Difference between pages "Bats!" and "Morning of July 18th, in Camp"

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[[File:Bats 01.jpg|right|700px|thumb|]]
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Continued from '''[[Chieftain's Room]]'''
  
Continued from '''[[Overview of the Dungeon]]'''
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'''The DM:''' Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.
 +
: However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather.  I have a little to do this morning, so I'll be checking less rarely.  And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently.  This is '''the right time''' to ask questions about any new abilities you've acquired.  I didn't have time to work them up, but I can get some details sorted right here, and work them up later.
  
'''The DM:''' Lexent is assaulted by a flush of who knows how many bats that come flooding out of the darkness. There's no chance to see the room beyond; Lexent is attacked four times and the other bats burst into the rest of the room.  Lexent, I hit you three times, '''<span style="color:red">taking 1</span>''', '''<span style="color:red">1</span>'''  and '''<span style="color:red">2</span>''' damage.
+
'''The DM:''' Pandred, when you get back to your camp late on the 17th, you'll find Anduin there. He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you.  He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.
  
'''The DM:''' Vafrandir, roll a d6 for initiative.
+
'''The DM:''' I've been thinking about '''Set Injury''' Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place.  One injury point is removed.  You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually).  And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5.  The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.
  
'''The DM:''' Those are three separate attacks, so none of them have enough to stun Lexent.
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'''[[Lexent]]:''' Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.
  
'''[[Vafrandir]]:''' 3
+
'''Pandred''': I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.
 +
: For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?
  
'''The DM:''' I have a 6.  Two bats swing around Lexent's head; the rest of the swarm continues through Vafrandir, who gets attacked 5 times as they rush past him into the main room.  I hit once with a 16, '''<span style="color:red">causing 2</span>''' damage. The other one that hits rolls — I don't believe this! — two criticals back to back, for triple damage, '''<span style="color:red">causing 3</span>''' total.  This second attack ends in the bat sinking its teeth into Vafrandir's shoulder, through his robe and tunic, clutching.
+
'''The DM:''' '''Motivation (sage study)'''.  
: '''The DM:''' I need to make a correction here, Vafrandir.  According to the [https://wiki.alexissmolensk.com/index.php/Bat_(giant) giant bat description], , the "clutch" only means that the bat will hang on and attack at +3 to hit each round after, until it is killed.
+
: 1. '''Improve Morale (sage ability) ''': All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
  
'''The DM:''' Both bats miss Lexent.
+
: 2. '''Recruit (sage ability) ''': the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people.  The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat.  Let me know if that needs an example.
  
'''The DM:''' Cruelly, let’s wait to continue next timeThe bats will be spread from Lexent in 0824 to 1524; you’re uncertain how many bats there are at this time.  We’ll start with the party’s attack on Tuesday.
+
: 3. '''Raise Group (sage ability) ''': essentially it allows you to raise a posse in cases where the enforcement of law and order is neededI’ll put this into more medieval-speak when I write the page but that’s the short hand.
  
'''[[Vafrandir]]:''' A challenge behind each door! Until then, out.
+
'''The DM:''' Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.
  
'''The DM:''' Out.  Hope you guys are well. See you Tuesday.
+
'''[[Lexent]]:''' Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.
  
'''[[Vafrandir]]:''' What are my options for attacking this bat clutching me? I assume I can't swing my sword at it.
+
'''[[Lexent]]:''' How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.
  
'''The DM:''' In.  Been working on the rules.  The bat page is linked a few lines up.  I’ll repeat the important lines here:
+
'''The DM:''' Natural Astronomy has a good write up on the old wiki: '''http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html'''
: Attacking a bat while being "clutched" gives a -2 [[Roll to Hit|to hit]] penalty to the defender.  Others may attack the bat with weapons, all attack rolls of 2, 3 or 4 counts as damage done to the bat's victim. If the bat is stunned, it will cease to clutch and drop dazed to the ground. Up to eight bats can clutch a single medium-sized opponent.
 
: So, essentially, you attack it normally, but you risk causing bad damage to yourself; the smaller the weapon you use here, the better, as you only need to stun the bat to have it drop off.
 
  
'''[[Pandred]]''': "Odds, get under there!" I'll point underneath his nearest bed or table. He doesn't have a figure, but I'm assuming he's nearby because he gave me the crossbow.  If he's not in the room, ignore me. I'll dip into 1626 and swap to handaxe.
+
'''[[Vafrandir]]:''' When I add my new HP, do I add it to my current as well as my max?
:'''[[Pandred]]''': "Get out of the way!" The swarm might blow past us and outdoors with minimal damage if we let it. Find a corner to wedge in and fight from there if you must.
 
  
'''[[Lexent]]:''' In. I close the door and attack the nearest bat(s?) in 0824 ''To Hit:'' '''7''' ''Damage:'' '''7'''
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'''[[Lexent]]:''' Pandred, Don't forget to use your bottle on the 17th.
  
'''The DM:''' Everyone stop talking and let me get a post up.
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'''The DM:''' Lexent, casting a spell is hard work.  When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively.  Why not just let it wait for the morning?  I know, I know, you want the benefit of doing it twice, tonight and the next day.  But I’m afraid not; you’ve spent your wad for the 17th.  You’re pooped.
  
'''The DM:''' Protocol, LexentDid I say it was your turn?  I know that stuff passes muster in other DM's campaigns, but that's why my game isn't a ridiculous muddle.
+
: As regards Marit, she waves it off“I’ve forgotten already,” she’ll tell you.
:'''[[Lexent]]:''' I'm sorry, you said we would start with the party's turn on Tuesday.
 
  
=== Party's Round 02 ===
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'''The DM:''' Vafrandir, yesIf your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.
'''The DM:''' And we will, LexentWhen I say so.
 
  
[[File:Bat Round 02b.jpg|right|560px|thumb]]
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'''[[Lexent]]:''' Very well.
'''The DM:''' When I need to set up a round, it is difficult if everyone is talking.  I joined 20 minutes early today so I could get the round set up and get the game going.  But after saying “In”, you flooded the page and THREE TIMES now I’ve had to rewrite content, because it got eaten.  So, please, everyone, a little patience, so I can get this set up.
 
  
'''The DM:''' Pandred, seeing the location of the bats, feel free to adjust your intended point of movement.  Lexent, attack the left or right bat, rather than the hex number.  Picture the bats, except those two that are hovering around Lexent, as flying through the room rather than hovering; treat them as coming towards you (so you can attack them from an adjacent hex).  Okay.  NOW you can swing.
+
'''[[Lexent]]:''' Has my ''Olfactory Acuity'' added any types of potions or substances I can recognise?
  
'''[[Lexent]]:''' I close the door and attack the left bat ''To Hit:'' '''16''' ''Damage:'' '''4'''
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'''[[Lexent]]:''' Other than using my spells and having Pandred use a healing salve from her bottle, I don't know of anything else we were planning to do on the 17th.
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''[[Lexent]]:''' May it be assumed that the sappers will be willing to attack the bats?
+
Pandred: Salve gives 2 to whomever is most needful.
  
'''[[Vafrandir]]:''' Would my Boxing ability give me any additional oomph on a pummel? I don't want to slice my neck open. I'm not sure if you've covered that ability yet, I couldn't find it on either wiki.
+
'''[[Vafrandir]]:''' Understood.
  
'''[[Vafrandir]]:''' Pandred's idea is good to get out of the way, unless we want to try and kill 30 bats!
+
'''[[Lexent]]:''' Are we going to head back up today, or would we like to rest a day? Helga is in the negatives and Asger is below half hit points.
  
'''The DM:''' They’ll have to Lexent, out of self-defense. You kill the left hand bat.
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'''[[Vafrandir]]:''' Let's rest up. We're not terribly bad off but we've had a good beating.
  
'''Marcule''' In
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'''The DM:''' Lexent, yes.  “Some potions” would include the most common: healing, heroism, sweet water, protection potions.  Since this is an amateur ability, I should have covered this earlier.  Marcule took a heroism potion; it lasted until he woke up the next day.  You would have had time to sniff it so yes, the OTHER potion is also heroism.
  
'''[[Lexent]]:''' Marit attacks the bat in the lower left of 1524 ''To Hit:'' '''7''' ''Damage:'' '''3'''. If she has the AP she will then move into 1626. Vafrandir, how many AP should the sappers have?
+
== Breakfast ==
 +
'''The DM:''' Assuming you still want to cast that augury spell, Lexent. You removed the questions, so you’ll  have to write them again.
  
'''Marcule''' I cast chromatic orb.
+
'''[[Vafrandir]]:''' Out for a bit.
  
'''The DM:''' Vafrandir, wrote it on the unarmed combat sage study page.  Your boxing gives you +2 to the normal pummelling, so d4-1, +strength, +1 if you’re wearing gauntlets.  Costs 1 AP to punch.
+
'''The DM:''' Remember that '''Aid''' can add more hit points than a player character’s maximum, so you may want to do that last after other healing takes place.
  
'''The DM:''' Oddsdrakken will dive under a bed.
+
'''Marcule:''' In
  
'''The DM:''' Marit misses.  Treat all the sappers as 4 AP.
+
'''[[Vafrandir]]:''' In.
  
'''The DM:''' Marcule, if I hit you with a bat, the spell will be ruined before you can discharge it.  Do you want to reconsider?
+
'''The DM:''' Vafrandir, do you have any questions about the increased puissance list?
  
'''The DM:''' What do Helga and Asger do?
+
'''[[Lexent]]:''' We rest for the day. I use my ''Aid Rest'' to assist Vafrandir, Marcule, Helga, Asger, and Bjarni. Before sleeping I would like to cast my spells and encourage Pandred to use her bottle. The most injured was Helga, so I assume that those '''2''' points from the 17th went to her.
  
'''[[Vafrandir]]:''' I'll sheathe my sword and pummel the bat. '''19 raw, 18 to hit; 3 raw, 3 dmg'''.
+
'''Pandred''': Oh! Before I forget, I'm so sorry. Alexis, could you drum up Arduin's encumbrance? For some reason I can't use the excel sheet from your wiki: it saves as "read only" and I can't access the hidden sheets to copy the formulas.
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''The DM:''' Kills it, Vafrandir.
+
'''The DM:''' What were the questions for augury, Lexent?
 
'''Marcule:''' Yes i will retract that spell use.
 
  
'''Marcule:''' I swing at the bat right next to me. 3 - Miss
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'''[[Lexent]]:''' I cast ''Augury'' and ask the following questions:
 +
: "Can Grond be reasoned with?"
 +
: "Will Grond retaliate against us tonight?"
 +
: "Is Grond bound to the dungeon?"
  
'''Pandred''': Helga stays put, ready with handaxe to swipe as they go by. My movement stays the same.
+
'''[[Vafrandir]]:''' I am curious about the details of Draw Speed.
  
'''The DM:''' I take it you’re darting behind the pillar in 1626. I’ll give Pandred first call on that space and rule that Marit moves into 1526.  Without anyone giving word on what Asger does, I’ll leave him in 1926.  Any last shout outs?
+
[[File:Arduin Encumbrance.jpg|center|630px]]
  
'''The DM:''' Going once ...
+
'''Pandred''': Thank you.
  
'''[[Vafrandir]]:''' Nothing here.
+
'''The DM:''' Vafrandir, it drops the number of AP to draw a weapon by 1.  So something with 1 AP counts as zero, 2 AP as 1 and 3 AP as 2.
  
'''Marcule:'''Asger to 1825.
+
'''The DM:''' Lexent, in order, your answers are:
 +
: No.
 +
: No.
 +
: No.
  
'''The DM:''' Okay.  working on next round.
+
'''[[Lexent]]:''' Thank you.
  
'''The DM:''' What armour did you buy for the followers?
+
'''[[Vafrandir]]:''' All weapons, or just bows?
  
== Round 3 ==
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'''The DM:''' Oh, it means getting your weapon ready.  Not drawing an arrow.
  
'''The DM:''' The bats continue to flush through the room, spreading out into the various corners.
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'''[[Vafrandir]]:''' Understood. Very helpful!
  
: The one bat attacks Lexent and heads off down the corridor towards Vafrandir.
+
'''The DM:''' Out.  'Bout 45 min.
:: hits with a 16, '''<span style="color:red">causing 1</span>''' damage.
 
  
: Two bats remain to attack Vafrandir.
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'''[[Lexent]]:''' I've created a '''[[Hirelings|hirelings]]''' page, (linked from the main page as well) to keep track of our hirelings.  
:: both bats miss.
+
: I wasn't sure if we were each keeping track of our 'own' hireling's XP or not.
 +
: If any of the XP or HP totals are incorrect, please update them.
 +
: I did not include Odds, since he has his own page already that it looks like Pandred manages
 +
: I have also deducted wages for Valda for this month as today is the 18th
  
: Two bats attack Marcule.
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'''[[Vafrandir]]:''' Looks good, Lexent
:: hit you twice, '''<span style="color:red">causing 1</span>''' and '''<span style="color:red">causing 3</span>''' ... the first doesn’t stun, but it drops Marcule to 12, so that the second attack does stun.
 
  
: Two bats attack Asger.
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'''[[Vafrandir]]:''' At this time, I'd like to take account of all the gems and who's got what.
:: roll 12 and 16, '''<span style="color:red">causing 2</span>''' and '''<span style="color:red">causing 3</span>'''; he's stunned.
 
  
: Two rush between Asger and Helga without attacking anyone.
+
'''[[Lexent]]:''' What details there are exist on [[The Search Continues]]. I think the only thing we specified is that we apportioned some of them out in shares to all of our hirelings.
  
: Five rush down the lane through the pillars, with three attacking Pandred ...
+
: '''[[Vafrandir]]:''' Yea, I'd like to be more specific (if possible).
:: the bats on Pandred roll 3, 5, and 6, all missing.
 
  
: ... and two attacking Helga.
+
'''The DM:''' In.
:: attacks on Helga roll a 5 and a 14.  '''<span style="color:red">causing 3</span>'''; she's stunned.
 
: One attacks Marit.
 
:: attack on Marit is an 11, '''<span style="color:red">causing 1</span>'''.  Not stunned.
 
'''The DM:''' Still working on a new map.
 
  
'''[[Vafrandir]]:''' We did not. I forgot to ask if they had any.
+
'''The DM:''' Is there anything else.
  
'''The DM:''' Then they have shields.
+
'''[[Pandred]]''': We going for another dive today? Who is coming? Can we get Helga in fighting shape?
  
=== Party Round 03 ===
+
'''[[Vafrandir]]:''' How much did we get from Aid?
[[File:Bat Round 03.jpg|right|630px|thumb|]]
 
  
Except for those who are stunned, the rest of you can act.
+
'''The DM:''' It’s been established you’re going to take the 18th to rest.  You heal as 2 levels higher than ordinary; so for Vafrandir, 6 a day of rest.  Doesn't count until the 19th.
  
'''[[Vafrandir]]:''' I'll pummel the one to my right. '''16 raw, 17 to hit; 2 raw, 2 dmg'''. Then draw my sword again.
+
'''[[Lexent]]:''' If no one has anything else for the 18th, I'll effect that healing.
: '''<span style="color:red">causes 2</span>''' actual damage
 
  
'''Pandred''': I'll pull Helga into 1627. Is there any way I can shield her with my body, maybe taking a couple hits in her stead? I'll still have AP to swing, I just want a read on that first.
+
'''[[Pandred]]''': If we're resting, I'm good. Nothing further to add from me.
  
'''[[Lexent]]:''' I move to 1024 and attack the bat in 1124. ''To Hit:'' '''17''' ''Damage:'' '''7'''
+
'''[[Lexent]]:''' I cast ''Aid'' on myself for '''1+6+8=15'''
: '''<span style="color:red">causes 3</span>''' actual damage
 
  
'''[[Lexent]]:''' Marit attacks the bat in 1526 ''To Hit:'' '''14''' ''Damage:'' '''5'''
+
'''[[Lexent]]:''' I use the healing staff on Helga for '''4+4+3=11'''
: '''<span style="color:red">causes 3</span>''' actual damage
 
  
'''The DM:''' Vafrandir, Lexent and Marit kill three bats.  Swing, Pandred.
+
'''[[Lexent]]:''' "Pandred, would you let Vafrandir have a dose from your bottle, please?"
  
'''Pandred''': 13+1 hits '''AC 3''', damage is 6+3 '''9'''.
+
'''[[Lexent]]:''' I cast ''Cure Light Wounds'' for '''3+4=7''' and distribute 2 to myself, 2 to Asger, and 3 to Vafrandir
: '''<span style="color:red">causes 1</span>''' actual damage
 
  
'''The DM:''' that's another dead. The remaining bats will flush out the door into the main hall; where they go, you're uncertain.
+
== Night of the 18th ==
:  I'll calculate X.PGoing back to the Jelly.
+
'''The DM:''' The weather actually cools a little towards mid-day, though the wind doesn’t pick up; the sky clears until there is one puffy cloud.   Then, from out of nowhere, the temperature plunges, straight through cool until it is brisk.  Out to the west, you see an enormous storm moving from south to north ... but you’re untouched by itThe wind doesn’t change at all. By the time the sun goes down, it has warmed a little so that it’s cool again, with a gentle breeze blowing out of the southeast ... though the sky is completely overcast.
<br>
 
[[File:X.P. for Bats -1.jpg|center|700px]]
 
  
'''The DM:''' Did I miss anything?
+
'''The DM:''' Marcule is on watch and gives a start.  It’s 2 AM and there is something very large approaching.
  
'''[[Vafrandir]]:''' Looks good on my account!
+
'''[[Lexent]]:''' May we finish healing before going to sleep?
  
'''[[Lexent]]:''' Mine as well.
+
'''The DM:''' This happens after you heal.  It is technically the 19th.
  
'''The DM:''' Oh, one thing.  Doesn't change anyone else's XP, but the hirelings should use the subtotals; they don't add 10%
+
'''Marcule:''' can i see anything with my infravision
  
'''[[Vafrandir]]:''' Ought we to track for our own hirelings?
+
'''The DM:''' Something about 9 to 11 feet tall and vaguely humanoid is moving across the landscape about 125 yards away.  It is hunched forward and moving in an irregular fashion, but still seems humanoid.
  
'''The DM:''' Yes. Or make an arrangement for someone to officially do it.
+
'''Marcule:''' i cast thinamagig and produce a telescope, what do i see?
 +
: '''The DM:''' That [https://wiki.alexissmolensk.com/index.php/Thingamajig_(cantrip) cantrip] doesn't allow a telescope.
  
'''[[Lexent]]:''' I can handle it. I've got a table on my character sheet where I am tracking it
+
'''Marcule:''' sorry my error, i would wake lexent and pandred quietly
  
== After the Bats ==
+
'''The DM:''' Count yourselves awake.
'''The DM:''' What's next?
 
  
'''[[Lexent]]:''' How shaken up are the sappers looking?
+
'''The DM:''' Takes five rounds.  The humanoid approaches slowly, not rushing, about five yards a round; so, a hundred yards away now.
  
'''The DM:''' Pretty calm. Asger will mutter, "That's twice this year ..."
+
'''[[Lexent]]:''' I begin strapping on my shield.
  
'''[[Lexent]]:''' "Shall we try this door again?"
+
'''[[Lexent]]:''' I also awaken Vafrandir
 
 
'''Pandred''': "Rub some dirt in it and let's move." Yes Lex, lets try again.
 
 
 
'''The DM:''' Same positions as now?
 
 
 
'''[[Vafrandir]]:''' I'll move to '''0924''' before Lexent opens.
 
 
 
'''Marcule:''' Same position.
 
 
 
'''[[Lexent]]:''' I return to the door and open it again. {OOC} If any one else wants to be the door opener at any time, they are more than welcome, but I am also happy to continue doing so.
 

Revision as of 13:22, 11 May 2021

Continued from Chieftain's Room

The DM: Waking up at your camp on the 18th, you find the weather is not bad for Norway: a thin mist with plenty of visibility, no more than light airs that can just be felt and a pleasant temperature.

However, before committing ourselves to a furtherance of adventuring, let me first explain I'm slightly under the weather. I have a little to do this morning, so I'll be checking less rarely. And I'd like to be absolutely sure that everyone is up to speed on changes in character — and that includes Lexent, who also went up to 3rd just recently. This is the right time to ask questions about any new abilities you've acquired. I didn't have time to work them up, but I can get some details sorted right here, and work them up later.

The DM: Pandred, when you get back to your camp late on the 17th, you'll find Anduin there. He'd come into Treborg, heard some stories about your party, followed you out and found your camp, spoke to your followers there and has been waiting to meet you. He and Pandred get along very well from the start and though the relationship realistically builds over time, you may accept that he's your henchfolk and you're running him.

The DM: I've been thinking about Set Injury Lexent, and I think it should probably work, initially, that when you set the injury, three effects take place. One injury point is removed. You improve the character's mobility (which will depend on making up individual rules for each kind of injury eventually). And finally, you can aid the hit points gained the same way as aid rest works, with Pandred restoring 7 sup-points of injury per day, as opposed to 5. The injury page will need to be updated at little, to make the healing section there clearer, and the Set Injury page will need to be made, but for now consider this canon.

Lexent: Can we retcon to the night of the 17th? There were some things we wanted to accomplish prior to resting.

Pandred: I've changed Arduin's fourth spell from Purify Water to Shillelagh if you don't object, as his background allowed him to get proficiency in club.

For other questions I think I would most like to be clued in to what advantages Pandred gets from her new amateur Motivation sage ability, and what Natural Astronomy would provide for Arduin. Will it grant us some ability to avoid getting lost, or is that mainly a benefit while sailing? Should I add a sextant or anything similar to my starting equipment to allow use of the skill?

The DM: Motivation (sage study).

1. Improve Morale (sage ability) : All hirelings gain a +1 morale when within 60 feet of Pandred’s person or voice.
2. Recruit (sage ability) : the character has excellent skills at recruiting new hirelings for duty, with skills at finding new people. The character adds +1 ability stat to the hireling’s totals, per 5,000 city population, to stat desired, provided no single stat is increased 3 more than the least unincreased stat. Let me know if that needs an example.
3. Raise Group (sage ability) : essentially it allows you to raise a posse in cases where the enforcement of law and order is needed. I’ll put this into more medieval-speak when I write the page but that’s the short hand.

The DM: Yes Lexent, go ahead and run the night before, though remember you're too tired to do anything seriously work-like until you rest.

Lexent: Once things have settled down back at camp, I ask for a moment of Marit's time. I apologise to her for aksing her to open the door in the dungeon earlier, and thank her for her efforts of the day.

Lexent: How many hit points does everybody need, including hirelings? I show Marit as needing 1, and I'm down by 17.

The DM: Natural Astronomy has a good write up on the old wiki: http://tao-dndwiki.blogspot.com/2018/03/natural-astronomy-sage-study.html

Vafrandir: When I add my new HP, do I add it to my current as well as my max?

Lexent: Pandred, Don't forget to use your bottle on the 17th.

The DM: Lexent, casting a spell is hard work. When you’ve been staggering around doing heavy stress activities for 12 hours, you’re hardly in a condition to pray effectively. Why not just let it wait for the morning? I know, I know, you want the benefit of doing it twice, tonight and the next day. But I’m afraid not; you’ve spent your wad for the 17th. You’re pooped.

As regards Marit, she waves it off. “I’ve forgotten already,” she’ll tell you.

The DM: Vafrandir, yes. If your current is 10, and your max is 24, and you added 7 h.p., your current would be 17 and your max would be 31.

Lexent: Very well.

Lexent: Has my Olfactory Acuity added any types of potions or substances I can recognise?

Lexent: Other than using my spells and having Pandred use a healing salve from her bottle, I don't know of anything else we were planning to do on the 17th.

Pandred: Salve gives 2 to whomever is most needful.

Vafrandir: Understood.

Lexent: Are we going to head back up today, or would we like to rest a day? Helga is in the negatives and Asger is below half hit points.

Vafrandir: Let's rest up. We're not terribly bad off but we've had a good beating.

The DM: Lexent, yes. “Some potions” would include the most common: healing, heroism, sweet water, protection potions. Since this is an amateur ability, I should have covered this earlier. Marcule took a heroism potion; it lasted until he woke up the next day. You would have had time to sniff it so yes, the OTHER potion is also heroism.

Breakfast

The DM: Assuming you still want to cast that augury spell, Lexent. You removed the questions, so you’ll have to write them again.

Vafrandir: Out for a bit.

The DM: Remember that Aid can add more hit points than a player character’s maximum, so you may want to do that last after other healing takes place.

Marcule: In

Vafrandir: In.

The DM: Vafrandir, do you have any questions about the increased puissance list?

Lexent: We rest for the day. I use my Aid Rest to assist Vafrandir, Marcule, Helga, Asger, and Bjarni. Before sleeping I would like to cast my spells and encourage Pandred to use her bottle. The most injured was Helga, so I assume that those 2 points from the 17th went to her.

Pandred: Oh! Before I forget, I'm so sorry. Alexis, could you drum up Arduin's encumbrance? For some reason I can't use the excel sheet from your wiki: it saves as "read only" and I can't access the hidden sheets to copy the formulas.

The DM: What were the questions for augury, Lexent?

Lexent: I cast Augury and ask the following questions:

"Can Grond be reasoned with?"
"Will Grond retaliate against us tonight?"
"Is Grond bound to the dungeon?"

Vafrandir: I am curious about the details of Draw Speed.

Arduin Encumbrance.jpg

Pandred: Thank you.

The DM: Vafrandir, it drops the number of AP to draw a weapon by 1. So something with 1 AP counts as zero, 2 AP as 1 and 3 AP as 2.

The DM: Lexent, in order, your answers are:

No.
No.
No.

Lexent: Thank you.

Vafrandir: All weapons, or just bows?

The DM: Oh, it means getting your weapon ready. Not drawing an arrow.

Vafrandir: Understood. Very helpful!

The DM: Out. 'Bout 45 min.

Lexent: I've created a hirelings page, (linked from the main page as well) to keep track of our hirelings.

I wasn't sure if we were each keeping track of our 'own' hireling's XP or not.
If any of the XP or HP totals are incorrect, please update them.
I did not include Odds, since he has his own page already that it looks like Pandred manages
I have also deducted wages for Valda for this month as today is the 18th

Vafrandir: Looks good, Lexent

Vafrandir: At this time, I'd like to take account of all the gems and who's got what.

Lexent: What details there are exist on The Search Continues. I think the only thing we specified is that we apportioned some of them out in shares to all of our hirelings.

Vafrandir: Yea, I'd like to be more specific (if possible).

The DM: In.

The DM: Is there anything else.

Pandred: We going for another dive today? Who is coming? Can we get Helga in fighting shape?

Vafrandir: How much did we get from Aid?

The DM: It’s been established you’re going to take the 18th to rest. You heal as 2 levels higher than ordinary; so for Vafrandir, 6 a day of rest. Doesn't count until the 19th.

Lexent: If no one has anything else for the 18th, I'll effect that healing.

Pandred: If we're resting, I'm good. Nothing further to add from me.

Lexent: I cast Aid on myself for 1+6+8=15

Lexent: I use the healing staff on Helga for 4+4+3=11

Lexent: "Pandred, would you let Vafrandir have a dose from your bottle, please?"

Lexent: I cast Cure Light Wounds for 3+4=7 and distribute 2 to myself, 2 to Asger, and 3 to Vafrandir

Night of the 18th

The DM: The weather actually cools a little towards mid-day, though the wind doesn’t pick up; the sky clears until there is one puffy cloud. Then, from out of nowhere, the temperature plunges, straight through cool until it is brisk. Out to the west, you see an enormous storm moving from south to north ... but you’re untouched by it. The wind doesn’t change at all. By the time the sun goes down, it has warmed a little so that it’s cool again, with a gentle breeze blowing out of the southeast ... though the sky is completely overcast.

The DM: Marcule is on watch and gives a start. It’s 2 AM and there is something very large approaching.

Lexent: May we finish healing before going to sleep?

The DM: This happens after you heal. It is technically the 19th.

Marcule: can i see anything with my infravision

The DM: Something about 9 to 11 feet tall and vaguely humanoid is moving across the landscape about 125 yards away. It is hunched forward and moving in an irregular fashion, but still seems humanoid.

Marcule: i cast thinamagig and produce a telescope, what do i see?

The DM: That cantrip doesn't allow a telescope.

Marcule: sorry my error, i would wake lexent and pandred quietly

The DM: Count yourselves awake.

The DM: Takes five rounds. The humanoid approaches slowly, not rushing, about five yards a round; so, a hundred yards away now.

Lexent: I begin strapping on my shield.

Lexent: I also awaken Vafrandir