Difference between pages "Dire Wolf Battle" and "Bats!"

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[[File:Skeletal Dire Wolf (a).jpg|right|350px]]
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[[File:Bats 01.jpg|right|700px|thumb|]]
  
'''The DM:''' The details of the room beyond seem a little less important than the enormous, 12 foot long dire wolf skeleton that bursts out of the room as Vafrandir cracks open the doorVafrandir, you '''<span style="color:red">take-1</span>''' pt of incidental damage from the door hitting you.  Vafrandir’s roll says you’re not surprisedI need Marcule to roll initiative; d6.
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Continued from '''[[Overview of the Dungeon]]'''
+
 
'''Marcule:''' I roll a 1.
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'''The DM:''' Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room.  Lexent, I hit you three times, '''<span style="color:red">taking 1</span>''', '''<span style="color:red">1</span>''' and '''<span style="color:red">2</span>''' damage.
 +
 
 +
'''The DM:''' Vafrandir, roll a d6 for initiative.
 +
 
 +
'''The DM:''' Those are three separate attacks, so none of them have enough to stun Lexent.
 +
 
 +
'''[[Vafrandir]]:''' 3
 +
 
 +
'''The DM:''' I have a 6.  Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room.  I hit once with a 16, '''<span style="color:red">causing 2</span>''' damage.  The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, '''<span style="color:red">causing 3</span>''' total.  This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.
 +
: '''The DM:''' I need to make a correction here, Vafrandir.  According to the [https://wiki.alexissmolensk.com/index.php/Bat_(giant) giant bat description], , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.
 +
 
 +
'''The DM:''' Both bats miss Lexent.
 +
 
 +
'''The DM:''' Cruelly, let’s wait to continue next time.  The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time.  We’ll start with the party’s attack on Tuesday.
 +
 
 +
'''[[Vafrandir]]:''' A challenge behind each door! Until then, out.
 +
 
 +
'''The DM:''' Out.  Hope you guys are wellSee you Tuesday.
 +
 
 +
'''[[Vafrandir]]:''' What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.
 +
 
 +
'''The DM:''' In.  Been working on the rules.  The bat page is linked a few lines up.  I’ll repeat the important lines here:
 +
: Attacking a bat while being "clutched" gives a -2 [[Roll to Hit|to hit]] penalty to the defender.  Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim.  If the bat is stunned, it will cease to clutch and drop dazed to the groundUp to eight bats can clutch a single medium-sized opponent.
 +
: So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.
 +
 
 +
'''[[Pandred]]''': "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow.  If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.
 +
:'''[[Pandred]]''': "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.
  
'''The DM:''' I have a 6.
+
'''[[Lexent]]:''' In. I close the door and attack the nearest bat(s?) in 0824 ''To Hit:'' '''7''' ''Damage:'' '''7'''
  
'''The DM:''' The wolf attacks Pandred first, being the victim directly in front.  It attacks with a bite, a claw and incidental damage to anyone it comes within 1 hex of.  Incidental damage is caused by the creature’s size, as it throws its body about in the spaces adjacent – such as getting hit by a tail, a rib, a shoulder or its head.  There’s no roll to hit; it’s a 50/50 chance of taking 1 hp (given the creature’s size ... it weighs about 675 lbs).
+
'''The DM:''' Everyone stop talking and let me get a post up.
: '''The DM:''' The wolf skeleton rolls a 13, missing Pandred with its sharpened teeth; the claw rolls a 5.  Pandred is hit by the creature’s body, however, and '''<span style="color:red">take-1</span>''' point of damage.  Players can act.
 
  
=== Party Round 1 ===
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'''The DM:''' Protocol, Lexent.  Did I say it was your turn?  I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.
 +
:'''[[Lexent]]:''' I'm sorry, you said we would start with the party's turn on Tuesday.
  
'''[[Vafrandir]]:''' I move to '''2227''' and attack: '''3 raw, 4 to hit'''.
+
=== Party's Round 02 ===
:'''The DM:''' Do me a favour, Vafrandir; if your attack or damage is obviously not going to count, please don’t bold itIn this case, you’re going to need at least AC 7 to hit.
+
'''The DM:''' And we will, LexentWhen I say so.
::'''[[Vafrandir]]:''' Will do!
 
  
'''[[Lexent]]:''' From which hexes may the wolf be attacked?
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[[File:Bat Round 02b.jpg|right|560px|thumb]]
:'''The DM:''' It’s head is in 2126 and its body is in the next room, so only 2027 is open2026 has a door in it; you can go there but you’re -2 to hit.
+
'''The DM:''' When I need to set up a round, it is difficult if everyone is talking.  I joined 20 minutes early today so I could get the round set up and get the game going.  But after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eatenSo, please, everyone, a little patience, so I can get this set up.
  
'''[[Lexent]]:''' I move, S-1to 2027 and attack. 16 I believe hits AC 4, '''<span style="color:red">cau-8</span>'''.
+
'''The DM:''' Pandred, seeing the location of the bats, feel free to adjust your intended point of movement. Lexent, attack the left or right bat, rather than the hex number. Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex).  Okay.  NOW you can swing.
  
'''[[Pandred]]''': Dropping the handaxe, bopping with the battleaxe. 13+2 hits '''AC 2''' for 4+3 '''<span style="color:red">cau-3</span>''' damage!
+
'''[[Lexent]]:''' I close the door and attack the left bat ''To Hit:'' '''16''' ''Damage:'' '''4'''
:'''The DM:''' Pandred’s damage is halved, on account of the bladed weapon.
+
: '''<span style="color:red">causes 1</span>''' actual damage
  
'''The DM:''' I'll give Marcule some time.
+
'''[[Lexent]]:''' May it be assumed that the sappers will be willing to attack the bats?
  
'''Marcule:''' Move to 2228 unable to attack I will hold my ground.
+
'''[[Vafrandir]]:''' Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.
  
== Round 2 ==
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'''[[Vafrandir]]:''' Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!
[[File:Skeletal Dire Wolf (b).jpg|right|385px]]
 
'''The DM:''' The skeleton attacks the cleric with the bite, having been hurt most from that direction; Pandred gets the claw.  Pandred '''<span style="color:red">take-1</span>''' point of incidental damage.
 
  
'''The DM:''' A 6 misses the cleric with the bite.  I have been rolling SO BAD lately.  And, having written that, I roll a natural 20 with the claw on Pandred.  And another 20.  Wow.  And a 16.  That’s triple damage.  Pandred, '''<span style="color:red">take-9</span>''' damageYou’re stunned, thrown back into 2128.
+
'''The DM:''' They’ll have to Lexent, out of self-defenseYou kill the left hand bat.
  
'''The DM:''' The dire wolf moves into 2127, shouldering Marcule and causing incidental damage again: '''<span style="color:red">take-1</span>'''.  Creatures can, by the rule, roam about this way trampling and making a real mess of things.
+
'''Marcule''' In
  
=== Party Round 2 ===
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'''[[Lexent]]:''' Marit attacks the bat in the lower left of 1524 ''To Hit:'' '''7''' ''Damage:'' '''3'''. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?
'''The DM:''' Vafrandir, Lexent and Marcule can act.
 
  
'''[[Lexent]]:''' I attack. '''10 I believe hits AC 10''', 5 damage. I then move S-1 to 2026.
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'''Marcule''' I cast chromatic orb.
  
'''Marcule:''' I swing with my scimitar And fail with a 3. can i back up 1? 2229?
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'''The DM:''' Vafrandir, wrote it on the unarmed combat sage study page. Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets.  Costs 1 AP to punch.
  
'''[[Pandred]]''': I have 3hp, I would appreciate one more body to take a hit that's not me.
+
'''The DM:''' Oddsdrakken will dive under a bed.
  
'''The DM:''' When in melee (adjacent to an active combatant), only stride-1 is possibleTakes two AP to move into 2026, which you have, so no problem.  Also takes Marcule 2 AP to move into 2229, but again, you have the movement, so no problem.
+
'''The DM:''' Marit missesTreat all the sappers as 4 AP.
  
'''[[Vafrandir]]:''' Attack again, roll a 6 to hit. Shit. Gonna be one of ''those'' fights.
+
'''The DM:''' Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it. Do you want to reconsider?
  
'''The DM:''' Has been for me lately.  Repeatedly.
+
'''The DM:''' What do Helga and Asger do?
  
'''[[Lexent]]:''' So would attacking from 2026 still be at a -2 due to the door, or was it only because of the relative position of the door and the wolf?
+
'''[[Vafrandir]]:''' I'll sheathe my sword and pummel the bat. '''19 raw, 18 to hit; 3 raw, 3 dmg'''.
:'''The DM:''' has nothing to do with the creature.  The door is in the way.  You’re still at -2 to attack from where you are.
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: '''<span style="color:red">causes 1</span>''' actual damage
  
== Round 3 ==
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'''The DM:''' Kills it, Vafrandir.
[[File:Skeletal Dire Wolf (c).jpg|right|350px]]
+
'''The DM:''' the dire wolf hasn’t forgotten about Lexent; it attacks the cleric with the bite again; and uses the claw to attack Vafrandir; I roll 2 dice at the same time and get matching 6’s. Damn.
+
'''Marcule:''' Yes i will retract that spell use.
  
'''The DM:''' As the creature spins in a circle to attack Lexent, swiping and missing at Vafrandir, Pandred '''<span style="color:red">take-1</span>''' damage.  No one else does.  Pandred staggers back again, into 2129.
+
'''Marcule:''' I swing at the bat right next to me. 3 - Miss
  
=== Party Round 3 ===
+
'''Pandred''': Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.
Everyone except Pandred is free to act; Marcule, 2228 gives +2 to hit from the rear. Vafrandir is +1 from the flank.
 
  
'''[[Lexent]]:''' I move, S-1, to 2126 and attack. '''7'''. 3 damage.
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'''The DM:''' I take it you’re darting behind the pillar in 1626. I’ll give Pandred first call on that space and rule that Marit moves into 1526. Without anyone giving word on what Asger does, I’ll leave him in 1926. Any last shout outs?
  
'''[[Vafrandir]]:''' Third time's the charm. '''11 raw, 13 to hit; 6 raw, <span style="color:red">cau-4</span> dmg.'''
+
'''The DM:''' Going once ...
:'''The DM:''' Yep. That hits.  And what’s more, you’re sure of it now.  The sword is +1 to hit and damage.  That means, 7+1, or 8, halved for edged weapon against skeleton.  Doesn’t stun.
 
::'''[[Vafrandir]]:''' Woohoo!
 
:::'''[[Lexent]]:''' Interesting. +1, but not magical.
 
  
'''Marcule:''' I hit with a 19 adjusted 7 damage.
+
'''[[Vafrandir]]:''' Nothing here.
:'''The DM:'''  Hits; adjusted to '''<span style="color:red">cau-3</span>''' on account of a bladed weapon.  That doesn’t stun either.
 
  
'''The DM:''' I’ll call it there for the day; there’s only 13 minutes left until 2.  The skeleton wolf is going to turn around and bite Vafrandir and slash at Marcule, as they did 4 dam and 3 dam each.  Lexent and Pandred are off the hook, and Pandred is free of incidental damage this next round.  I’ll begin with the creature’s attack.  Be well, and out.
+
'''Marcule:'''Asger to 1825.
  
'''[[Lexent]]:''' In.
+
'''The DM:''' Okay.  working on next round.
  
'''The DM:''' In.  I'm being visited today by a small human grandchild, so I'll be in and out.  Working on the creature's attack now.
+
'''The DM:''' What armour did you buy for the followers?
  
'''[[Vafrandir]]:''' In.
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== Round 3 ==
  
== Round 4 ==
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'''The DM:''' The bats continue to flush through the room, spreading out into the various corners.
[[File:Skeletal Dire Wolf (d).jpg|right|350px]]
 
  
'''The DM:''' The skeleton wolf turns as promised and bites Vafrandir, rolling an 11 and missing. It claws Marcule, rolling a 3.  I’m back in form again.  Pandred is exempt, but the others are close enough to receive incidental damage.  Marcule is struck by it’s head;  '''<span style="color:red">take-1</span>''' point of damage.
+
: The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
 +
:: hits with a 16, '''<span style="color:red">causing 1</span>''' damage.
  
=== Party Round 4 ===
+
: Two bats remain to attack Vafrandir.
Everyone is free to move, including Pandred at last. Go ahead.
+
:: both bats miss.
  
[OOC-DM: I trust everyone’s getting a good rush from the images and artwork; doing my best to keep it logical and straight]
+
: Two bats attack Marcule.
 +
:: hit you twice, '''<span style="color:red">causing 1</span>''' and '''<span style="color:red">causing 3</span>''' ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
  
'''[[Vafrandir]]:''' I assume the head is '''2127'''? If so, I can attack directly. '''19 raw, 22 to hit; 3 raw, 5 dmg: <span style="color:red">cau-2</span>''' (correct?).
+
: Two bats attack Asger.
 +
:: roll 12 and 16, '''<span style="color:red">causing 2</span>''' and '''<span style="color:red">causing 3</span>'''; he's stunned.
  
'''[[Vafrandir]]:''' The wolf is terrifying. I'm getting vibes from the bear in Annihilation.
+
: Two rush between Asger and Helga without attacking anyone.
  
'''[[Lexent]]:''' I attack. '''Attack: 6'''. Damage: 5. I then move S-1 to 2125
+
: Five rush down the lane through the pillars, with three attacking Pandred ...
 +
:: the bats on Pandred roll 3, 5, and 6, all missing.
  
'''The DM:''' Yep, that hits Vafrandir. Today, I think we'll wait for Pandred and MarculeI'm not killing to play, what with distraction.
+
: ... and two attacking Helga.
 +
:: attacks on Helga roll a 5 and a 14.  '''<span style="color:red">causing 3</span>'''; she's stunned.
 +
: One attacks Marit.
 +
:: attack on Marit is an 11, '''<span style="color:red">causing 1</span>'''Not stunned.
 +
'''The DM:''' Still working on a new map.
  
'''Marcule:''' 18 , 1 damage.
+
'''[[Vafrandir]]:''' We did not. I forgot to ask if they had any.
  
'''The DM:''' Good.  Guys, I'm ready to just wait for Pandred until noon.  Then I'll move on if he isn't here.
+
'''The DM:''' Then they have shields.
  
'''The DM:''' Okay, no Pandred.  I'm sorry, all, I'm just too distracted.  We'll get on with this tomorrow.  Don't be sore at me.  Out.
+
=== Party Round 03 ===
 +
[[File:Bat Round 03.jpg|right|630px|thumb|]]
  
'''[[Pandred]]''': I don't want to hold everyone up tomorrow, so I'll post now even though it's late.
+
Except for those who are stunned, the rest of you can act.
:'''P''': I step into 2029 and whomp with the battleaxe. 8+2 is 10 hitting '''AC 7''', potentially 5 if rear strike is applied. Damage is 6+3 9, reduced to '''<span style="color:red">cau-4</span>'''.
 
::'''P''': Out of AP. Incidental will stun me again next round.
 
  
'''The DM:''' Trust me, Pandred; yesterday was my fault.  I simply wanted to play with the grandchild than be here.
+
'''[[Vafrandir]]:''' I'll pummel the one to my right. '''16 raw, 17 to hit; 2 raw, 2 dmg'''. Then draw my sword again.
 +
: '''<span style="color:red">causes 2</span>''' actual damage
  
'''The DM:''' In. Starting the skeleton’s move.
+
'''Pandred''': I'll pull Helga into 1627. Is there any way I can shield her with my body, maybe taking a couple hits in her stead? I'll still have AP to swing, I just want a read on that first.
  
'''[[Vafrandir]]:''' We certainly have no issues with that!
+
'''[[Lexent]]:''' I move to 1024 and attack the bat in 1124. ''To Hit:'' '''17''' ''Damage:'' '''7'''
 +
: '''<span style="color:red">causes 3</span>''' actual damage
  
== Round 5 ==
+
'''[[Lexent]]:''' Marit attacks the bat in 1526 ''To Hit:'' '''14''' ''Damage:'' '''5'''
[[File:Skeletal Dire Wolf (e).jpg|right|350px]]
+
: '''<span style="color:red">causes 3</span>''' actual damage
  
'''The DM:''' With Pandred’s last hit (and yes, +2 from behind), the creature is stunnedFor those unfamiliar with the rule, it requires ¼ damage to stun a creature with 1 attack, but 1/3 damage to completely stun a creature with 2 attacks.  That should tell you where you are in the fight.
+
'''The DM:''' Vafrandir, Lexent and Marit kill three batsSwing, Pandred.
: However, while the creature won’t get an attack, it is still flailing around, so incidental damage is still potentially a thing.  Vafrandir '''<span style="color:red">take-1</span>''' and Marcule '''<span style="color:red">take-1</span>'''.  The creature’s rear swing away from Pandred’s hit, giving no one a flank next round.
 
  
=== Party Round 5 ===
+
'''Pandred''': 13+1 hits '''AC 3''', damage is 6+3 '''9'''.
 +
: '''<span style="color:red">causes 1</span>''' actual damage
  
No one is stunned as far as I know, which means you can all actAs always, the arrows indicate the movements made in the previous round.
+
'''The DM:''' that's another dead.  The remaining bats will flush out the door into the main hall; where they go, you're uncertain.
 +
: I'll calculate X.P.  Going back to the Jelly.
 +
<br>
 +
[[File:X.P. for Bats -1.jpg|center|700px]]
  
'''[[Pandred]]''': In.  Step up into 2028 and swing. 8+2 hits '''AC 7''' for 5+3 or '''<span style="color:red">cau-6</span>''' damage, reduced to '''4'''.
+
'''The DM:''' Did I miss anything?
  
'''[[Lexent]]''' In
+
'''[[Vafrandir]]:''' Looks good on my account!
  
'''[[Vafrandir]]:''' In. Attack, only 4 raw, 7 to hit.
+
'''[[Lexent]]:''' Mine as well.
  
'''[[Lexent]]:''' I move S-1 to 2126 and attack. '''Attack: 10'''. Damage: 8.
+
'''The DM:''' Oh, one thing. Doesn't change anyone else's XP, but the hirelings should use the subtotals; they don't add 10%
  
'''The DM:''' Done.  Pandred has dropped it.
+
'''[[Vafrandir]]:''' Ought we to track for our own hirelings?
  
'''[[Lexent]]''' Do we appear to be out of immediate danger?
+
'''The DM:''' Yes. Or make an arrangement for someone to officially do it.
  
'''[[Pandred]]''': I'll take that Cure now, ha!
+
'''[[Lexent]]:''' I can handle it. I've got a table on my character sheet where I am tracking it
  
'''The DM:''' '''Experience (10% accounted for) ''':
+
== After the Bats ==
: Lexent – 176
+
'''The DM:''' What's next?
: Marcule – 170
 
: Pandred – 495
 
: Vafrandir – 176
 
  
'''[[Lexent]]''' I move to Pandered, cast and discharge cure light wounds for 4+4=8 hit points. "Praise <Apt gnomish deity> that's over. You look about ready to fall over."
+
'''[[Lexent]]:''' How shaken up are the sappers looking?
  
== Aftermath ==
+
'''The DM:''' Pretty calmAsger will mutter, "That's twice this year ..."
'''The DM:''' Yes, for the present, you do feel relatively safeAn inspection of the room from which the skeleton wolf emerged shows it is some kind of small kennel, 25 ft. by 20, with three stalls. The two other stalls also have dire wolves that have been reduced to skeletons, but these are not animated (and yes, you may trust me on this; I’m not going to jump scare you).
 
  
'''[[Vafrandir]]:''' Pandred, how are you feeling? I believe you're the most wounded at present, so its up to you if we dive further today.
+
'''[[Lexent]]:''' "Shall we try this door again?"
  
'''[[Pandred]]''': No further exits from that room?
+
'''Pandred''': "Rub some dirt in it and let's move." Yes Lex, lets try again.
:'''P''': I think I can push on a little farther guys, but how much healing do we have left among us? My salve is done and so is the spell. I think I'm going to have to pull out the Shield and Handaxe, which dips into my murder quotient a little.
 
  
'''[[Lexent]]''' At this point all I will be able to do is bind your wounds if you need me to.
+
'''The DM:''' Same positions as now?
  
[[File:Great Hall (k).jpg|right|420px]]
+
'''[[Vafrandir]]:''' I'll move to '''0924''' before Lexent opens.
  
'''The DM:''' showing a map of the new room.
+
'''Marcule:''' Same position.
: That is a chest in the room.
 
  
'''[[Lexent]]''' I inspect the exterior of the chest, visually first.
+
'''[[Lexent]]:''' I return to the door and open it again. {OOC} If any one else wants to be the door opener at any time, they are more than welcome, but I am also happy to continue doing so.

Revision as of 12:09, 6 April 2021

Bats 01.jpg

Continued from Overview of the Dungeon

The DM: Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room. Lexent, I hit you three times, taking 1, 1 and 2 damage.

The DM: Vafrandir, roll a d6 for initiative.

The DM: Those are three separate attacks, so none of them have enough to stun Lexent.

Vafrandir: 3

The DM: I have a 6. Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room. I hit once with a 16, causing 2 damage. The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, causing 3 total. This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.

The DM: I need to make a correction here, Vafrandir. According to the giant bat description, , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.

The DM: Both bats miss Lexent.

The DM: Cruelly, let’s wait to continue next time. The bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time. We’ll start with the party’s attack on Tuesday.

Vafrandir: A challenge behind each door! Until then, out.

The DM: Out. Hope you guys are well. See you Tuesday.

Vafrandir: What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.

The DM: In. Been working on the rules. The bat page is linked a few lines up. I’ll repeat the important lines here:

Attacking a bat while being "clutched" gives a -2 to hit penalty to the defender. Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim. If the bat is stunned, it will cease to clutch and drop dazed to the ground. Up to eight bats can clutch a single medium-sized opponent.
So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.

Pandred: "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow. If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.

Pandred: "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.

Lexent: In. I close the door and attack the nearest bat(s?) in 0824 To Hit: 7 Damage: 7

The DM: Everyone stop talking and let me get a post up.

The DM: Protocol, Lexent. Did I say it was your turn? I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.

Lexent: I'm sorry, you said we would start with the party's turn on Tuesday.

Party's Round 02

The DM: And we will, Lexent. When I say so.

Bat Round 02b.jpg

The DM: When I need to set up a round, it is difficult if everyone is talking. I joined 20 minutes early today so I could get the round set up and get the game going. But after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten. So, please, everyone, a little patience, so I can get this set up.

The DM: Pandred, seeing the location of the bats, feel free to adjust your intended point of movement. Lexent, attack the left or right bat, rather than the hex number. Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex). Okay. NOW you can swing.

Lexent: I close the door and attack the left bat To Hit: 16 Damage: 4

causes 1 actual damage

Lexent: May it be assumed that the sappers will be willing to attack the bats?

Vafrandir: Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.

Vafrandir: Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!

The DM: They’ll have to Lexent, out of self-defense. You kill the left hand bat.

Marcule In

Lexent: Marit attacks the bat in the lower left of 1524 To Hit: 7 Damage: 3. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?

Marcule I cast chromatic orb.

The DM: Vafrandir, wrote it on the unarmed combat sage study page. Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets. Costs 1 AP to punch.

The DM: Oddsdrakken will dive under a bed.

The DM: Marit misses. Treat all the sappers as 4 AP.

The DM: Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it. Do you want to reconsider?

The DM: What do Helga and Asger do?

Vafrandir: I'll sheathe my sword and pummel the bat. 19 raw, 18 to hit; 3 raw, 3 dmg.

causes 1 actual damage

The DM: Kills it, Vafrandir.

Marcule: Yes i will retract that spell use.

Marcule: I swing at the bat right next to me. 3 - Miss

Pandred: Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.

The DM: I take it you’re darting behind the pillar in 1626. I’ll give Pandred first call on that space and rule that Marit moves into 1526. Without anyone giving word on what Asger does, I’ll leave him in 1926. Any last shout outs?

The DM: Going once ...

Vafrandir: Nothing here.

Marcule:Asger to 1825.

The DM: Okay. working on next round.

The DM: What armour did you buy for the followers?

Round 3

The DM: The bats continue to flush through the room, spreading out into the various corners.

The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
hits with a 16, causing 1 damage.
Two bats remain to attack Vafrandir.
both bats miss.
Two bats attack Marcule.
hit you twice, causing 1 and causing 3 ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
Two bats attack Asger.
roll 12 and 16, causing 2 and causing 3; he's stunned.
Two rush between Asger and Helga without attacking anyone.
Five rush down the lane through the pillars, with three attacking Pandred ...
the bats on Pandred roll 3, 5, and 6, all missing.
... and two attacking Helga.
attacks on Helga roll a 5 and a 14. causing 3; she's stunned.
One attacks Marit.
attack on Marit is an 11, causing 1. Not stunned.

The DM: Still working on a new map.

Vafrandir: We did not. I forgot to ask if they had any.

The DM: Then they have shields.

Party Round 03

Bat Round 03.jpg

Except for those who are stunned, the rest of you can act.

Vafrandir: I'll pummel the one to my right. 16 raw, 17 to hit; 2 raw, 2 dmg. Then draw my sword again.

causes 2 actual damage

Pandred: I'll pull Helga into 1627. Is there any way I can shield her with my body, maybe taking a couple hits in her stead? I'll still have AP to swing, I just want a read on that first.

Lexent: I move to 1024 and attack the bat in 1124. To Hit: 17 Damage: 7

causes 3 actual damage

Lexent: Marit attacks the bat in 1526 To Hit: 14 Damage: 5

causes 3 actual damage

The DM: Vafrandir, Lexent and Marit kill three bats. Swing, Pandred.

Pandred: 13+1 hits AC 3, damage is 6+3 9.

causes 1 actual damage

The DM: that's another dead. The remaining bats will flush out the door into the main hall; where they go, you're uncertain.

I'll calculate X.P. Going back to the Jelly.


X.P. for Bats -1.jpg

The DM: Did I miss anything?

Vafrandir: Looks good on my account!

Lexent: Mine as well.

The DM: Oh, one thing. Doesn't change anyone else's XP, but the hirelings should use the subtotals; they don't add 10%

Vafrandir: Ought we to track for our own hirelings?

The DM: Yes. Or make an arrangement for someone to officially do it.

Lexent: I can handle it. I've got a table on my character sheet where I am tracking it

After the Bats

The DM: What's next?

Lexent: How shaken up are the sappers looking?

The DM: Pretty calm. Asger will mutter, "That's twice this year ..."

Lexent: "Shall we try this door again?"

Pandred: "Rub some dirt in it and let's move." Yes Lex, lets try again.

The DM: Same positions as now?

Vafrandir: I'll move to 0924 before Lexent opens.

Marcule: Same position.

Lexent: I return to the door and open it again. {OOC} If any one else wants to be the door opener at any time, they are more than welcome, but I am also happy to continue doing so.