
'''The DM:''' Oddsdrakken will dive under a bed.
+
Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).
  
'''The DM:''' Marit misses. Treat all the sappers as 4 AP.
+
Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).
  
'''The DM:''' Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it. Do you want to reconsider?
+
=== [https://wiki.alexissmolensk.com/index.php/Clerical_Spell_Acquisition Spells] ===
 +
* [https://wiki.alexissmolensk.com/index.php/Cure_Light_Wounds_(spell) Cure Light Wounds] - restores lost hit points.
 +
* [https://wiki.alexissmolensk.com/index.php/Detect_Magic_(spell) Detect Magic] - detects magic.
 +
* [https://wiki.alexissmolensk.com/index.php/Endure_Cold_%26_Heat_(spell) Endure Cold & Heat] - reduces natural weather effects.
 +
* [https://wiki.alexissmolensk.com/index.php/Protection_from_Malevolence_(spell) Protection from Malevolence] - protects against attacks.
  
'''The DM:''' What do Helga and Asger do?
+
=== Ability Scores ===
  
'''[[Vafrandir]]:''' I'll sheathe my sword and pummel the bat. '''19 raw, 18 to hit; 3 raw, 3 dmg'''.
+
{| class="wikitable"
: '''<span style="color:red">causes 1</span>''' actual damage
+
! Stat !! Score !! Remarks
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Strength_(ability_stat) Strength] || 14 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Intelligence_(ability_stat) Intelligence] || 11 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Wisdom_(ability_stat) Wisdom] || 17 || +3 to Mental Saves
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Constitution_(ability_stat) Constitution] || 10 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Dexterity_(ability_stat) Dexterity] || 13 ||
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Charisma_(ability_stat) Charisma] || 13 ||
 +
|}
  
'''The DM:''' Kills it, Vafrandir.
+
He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).
 
'''Marcule:''' Yes i will retract that spell use.
 
  
'''Marcule:''' I swing at the bat right next to me. 3 - Miss
+
=== [https://wiki.alexissmolensk.com/index.php/Cleric_Sage_Abilities Sage Abilities] ===
  
'''Pandred''': Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.
+
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | The Church
 +
|-
 +
| Heraldry, Signs, and Sigils || 0
 +
|-
 +
| History || 4
 +
|-
 +
| Politics || 3
 +
|-
 +
| Religious Art & Music || 3
 +
|-
 +
| Religious Design || 4
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Legends & Folklore
 +
|-
 +
| Artiacts || 2
 +
|-
 +
| Beasts || 3
 +
|-
 +
| Demi-gods || 1
 +
|-
 +
| Heroes || 4
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" style="background-color:#ccf;" | Power
 +
|-
 +
| Divination || 3
 +
|-
 +
| Dweomercraft || 5
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Faith_(sage_study) '''Faith'''] || '''11'''
 +
|-
 +
| [https://wiki.alexissmolensk.com/index.php/Medicine_(sage_study) '''Medicine'''] || style="background-color:#fcc;" | '''24'''
 +
|-
 +
| Outer Planes || 6
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
! colspan="2" | Theology & Customs
 +
|-
 +
| Astronomy & Astrology || 0
 +
|-
 +
| Gods || 6
 +
|-
 +
| Law & Policy || 0
 +
|-
 +
| Ritual || 4
 +
|}
  
'''The DM:''' I take it you’re darting behind the pillar in 1626.  I’ll give Pandred first call on that space and rule that Marit moves into 1526.  Without anyone giving word on what Asger does, I’ll leave him in 1926.  Any last shout outs?
+
==== No Rank ====
  
'''The DM:''' Going once ...
+
* [https://tao-dndwiki.blogspot.com/search?q=turn+undead Turn Undead]
  
'''[[Vafrandir]]:''' Nothing here.
+
==== Amateur ====
  
'''Marcule:'''Asger to 1825.
+
* [https://wiki.alexissmolensk.com/index.php/Chandler(sage_ability) '''Chandler''']: ???.
  
'''The DM:''' Okay.  working on next round.
+
* [https://wiki.alexissmolensk.com/index.php/Aid_Rest_(sage_ability) '''Aid Rest''']: Increases hit points restored from rest.
 +
* [https://wiki.alexissmolensk.com/index.php/Binding_Wounds_(sage_ability) '''Binding Wounds''']: Improves skill at ending hit point damage caused by wounds.
 +
* [https://wiki.alexissmolensk.com/index.php/Diagnose_Ailment_(sage_ability) '''Diagnose Ailment''']: Identifies a disease or poison affecting the patient's health; does not provide treatment.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Olfactory_Acuity_(sage_ability)&action=edit&redlink=1 '''Olfactory Acuity''']: Ability to identify some potions and other substances by smell.
 +
* [https://wiki.alexissmolensk.com/index.php/Preach_(sage_ability) '''Preach'''] The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
 +
* [https://wiki.alexissmolensk.com/index.php?title=Proselytize_(sage_ability)&action=edit&redlink=1 '''Proselytize'''] The skill to speak with others and encourage them to adopt the cleric's faith.
  
'''The DM:''' What armour did you buy for the followers?
+
=Equipment=
  
== Round 3 ==
+
==[https://docs.google.com/spreadsheets/d/1ySH-T-SjCikIUOaVcDMvoUmcTzTZgprB_4ywJUmN58M/edit?usp=sharing Personal (Google Drive)]==
  
'''The DM:''' The bats continue to flush through the room, spreading out into the various corners.
+
====Always(ish) worn====
 +
* holy symbol (small), satinwood
 +
* clothing (see equipment sheet)
 +
* boots (high hard), cowhide
 +
* money belt (See Monies table)
 +
** belt pouch (small, for sling stones), cowhide
 +
*** sling stones (10)
 +
** belt pouch (small, for bandages), cowhide
 +
*** bandages
 +
** godentag, 40 in. long, fir with 8 in. spike
 +
** sling, cowhide
 +
* belt, cowhide
 +
** belt pouch (small, for medicine), cowhide
 +
*** Salt of Ammon
 +
*** Alum
 +
** shield (small), fir with iron bracing
 +
** staff of healing (left with backpack while combat ready)
  
: The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
+
====When Travelling====
:: hits with a 16, '''<span style="color:red">causing 1</span>''' damage.
+
* doublet, wool
 +
* gloves, lambskin
 +
* cloak, wool (as needed per weather)
 +
* backpack (see equipment sheet)
  
: Two bats remain to attack Vafrandir.
+
====When Combat Ready====
:: both bats miss.
+
* helmet
 +
* Studded Leather Armour
 +
* Studded Gauntlets
 +
* '''godentag, 40 in. long, fir with 8 in. spike (right hand)'''
  
: Two bats attack Marcule.
+
====Monies====
:: hit you twice, '''<span style="color:red">causing 1</span>''' and '''<span style="color:red">causing 3</span>''' ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
+
{| class="wikitable"
 +
|-
 +
| GP (16 SP) || 2
 +
|-
 +
| SP (12 CP) || 0
 +
|-
 +
| CP || 6
 +
|}
  
: Two bats attack Asger.
+
===Magical Items===
:: roll 12 and 16, '''<span style="color:red">causing 2</span>''' and '''<span style="color:red">causing 3</span>'''; he's stunned.
+
Staff
 +
* +1 to hit and damage
 +
* Can heal 3d4 hp per day to a single target
 +
* 8 Charges
 +
* Charge can be spent before an attack to provide +2 damage per cleric level of the wielder
  
: Two rush between Asger and Helga without attacking anyone.
+
==[https://docs.google.com/spreadsheets/d/1KK9o9c-HPQjTqafZt7mZAUOjY9aqmg63ryWaBjI2V8U/edit?usp=sharing Party(Google Drive)]==
  
: Five rush down the lane through the pillars, with three attacking Pandred ...
+
=== Monies ===
:: the bats on Pandred roll 3, 5, and 6, all missing.
+
{| class="wikitable"
 +
|-
 +
| GP (16 SP) || 26
 +
|-
 +
| SP (12 CP) || 8
 +
|-
 +
| CP || 8
 +
|}
  
: ... and two attacking Helga.
+
====Monthly Hireling Expenses====
:: attacks on Helga roll a 5 and a 14.  '''<span style="color:red">causing 3</span>'''; she's stunned.
 
: One attacks Marit.
 
:: attack on Marit is an 11, '''<span style="color:red">causing 1</span>'''.  Not stunned.
 
'''The DM:''' Still working on a new map.
 
  
'''[[Vafrandir]]:''' We did not. I forgot to ask if they had any.
+
{| class="wikitable"
 +
! Name !! Role !! Cost/Month !! Due Date || Birthday
 +
|-
 +
| Howell Oddsdraken || Packbearer || 65 c.p.? || 3rd
 +
|-
 +
| Nadia || Pilot, Fisher || 4 s.p. + 60 c.p. || 19th || 7 Aug
 +
|-
 +
| Valda || Farmer, Forager, Hunter || 93 c.p || 18th || 20 May
 +
|-
 +
| Arvid || Sapper || 6 g.p. || 11th
 +
|-
 +
| Helga || Sapper || 6 g.p. || 11th
 +
|-
 +
| Marit || Sapper || 6 g.p. || 11th
 +
|-
 +
| Asger || Sapper || 6 g.p. || 11th
 +
|-
 +
| Bjarni || Sapper || 6 g.p. || 11th
 +
|-
 +
| Ole || Cook || 6 g.p. || 11th
 +
|}
  
'''The DM:''' Then they have shields.
+
= Biography =
  
=== Party Round 03 ===
+
He has a 3 inch scar on his left thigh from an accident as a child (Choices).
[[File:Bat Round 03.jpg|right|630px|thumb|]]
 
  
Except for those who are stunned, the rest of you can act.
+
He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).
  
'''[[Vafrandir]]:''' I'll pummel the one to my right. '''16 raw, 17 to hit; 2 raw, 2 dmg'''. Then draw my sword again.
+
He has a strong chin and unnaturally smooth skin (Beauty).
: '''<span style="color:red">causes 2</span>''' actual damage
 
  
'''Pandred''': I'll pull Helga into 1627. Is there any way I can shield her with my body, maybe taking a couple hits in her stead? I'll still have AP to swing, I just want a read on that first.
+
Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).  
  
'''[[Lexent]]:''' I move to 1024 and attack the bat in 1124. ''To Hit:'' '''17''' ''Damage:'' '''7'''
+
Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party [http://adventure.alexissmolensk.com/index.php/The_Great_Hall there].
: '''<span style="color:red">causes 3</span>''' actual damage
 
  
'''[[Lexent]]:''' Marit attacks the bat in 1526 ''To Hit:'' '''14''' ''Damage:'' '''5'''
 
: '''<span style="color:red">causes 3</span>''' actual damage
 
  
'''The DM:''' Vafrandir, Lexent and Marit kill three bats.  Swing, Pandred.
+
[[File:Lexent.jpg|bottom|700px]]
  
'''Pandred''': 13+1 hits '''AC 3''', damage is 6+3 '''9'''.
+
= Notes =
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''The DM:''' that's another dead.  The remaining bats will flush out the door into the main hall; where they go, you're uncertain.
+
*Try to meet boat from Glesvaer on Thursday the 14th in Treborg
:  I'll calculate X.P.  Going back to the Jelly.
 
<br>
 
[[File:X.P. for Bats -1.jpg|center|700px]]
 
  
'''The DM:''' Did I miss anything?
+
Treborg
 +
: Stopover point for trading ships from Bergen
 +
: No market or reasonable ability to purchase supplies.
 +
: 193 persons
 +
: Chapel and graveyard
 +
:: Father Arvin
 +
 
 +
Stavanger
 +
: Gnomish community - several hundred
 +
:: Bookbinders and Scribes
 +
::: Medicine, prospecting, and music
 +
::: 2 printing presses
 +
:: Medical school
 +
::: Narina(m) - Head of school w/ 20 students
 +
:: Prospectors
 +
::: Mostly out prospecting until the light fails in autumn
 +
::: Glinner(m) -  engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
 +
:: Musical College
 +
::: Pumbar - head of college for music and poetry of 25 attendants
 +
 
 +
What legal document are being carried by the party - [http://adventure.alexissmolensk.com/index.php/Bang! Document info]
 +
 
 +
Knowledge about the gnomish religion.
 +
:Vafrandir is baptised Lutheran
 +
:Marcule is dedicated to the gnomish pantheon
 +
:Pandred dedicated Lutheran
 +
 
 +
Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.
 +
: How much familiarity do I have with Bergen, how near is it to Nanbrun?
 +
 
 +
Precise rule on half weight items for gnomes (etc.?)
 +
 
 +
Party plan is to hexcrawl from Treborg
 +
: Found ship - using as base
 +
::Dilhak and the axe
 +
::[http://adventure.alexissmolensk.com/index.php/An_Unpleasant_Discovery Children of Grond]

Revision as of 11:48, 6 April 2021

Lexent Povarov is a male gnomish Cleric. His eyes are pine green, his skin is olive and unnaturally smooth, and his hair is tawny, wavy, and oily.

Height 3'4"
Weight 75 lbs.

Activity

Encumbrance
5 AP 4 AP 3 AP 2 AP 1 AP
Up to 14 15-28 29-42 43-56 57-70
Weight AP
Fighting 28 4
Carrying 48 2

Stealth Rules

Scrambling Rules

Defensive

HP 15
HP (max) 20
Injury 0
Base Armor 7
Shield +1
AC Total 7
AC Total (With Shield) 6

+4 AC when confronting bugbears, ettin, gnolls, ogres, ogre magi, trolls and giants of every kind.

-1 damage per die from all heat attacks, not including fire (Progenitor's Legacy)

1 Damage per die vs. cold-based attacks against the character. (Physical Prowess)

Saves Base Modified Remarks
Poison (1) 12 12
Paralyse & Petrify 11 8 Gnome toughness
Polymorph 13 10 Gnome Magic Resistance
Rod, Staff, & Wand 14 11 Gnome Magic Reisistance
Breath Weapon 15 12 Gnome Magic Resistance
Other Magic 15 12 Gnome Magic Resistance, (2)

(1) Saves at 1 level higher (Health).

(2) Additional +3 vs. mind altering magical effects from Wisdom.

Offensive

To Hit AC 10 AC 9 AC 8 AC 7 AC 6 AC 5 AC 4 AC 3 AC 2 AC 1 AC 0
10 11 12 13 14 15 16 17 18 19 20

+1 to hit when in battle with bugbears, gnolls, goblins, hobgoblins and norkers.

-3 To hit when using any non-proficient weapons.

As a cleric, can keep sling spinning for 2 rounds per level.

Weapon Damage Breaks on Point Blank (+1) Short Medium (-2) Long (-5)
Godentag 2d4 1-4
Gauntlet 1d4-2 1-36 (1-4 injury)
Sling 1d4 1-6 - 2-13 14-25 26-37

Pummeling

Overbearing

Grappling

Charging

Supplementary

Level XP Next Level
2 2192 3001

Gains a 10% bonus to all experience gained, whether or not possessing the prerequisite ability (Tendencies & Interests).

Requires only 4 hours of sleep per night to feel fully rested (Composition).

Experienced at squeezing through tight spaces, and may move through unusually small holes (Agility).

Able to juggle up to 3 hand-sized smooth and symmetrical objects; can catch any object weighing 3 lb. or less if tossed from a distance of less than 10' when a save vs. poison is made (Reflexes & Coordination).

Spells

Ability Scores

Stat Score Remarks
Strength 14
Intelligence 11
Wisdom 17 +3 to Mental Saves
Constitution 10
Dexterity 13
Charisma 13

He gains a +1 Charisma bonus when speaking to persons with a charisma at least 3 points lower, due to feelings of camaraderie (Personal Magnetism).

Sage Abilities

The Church
Heraldry, Signs, and Sigils 0
History 4
Politics 3
Religious Art & Music 3
Religious Design 4
Legends & Folklore
Artiacts 2
Beasts 3
Demi-gods 1
Heroes 4
Power
Divination 3
Dweomercraft 5
Faith 11
Medicine 24
Outer Planes 6
Theology & Customs
Astronomy & Astrology 0
Gods 6
Law & Policy 0
Ritual 4

No Rank

Amateur

  • Aid Rest: Increases hit points restored from rest.
  • Binding Wounds: Improves skill at ending hit point damage caused by wounds.
  • Diagnose Ailment: Identifies a disease or poison affecting the patient's health; does not provide treatment.
  • Olfactory Acuity: Ability to identify some potions and other substances by smell.
  • Preach The power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership.
  • Proselytize The skill to speak with others and encourage them to adopt the cleric's faith.

Equipment

Personal (Google Drive)

Always(ish) worn

  • holy symbol (small), satinwood
  • clothing (see equipment sheet)
  • boots (high hard), cowhide
  • money belt (See Monies table)
    • belt pouch (small, for sling stones), cowhide
      • sling stones (10)
    • belt pouch (small, for bandages), cowhide
      • bandages
    • godentag, 40 in. long, fir with 8 in. spike
    • sling, cowhide
  • belt, cowhide
    • belt pouch (small, for medicine), cowhide
      • Salt of Ammon
      • Alum
    • shield (small), fir with iron bracing
    • staff of healing (left with backpack while combat ready)

When Travelling

  • doublet, wool
  • gloves, lambskin
  • cloak, wool (as needed per weather)
  • backpack (see equipment sheet)

When Combat Ready

  • helmet
  • Studded Leather Armour
  • Studded Gauntlets
  • godentag, 40 in. long, fir with 8 in. spike (right hand)

Monies

GP (16 SP) 2
SP (12 CP) 0
CP 6

Magical Items

Staff

  • +1 to hit and damage
  • Can heal 3d4 hp per day to a single target
  • 8 Charges
  • Charge can be spent before an attack to provide +2 damage per cleric level of the wielder

Party(Google Drive)

Monies

GP (16 SP) 26
SP (12 CP) 8
CP 8

Monthly Hireling Expenses

Name Role Cost/Month Due Date Birthday
Howell Oddsdraken Packbearer 65 c.p.? 3rd
Nadia Pilot, Fisher 4 s.p. + 60 c.p. 19th 7 Aug
Valda Farmer, Forager, Hunter 93 c.p 18th 20 May
Arvid Sapper 6 g.p. 11th
Helga Sapper 6 g.p. 11th
Marit Sapper 6 g.p. 11th
Asger Sapper 6 g.p. 11th
Bjarni Sapper 6 g.p. 11th
Ole Cook 6 g.p. 11th

Biography

He has a 3 inch scar on his left thigh from an accident as a child (Choices).

He has received the notice of the Lord of Buskerud and may therefore seek one favour therefrom (Personal Relationships).

He has a strong chin and unnaturally smooth skin (Beauty).

Lexent's associates and family's behavior has always helped him, they may be relied upon for help (Talent).

Lexent was born in the town of Parnuin in the Gnomish kingdom of Vepses, near Lake Ladoga on 5 Dec 1600 (making him 49 years old as of June 1650). He is 3'4" tall and 75 lbs. He was raised by both parents, the eldest of two siblings, with a brother who is 2 years younger. His father was a chandler and Lexent learned this profession from him. As a boy, Lexent's mentor was invited to Narwa to teach there, and asked Lexent along. That took him down river from Lake Ladoga upon the Baltic Sea. There he found a gnomish community living in the market town, which had a priest there who led him into the seminary. Following that, he worked as a chandler for some years, then finding a place as a substitute temple leader. He was then asked to be part of an embassy to gnomish lands in the west, specifically Lenglin and Nanbrun. Finding the lands of southern Norway interesting, when the embassy was done he elected to stay. He had made a friend of another gnome named Marcule and, inquiring after him, learned he had travelled to Stavanger and then on to Treborg. Following him out of town, he found him investigating a goblin encampment about five miles out of town. He joined the party there.


Lexent.jpg

Notes

  • Try to meet boat from Glesvaer on Thursday the 14th in Treborg

Treborg

Stopover point for trading ships from Bergen
No market or reasonable ability to purchase supplies.
193 persons
Chapel and graveyard
Father Arvin

Stavanger

Gnomish community - several hundred
Bookbinders and Scribes
Medicine, prospecting, and music
2 printing presses
Medical school
Narina(m) - Head of school w/ 20 students
Prospectors
Mostly out prospecting until the light fails in autumn
Glinner(m) - engineer drafting plans to rework and replumb a mine north of Sauda in Ioglefeld. (May not have this info yet)
Musical College
Pumbar - head of college for music and poetry of 25 attendants

What legal document are being carried by the party - Document info

Knowledge about the gnomish religion.

Vafrandir is baptised Lutheran
Marcule is dedicated to the gnomish pantheon
Pandred dedicated Lutheran

Knowledge of gnomes living among human populations instead of gnomish kingdoms in Norway.

How much familiarity do I have with Bergen, how near is it to Nanbrun?

Precise rule on half weight items for gnomes (etc.?)

Party plan is to hexcrawl from Treborg

Found ship - using as base
Dilhak and the axe
Children of Grond